Friendly/Sympathetic Vampires?


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Omake: An Asur's opinions on his expedition companions (canon)
An Asur's opinions on his expedition companions

Date 08/6/2395 of the Sigmarite Calendar

Dear journal

I'm writing this on the eve of the expedition to hunt down and cull the malignant goblins that plague the jungles beyond the current borders of the colony. An admirable effort by Governor Flynn but the truly important goal is the study of the magical leylines and creating a map of such important founts of magic. And the added jungle training that would greatly be useful for my long stay in this Wonderous land.

Well passing that I'm gonna place my thoughts and personal analysis to writing of my current companions in this fruitful endeavor we are undertaking.

Amina bint malik: a good guard for a human atleast she took my advice to stay close to me and not wade in after branwen so I hopeful that doesn't change and we'll have a fine time working together in this endeavor.

Elena Volker: A helpful sort with her attentive eye in detail of finding hidden paths and treasures not really anything else for her though she is the lead in jungle training so she could teach more about her ability to find hidden things and I have decades of time to learn her secrets.

Briala silverleaf: A compatriot born in the old colonies and a more Isha sort which brings back memories of my lovely grandmother which is to say that I think our relationship will go swimmingly.

Pandora the pioneer: oh both hoeth and I weep that such a fantastic mind was not born an asur oh how much she could accomplish with the time granted to her and knowledge that the priests of hoeth would no doubt shower her if she was an asur. But no matter I thyriol will work my best to learn from her and catalog her knowledge to the best of my ability hhm if I have the time and if she's alive maybe I can convince my family to allow her to visit dear saphery as gift to her in the short life she has.

Arda kohring: Ghur specialist absolutely useful for cataloging the unique wildlife of this land a talent I wish to master when I'm more capable in using more magics. But for now I see that we will have a amicable relationship for how long she lives.


Wilryn Stark: I know for a fact she wants some inane approval for writing a book about our expedition from what the lady of the scholar shop said. Well I was wanting to write my journeys and we want to discover in it but I'll be busy with my studies with magic so I'll agree to it but stipulate I get a good share of wealth and be acknowledged in the book its not to say I wouldn't help proof read It to make sure it's fact are true.


Thyriol closes his journal and makes his final preparation for the expedition which he knows will succeed and bring great knowledge and prestige.
 
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A tiny note on Relationship levels (week 3)
Just so that I remember.

The relationship tiers are:

True Enemy< Enemy< Hated< Rival< Ill-Known< Neutral< Connected< Friendly< Close-knit< Allied< Inner Circle.

And as of the end of week 3.
Lustrian Factions:
  • Centorean Glade-Stewards: Friendly
  • Amaxon Anacoa: Friendly
  • Spirits of the Jungle: Connected
  • Skinks of Itza: Neutral
  • Amazons of Paradise Isle: Neutral.
  • Awakened Vampirates: Ill-Known
  • Big Bonahz Savage-Orcs: Rival.
  • Santa Magritta: Connected
  • Breonne: Friendly
  • Citadel of Dawn: Friendly
Non-Lustrian Factions:
  • Imperial State: Inner Circle
  • Imperial Nobility: Allied
  • Bretonnian Nobility: Friendly
  • The Colleges of Magic: Allied
  • Ulthuan: Friendly
  • Estalia: Connected
  • Tilean Mainland: Connected
  • Luccini: Connected
  • Araby: Neutral
Most of the non-lustrian factions are known via trade or missives of recognition regarding your colonial holding, and their colonies share their home-country's ttitude toward you at-current.
 
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Seeding. Month 1 - Week 3. 08/6/2395 IC - Quest Dilemmas

The Relic Bones of a Fallen Behemoth

"HOLD THE DAMNED LINE!" Jorl roared in riekspiel as he held the line against a green tide, shield locked hard to the fore as Miguel fired over his head, the both of them tucked into the gnarl-floored gap between two enormous trees. Their effort to beat back the unwashed bastards hacking away at the bastiladon's corpse had not gone well from the out, as the previous estimates of a dozen-some orcs had soon proved to be thrice under the truth. Thirty hooting boyz now surrounded the pair of adventurers as they dug in for a mini-siege, and that siege would only be broken long enough to flee by Miguel improvising a brace of clay-pot gunpowder grenades from his ammo bandoliers.
You have made contact with the 'Big Bonahz' Savage Orc tribe. They're eager for a scrap, yet it seems they're content to keep mining at the behemoth and watching your colony from the jungle until some unseen signal is passed.

