Time of the Gods: Into the Amber Age

So, regarding Rashelki and their brood. Their second head is adorned with grasping tentacles and sits atop a large frog tongue, making it an obvious hunting/grappling tool. They're likely to use it like a frog uses its tongue to grasp faraway prey, though since our children are awesome they can also use it as a ranged vessel for delivering contact poisons.
Another thing worth mentioning that that at least three of Rashelki's five Aspects aren't capable of chewing. Frogs and Salamanders swallow their prey as whole as they get them and Sharks just bite off chunks that they can swallow. And while Octopi chew in the classic sense (somewhat), Spiders don't so much as they use they jaws to help liquidate the meal they later drink. This means that there's a decent chance that if a prey is small enough and weak enough to be grapped and lifted by the Second Head, they'll just be swallowed outright. I mean, why bother with chewing when you might not even have classic digestive juices?
And given Rashelki's size and amorphous body, they are can swallow most prey whole. Including humans, who notably are the smallest animals that Rashelki's brood can sensibly hunt. Incidentally, unless you are fortunate enough to die from the poison, a human swallowed by Rashelki would most likely die from suffocation. In case they weren't scary enough.

Of course, the body is whole/mostly whole when the human dies and it is certainly "lost to man"* by that point, so our happy abomination could serve as a Soul Gatherer if we go with the Gaerig's Maw entrance.
*unless they somehow kill and open up the Rashel like it was Little Red Riding Hood style
 
@Powerofmind is it possible to set up condittions on when a effect starts?
Like reserving stability/upkeep but not paying upkeep for "Soul Rituals " but not start it up before a minimum amount dies during a turn?
 
@Powerofmind is this currently the actual vote for effects, and it'll just go on longer than normal, or will there be a separate "here's some of the effects and gateways you came up with, choose two" vote?
 
[X] Gateway(Physical) - The Dark Pool - Upkeep 3 DE - It's possible to travel to your Divine Realm by diving into the dark depths of the Ambrosia Pools within your holy sites. However, those who aren't in your pantheon must navigate the starry maze within and find the hidden moon in the deeps to reach your Realm or return to the mortal world. Failure means they emerge, lost somewhere random on the side they entered from.
[X] Effect - The Star Sea - Upkeep 5 - The sea of your realm extends to the skies, and vice versa. The stars are islands in the night, the sea the endless dark. There, the intangible and the tangible are one and the same. Dispersed spirits and Ethereal avatars within your realm interact as if they were manifest and material, while even mortal flesh may paint with light and weave with shadow.

I really like the Star Sea, and I'd actually be somewhat disappointed if it turns out to be in any way 'optimal'.
 
[X] Gateway(Physical) - The Dark Pool - Upkeep 3 DE - It's possible to travel to your Divine Realm by diving into the dark depths of the Ambrosia Pools within your holy sites. However, those who aren't in your pantheon must navigate the starry maze within and find the hidden moon in the deeps to reach your Realm or return to the mortal world. Failure means they emerge, lost somewhere random on the side they entered from.
[X] Effect - The Star Sea - Upkeep 5 - The sea of your realm extends to the skies, and vice versa. The stars are islands in the night, the sea the endless dark. There, the intangible and the tangible are one and the same. Dispersed spirits and Ethereal avatars within your realm interact as if they were manifest and material, while even mortal flesh may paint with light and weave with shadow.
 
[X] Gateway(Physical) - The Dark Pool - Upkeep 3 DE - It's possible to travel to your Divine Realm by diving into the dark depths of the Ambrosia Pools within your holy sites. However, those who aren't in your pantheon must navigate the starry maze within and find the hidden moon in the deeps to reach your Realm or return to the mortal world. Failure means they emerge, lost somewhere random on the side they entered from.
[X] Effect - The Star Sea - Upkeep 5 - The sea of your realm extends to the skies, and vice versa. The stars are islands in the night, the sea the endless dark. There, the intangible and the tangible are one and the same. Dispersed spirits and Ethereal avatars within your realm interact as if they were manifest and material, while even mortal flesh may paint with light and weave with shadow.


I'd like to propose this:

[] Effect (afterlife/culture) - To Unending Waters - Pious individuals whose bodies are given or lost to the sea are transported to the afterlife. Those souls of the unfaithful or slain in punishment are ground to dust beneath the ice.
 
I don't think we need any special punishment for the "unworthy".

I mean, think of it this way:
Righteous humans in our realm will be blessed by an eternity with Gaerig.
Wicked humans on the other hand have to spend an eternity with Gaerig.
 
I don't think we need any special punishment for the "unworthy".

I mean, think of it this way:
Righteous humans in our realm will be blessed by an eternity with Gaerig.
Wicked humans on the other hand have to spend an eternity with Gaerig.
I suppose we are really sorting by stealth and social savvy- it's a good afterlife if you can avoid her attention. It's a bad afterlife if you can't.
 
I really like the idea of a reduced base sustenance cost for spirits/divinities within our realm.

