Hello everyone, after three months of absolute hell, I finally have some free time coming up for writing !
However, with clear limitations still present in my free time, I will not be able to work on many quests at the same time as I once did, and will have to limit myself to one or two quests (the idea being to brough them to a worthy conclusion before moving on).
Furthermore, beyond a desire to write, my motivation and inspiration are still very low, and I feel no particular desire to work on any quests in particular.
So, since it is still a few weeks before I can truly go back to writing, I am putting this decision to a freeform vote, where you may vote for as many options as you like, and help me make my choice.
Currents quests (most in need of rework) :
[] Try to survive the Winter: A planquest in Fantasy Colonial America
This quest, my first work beyond a half-forgotten attempt during my teenage years. A planquest focusing on the survival of a settlement in fantasy early colonial America, with the threats of terrible Winters, three mouths of endless nights filled with monsters, as a constant issue to deal with.
Focus on survival, the supernatural, the actions of various heroes and a burgeoning new society.
I have a lot of affection for this quest, and I think it still has some potential, but it is saddled with a lot of early mistakes. In particular, the planquest framework is not that well adapted to the management of a colonial settlement filled with supernatural power and heroes, and I will need to deeply rework the mechanics of the quest.
[] Tower of Babel: A Bronze Age Space Civ Quest
Be a civilization of bronze age wizards in a sci-fi setting. Reach the stars, cast grand rituals, and reshape your society toward wisdom.Think very carefully about the consequences of your magic.
Compared to Try to survive the Winter, this quest is far less focused on detailed management or survival, and far more on shaping a society and wisely using the power of world-shaping and world-shattering rituals. Use an Action Point system depending on the population of mages, mundane persons...
This quest is mostly based on taste : people either like thinking about the potential consequences of mystic rituals and omens applied to the space-age, or they do not.
[] Learned one, help us : A quest of death and progress in a stone age deathworld
A quest based on the idea of playing live after live in a world filled with danger and hostile to human life (think Exalted) and slowly better your community through generation of work. Lots of randomness and a rapid succession of turns. Due to the incredible luck of the playerbase, this initial goal has been somewhat lost.
[] Before the Dungeons : a D&D inspired civ quest
Play as proto-elves in the early age of a D&D world, as the gods still battle above. Reach the heights of the first, mythical civilization of such a world. Fall. Leave behind the ruins that shall be delved by the adventurers of the future. That's the idea.
Use the same system as Into that Vast and Unrelenting Darkness (40K Xeno Civilization Quest) of the great The Bird.
[] Reach the Stars, Explore the Void REBOOT : A Stellaris-inspired quest of research and exploration
A quest about playing the research department of a Stellaris civ. More specifically, of a post-alien invasion, humanity on an Earth rendered almost unlivable and having freed and learned to live with (and use...) the various research subjects of the invaders.
Build on a slots systems : you have assets, can activate a limited number of them each turn, and they earn experience when used.
Quests ideas, new and old :
[] And so we will say, so that it may be : Play the priests of a broken world
Play as priests of what gods remain in a Glorantha-inspired world after its near-destruction. Choose witch gods, and with them witch skills, still exist : will you retain the ability to write, to have gardens, or embrace the raising of monsters as a new livestock and be blessed to drink blood as if it was water ?
Fight the threat that laid the gods low and try to rebuild the world.
[] Against the Ubermensch : A WW2 Superheroes program quest
The damn nazi have done it, they have found a way to empower their soldiers with superpowers ! As the lead of a new Allies team, it is your duty to develop a response, to make superheroes able to vanquish the nazi Ubermensch !
Will be played as a planquest.
[] The Last City
In what was once a cliché fantasy land, doom has come. Otherworldly invaders have conquered and brought down almost all that is...almost, but not all. You are the leading council of the Last City, the last land free from the Invaders. Thanks to...morally ambiguous methods, you have survived the onslaught, and now it is your duty to win the long war against the Invaders.
Have you unleashed the might of necromancy ? Found a way to bind the Invaders to your will ? Made pacts with dark gods ? Made monsters able to devour the unnatural flesh of the Invaders ?
It does not matter, only victory does !
You know Diplomacy is Not an Option ? More or less my take on it.
[] Gods, I hate cultivators... : an anti-Xianxia quest
This is a world where, through mystical practices, one can earn great power and immortality, and so the cultivators constantly fight, betray each other and generally act like amoral monsters to get just a little more power. Not you.
You prefer to stay in your retreat, do your things and not bother with the rat race. But, inevitably, some bastards always come to break your peace...deal with them.
[] 10 thousand years of tyranny : A 40k Planetary Governor Quest (CK3)
In most planetary governor quests, you play as the governor of a new imperial world, ready to try creating a better system from the ground up...but this is not what 40k is about, in my humble opinion. 40k is about the weight of the past, of old failures and terrible compromises.
So in this quest you will play as the new governor of an ancient world, full of injustices and cruel lords. Will you be able to better such a terrible place ?
[] By the Wisdom of Solomon : An Exorcist Quest
Play as a master of the arts of Solomon, maker of seals, binder of demons, invoker of angels. Try to protect the world from terrible evils. Try to make peace between the many, feuding factions of the heirs of Solomon. Probably fail.
[] The land shape the Hero, The Hero shape the land
Probably my most...experimental idea. I have long tried to find a way to turn into a quest the way history works in fantasy worlds : heroes rise, shaped by their environment, through their deeds shape the environment around them, then disappear.
Such would be the gameplay of this quest : first making a hero in reaction to a new threat and event, depending on what society is available, then letting the hero act, with their triumphs and failings, and finally see what legacy the hero is leaving behind.