-15 Prestige.


Rescue Colonists from the swamp Mega-Boa

The attack began with a huge iron-tipped harpoon launched into the serpent's hide from two dozen yards distant, fired from a scratch-built springald on the swamp's shore. The environment of lustria worked against the beast here as it was forced to flee its own water toward the shore, rushing out ahead of the swamp-frothing razor-leeches and piranha that swarmed toward the gouts of rich blood. there Anwen waited to strike at the eyes with a bevy of arrows as Dera lobbed venomous darts from a specialised halfling sling. Johann and Stephen laid into the beast from there with a razor-edged shovel and a steel spear, opening up the boa's belly and gutting it upon the soil.
Death came slowly to the titan, and the adventurers merely needed to dodge the enormous writhing coils until it was time to collect the spoils. Most of the meat had to be left behind, bar only what could be swiftly loaded -with the scaly skin- into ram-pulled wagon, as lustrian wildllife soon converged like a tide of scurrying hunger to pick the bones clean.

Your Adventurers have hauled back almost a half-ton of snake-meat, an almost intact Mega-Boa skeleton, and an absolutely enormous serpent skin.
Regardless of all other things, the Snake-meat sells for a mass of money and makes for a damned fine feast.
+2 Food to the Colony Supply, +5 Mo from sales taxes.

[][BoaBones] Mount and Wax them for display in Your Manse as a treasure. +20 Prestige. Gain the 'Mega-Boa Skeleton' Treasure.
[][BoaBones] Sell the bones to The Colleges of Magic for +5 Prestige, +10 Money and a Relationship Boost.

[][BoaSkin] Boots, Sashes and Belts for your Advisors, for the adventurers who slew it, and for sale! Have a cape fashioned for your ceremonial governor outfit. +10 Prestige, +15 Money as Foreign traders snap up orders for the crafts and for stretches of the raw hide.
[][BoaSkin] The Anacoa apparently revere these beasts quite highly as challenges for their warriors and as manifestations of the Amaxon's hunger. Bundle it up all nice for them and they'll even give some gifts in trade. +5 Money, +10 Prestige and a relationship boost.
[][BoaSkin] A trader from Ulthuan sidles up to you as the skin is brought in, and gives you a very generous offer -from Saphery, no less- for the entire raw hide. He, however, would request that nobody be made aware that his master has bought such rare crafting material. +30 Money, Contact with Saphery (beginning at Friendly).

Secrets of Dreamweed

Tricking the blasted vermin away from their hives is a terrifying ordeal by the mark of most adventurers on this mission, bar perhaps the clinically fucking insane wizard known as Arda Kohring, who leapt into the horrific swarm at some points to capture individuals 'for study', heedless of the stings scraping layers off her magically thickened skin. She proved to be quite the distraction as the rest of the group set down citrus scented torches at points as calculated by Elena -based upon the wind- and suggested by Briala's insect-lore. The noxious lemony fumes from the torches warded the swarm back to their hives as the adventurers desperately gathered up sackfuls of dreamweed's seed-filled fruit -along with a bushel of the plants themselves-, and Arda came away cackling with a carry-case filled by glittering insects. They also marked, in passing, enormous foot-prints that suggested this clearing to be one of the migration routes used by the jungle's endlessly roving Stegadon.

Discovering a Stegadon migration path -and one quite frequently used- garners the obvious question of what to do with them, if indeed you can find a herd of these gigantic beasts. Arda, at least, has some ideas. Porito De Lucci, meanwhile, is more than fascinated by the potential of the Dreamweed retrieved. It is a quite intensive crop, requiring trees in which to grow, but the saleability is extraordinary.

Quests Unlocked: Retrieval: Hunt a Stegadon, Discovery: Study the Stegadon
'Dreamweed' Upgrade Unlocked for Indish Raised Farms, (+0.5 Manpower Maintenance, +8 Mo per week, eliminates all food output.)


[][Dweed] Ask Porito to turn the retrieved bushel into a sample-pack -boiled, reduced and dried into a smokable resin- that will attract the eye of wizards. +5 Prestige, +5 Money, Representatives from the Colleges of Magic and potentially other wizardly factions will journey with an eye to set up a trade-route.
[][Dweed] Ask Porito to turn the retrieved bushel into a sample-pack -Flowers, fruit and leaves arranged beautifully, with a pipe centrepiece- that will catch the eyes of Imperial Nobility. +5 Prestige, +5 Money. The nobility of the empire and other factions will journey with an eye to set up a trade-route.