Assuming that we got the base sustenance consumption to 0:
-Increases our available sustenance by 5 before we are at risk of needing to sate compulsions.
--Our current max sustenance = 40, automatic sustenance consumption = 5, compulsion limit = 10. Spendable sustenance increases from 25 to 30 (20% increase).
-Increases the limit of every member of our pantheon who resides within our realm by a similar amount
--Saiga has max sustenance = 20, automatic sustenance consumption = 3, compulsion limit = 10. Spendable sustenance increases from 7 to 10 (40% increase).
-Increases the spirit/divinity carrying capacity of a given population.
 
Wait a second. The Star Sea allows the Ethereal and the Intangible to "exist" just as much as anything physical does, and this effect extends to both god and mortal alike.

Does this mean that, if we combine it with an Afterlife, Ghosts are technically killable within our heaven?
... And would we be able to Sire Ur-Spawn from them?

I really like the idea of a reduced base sustenance cost for spirits/divinities within our realm.
The main problem with that is that we kinda have to leave our Realm to do anything Avatar worthy.
 
The main problem with that is that we kinda have to leave our Realm to do anything Avatar worthy.
That should already covered by the avatar actions' sustenance costs. I'm talking about the base avatar consumption, which spirits must pay for if they have manifested their avatars regardless if they do anything with said avatars.
 
Wait a second. The Star Sea allows the Ethereal and the Intangible to "exist" just as much as anything physical does, and this effect extends to both god and mortal alike.

Does this mean that, if we combine it with an Afterlife, Ghosts are technically killable within our heaven?
... And would we be able to Sire Ur-Spawn from them?
I did mention that it might allow us to fuck a laser.

I don't see why ghosts should escape snoo snoo.
As for killable ghosts, that probably depends more on if we put up any guardians and the like. Spirits probably won't have any trouble harming souls.
 
So, regarding Rashelki and their brood. Their second head is adorned with grasping tentacles and sits atop a large frog tongue, making it an obvious hunting/grappling tool. They're likely to use it like a frog uses its tongue to grasp faraway prey, though since our children are awesome they can also use it as a ranged vessel for delivering contact poisons.
Another thing worth mentioning that that at least three of Rashelki's five Aspects aren't capable of chewing. Frogs and Salamanders swallow their prey as whole as they get them and Sharks just bite off chunks that they can swallow. And while Octopi chew in the classic sense (somewhat), Spiders don't so much as they use they jaws to help liquidate the meal they later drink. This means that there's a decent chance that if a prey is small enough and weak enough to be grapped and lifted by the Second Head, they'll just be swallowed outright. I mean, why bother with chewing when you might not even have classic digestive juices?
And given Rashelki's size and amorphous body, they are can swallow most prey whole. Including humans, who notably are the smallest animals that Rashelki's brood can sensibly hunt. Incidentally, unless you are fortunate enough to die from the poison, a human swallowed by Rashelki would most likely die from suffocation. In case they weren't scary enough.

Of course, the body is whole/mostly whole when the human dies and it is certainly "lost to man"* by that point, so our happy abomination could serve as a Soul Gatherer if we go with the Gaerig's Maw entrance.
*unless they somehow kill and open up the Rashel like it was Little Red Riding Hood style

The more you explain all of these interesting tidbits about the likely habits of fictional creatures, the more I want to see your visions come true.

[X] Omegahugger
 
So here is my question, if Gaerig is naturally a portal into her divine realm, and we set it up so that the divine realm is naturally using random moon powers, would Gaerig be able to radiate the light from said moons out of her avatar, and I guess whatever other gateways we create?
 
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So here is my question, if Gaerig is naturally a portal into her divine realm, and we set it up so that the divine realm is naturally using random moon powers, would Gaerig be able to radiate the light from said moons out of her avatar, and I guess whatever other gateways we create?
Probably not unless we crank the upkeep up even further. Allowing Divine Realm effects to leak out significantly should cost quite a bit(since the entire cost of Gateways is that they leak, badly).
 
It has now been two days. I won't threadmark this because silly tally program is bugged and doesn't let me edit which post to start from so I have to use threadmark only, but here's a list of things people have expressed an interest in to me. If you want stuff on here next time there's a Realm vote, remember to tag or quote me when presenting the idea.

