Vote Tally : Original - Time of the Gods: Into the Amber Age | Page 44 | Sufficient Velocity
##### NetTally 1.7.4
[X] Plan Explore For Advantages
[X] Study Stars - Study the skies and stars, seeking patterns that will tell you what was, what is, and what may yet be.
-[X] Read the Past - Look beyond yourself to a time before. The world is old and storied, and secrets are buried in history. Helps develop rituals. Costs: 12 DE
[X] Wander the Depths - Travel away from your shoal to explore the deeper places. Costs: 10 DE
[X] Calm Waters** - You calm the waves and direct the currents for those under your care, ensuring the boats that travel your surface are safe and see greater success in their endeavors. Costs: 5 DE
No. of Votes: 19
[X] That Which Is Dead
[X] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exchange for more offerings. Current Skills that can be blessed: Astrology, Navigation.
-[X] Expend 4 DE on petitioners
[X] Calm Waters** - You calm the waves and direct the currents for those under your care, ensuring the boats that travel your surface are safe and see greater success in their endeavors. Costs: 5 DE
[X] Wander the Depths - Travel away from your shoal to explore the deeper places. Costs: 10 DE
-[X] x2
No. of Votes: 14
[X] Make Gaelig Great Again!
[X] Roil Waters** - You bend the waters to your command against your enemies, sending larger waves at the settlement near you, or creating deadly sprays and whirlpools that will capsize any boat they dare put upon the surface of your waters. Costs: 5 DE
-[X] x2
[X] Study Stars - Study the skies and stars, seeking patterns that will tell you what was, what is, and what may yet be.
-[X] Read the Future - Look forward to what has not yet been, but may yet be. Will aid you in a number of ways during the turn, and warn you of potential dangers. Costs: 8 DE
[X] Wander the Depths - Travel away from your shoal to explore the deeper places. Costs: 10 DE
No. of Votes: 10
[X] Plan Faith
[X] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exchange for more offerings. Current Skills that can be blessed: Navigation.
-[X] Expend <5> DE on petitioners
[X] Calm Waters** - You calm the waves and direct the currents for those under your care, ensuring the boats that travel your surface are safe and see greater success in their endeavors. Costs: 5 DE
[X] Guide the Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
[X] Study Stars - Study the skies and stars, seeking patterns that will tell you what was, what is, and what may yet be.
-[X] Read the Future - Look forward to what has not yet been, but may yet be. Will aid you in a number of ways during the turn, and warn you of potential dangers. Costs: 8 DE
[X] Declare yourself Gaerig, spirit of the sea, and demand offerings! Costs: 5 DE
No. of Votes: 3
[X] Upgrade
-[X] Avatar 2
-[X] Elemental Avatar - Water
No. of Votes: 1
[X] Plan Fear
[X] Disrupt Saiga's fishermen to the south. Costs: 18 DE (reserves 2 uses of Roil Waters). WARNING: Outside of effective influence range; divine powers will have reduced effectiveness.
[X] Wander the Depths - Travel away from your shoal to explore the deeper places. Costs: 10 DE
No. of Votes: 0
[x] Plan kindness
[x] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exchange for more offerings. Navigation.
-[x] Expend 3 DE on petitioners
[x] Wander the Depthsx2 - Travel away from your shoal to explore the deeper places. Costs: 10 DE
[x] Calm Waters** - You calm the waves and direct the currents for those under your care, ensuring the boats that travel your surface are safe and see greater success in their endeavors. Costs: 5 DE
No. of Votes: 0
Total No. of Voters: 47