Patrol the Coves

"Oi Dun like dis cave boss" Grom groused quietly as he led the procession down toward the cave that he himself had marked, a nasty looking spear gleaming in his hands as his eyes paranoidly searched the dark. His creamy skin seemed almost semi-liquid with mushroom scented sweat, especially as a brace of squeaking bats flew overhead and drew a snarl from Ludolf following close behind.
The vampire hunter twitched at the bats and hissed toward Grom without once moving his eyes away from the shadows.
"Exactly! This cave stinks of the noisome undead... Surely this is where one of the craven beasts hide, playing at pirate like the sea-filth they are."
Behind them all Hektor stalked like a predator in the night with his nose held back from crinkling only by his self-control, his own eyes gleaming like mirrors in the shadows.
Grom's boot soon touched the sand of a hidden cove's beach, and with that all hell broke loose. Bats the size of dogs screeched harshly as they dove upon the adventurers, and rotting dogs sprang from the sand to be felled by Hektor's bow-fire, Ludolf howling in justified violence as he launched a bolt from his crossbow before switching to a silvered blade and buckler. A buckler that saved his life as a shaded figure dropped upon him like a wraith, turning out to be a horrific vampire-associated beast that Ludolf would later name a 'Vargheist'.
Ludolf only escaped his shield-arm being torn off by Hektor's sudden and heroic intervention, the man showing off utterly ruinous strength in wrenching the monstrosity away and hurling it into the sands.
Ludolf and Grom retreated to the tunnel mouth while Hektor bought himself time to join them by breaking the vargheist's forearm with a kick, scrambling and barking for the retreat as Ludolf fanatically hurled fire-flasks at the still circling undead dogs and writhing monstrosity. The beast apparently hounded them all of two nights as the group traversed back to the colony, only being driven off by a fortuitous band of territorial ripperdactyl.

Hektor suffered a Moderate Wound while grappling the monstrosity, and will be injured for 2 weeks.
The Awakened Vampirates have taken note of your attempts to police their coves, relationship drops will likely plateau at Rival without more drastic action.
-10 Prestige from failed quest. -10 Money from enemy agent action.


I will do Johanna's thing in the morning.
Voting Moratorium until the morning GMT+0
Can someone roll me a 1d100 for Week 4's Event.

Edit*: An 89?
Bunkhouse Rat Trap: Citizens Arrest Infiltrator.
[Eventreroll] Yes
[Eventreroll] No
 
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Opening the vote! Week 3, Quest Dilemmas.
Vote will be open until noon tomorrow, gmt+0.

I'll also be rolling for a Migrant wave in week 4: 25% chance.
Success!
How many and where from.
14, and the Max number of peeps. Heck!
Pillowsperky threw 1 100-faced dice. Reason: 25% chance (roll under) Total: 22
22 22
Pillowsperky threw 2 20-faced dice. Reason: Migrant location and scale. Total: 34
14 14 20 20
 
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A small note on how -to my mind- elves and humans differ fundamentally in their mindsets.

Upcoming: Johanna Kepler derives planetary motion from a non-rhyming rhyme, and Thyriol regrets exposure to her insanity.

A small note on how -to my mind- elves and humans differ fundamentally in their mindsets, and how hard it is to write in that foreign mind to my own.


One of the presumptions I make coming into this quest with Rapunzel and now Thyriol as characters with writable identities is in how fundamentally alien to myself yet familiar to others my writing of elves -high elves in particular- may seem, in particular with their ability to percieve patterns.

To put it simply, one of the true differences between human and elven minds in my canon is an ability for humans to percieve patterns where none exist, which sounds like an insane concept until one remembers that there are people who will say that 'garage' and 'orange' rhyme if they are spoken in a particularly strange way. that's all the more crazy for the fact that it's true, from that very human point of view. In much the same way that people can percieve a conical mountain as a pyramid, or see shapes in clouds that do not have any percievable shapes, the human mind is so enamoured with patterns that it will draw them even in absence of their presence.

