Time of the Gods: Into the Amber Age

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5.5 for sure, potentially 7.5 if I sacrifice one of the extra Study Future and two of the Improve Shrine(As well as freeing up another 18 DE as well)
Oh, sweet, then i'd do...3x guide and x2 give bounty--with that many actions i'm confident is saying 20 DE each, for another 100, even if they're still DC 40 (PoM was slightly unclear on that), that would be...34 DE, and you said you had 86 left? So you'd have another 52...hell, at that point, throw a moonlight in, to boost everything else, and put the rest into sacrifice or growth blessings?
 
IIRC, structures built by gods/spirits are inherently less durable/powerful/mystically significant than those built directly by mortals. We may be crippling ourselves in the long term if our pantheon builds our temple instead of having our worshippers do it.
 
Oh, sweet, then i'd do...3x guide and x2 give bounty--with that many actions i'm confident is saying 20 DE each, for another 100, even if they're still DC 40 (PoM was slightly unclear on that), that would be...34 DE, and you said you had 86 left? So you'd have another 52...hell, at that point, throw a moonlight in, to boost everything else, and put the rest into sacrifice or growth blessings?
Thank you

[] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exahange for more offerings. Current Skills that can be blessed: Astrology, Omen Reading, Mysticism, Navigation, Perform (Trickery), Fishing, Leadership, Innovation, Survival.
-[] Expend <16> DE on petitioners Astrology
[] Bless Petitioner for Growth - Expend some of your DE to empower those who come to your shrine or pray to you, granting them a bounty of life-giving things. Current Skills that can be blessed: Navigation, Fishing, Survival.
-[] Expend <13> DE on petitioners on Navigation
[] Control Waters*** - You have innate lordship of water and all it's forms, but you have especially strong ties to The Sea and The Sky. Costs: 10 DE
-[] Command Sea [How]
--[] x3
---[] Calm Seas
[] Direct Fish** - You direct fish to or away from your domain, having knowledge of the temperatures and currents that they prefer. Costs: 12 DE
-[] Call Fish.
--[] x2
[] Moonlight** - The moon shines bright this night, revealing things that hide in the dark. Can cause Weird, also empowers a number of relevant actions (Astrology, Perform (Trickery), Water-element Influence Actions, etc.). Costs: 25 DE
-[] In your territory
[] Guide Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
-[] x3
[] Give Bounty - Seek fish and sea creatures to capture and give to mortals. Costs: 8 DE
-[] x2

14(Sacrifice)+13(Growth)+30(Calm Seas)+24(Call Fish)+25(Moonlight)+18(Guide)+16(Bounty)=140 DE

Those that sound right? This would get us to cap for next turn?

IIRC, structures built by gods/spirits are inherently less durable/powerful/mystically significant than those built directly by mortals. We may be crippling ourselves in the long term if our pantheon builds our temple instead of having our worshippers do it.
Even better reason to gather up materials first then. That way we can just hand them over and let them work
 
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Thank you

[] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exahange for more offerings. Current Skills that can be blessed: Astrology, Omen Reading, Mysticism, Navigation, Perform (Trickery), Fishing, Leadership, Innovation, Survival.
-[] Expend <16> DE on petitioners Astrology
[] Bless Petitioner for Growth - Expend some of your DE to empower those who come to your shrine or pray to you, granting them a bounty of life-giving things. Current Skills that can be blessed: Navigation, Fishing, Survival.
-[] Expend <13> DE on petitioners on Navigation
[] Control Waters*** - You have innate lordship of water and all it's forms, but you have especially strong ties to The Sea and The Sky. Costs: 10 DE
-[] Command Sea [How]
--[] x3
---[] Calm Seas
[] Direct Fish** - You direct fish to or away from your domain, having knowledge of the temperatures and currents that they prefer. Costs: 12 DE
-[] Call Fish.
--[] x2
[] Moonlight** - The moon shines bright this night, revealing things that hide in the dark. Can cause Weird, also empowers a number of relevant actions (Astrology, Perform (Trickery), Water-element Influence Actions, etc.). Costs: 25 DE
-[] In your territory
[] Guide Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
-[] x3
[] Give Bounty - Seek fish and sea creatures to capture and give to mortals. Costs: 8 DE
-[] x2

14(Sacrifice)+13(Growth)+30(Calm Seas)+24(Call Fish)+25(Moonlight)+18(Guide)+16(Bounty)=140 DE

Those that sound right?


