Welcome to Academy City, Mind the Crazy~ Quest [RailDex-AU]

Part 31
Part 31

Winning Vote:
[X] Maintain surveillance
-[X] Use drone speakers to call her attention to the sound bar, it's likely to be some kind of weapon. Do so from behind her opponent to distract him, then gain height to avoid drone damage.
[X] Go to her help only if there's further trouble.
Votes: 5

Dice Tally
Agility: 4, 11, 2 +11
Endurance: 13, 18, 1 +7
Luck: 72 +44


She seems to be handling herself, but you are still worried. She was in a hospital bed a day ago after all.
Looking at the third, you are slightly confused to see him pull out… is that a sound bar?
-------------------------
Luck: 72 +44 -> 116
"Behind you, the third guy!"

She glances at the drone in surprise, before vanishing in a stutter of the world.

One moment she is looking at the hovering sphere, the next she is deftly pulling the sound bar from his grip, then vanishing from sight to stand on the back of her first downed foe. The following flick of her wrist makes the older teens dive for the thing useless, metal spikes appearing to nail to the ground with an almost inaudible crack.

That is a scary level of battlefield awareness, matching your power-boosted perception of dimensions, and Kuroko wasn't even looking in his direction when she first teleported.

!

Your vision swivels as the drone is sent flying sideways, stabilizing just in time to catch the thug on the ground bring his fist down again.

The second pulse of wind only rocks the Neka at this range, but it confirms he has got to be at least Level 2 aerokinetic. Specific type you don't really have any idea about, the variants are a dime to a-

And he's now dealing with an attacking Kuroko.

Seems to be holding his own though, she doesn't seem to be able to properly predict his air pulses to dodge with her teleports.

"Damn it!" The second thug, the one in the bandanna, manages to tackle her to the ground with a nasty sounding crack, a haze spinning around his hands.

You switch the drone's feed to the corner of the HUD as you look up, mentally tracing the steps you will need to get there. Kuroko is going to need help. Your rapier-umbrella slips into your grip easily.

A yell of "I'll be right back!" at the door Lute went through precedes you compressing the building's height, hopping onto the roof as you click the wheels from your shoes.

Three blocks that way, then two to the right. Going to need to build up the speed.

A twist and you are sailing down the once flat drop, , flicking the drone onto observer mode just in time to leave it unaffected by your rapid movements.

One careful fold at the bottom to cross the street, and you slip into an alley at speed, eyes reading the dimensions on the fly to guide your path.

The alley is a dead end, but that isn't really relevant to you, is it?

You catch a couple words of Kuroko talking to someone, before noticing her earpiece as you calculate the shift that lets you switch to the wall, wheels clicking against the brickwork, then onto the roof of the building the alley ends at. That takes care of the need to call in assistance in any case, she has it covered.
Agility: 11 +11 = 22 -> Fail
At least, hopping onto the roof was was the plan. Your divided attention, or left over exhaustion from earlier on, means that when you try and hop onto the roof, the back wheel on your left foot catches on the edge.
[Sure Footing] Activated!
The limb is tugged by the shoe as a rush of exhaustion floods your body, the day's events seeming to catch you all at once as you look down blearily at the suddenly close enough to hug concrete. Thank you mystical stabilizing power. Maybe… just a couple minutes? Sit down and nap? Your head is spinning...
Endurance: 18 +7 = 25 -> Success!
And then it fades, your vision sharpening once more, before the roof falls.
Legs swing around and over, wheels slamming into the concrete as your speed picks back up with a tilt, the rest of the roof snapping back into place as your power cuts out.

Close one there, but after snapping out of it you feel refreshed, the sleepiness that had managed to sneak up on you while you sat and played with the Neka flushed from your system.

A hop onto a ventilation system and then off the building, a two meter fall to the pavement, and you are only a block away.

Dodging around a pair of students, you knock up the speed a little with a tilt to the pavement, feeling the edge of power strain creeping up on you.
EP: 15/72
Damn it, you're not sure how useful you will be in a fight moving like this, but from the way Kuroko is spamming teleports and gripping her now limp arm as dodges a tendril of flame, you can't just leave her to deal with this herself, can you?

Beep beep

You ignore your phone, because can see them with your own eyes now, on the edge of the block with walls to the left, an open river to the right and one of the thugs still fighting her. One of them, the aerokinetic you think, is nowhere to be seen, but you can't remember where he went. He must have left during your slip up on the roof.

The one who is still actively fighting her, accompanied by a lash of fire that seems to be very awkwardly flickering in straight lines, nearly as risky to the thug as Kuroko.