This is true of the humans in warhammer, and it is one of the reasons that elves see humans as crazy. For an asur patterns exist where patterns are, and there is a perfect way for things to be done, seen or presented if meaning is to be derived. They see curves in waves, fibonacci spirals in the blossoms of plants and beauty in the elegant aural spikes of birdsong, yet for them cloudwatching is only wonderful as a perspective on the chaotic nature of nature, they will not see a cat or a dog in a cloud unless said cloud is shaped very specifically to resemble one.
For a human to point at a random patch of mist and claim that it 'kinda' resembles the face of a man, is a sign of mental instability. For a human 'good enough' is plenty reason to draw any number of connections between any manner of things, where for an elf it is only a pattern or a connection point if things fully and actually align. Resemblence can be seen, but it is not meaningful to an elf.

This will hopefully explain Thyriol's fundamental frustration and inability to grasp human connections of meaning in the upcoming chapter, and will give me some leeway when I struggle to keep that mindset fully realized in text..
 
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Voting closed - Week 3, phase 3
Voting Closed!
Scheduled vote count started by Pillowsperky on Jun 27, 2024 at 3:43 AM, finished with 17 posts and 9 votes.

  • [X] [Dweed] Ask Porito to turn the retrieved bushel into a sample-pack -boiled, reduced and dried into a smokable resin- that will attract the eye of wizards. +5 Prestige, +5 Money, Representatives from the Colleges of Magic and potentially other wizardly factions will journey with an eye to set up a trade-route.
    [X] [Eventreroll] No
    [X] [BoaSkin] A trader from Ulthuan sidles up to you as the skin is brought in, and gives you a very generous offer -from Saphery, no less- for the entire raw hide. He, however, would request that nobody be made aware that his master has bought such rare crafting material. +30 Money, Contact with Saphery (beginning at Friendly).
    [X] [BoaBones] Sell the bones to The Colleges of Magic for +5 Prestige, +10 Money and a Relationship Boost.
    [X][BoaBones] Mount and Wax them for display in Your Manse as a treasure. +20 Prestige. Gain the 'Mega-Boa Skeleton' Treasure.
    [X][BoaSkin] Boots, Sashes and Belts for your Advisors, for the adventurers who slew it, and for sale! Have a cape fashioned for your ceremonial governor outfit. +10 Prestige, +15 Money as Foreign traders snap up orders for the crafts and for stretches of the raw hide.
    [X][BoaSkin] The Anacoa apparently revere these beasts quite highly as challenges for their warriors and as manifestations of the Amaxon's hunger. Bundle it up all nice for them and they'll even give some gifts in trade. +5 Money, +10 Prestige and a relationship boost.
 
Johanna's Starmap, Completed!
You had high hopes when you went to sleep, on the sixth day of your third week, that your lovely new manse and its multiple delightful doors would provide some barrier against the insanity of wizards and star-addled folk.

This hope proves forlorn this morning as from the street came Johanna's exultant bellow.

"It's an Eliptical! An Eliptical! Eureka, blessed be Verena, for the truth lies in numerical proofs!"

In response you promptly roll over and snuggle a little fiercer into Rapunzel in hope that whatever in the hells is going on would proceed on without you, for it certainly sounds like Johanna was having a rambuctious enough time by herself outside. Yet that hope would prove forlorn as less than a dozen minutes later a tentative knock comes upon your bedchamber's door, a rattle of the handle preceding the adorable tone of Simony, your latest servant, as she calls to your attention.
"Sir, Governor Sir? Ms Kepler and Mr Tollender are here to see you? They seem... Enthused."

You yawn and huff into Rapunzel's chest before stirring, calling out to the girl at your door before she can mistake your quiet for sleep.
"I'll be up shortly! Take them both to the front room and put out some small ales plus sweet-rolls. My thanks."

Rapunzel favours you with a kiss as you move to make real that promise, getting dressed in a satin doublet and fine breeches with simple slippers before heading for the front-room with your love at your right elbow. As you walk Rapunzel purrs into your ear in her own enthused way.
"It sounded like good news, no? Johanna is not normally so fond of shouting."

You snarkily snap back
"she gains the ability only when I'm in the middle of a nice calm morning or night, it seems."
Earning a light ribbing whilst heading down the stairs.