Even better reason to gather up materials first then. That way we can just hand them over and let them work
SO, with the moonlight, i'm confident giving an extra +6 to other things (moonlight is now +3/success, DC 20, and Inf actions i'm confident to assign 2 successes with our setup)
So the influence waters get +23 total...which actually doesn't do much at all for our chances of success compared to +17...just how the rolling system works.
The fishing get...+2 Fishing + 6 influence +5 night mother +6 moonlight for a total of +19...again, same successes really
Still, let's go with 2.5 average successes for the inf stuff, for a total of 5*25 = 125 DE.

The blessings will get +10 (Astrology) +6 Moonlight = +16, which makes me even more confident in giving them 1.4, and i'd almost give them 1.6x return at that point, if we had more DE in them (The more rolls you have, the more likely they'll hit the average, which makes me more confident in hitting at least an average). Still, 1.4x return for the sacrifices -> 16 * 1.4 = 22.4

The growth get +5 (navigation) + 6 moonlight, so still just x1.1 return, or 13*1.1 = 14.3

Then the avatar actions...I dont even remember what skills they use, honestly...but with the +6 moonlight, i'd be confident giving them 2 successes a piece, or 5 * 20 = 100
So total 125 + 22.4 + 14.3 + 100 = 261.7. So yeah, looks good--its obviously possible we'll roll lower, but if i did my math right, most of the time we'll roll higher :)

Edit: That said, ive gotten too distracted by re-reading Gunnerkrigg court and doing this math, so its bed time for me :p
 
You do understand that literally none of this is particularly convincing.

Yeah, so what, it's not that I want to convince you, or even want your vote for my plan, heck I'm not even voting for my plan, since it's hardly a good plan and was only something done for Omega, it's just me commenting

"I don't like these plans."
"What about mine?"
"Nope, here's why..."
"Yeah, well, allow me to shit on you."
more like this

"I don't like these plans."
"Even mine!*whine*"
"Yeah, cause plan sucks here*vomits*"
"Kay, however please vomit at everybody involved with the plan and not just me"

Also yeah it was not taking a shit on you, so much as telling you to give everybody his due and not only vomit all over me, for what is essentially just another version of veekie's plan, I admit an old version that has yet to be updated, since I was asleep, but yeah that was not really my point

Since sidestory showed an interest in studying the garment, I can't offer two. But I can still offer one.

You can include two, I'm not dying over it and we can always do it later
 
Again, Thank you for your help.
You can include two, I'm not dying over it and we can always do it later
The thing is I honestly wanted to study garment too and since he hasn't expressed an interest in voting for it...I'm not bothering.

@Omegahugger Hey! My Plan has your Octopus Divine Creatures! I've shifted it to have Night and Humanity instead of random traits though, would that be satisfactory?
 
Pure growth definitely has it's merits if you're at least enlisting temple help. The Fertility Moon in place of the Harvest Moon, then go whole hog on blessings. Just make sure to pack the neutral augments from the other plans, and I'd suggest reserving at least one Water or Lure option for the Fox interaction so we can win it.
The Temple will take no more than a decade to build. Our first Aquatic Humans will not even be sexually mature by then. As such, the majority of the people interested in visiting to worship, or be our attendants, or meet our demands, will not be capable of visiting casually.
You have been eliminating the people who routinely go to the Shoals to fish, because it's the best place to fish in the whole area, so much that people will keep going there even if people regularly get killed by it.
Yes, the former is an estimate. We lack the population and resources to build anything truly grand, even with Keshketev and Saiga helping.