GATEWAYS
[] Dark Pool Gateway (Physical) - A physical gate to Svettensog exists within Gaerig's Holy Sites. Upkeep (Holy Sites).
[] Mists of Svettensog (Weakening) - A weak-point in the fabric of the world, where your divine realm and the physical realm appear similar enough that accidents can happen. Upkeep 0.
[] Land of the Lost Gateway (Afterlife) - A death gate that takes the souls of mortals whose bodies are destroyed beyond identification. Upkeep 8.
[] Consuming Waters Gateway (Afterlife) - A death gate that takes the souls of mortals who die by drowning or at sea. Upkeep 8.
[] Cradle of the Sea Gateway (Afterlife) - A death gate that takes the souls of your supplicants. Upkeep 24.
[] Purification Gateway (Death) - A death gate that takes the souls of all within your realm. Upkeep 32.
[] Soul Ritual Gateway (Death) - A death gate that takes the souls of your non-supplicants. Upkeep 16.
EFFECTS
[] Menageries I - An environment conducive for a Bloodline or Brood exists within your realm, large enough to sustain roughly one Medium sized species, or two Small sized species. Upkeep 8.
[] The Starry Nights - The stars within Svettensog are always bright and sparkling, improving Mystical acts in the realm. Upkeep 4.
[] The Veil Lifted - Svettensog is a place where the physical and ethereal are one in the same, and those with the intent may interact as though they are either, granting the Formless and Dispersed a form of telekinesis. Upkeep 4.
[] Mists of Svettensog - Trickery is improved within Svettensog. Those who enter Svettensog without permission must pass a navigation or survival check or become lost for a time. Time is not so linear within the mists for those unwelcome. Upkeep 8.
[] Canvas of the Moon - One Weird Moon is rolled per turn, affecting Svettensog throughout the turn. Upkeep 10.
[] Silver Lake - Mortal beings who enter Svettensog can bathe in a lake of liquid silver, having a chance to walk away with a new form of their choosing that lasts one year. Failure twists the result and lasts a shorter time. Upkeep 6.
[] Land of the Lost - All mortals whose bodies are destroyed or are forever unidentifiable are taken to Svettensog, left to live on forever within your realm, free from mortal troubles. Upkeep 4+.
[] Consuming Waters - All mortals who die out to sea or through drowning are taken to Svettensog, left to live on forever within your Realm, free from mortal troubles. Upkeep 4+.
[] Cradle of the Sea - All souls who pay homage to you are taken to Svettensog, left to live on forever within your Realm, free from mortal troubles. Upkeep 4+.
[] Purification - All souls within your realm are taken to Svettensog, those not marked for an afterlife are annihilated and their final suffering taken as power. Upkeep 4+.
[] Soul Rituals - Nonpious individuals killed by Gaerig within her domain are stored in Svettensog for use in applicable rituals. Upkeep 3+ (increases with amount stored).
[] Land of the Gods I - Divines who spend their turns living within Svettensog automatically restore up to half of their maximum sustenance per turn. Upkeep 5+ (+1 per divine).

[] Afterlife Only: Make Use of Them - Afterlives can be altered such that those within it must do something other than merely bask in the glory of an afterlife eternal. Requirements that take the dead outside of your realm require broad, expensive gateways to prevent the souls from being lost to you. Current traits allow:
-Trick Geists: The dead are required to trick and mislead the living, within Svettensog and without. Provides VE and Rite income.
-Oracles: The dead are given a means of possessing the living for short times to give them visions. Improves Mystical skills of mortals sometimes.
-Wisps: The dead can manifest as lights in the wild places in your domain, leading and guiding the lost, possibly to their doom. Improves Survival/Navigation of mortals sometimes.
-Suffer: The dead are made to suffer for your amusement, tortured by eternal drowning, freezing, and blindness. Provides VE.
-Improve Afterlife I: The dead are given amenities and simple things that bring their afterlife some similarity to their former lives. Increases Rite effectiveness of afterlives, other effects.

OTHER NOTES:
Death traits unlock upkeep reductions in Death Gates and most Afterlife Effects. That's why they're so expensive. Life traits reduce the upkeep of Make Use of Them afterlife alterations.
 
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[] Silver Lake - Mortal beings who enter Svettensog can bathe in a lake of liquid silver, having a chance to walk away with a new form of their choosing that lasts one year. Failure twists the result and lasts a shorter time. Upkeep 6.

That moment when Gaerig becomes The Lady.
 
[x] Dark Pool Gateway (Physical) - A physical gate to Svettensog exists within Gaerig's Holy Sites. Upkeep (Holy Sites).
[x] Silver Lake - Mortal beings who enter Svettensog can bathe in a lake of liquid silver, having a chance to walk away with a new form of their choosing that lasts one year. Failure twists the result and lasts a shorter time. Upkeep 6.

I had no idea how badly I wanted this before I saw it on the list.
 
[] Canvas of the Moon - One Weird Moon is rolled per turn, affecting Svettensog throughout the turn.
Missing upkeep here.
Hmm... With The Starry Nights, will we automatically do our study stars/omens/world in our realm for anything that doesn't require us to be in the real world (So...currently i guess the Pool one, or if we found some confluence or terrain feature that we wanted to study)
[X] Dark Pool Gateway (Physical) - A physical gate to Svettensog exists within Gaerig's Holy Sites. Upkeep (Holy Sites).
[X] The Starry Nights - The stars within Svettensog are always bright and sparkling, improving Mystical acts in the realm. Upkeep 4.
 
Missing upkeep here.
Hmm... With The Starry Nights, will we automatically do our study stars/omens/world in our realm for anything that doesn't require us to be in the real world (So...currently i guess the Pool one, or if we found some confluence or terrain feature that we wanted to study)
[X] Dark Pool Gateway (Physical) - A physical gate to Svettensog exists within Gaerig's Holy Sites. Upkeep (Holy Sites).
[X] The Starry Nights - The stars within Svettensog are always bright and sparkling, improving Mystical acts in the realm. Upkeep 4.
Fixed.
Yes, you will automatically go there to do those things if possible.
 
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