I know Trails in the Sky did a thing where you had a core set of characters (Estelle and Joshua) with a rotating cast of supporting characters for each chapter until literally the final dungeon. I found it worked pretty well for introducing the other characters outside of the two protagonists.

It helped that Estelle and Joshua were two great characters. The mains of the 3rd weren't as good.
 
Speaking of P5, I dunno how controversial this is but...

Social Stats are dumb and serve no purpose. "Oh you can't start this social link because you were supposed to be watering this fucking plant for the last four months" Why? Why do I have to water this plant? What does this busywork accomplish in a game that already feels like it's creaking under its own weight?
 
DAMIEN BLOODMARCH IS OBJECTIVELY THE DREAMIEST DADDY SHUT UP FUCK YOU.

Social Stats are dumb and serve no purpose. "Oh you can't start this social link because you were supposed to be watering this fucking plant for the last four months" Why? Why do I have to water this plant? What does this busywork accomplish in a game that already feels like it's creaking under its own weight?

I can't prove it but I feel like there's this underlying mindset in game development where devs feel the need to justify the fact that they have a lot of narrative by injecting gameplay to stand between you and advancing that narrative.

Like how Deadly Premonition decided it needed a huge ass open world and mediocre shooting segments so it's not basically just an adventure game, and is worse for it. Or like how GTA games will have missions where you'll drive to a place and have a conversation on the way, do a gameplay situation that has no importance towards the story or what the characters were talking about whatsoever, then continue the conversation when they get back into the car.

Or, hell, how Dragon Age: Origins puts some of the most mediocre, grindy Dungeon Delving I've ever played between you and the actual story beats.

This is why I like narrative focused games, and I like gameplay focused games. And have limited patience with games that have both unless the gameplay/narrative balance is good enough (Shadowrun: Dragonfall) or the story and/or gameplay is compelling enough (Witcher 3).
 
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Hot take; Vikings are boooooooooooooooooooooooooooooooooooooooooooooooring and overused. Give me proto-Norse and post-viking-medieval-Denmark for once you lazy designers!
Speaking as a Dane, yes please. Give me some of that sweet Kalmar Union or Northern Wars-era Denmark-Norway, don't give me the seven billionth cheap fucking viking rehash. Show me you've studied your shit and can give me stuff like absolutist Denmark-Norway secretly controlled by the college bureaucracy puppeting its own king. Or go back to before the vikings and give me bronze age tribes worshipping the sun in a land covered by ice and frozen forests where the aurochs glaze.
 
Speaking as a Dane, yes please. Give me some of that sweet Kalmar Union or Northern Wars-era Denmark-Norway, don't give me the seven billionth cheap fucking viking rehash. Show me you've studied your shit and can give me stuff like absolutist Denmark-Norway secretly controlled by the college bureaucracy puppeting its own king. Or go back to before the vikings and give me bronze age tribes worshipping the sun in a land covered by ice and frozen forests where the aurochs glaze.

There's always CK2 or Warband. Not exactly what you're looking for but it's something.
 
I've seen Let's Players of Dragonfall and Hong Kong making dedicated hackers/druids only to find out the games already gave you them. You are not incentivised to ever bring that one party member because even though you're interested in their story, well you're already filling the role in the first place. My Origins run was a rogue who stabbed a lot and I never use Zevran because what's the point, I'm already the party rogue.
You do realize that is by design right? Those different party members have varied classes and roles, so you have a member of the key roles available to you no matter what you chose to make your character be.

No it's not. I have bought like what? 2 pistols for my main for the entire game and maybe 4 guns for the rest of my crew? Not counting all the money I had to pay for medkits either. God forbid if you want to cyber up.
Good lord, why are you wasting money on medkits? Or on extra guns for your crew for that matter? Use the Heal spell and your companions' mission-regenerating medkits before even touching your own stash - consumables are not something you should ever spend cash on if you can help it, and it's why Summoning Shaman has been a broken, unusable build for all three HBS games. Your companions' guns are perfectly serviceable and don't need upgrades through the whole game. If you're wasting money on these unnecessary things, that's probably why think HK is impossibly tight-fisted. I mean, the very first response to your first Steam Community link is "I've played through 3 times now, and I don't think I've ever had to buy more than 1 or 2 medical items, IMO there are more than enough you can find lying around, and carried by your teammates (refreshed on each mission!)." Some of those other posts have people admitting they skipped all the paydata and were arbitrary about what outcomes they picked for their missions.