Got no problem with the Legend investment of an ur-child, I just think that birthing one with the intent to start a bloodline is a waste of narrative weight and space. Birthing one from a disseminated bloodline, on the other hand, should work quite well.
The idea was that the Spirit of the Sea child makes the natural progression to Animal Tamer, especially aquatic animals.
And about defensibility... I imagine that we get an additional bonus to our rolls for it being a Temple instead of 'merely' a Shrine.
Yes. Stacking the bonuses is extremely valuable, as we can see from the Crone's bonuses being enough to deter us, an entire tier and overall power level above, from following her inside over trying to simply nuke it. The free defensive influence shot is completely bullshit when stacked.
The problem with building it at all is that we tend to cause explosions and accidental devastation, so simply building it in the first place, no matter where we do, risks having to rebuild it as a result of our own actions. Building it on land makes it easier to rebuild.
Actually, considering that the temple is a large store of ambrosia, if it blows up, I don't think you want it to be too near a settlement. But we really hadn't caused any explosions bigger than we can handle for a while(admittedly it's due to limiting the power of the explosion instead of fully cranking it).
So there is a cliff. No one searched for a viable location. We haven't searched for a sea cave so it wasn't commented on that I've seen. Basically, exploring with the explicit goal of finding such a place is the easy option.
Hey, I voted to go search for such a place repeatedly. Only to get outvoted.
Instead you think we should involve a plan that requires a massive investment of time and resources, at a tech level we don't have, and requiring massive breeding program efforts... or massive spirit help which doesn't even work for building a temple.
-Massive investment of time and resources - This is true.
-Tech level we don't have - This is only one level up, or we would not be able to try at all.
-Massive breeding program efforts - This is a breeding program that has enormous benefits, temple or not. While the shore is not very hospitable for our Influence efforts(we're basically screwed if someone of similar power attacked a land temple or shrine in the Long Day for instance),
Funny you totally ignore my plan involved breeding in aspect of humanity... which would allow that. At that point you have beast masters to handle that part. Also, octopus males are known to make 'gardens' of shiny objects to attract mates... so its not exactly completely outside their behavior patterns.
I have to assume you are simply ignorant of the actual rules and mechanics here.
-Ur-Child(Seski) - Can learn any skill. Can reach rank 10 in skill. Effective Avatar 10 for max skills.
-Demihuman(Silverman) - Can learn any skill. Can reach rank 5+trait bonus in skill. Effective Avatar 10 for max skills.
-Ur-Beast - Can only learn Awe, Survival/Navigation and Melee, plus any skill which it's traits grant ranks in. Can reach rank 10 in skill. Will only learn skills it has which it can actually apply to terrifying people. Effective Avatar 10 for max skills.
-Brood(Sea Pixie) - Can only learn Awe, Survival/Navigation and Melee, plus any skill which it's traits grant ranks in.
Can reach rank 5+trait bonus in skill. Effective Avatar 10 for max skills.
-Divine Beast(Bloody Bears) - Can learn any skill, but is unlikely to learn skills outside it's domain of interests. Has an actual Avatar rating, which may cap skills.

An Aspect of Human Sea Pixie has:
-Awe
-Survival
-Fishing
-Melee
-Dance(Innate)
-Trickery(Trait)
-Leadership(Trait)
-Innovation(Trait)
-Trade(Trait)

So it would know how to improvise, cooperate and exchange favors. It would not be able to learn a Crafting or Art ability unless you breed in a crafting trait.
In short, if you want a crafting octopus, you have to get Attrouska to fuck a Sea Pixie and give it Spirit of Law, then it would know how to paint with ink.

...kind of want to try that now, but that's pretty depraved.
Your plans fall completely apart if the subrace doesn't get water breathing. Your adding in water and sea affinities. This makes them great sailors I'll concede, however I see no real reason to believe they'll get water breathing... which your entire plan hinges on. That would take adding in an animal aspect of something with water breathing.
False. I have confirmed on three separate instances with @Powerofmind that:
-Any 1 water, sea or aquatic animal related traits grants a normally land creature the ability to hold breath like aquatic mammals
-Any 2 water, sea or aquatic animal related traits grants a normally land creature waterbreathing
-Any 4 water, sea or aquatic animal related traits without counterbalancing traits grants a normally land creature waterbreathing and makes them dependent on water.
-(unconfirmed logical extension) Any 1 Air, land or land animal related traits grants a normally aquatic creature the ability to go on shore like lungfish.
-Any 2 Air, land or land animal related traits grants a normally aquatic creature the ability to breath air.
-(unconfirmed logical extension) Any 4 Air, land or land animal related traits without counterbalancing traits grants a normally aquatic creature the ability to breathe and be dependent on air.
Also, once bred you'd need to wait for the sub species to reach sexual maturity. 12+ years due to nutrition. That is first generation. Basically twenty years and a lot of breeding to get things going that way and your labor force is tiny and young. That doesn't make sense for your time scale.
It does make sense on a divine timescale however, we're looking at a multiple decade timespan, with additional infusion of traits along the line. It's a project that benefits long term.

