Welcome to Academy City, Mind the Crazy~ Quest [RailDex-AU]

Back in business, and Kuroko isn't doing too hot. (Turns out you should take bed rest after shuffling your atoms about)

3d20 +11 for Agility, another 3d20 +7 for Endurance, and give me a single Luck check of 1d100 +44.
Agility for movement speed, Endurance for how much your earlier exertion is effecting you.
 
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Do 1's override higher results in this?
They have an effect, but the Endurance had a low target number so it's still a pass.

You know, this might be the worse set of rolls you have ever had.

Barring the luck roll that is. That one is still bullshit.

So...
Agility wasn't a fail or succeed, but it is not a good roll.
Endurance is a pass, easily, even with the 1 trying to drag it down.
Luck is good, may be enough to cover for the Agi.

Overall... you are actually going to have a decrease in Luck.
Thats new.

[Dice Fiend] is ready to use
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EDIT: Changing to 3, realized that will give enough time for most time zones to see.
 
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