Hong Kong is cash-limited, but not to the point where upgrades are nigh-impossible. It's much harder to get fully chromed (disclosure: I never tried it), but perfectly possible to have multiple big pieces of 'ware. It's also alleviated by the multiple missions where you can acquire fancy weapons during them - The mummy's sword is the only one which isn't well signposted, but the pistol and laser rifle are both pretty well flagged. What Hong Kong DOES do is force you to make choices. You can't afford to get the newest shiny every time. Do you get the new weapon or armor this time, or save up to get something better later? Is that lower tier piece of cyberware needed immediately? Or should you wait to buy the high end stuff that will be available later, and forgo it's bonus for now? I found Hong Kong to be tight, but only to the point of reinforcing the feeling of being on the lamb and low on resources, not to the point of making the game artificially difficult by preventing upgrades.
 
You do realize that is by design right? Those different party members have varied classes and roles, so you have a member of the key roles available to you no matter what you chose to make your character be.

Yeah, and it's still a damn problem as I've stated. There will always be that ONE party member you kinda forget because you occupy a class where you are just brtter than they are. Why bother with another rogue/tank/healer if you yourself are the best rogue/tank/healer?

I found Hong Kong to be tight, but only to the point of reinforcing the feeling of being on the lamb and low on resources, not to the point of making the game artificially difficult by preventing upgrades.

Yeah well I finish the game, didn't mean I had fun with it. It's a hell lot weaker than Dragonfall that's for sure.

And yes I did get the laser weapons and I did try my best to save medkits but that is not a guarantee that RNG is favorable to you. I did upgrade my weapons and CAREFULLY mind you. It's not like I splurged my cash after every two missions.

It still wasn't fun. The feeling of cash strapped and needing to nickel and dime was not fun nor enjoyable to me. And as in the case with those stream threads I linked shows I'm not in the minority either.

For a game about choices, you sure as hell were not encouraged to experiment with different builds. Oh those cool looking runners you can hire? Well fuck you for liking them stick to your own team which you may or may not like (which thankfully I did). Woe is my pistol slinging mage who can barely get enough money to buy the spells I wanted.

Hong Kong would have been far more enjoyable if gear was given a good price cut. That feeling of penny pinching would at least make sense in Dragonfall, not here.
 
Woe is my pistol slinging mage who can barely get enough money to buy the spells I wanted
Huh. When you mentioned you had to buy medkits and were short on cash, I figured you had to be playing a cybermelee street sam - you get shot a lot because you are rushing the enemy often with no cover and your gear is expensive. In that case I could understand running low on cash.

After refreshing my memory on prices I can see why you were strapped. Mage is a deceptively expensive archetype.

The magical adept swords are actually lower in cost than the high end mundane weapons, though even the highest end pistols are still cheaper, and Conjuring and Qi-casting spells cost less than the Spellcasting spells by a considerable margin. The most expensive spell for adepts is 1200, shamans have a single spell that costs 2000, and most of their stuff is under 1k. Mages have I think 20 spells costing 1500 or more, and 10 of those costing 2k or higher. I also can't remember how common it is to find spells out on missions. I think I might have found three or four? Had you played basically anything else, it would have had lower nuyen expenditure.
 
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As a big fan of Romance of the Three Kingdoms, I'm glad that Total War is giving the Three Kingdoms the attention it deserves.

Koei Tecmo is bad because we kept on forgiving the cheap way they make and re-release Warriors games.
 
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I suppose I can throw in actually liking the idea of resource shortage such that you can't actually cap out a skillset without crippling specialization. It's just another way to reward knowing the game. Having the ability to screw up your build is, honestly, something I like to see in games, because it means that replaying can be a requirement. Although it should be mutually exclusive with 50 hour main stories *glares at System Shock*
 
Huh. When you mentioned you had to buy medkits and were short on cash, I figured you had to be playing a cybermelee street sam - you get shot a lot because you are rushing the enemy often with no cover and your gear is expensive. In that case I could understand running low on cash.

After refreshing my memory on prices I can see why you were strapped. Mage is a deceptively expensive archetype.

The magical adept swords are actually lower in cost than the high end mundane weapons, though even the highest end pistols are still cheaper, and Conjuring and Qi-casting spells cost less than the Spellcasting spells by a considerable margin. The most expensive spell for adepts is 1200, shamans have a single spell that costs 2000, and most of their stuff is under 1k. Mages have I think 20 spells costing 1500 or more, and 10 of those costing 2k or higher. I also can't remember how common it is to find spells out on missions. I think I might have found three or four? Had you played basically anything else, it would have had lower nuyen expenditure.