It only takes 1 turn to make a temple if we don't take your need for massive fortifications into account. Considering stone buildings is beyond the local tech at this point (though not regional) it seems very odd to need to turn it into a enchanted, underwater, crusader era castle. That being the main point of engineering underwater humans at this point.
False. Even the simplest Temple will take multiple years to construct.
While Amber Age is not an exact reference, Apitulku, a god with a dedicated Craft spirit, extremely populous area and large numbers of demihumans supporting, took 12 years to rebuild his temple after it was exploded from Ambrosia ignition.

Now, consider that:
-Temples come with 2 Wonders(normally 3 turn construction projects EACH)
-Every single Tier 2 enhance.(normally a 2 turn construction project each)

It is reasonable to believe that even with all the support we can rally, and running suitable buffs, we would take at least 7 years to build a temple.
As such, when I think defensibility, I'm considering the possibility that we might tick off one or more Local Gods before we can build a second temple. And that any Temple location must be secure by our affinities. Somewhere in view of sky and in reach of sea.
Not underground(just asking for Earth gods to pull the ceiling down with quakes)

You randomly went off on a tangent about harvesting silver from them as a good idea that should be invested in... which was the only response you had to what I wrote and it didn't involve responding to me. So it was either 1) you responding to me, or 2) an honest and completely out of nowhere (at least on a conscious level) suggestion on your part that we skin 4 inch tall creatures to 'mine' silver from them. I was the only one talking about sea pixies for a few pages before that.
3) It was a continuation of an earlier discussion you were not involved in regarding finding additional sources of silver and a productive use for broods. It was considered impractical at the time, because it would have taken 10+ years for the Sea Pixies to reach the numbers for a sustainable harvest, even if it's done by people doing the equivalent of Glory Blessings
I chose to think your were continuing with your destroy all things Gaerig did as a spirit plans rather than you having completely unrealistic planning skills. Now that your on this super fortress temple that almost no one can reach kick, I'm less sure.

Assuming spite is quite pointless.
I don't bother with spite. Whichever vote wins, I aim to make it excel.
I opposed Fear spirit, but now that we are Fear, we should play it WELL.
I opposed rushing over to combat Attrouska initially, but when it was the right time for it, I switched over to creating the best possible offense to break her ability to fight us.
I was not sure about the purpose of the Sea Pixies initially, but after they turned Silver they became a highly practical and useful supply of Silver, compared to expensively and poisonously transmuting Salt(which is much less available than you'd think, a fishing village goes through a massive amount of salt, and this area is too cold to use significant salt pans)


I have to cut off the replies here though. I got a packed schedule at work and I'm taking too much time out to answer this.
 
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See, I am kinda of two minds here.

On one hand, you have by far the cuter Divine Creature. On the other hand, @sidestory makes at least an attempt at improving our Sea Pixies, which is currently my priority.
???
So don't make Octopus Divine then?? uhhh, sure I guess

-[X] Lay with [Sea Pixie]
--[X] Contribute <9> Sustenance for Minor Aspect of Humanity
---[X] x2

Since I had Sustenance set aside I could do it twice to make sure. Is that ok?
 
Pure growth definitely has it's merits if you're at least enlisting temple help. The Fertility Moon in place of the Harvest Moon, then go whole hog on blessings. Just make sure to pack the neutral augments from the other plans, and I'd suggest reserving at least one Water or Lure option for the Fox interaction so we can win it.
?
Nothing else has changed, only how I gather DE. So still asking for help, studying future and making octopuses(might be just regular if Omega agrees), all that jazz. I kept the harvest cause we do need the materials though.
 
?
Nothing else has changed, only how I gather DE. So still asking for help, studying future and making octopuses(might be just regular if Omega agrees), all that jazz. I kept the harvest cause we do need the materials though.
Yeah, it's a tough call mostly, The Fertility Moon is much more potent when used with raw blessings, but if we're doing blessings instead of terror, the DE economics makes Harvest Moon difficult to justify.