Number duo, also known as mister bandanna is… huh, pinned to the wall. His clothes are perforated by little metal spikes, two centimeters wide at the thickest point, holding him to the wall by his garments.

One hand is pulling at the probably teleported into place weapons, his other seemingly directing the fire that is accompanying his fellow in attacking the short Judgement member. Two still fighting her then.

The Neka is hovering a couple meters above them and a little to the side. Thirty two meters away according to the visor and your power both.

A bit of focus on Kuroko's arm with your Dimensional Reader lets you know that it is nearly certainly broken.

What do?
[ ] Jump in and help directly.
-[ ] How?
[ ] Distract with Neka
[ ] Rapier Sniper with the remainder of your EP.'
[ ] She seems like she might have it? Maybe?
[ ] Write-In


Current Points: +110 (Q+12) (C+54)
Current Rerolls: [Dice Fiend] +1 (MacroDaemon)

Kagari's Notes
Journalism
-Electromasters Insight
-Cactus?
-AI [Active]
--Desmond Francis
---Waiting for contact.
---Black Box style?
---Lab?
-Blood, Ice, and Silence
-Kami, the Long Haul

Need to find the paper on singularities and compression, might ask Amelia.
Condition to unlock [Pocket Dimension]
-Waiting to meet with Amelia.

Figure out how to avoid harming teleporters
- Amelia is working on it, but any ideas?


AN: Yay for work, I have monies!
Boo, I don't have the free summer time I expected for writing.

Kuroko rolled nearly as bad as Sammy has been, and still did reasonably well for herself, considering the situation.

< >
 
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In celebration of the new update:
Kismet is watching, Onee-sama might be watching, who knows who else...
Lots of eyes about apparently.

Very nice :)

Will you be having Points, a Reroll, or an Unlock?

I am not sure what is next on the potential unlocks, since I seem to remember you arting them all.
Only 10 more points and we can get Esper Nullification!
There is a condition to that one, since it is one of Kagari's end game abilities.
...I suppose I could add the start of that path as an Unlock?

Voting will remain open till the end of tuesday, on account of it having been another psuedo Hiatus.

Hopefully we will be back to weekly/bi-weekly updates now that I have a regular routine that doesn't involve doing any work once I am home.
 
Ok, threat assessment here:

Kuroko has a broken arm and is probably out of spikes. She could probably take out any one opponent. She is relying heavily on teleportation
The Aerokinetic is missing, if we're lucky, he ran away. If not, he's waiting to ambush.
One pyrokinetic is pinned, but not out of the fight, though he's posing as big a threat to his own side as he is to Kuroko.
The other is in melee with a flame whip.

Conclusion:
Do not use space warping near the melee, it'd probably finish off Kuroko.
Entering melee while the pyrokinetic is still shooting is probably unwise.

[X] Distract with Neka
-[X] Have Neka move out of their sight and then yell out for Anti-Skill. Make it sound like its guiding the (nonexistent) Anti-Skill towards the fight.
-[X] Creep up to the pinned one while they're distracted, and jab at his hands. The hospitals can fix that and he's not getting free or shootng fire while his hands are hurt.
 
Ok, threat assessment here:

Kuroko has a broken arm and is probably out of spikes. She could probably take out any one opponent. She is relying heavily on teleportation
The Aerokinetic is missing, if we're lucky, he ran away. If not, he's waiting to ambush.
One pyrokinetic is pinned, but not out of the fight, though he's posing as big a threat to his own side as he is to Kuroko.
The other is in melee with a flame whip.

Conclusion:
Do not use space warping near the melee, it'd probably finish off Kuroko.
Entering melee while the pyrokinetic is still shooting is probably unwise.

[X] Distract with Neka
-[X] Have Neka move out of their sight and then yell out for Anti-Skill. Make it sound like its guiding the (nonexistent) Anti-Skill towards the fight.
-[X] Creep up to the pinned one while they're distracted, and jab at his hands. The hospitals can fix that and he's not getting free or shootng fire while his hands are hurt.
Roll me a Perception check, d20 +11.
You brought up a point that needed to be brought up before I could let you roll for this.

Incidentally, the pyro is the one controlling the flamewhip as far as you can tell, the (Currently in melee) 3rd's powers are unknown to you.
Fixed up that line, realized it was reading badly.
 
Well, someone has to roll.

Hahahahaha. 3+11=14.

Good things we kept that re-roll. I totally vote to use it.
Bki threw 1 20-faced dice. Reason: Perception Total: 3
3 3
 
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Yeah. On a 3/20 roll I'm definitely in favor of a re-roll. Especially since it's a Perception roll, those are always important.
 
Three more Yes than No votes, or just no No votes, and it will pass.
I'll call it tonight.

*celebrates in the background*
 
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