Your manse is quite humble -as it should be for a structure only placed down in a week-, yet the clever use of pre-packed frames and panelling made for a comfy luxury that was nowhere more evident than the front room, a combination lounge and study which now houses two wizards, One elven and sullen while the other is human and vibrating with enthusiasm.
Johanna Kepler looks like a woman halfway in the grip of mania still, with her hair stuck out oddly and her clothes dusty-smudged as if she has been locked in her room for the entire week. On your low table she keeps a hand upon a thick sheaf of paper covered by numbers, lines and copious notes, her eyes glinting as you enter with Rapunzel at your flank.


"Governor!"
"Governor Flynn!"

Both wizards speak in unison, Thyriol crinkling his nose as he glares Johanna's way before barking.
"Governor! I must insist that whatever you hear, my name not be associated with this nonsense, the barking insanity Journeyman Kepler has associated with her astronomical theory."

Kepler rounds on the other wizard like a slapped viper.
"You cannot deny the matching data! The proof is in hard numbers!"

Thyriol, meanwhile, has the air of a cat being offended by a small dog.
"Your mathematics are inspired, your proof is quite ironclad, even by my standards! It is the literary madness linked to it with which I have issue."

Kepler scowls.
"It's not madness! It's simply connections of rhyme-"

"Which do not rhyme."
Interrupts Thyriol.

"-and connections through wordplay and symbology."
Kepler finishes with a growl, throwing a sweet-bun at Thyriol as you rub your temples and sigh.

You decide upon diplomacy instead of swatting both wizards with rolled up paper, putting up your hands as you rifle through the densely coated papers presented by Kepler before leaving them to Rapunzel.


"Journeyman Kepler, I can scarce understand mathematics of this caliber without my brain melting, yet I am a student of stories and verse, let us hear these connections you have made."

Kepler grinned as she nodded and steepled her hands in the manner of altdorf academics before speaking.
"So the first hint in the pattern is the centrepiece of the second sky shown, that being the asur Alai Eloach constellation, for given its position and relation to other constellations can only mean it was in the northern imperial sky, sometime near Hochwinter.

That's a clue, given the constellation of the Bretonnian Lady's cup also visible, to pronounce Eloach with the Bretonnian hard C on ch, rhyming it with Place of Shining Rock, and that gives me the first direction to follow."

At this Thyriol groans, and Rapunzel seems almost equally poleaxed with confusion as you slowly run through the sequence. Then you make Rapunzel blink as you brighten and speak.
"North Empire, Shining Rock, Hochwinter... So, South? South-South-East?"

Rapunzel and Thyriol both stare as if you'd grown a second mouth while Kepler claps.
"Exactly! South-South-East, with the degrees of arc to the wolf's fang giving a hint as to distance."

Rapunzel challenges this proclamation weakly.
"My love..? How could that make sense? The rhyming, it not only does not rhyme, for eltharin does not have a hard C in that place, but it makes no meaning I can discern."

You twist your lip as you wiggle your hand, trying to explain.
"Sweet Rapunzel, it makes perfect sense in the gaps between meanings. Hochwinter in the northern empire can only mean Middenheim. Alai Enok, Shining Rock. The Place of Shining Rock, of the ulricans and sigmarites both, lies south-east of Middenheim."

Rapunzel if anything looks more confused, so you settle for giving her a comforting cuddle as Thyriol makes a face like you've stamped on his foot.

Heedless, Kepler continues.

"The next sky presented a puzzle of inference with Rhya's Cauldron most prominent, a few signs such as Mannslieb' procession leading to it being a Farmer's Sky in the evening, somewhere just around Araby.
That points north-east, if considering that The Mother from Mootian folklore is also visible, placed unusually."

The two asur at the table look increasingly lost as you and Kepler share a moment of understanding, the astrologer scribing out the directions she has gleaned from inference and reference onto a map of the lustrian coast. She grins like a loon as she finishes, and you feel excitement at the look of it.

"Sigmar's Comet!"
You exclaim!
Thyriol stares at the collection of lines without a single hint of understanding on the wizard's face, though Rapunzel by now looks thoughtful.

You help her, tracing the curve of the coast and purring
"If you imagine the isthmus as the top tail, and follow down... Just tilt your head, and can you see the shape in the gaps? The lines all arrow in toward the centre."

Rapunzel squeaks, rubbing her temple.
"And the significance... Is...?"

Kepler grins as she gets out a page from her sheaf, tapping a tightly scrawled list of dates.
"All the symbols and the order give me more than directions, they give me a pattern of timing, which tells me that whatever the Slann sent me, whatever they wish for me to find or see, it will become clear Here, just off the coast to our north-east. Sometime soon, within the next three months."