Are we sure the DE returns are enough to get to max and refill ambrosia?(too busy at work to do the math on the blessings, but we got 1.4x returns on sacrifice blessings and 1.1x on growth, so if we do Moon Moon Fertility Moon blessings, they'd need to comprise nearly a third of the DE expended(Call Fish and Give Bounty pays better, but IIRC they don't give much DE back, though they give a lot more Growth)
My plan started out as Blessing based, but was forced to go partial terror to actually afford it.
 
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So it would know how to improvise, cooperate and exchange favors. It would not be able to learn a Crafting or Art ability unless you breed in a crafting trait.
In short, if you want a crafting octopus, you have to get Attrouska to fuck a Sea Pixie and give it Spirit of Law, then it would know how to paint with ink.
Can't Innovation be used to sorta bitbash a Crafting skill? Sort like "I need those fish but have no way of killing them without touching them. I'll need some way to stab them from afar" thus leading to it making a spear.

Although either way it wouldn't be a proper Craftopus, as any such techniques would probably be individual for each Pixie and way worse than the equivalent for actual Crafting.

...kind of want to try that now, but that's pretty depraved.
Look, clearly the Crone just needs to get laid. Yes, I know Spirit of Motherhood might imply she does, but as uptight as she's being clearly she's learned Immaculate Conception.

On a more serious note, we know have another Crafting Spirit we could use to put Traits into the Pixies.

???
So don't make Octopus Divine then?? uhhh, sure I guess



Since I had Sustenance set aside I could do it twice to make sure. Is that ok?
[X] Gaerig Prepares
Why yes, that would be enough to purchase my vote~<3
 
No. You're recoloring it, not moving it.
Then how were we causing eclipses with it in the first place?
And then you reach out to the moon and brighten it once more... except this time it responds strangely, moving in an odd pattern before finally coming to rest right in front of the sun for nearly an hour, bathing the land in unnatural darkness during the long day
Description diverging from mechanics I take it?
 
Yeah, it's a tough call mostly, The Fertility Moon is much more potent when used with raw blessings, but if we're doing blessings instead of terror, the DE economics makes Harvest Moon difficult to justify.

Are we sure the DE returns are enough to get to max and refill ambrosia?(too busy at work to do the math on the blessings, but we got 1.4x returns on sacrifice blessings and 1.1x on growth, so if we do Moon Moon Fertility Moon blessings, they'd need to comprise nearly a third of the DE expended(Call Fish and Give Bounty pays better, but IIRC they don't give much DE back, though they give a lot more Growth)
My plan started out as Blessing based, but was forced to go partial terror to actually afford it.
Assuming sivantics hasn't changed plans while I got ready for bed, he's got the same Abby normal seal of approval as you do :p also blessings don't always give 1.4 and 1.1 return, that's what they give with DC 60: that's just, you know, the average return, more or less, and with decent skills and/or a moonlight, and a decent number of rolls, fairly likely to happen, though I admit that's a gut feeling, not hard math, because I don't know how to calculate confidence intervals with this rolling system. Blessings are in fact subpar, we've known this for a while, they're just simple and cheap and straightforward :p
 
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[X] Plan Gaerig Prepares
-[X] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exahange for more offerings. Current Skills that can be blessed: Astrology, Omen Reading, Mysticism, Navigation, Perform (Trickery), Fishing, Leadership, Innovation, Survival.
--[X] Expend <16> DE on petitioners Astrology
-[X] Bless Petitioner for Growth - Expend some of your DE to empower those who come to your shrine or pray to you, granting them a bounty of life-giving things. Current Skills that can be blessed: Navigation, Fishing, Survival.
--[X] Expend <13> DE on petitioners on Navigation
-[X] Control Waters*** - You have innate lordship of water and all it's forms, but you have especially strong ties to The Sea and The Sky. Costs: 10 DE
--[X] Command Sea [How]
---[X] x3
----[X] Calm Seas
-[X] Direct Fish** - You direct fish to or away from your domain, having knowledge of the temperatures and currents that they prefer. Costs: 12 DE
--[X] Call Fish.
---[] x2
-[X] Moonlight** - The moon shines bright this night, revealing things that hide in the dark. Can cause Weird, also empowers a number of relevant actions (Astrology, Perform (Trickery), Water-element Influence Actions, etc.). Costs: 25 DE
--[X] In your territory
-[X] Guide Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
--[X] x3
-[X] Give Bounty - Seek fish and sea creatures to capture and give to mortals. Costs: 8 DE
--[X] x2

