- Location
- Boston
So I figure our ship should be the anchor for any fleet we build, and I designed around that.
Lances as the primary weapon for the long range and hitscan accuracy so we can contest and support a large sphere of the battle. If we do need to wade-in, the heavy plasma cannons should make short work of lesser ships or and swiftly drop the shields of peers.
From there we can teleport over boarders while our machine spirits scramble their ships.
It is medium on the defense for a grand cruiser, but if we are in the main line of battle against other grand cruisers / battleships something has gone wrong. With 10 batteries of point defense we can comfortable protect a bubble of the fleet against any long range threats.
Outside of combat we are ready to explore anywhere in the galaxy, with enough hangers and teleporters to get us anywhere we want to be. The ship has all the labs we need, that aren't fire hazards anyways.
We also have enough build and repair capacity to setup industry anywhere we travel.
Questions/Suggestions/Improvements?
Lances as the primary weapon for the long range and hitscan accuracy so we can contest and support a large sphere of the battle. If we do need to wade-in, the heavy plasma cannons should make short work of lesser ships or and swiftly drop the shields of peers.
From there we can teleport over boarders while our machine spirits scramble their ships.
It is medium on the defense for a grand cruiser, but if we are in the main line of battle against other grand cruisers / battleships something has gone wrong. With 10 batteries of point defense we can comfortable protect a bubble of the fleet against any long range threats.
Outside of combat we are ready to explore anywhere in the galaxy, with enough hangers and teleporters to get us anywhere we want to be. The ship has all the labs we need, that aren't fire hazards anyways.
We also have enough build and repair capacity to setup industry anywhere we travel.
Questions/Suggestions/Improvements?
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