You felt yourself halting your enthusiasm a touch as you comment.
"Isn't that... Underwater?"

Kepler shrugs
"Some sort of underwater ruin, perhaps? Revealed at a particularly low tide."

"And the mathematical things? All the proof and screaming about eclipses?"
You can't help but ask.

"Oh! That is my proof of planetary motion, in the early stages at the moment. The pattern of skies gave me inspiration through the ascension of Verdra, and I found evidence in the data that the celestial spheres orbit in eliptical fashion. It's what I spent most of the week on, honestly."
Kepler explains and for once Thyriol nods in agreement, though you feel an ache in your own brain as you try to cognate what little of the math you can parse.

Rapunzel saves you here with a massage on the shoulders and a distracting smooch, though she still looks lost when looking at the map and its mass of scribbled lines.

Thyriol, meanwhile, looks as if he has chewed through something unpleasant after someone shot a valued pet, he stares at the tangled mass of lines, which bare only passing resemblance to a comet with twin tails, with a mixture of personal offense and resignation to his point being disproven.

You estimate that there will be many angry missives swarming between here and Saphery in the near future, likely griping about human insanity and its unfortunate ability to get results.

Wizards.

Johanna Kepler has exited her Mania earlier than expected.
Special Discovery Expedition Lead 'The Starmap's Ruin' unlocked.


Apologies if this seems rough, I may rewrite this soon-ish, or if I get an editor.
 
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Messages from Sis (semi-canon)
Messages from Sis


Dear brother


From your missives its seems that your acclimating well to the humans colony in your quest to find and be trained by our great ancestors most knowledgeable and powerful masters in the great slann mage priests of lustria and bring their knowledge and learned magics back to Saphery and bring glory to house Tollendor and wider Saphery. And brother it's inevitable that the humans annoying ability to discern absurd things from ludicrous sources comes through but take it this way as eventually a shot in the dark hits its mark eventually so a subpar human wizard does good at times but its only few and far between and take it as a sign that you have actual competent humans to work with so that's always good to have.



Which I your dear sister Ciri and our dearest and loving grandmother wholeheartedly support your endeavors. Father and mother are divided on the subject while they pray to all the gods to keep you safe and sound from the dangers of lustria they are in there words not mine furious at your brazen and reckless act of teenaged adventurism to leave to a dangerous land in a perilous quest to gain the attention of mystics beyond most of our understanding and leaving your duties as the eldest of the house. Though they'll be just monitoring for now but be prepared for missives about coming home and resuming your studies in our villas. And for Grandfather well know that for all his tirades it comes from a place of love and the fact he was raised and lived in cold nagarythe as a warrior of shadows gives leeway to his anger and the fact that none of us ever had the talent or the drive to join him in his long hunting endeavors that lasts for months on end and we were never really good with bow and sword so it confounds that he can't teach us his side of the families techniques.

Now enough of that let's get on to the fun stuff the lustrian herb you sent to us more specifically grandma are a massive hit with her circle of friends which I might add are matriarchs of their houses are clamoring for more since their first smoke of it though I don't know for sure since I'm barred from it cause mother and father restrict me from it due to my age but I'm sure they just want to keep their own supplies plenty damnable parents. So I hear that the matriarchs are pushing for more dreamweed to their houses so expect maybe a trade ship wanting more of the herb though I think father and mother are preparing to send an envoy for An exclusive trade deal with house tollendor and your human home away from home so use that as a point of success in your adventure in lustria if the trade deal comes through then our house already benefits from your travels and it would further convince our parents to let you continue staying in lustria and as a bonus if they deem the human colony to have more exotic wares to bring to the table they'll discreetly fund you more if it does happen so go at it big brother and prove it to them that you are going to succeed in this.



On another note Master Chef Chilchuck has been teaching me extensively about his halfling way of delicious cooking and I must say that our family is so proud of my talents in that field sorry you can't taste my great recipes cause shipping them is a pain and where you is under the notice for our trade ships for now though hoping that changes soon.


From your loving little sister

Ciriella Marcille Tollendor of Saphery


AN: Well this omake was an idea with how popular dreamweed is with wizards and saphery being the realm of the elf wizards so a plot point about them wanting more of the herb could be fun and synergies with our recent contact with saphery. And it evolved to include thyriols family mostly his sister and yes she's basically marcille from dungeon meshi.
 
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