This explains thing and also why people who were talking about going fullcyborg is a lot of fun.

To be brief, in each game released in order played: Adept, Rigger/Hacker, Mage Gunslinger.

I've never really dabbled in the cyberstuff other than the odd eye enhancement in Dragonfall. Regardless I still think that Hong Kong fails in that regard when it comes to gear spending, as it felt restrictive than it is fun, and that's always with going for bonus objectives and hacking for cash. Should I NOT be rewarded for my hard work and going the extra mile? Didn't feel like it other than the odd spells/weapons.

It's one thing if resource management is a major theme AND mechanic (ex: This War of Mine) and needing to make moral choices around it. It's another if it's in the wrong game entirely (should have been in Dragonfall than HK).

And that's not even going into how Kowloon Walled City was a major letdown either.
 
And that's not even going into how Kowloon Walled City was a major letdown either.
What, you mean you didn't like going there exactly once and having a couple of optional boring text-based dreams about it before acting like it's some huge full-circle culmination to return to do battle with the Dentistlord?
 
What, you mean you didn't like going there exactly once and having a couple of optional boring text-based dreams about it before acting like it's some huge full-circle culmination to return to do battle with the Dentistlord?

I thought I was going there periodically, slowly unraveling the mystery of the madness.

But no, you go there once at the start and once at the end.

How the f did they f that up
 
I thought I was going there periodically, slowly unraveling the mystery of the madness.

But no, you go there once at the start and once at the end.

How the f did they f that up
I expected half the damn game to take place in or immediately around Kowloon.

It feels like you spend 80% of the game doing irrelevant side-jobs while chasing the Plastic-Faced Man who turns out to be almost completely irrelevant to the actual plot and then the last 20% desperately smashes everything together and acts like it adequately set up the payoff with Kowloon. And even then half the buildup is optional event flags for if you want the golden ending (which is admittedly rad).

Epilogue is cool though. Very satisfying.
 
Why bother with another rogue/tank/healer if you yourself are the best rogue/tank/healer?

Because their bullets and abilities still hurt.

That said this is probably because I play Dragonfall more on the tactical side than the RPG side. I don't need fancy spells or cool down abilities to win fights, all I need are bullets and wits.
 
The puzzles are kind of the worst part of Breath of the Wild? Like the game doesn't have much going for it beyond the world and the characters. The stamina system is hot garbage and, having only just gotten more than three hearts, the fights don'y help endear me to an already not stellar combat system.
 
My favorite Homeworld game is Cataclysm, here's just something about the concept of a miner ship having to remade itself to become military capable that I enjoy so much, maybe is the constant scavenging and reverse engineering, but I really feel that they're learning and becoming stronger and stronger with each research, I loved that.
 
My favorite Homeworld game is Cataclysm, here's just something about the concept of a miner ship having to remade itself to become military capable that I enjoy so much, maybe is the constant scavenging and reverse engineering, but I really feel that they're learning and becoming stronger and stronger with each research, I loved that.

I really should get Homeworld. Is the Steam version good?
 
I really should get Homeworld. Is the Steam version good?
Yes, yes it is. It is one of the only cases of Remastering where it is brilliantly clear that the ones who made it cared about the games, and gave it their all. Hell, they didn't even rerecord the voicelines, they managed to track down the originals and cleaned them up instead.

And if anything, they also updated the originals to work on modern PCs, and included them along with the remasters as bonus content.
 
Should this be relevant with my purchase? How big of a change?
Something to do with formations no longer being implemented using the same procedures as originally, which makes them less responsive, IIRC. Also some attacks no longer simulated through ballistics, which means dodging is no longer working as originally. I can ask a friend for a more clear answer if you want, as I barely played either version.
 
The puzzles are kind of the worst part of Breath of the Wild? Like the game doesn't have much going for it beyond the world and the characters. The stamina system is hot garbage and, having only just gotten more than three hearts, the fights don'y help endear me to an already not stellar combat system.
If I could like this a thousand times I would (so have a meow instead). BotW is an impressive work of interactive, innovative art but its gameplay is extremely overrated.

Mario Odyssey should have been GotY, imo.
 
If I could like this a thousand times I would (so have a meow instead). BotW is an impressive work of interactive, innovative art but its gameplay is extremely overrated.

Mario Odyssey should have been GotY, imo.
From what I remember, BotW could be described as "someone took Shadow of the Colossus, stretched it way too much and sprinkled goblins around the place". Plus obligatory sandbox features.
 
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