14(Sacrifice)+13(Growth)+30(Calm Seas)+24(Call Fish)+25(Moonlight)+18(Guide)+16(Bounty)=140 DE

3(Guide)+2(Bounty)= 5 Sustenance

There, taking @Abby Normal 's words into consideration, that should get us sufficient DE for next turn without any cancelling since the waters are different. Now, onto the Temple Preparations,

-[X] Harvest Moon* - The orange moon of change, wealth and transformation, cast by the turning of the seasons. Transforms the Inanimate and empowers Fire Influence acts. Costs: 30 DE
--[X] In your territory
---[X] Transmute Obsidian.
-[X] Issue Decree - You take form, or manifest your avatar in order to issue a decree about the right way to live and how to worship you correctly. Maximum Decrees: 2/7
--[X] Bring me your finest figurines
-[X] Meet with Saiga. Costs: 0.5 Sustenance per option
--[X] Trade something
---[X] Gift him a piece of amber, and bargain for his assistance with constructing your Temple next year.
-[X] Meet with Saitev. Costs: 0.5 Sustenance per option, 5 DE (One time)
--[X] Trade something
---[X] Gift him a piece of amber, and bargain for his assistance with constructing your Temple next year.
-[X] Meet with Keshketev. Costs: 0.5 Sustenance per option, 7 DE (One time)
--[X] Trade something
---[X] Gift him a piece of amber, and bargain for his assistance with constructing your Temple next year.

30(Harvest Moon)+5(Meet Saitev)+7(Meet Keshketev)= 42 DE

.5(Decree)+.5(Saiga)+.5(Saitev)+.5(Keshketev)= 2 Sustenance

We start creating materials for the Temple as well as demanding from the populace. Gaerig also begins asking her pantheon for assistance next year with a piece of Amber for their consideration.

General Preperations Time

-[X] Study Stars - Study the skies and stars, seeking patterns that will tell you what was, what is, and what may yet be. (Highly Enhanced Effectiveness of all sub-actions)
--[X] Read the Future - Look forward to what has not yet been, but may yet be. Will aid you in a number of ways during the turn, including direct mechanical bonuses with high enough success, and warn you of potential dangers in future turns. Costs: 8 DE
---[X] x2
-[X] Study Omens - Study the thrown bones, the light of the sun upon the clouds, and the entrails of the dead that will explain to you the results of your choices.
--[X] Read the Bones - Read the best way to do the things you wish done with the crafted bones. Will aid you in a number of ways during the turn, and reduce potential backlash. Costs: 8 DE
-[X] Improve a Shrine - Invest a great deal of materials and ornaments to make [name shrine] grander. Costs: 5 DE.
--[X] x3
---[X] Saiga's Fishing Village
---[X] Gaerig's Fishing Village
---[X] Saiga's Hunting Village
-[X] Make Demand - You have need of something and you will tell people what you want. Issues per turn: 7
--[X] Demand that they tell you of strange places, like where they found the crystal for you.
-[X] Meet with Saitev. Costs: 0.5 Sustenance per option, 5 DE (One time)
--[X] Learn about him
--[X] Learn more about Niogg (has a maximum limit on successes)
-[X] Meet with Keshketev. Costs: 0.5 Sustenance per option, 7 DE (One time)
--[X] Learn about him
--[X] Learn more about Niogg (has a maximum limit on successes)
---[X] About Attrouska's villages, if possible
-[X] Meet with the Fox Spirit, who will probably demand a contest when you meet him. Costs: 0.5 Sustenance, 5 DE (One time)
--[X] Learn about him
--[X] Learn more about Niogg (has a maximum limit on successes)

16(Read Future)+8(Read Bones)+15(Improve Shrine)+0(Meet Saitev(Already paid))+0(Meet Keshketev(Already paid))+5(Meet Fox Spirit)=44 DE

2(Read Future)+1(Read Bones)+1.5(Improve Shrine)+.5(Demand)+1(Saitev)+1(Keshketev)+1(Fox)=7 Sustenance

Reading the Future and Bones in case anything happens. Improving Shrines so that we can do more with them. We need to find more crystal for Temple creation so finding where the people got it from. Learning from all our fellow(and one despised) peers) is always important, especially since they might know other places to attack.

All together that's

246-140(DE Creation)-42(Temple Prep)-44(General Prep)=20 DE

31-5.5(Avatar)-5(DE Creation)-2(Temple Prep)-7(General Prep)=11.5+10(Ambrosia)=21.5 Sustenance

2-1(Consume)=1 Ambrosia

Not a lot to play with, but we can make it work! Now onto the Fun

-[X] Take Ghette stargazing
-[X] Take Seski on your travels
--[X] Gift her a replacement Amber for the one you broke
-[X] Explore the Land - Pick your way about the surface that you haven't explored. There is more to the land than a single people by the sea, and you must know it. Costs: 10 DE.
--[X] Look for the crystals the people told you about
-[X] Study World - Examining the signs and functions of the world, you may determine how things are they way they are.
--[X] Study [Ruined Garment]. Costs: 10 DE
-[X] Lay with [Sea Pixie]
--[X] Contribute <9> Sustenance for Minor Aspect of Humanity
---[X] x2

20-10(Explore)-10(Study)=0 DE
21.5-1(Kids)-1(Explore)-1(Study)-18(Sea Angels)=.5 Sustenance

Taken from veekie, since Ghette seems to have taken an interest, don't see why not. Taking Seski to show that Gaerig works hard too. See if we can find those Crystal Caverns(Still believe they're in the Barrens though). See if we can see Copper for what it is, or at least find out how it lasted so long. Last, taken straight from @Omegahugger 's plan Sea Angels. 1. Because Octopus 2. Because frankly people are really reluctant of giving up sea traits, and no one else seems to be making any efforts to pick up more land bound water traits. So instead of trying to go for a circle of influence and expand inland, we should keep to the coast and expand horizontally and snake it around. Follow the coast East and West. That way we always have the Sea to use and don't have to worry about not having our Sea Angels.

There, the latest plan with all the costs updated

Just two more votes and we'll have the best monsters!<3

Please vote Sivantic! (^_^)
 
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Can't Innovation be used to sorta bitbash a Crafting skill? Sort like "I need those fish but have no way of killing them without touching them. I'll need some way to stab them from afar" thus leading to it making a spear.

Although either way it wouldn't be a proper Craftopus, as any such techniques would probably be individual for each Pixie and way worse than the equivalent for actual Crafting.
We know that Innovation can be used to improvise, but it's a one-off, pretty random and more suited to solving immediate problems/using resources than anything else, we got these examples:
-Innovation + Wood = Noisemaker
-Woodworking + Wood = Flute
-Innovation + Amber = Amber on a string
-Stoneworking + Amber = Amber flute
-Innovation + Silver = Silver fragments
-Innovation + Silver = Silver plated bowl
-Innovation + Silver = Ultramarine pigment
-Innovation + Ultramarine = Blue Leather

Innovation is the macguyver skill, great for doing a hundred things with duct tape, but you really don't want to macguyver a house or car.
Look, clearly the Crone just needs to get laid. Yes, I know Spirit of Motherhood might imply she does, but as uptight as she's being clearly she's learned Immaculate Conception.

On a more serious note, we know have another Crafting Spirit we could use to put Traits into the Pixies.
Keshetev: "You want me to fuck a what?"

More seriously, they're Faith spirits, no Broods for them I think.
-Saiga - Inherent Human - No broods.
-Saitev - Inherent Raven - Bird broods.
-Fox - Inherent Fox(?) - Fox broods.
-Keshetev - Inherent <Elemental thing>(?) - I don't know what he can fuck
-Attrouska - Inherent Human(?) - No broods.
 
@Sivantic

-[X] Direct Fish** - You direct fish to or away from your domain, having knowledge of the temperatures and currents that they prefer. Costs: 12 DE
--[X] Call Fish.
---[] x2
So uh, are you summoning Fish once or twice?

If you're Growth Blessing I strongly suggest switching Harvest Moon to Fertility Moon, since it gives us way more Growth Progress(which means more DE float in future turns to Harvest Moon with). Otherwise, just churn the Growth blessings all into Sacrifices. We're going to need the Ambrosia

-[X] Improve a Shrine - Invest a great deal of materials and ornaments to make [name shrine] grander. Costs: 5 DE.
--[X] x3
---[X] Saiga's Fishing Village
---[X] Gaerig's Fishing Village
---[X] Saiga's Hunting Village
Came up earlier, but we don't actually gain any benefit from improving Saiga's Hunting Village at present. You might be able to use that 5 DE better elsewhere.
-[X] Study World - Examining the signs and functions of the world, you may determine how things are they way they are.
--[X] Study [Ruined Garment]. Costs: 10 DE
Not studying the Blue Leather?
Because:
You celebrate, playing with the new paint you've made by dying a skin from your shrine a deep shade of blue. Maybe you could have it cut into a coat for Seski's tenth-year, which will be next year, you note, wondering where the time goes.
If we Study it this turn we can have it cut into a coat for Seski and enchant it in time to gift her with it for her coming of age. Blue Leather Coat(Water Magic) + Seski's Water affinity should let her breathe water.

-[X] Lay with [Sea Pixie]
--[X] Contribute <9> Sustenance for Minor Aspect of Humanity
---[X] x2
Love this btw, even if it puts my waterpeople yet another year away.
 
So uh, are you summoning Fish once or twice?
Derp, twice.
If you're Growth Blessing I strongly suggest switching Harvest Moon to Fertility Moon, since it gives us way more Growth Progress(which means more DE float in future turns to Harvest Moon with). Otherwise, just churn it all into Sacrifices
>3< Fine! Be reasonable! See if I care!
Not studying the Blue Leather?
Because
Well since Abby Normal isn't voting for mine I don't feel the need to double future view and without the hunting village I have what I need and extra 3 DE to Incite for the Fox
Love this btw, even if it puts my waterpeople yet another year away.
You could vote for it if you like it so much;)

Aand that's it for the night. Plan altered. Hopefully I wake up to good news.(︶。︶✽)
 
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[X] Sivantic

It's not exactly what I want, but I'm never going to get the support for making Gaerig a Faith goddess so I might as well go with the next best thing.
 
Well..... This is a way better method of regaining DE and ambrosia and sustenance than churning is! Super glad we went for a war turn instead of trying to churn our way out of our debt.
 
It only takes 1 turn to make a temple if we don't take your need for massive fortifications into account. Considering stone buildings is beyond the local tech at this point (though not regional) it seems very odd to need to turn it into a enchanted, underwater, crusader era castle. That being the main point of engineering underwater humans at this point.
Incorrect, I have stated repeatedly that temples will take multiple turns to build regardless of location.
Worse, the stated point of this temple is more ambrosia storage... which could be easily gained (to a lesser degree, though enough for a divine realm) simply by getting more normal shrines built. Gaerig has many of those slots open as well. It would be easy to convince the craft god to let Gaerig have a small shrine built there for people to freak out at.
Shrines do not store ambrosia. Shrine attribute allows the storing of ambrosia, which is at least partly disconnected as a game element from shrine number.
Your plans fall completely apart if the subrace doesn't get water breathing. Your adding in water and sea affinities. This makes them great sailors I'll concede, however I see no real reason to believe they'll get water breathing... which your entire plan hinges on. That would take adding in an animal aspect of something with water breathing.
As per AN from the original, even a demihuman with a pair of wind elements or two tiers of bird aspects could fly. This is merely a logical extension in the other direction.
Yes I am! Mortal construction plays a big part in how useful a structure is to you.
-Temples come with 2 Wonders(normally 3 turn construction projects EACH)
-Every single Tier 2 enhance.(normally a 2 turn construction project each)
Temples only start with one specialized temple wonder, they have slots for an extra wonder and all limiteds you possess. You still have to include them yourself after the fact.
Then how were we causing eclipses with it in the first place?

Description diverging from mechanics I take it?
Weird is specifically capable of this, and even then, the changes you enact are merely the illusion of change from the mortals' perspectives. It'd be a little ridiculous if one spirit was moving the moon all over the place, and would imply that any random moon goddess was also moving the moon all over the place.
 
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