[X] Plan Gaerig Prepares
-[X] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exahange for more offerings. Current Skills that can be blessed: Astrology, Omen Reading, Mysticism, Navigation, Perform (Trickery), Fishing, Leadership, Innovation, Survival.
--[X] Expend <16> DE on petitioners Astrology
-[X] Bless Petitioner for Growth - Expend some of your DE to empower those who come to your shrine or pray to you, granting them a bounty of life-giving things. Current Skills that can be blessed: Navigation, Fishing, Survival.
--[X] Expend <13> DE on petitioners on Navigation
-[X] Control Waters*** - You have innate lordship of water and all it's forms, but you have especially strong ties to
The Sea and
The Sky. Costs: 10 DE
--[X] Command Sea [How]
---[X] x3
----[X] Calm Seas
-[X] Direct Fish** - You direct fish to or away from your domain, having knowledge of the temperatures and currents that they prefer. Costs: 12 DE
--[X] Call Fish.
---[] x2
-[X] Moonlight** - The moon shines bright this night, revealing things that hide in the dark. Can cause
Weird, also empowers a number of relevant actions (Astrology, Perform (Trickery), Water-element Influence Actions, etc.). Costs: 25 DE
--[X] In your territory
-[X] Guide Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
--[X] x3
-[X] Give Bounty - Seek fish and sea creatures to capture and give to mortals. Costs: 8 DE
--[X] x2
14(Sacrifice)+13(Growth)+30(Calm Seas)+24(Call Fish)+25(Moonlight)+18(Guide)+16(Bounty)=140 DE
3(Guide)+2(Bounty)= 5 Sustenance
There, taking
@Abby Normal 's words into consideration, that should get us sufficient DE for next turn without any cancelling since the waters are different. Now, onto the Temple Preparations,
-[X] Harvest Moon* - The orange moon of change, wealth and transformation, cast by the turning of the seasons. Transforms the Inanimate and empowers Fire Influence acts. Costs: 30 DE
--[X] In your territory
---[X] Transmute Obsidian.
-[X] Issue Decree - You take form, or manifest your avatar in order to issue a decree about the right way to live and how to worship you correctly. Maximum Decrees: 2/7
--[X] Bring me your finest figurines
-[X] Meet with Saiga. Costs: 0.5 Sustenance per option
--[X] Trade something
---[X] Gift him a piece of amber, and bargain for his assistance with constructing your Temple next year.
-[X] Meet with Saitev. Costs: 0.5 Sustenance per option, 5 DE (One time)
--[X] Trade something
---[X] Gift him a piece of amber, and bargain for his assistance with constructing your Temple next year.
-[X] Meet with Keshketev. Costs: 0.5 Sustenance per option, 7 DE (One time)
--[X] Trade something
---[X] Gift him a piece of amber, and bargain for his assistance with constructing your Temple next year.
30(Harvest Moon)+5(Meet Saitev)+7(Meet Keshketev)= 42 DE
.5(Decree)+.5(Saiga)+.5(Saitev)+.5(Keshketev)= 2 Sustenance
We start creating materials for the Temple as well as demanding from the populace. Gaerig also begins asking her pantheon for assistance next year with a piece of Amber for their consideration.
General Preperations Time
-[X] Study Stars - Study the skies and stars, seeking patterns that will tell you what was, what is, and what may yet be. (Highly Enhanced Effectiveness of all sub-actions)
--[X] Read the Future - Look forward to what has not yet been, but may yet be. Will aid you in a number of ways during the turn, including direct mechanical bonuses with high enough success, and warn you of potential dangers in future turns. Costs: 8 DE
---[X] x2
-[X] Study Omens - Study the thrown bones, the light of the sun upon the clouds, and the entrails of the dead that will explain to you the results of your choices.
--[X] Read the Bones - Read the best way to do the things you wish done with the crafted bones. Will aid you in a number of ways during the turn, and reduce potential backlash. Costs: 8 DE
-[X] Improve a Shrine - Invest a great deal of materials and ornaments to make [name shrine] grander. Costs: 5 DE.
--[X] x3
---[X] Saiga's Fishing Village
---[X] Gaerig's Fishing Village
---[X] Saiga's Hunting Village
-[X] Make Demand - You have need of something and you will tell people what you want. Issues per turn: 7
--[X] Demand that they tell you of strange places, like where they found the crystal for you.
-[X] Meet with Saitev. Costs: 0.5 Sustenance per option, 5 DE (One time)
--[X] Learn about him
--[X] Learn more about Niogg (has a maximum limit on successes)
-[X] Meet with Keshketev. Costs: 0.5 Sustenance per option, 7 DE (One time)
--[X] Learn about him
--[X] Learn more about Niogg (has a maximum limit on successes)
---[X] About Attrouska's villages, if possible
-[X] Meet with the Fox Spirit, who will probably demand a contest when you meet him. Costs: 0.5 Sustenance, 5 DE (One time)
--[X] Learn about him
--[X] Learn more about Niogg (has a maximum limit on successes)
16(Read Future)+8(Read Bones)+15(Improve Shrine)+0(Meet Saitev(Already paid))+0(Meet Keshketev(Already paid))+5(Meet Fox Spirit)=44 DE
2(Read Future)+1(Read Bones)+1.5(Improve Shrine)+.5(Demand)+1(Saitev)+1(Keshketev)+1(Fox)=7 Sustenance
Reading the Future and Bones in case anything happens. Improving Shrines so that we can do more with them. We need to find more crystal for Temple creation so finding where the people got it from. Learning from all our fellow(and one despised) peers) is always important, especially since they might know other places to attack.
All together that's
246-140(DE Creation)-42(Temple Prep)-44(General Prep)=20 DE
31-5.5(Avatar)-5(DE Creation)-2(Temple Prep)-7(General Prep)=11.5+10(Ambrosia)=21.5 Sustenance
2-1(Consume)=1 Ambrosia
Not a lot to play with, but we can make it work! Now onto the Fun
-[X] Take Ghette stargazing
-[X] Take Seski on your travels
--[X] Gift her a replacement Amber for the one you broke
-[X] Explore the Land - Pick your way about the surface that you haven't explored. There is more to the land than a single people by the sea, and you must know it. Costs: 10 DE.
--[X] Look for the crystals the people told you about
-[X] Study World - Examining the signs and functions of the world, you may determine how things are they way they are.
--[X] Study [Ruined Garment]. Costs: 10 DE
-[X] Lay with [Sea Pixie]
--[X] Contribute <9> Sustenance for Minor Aspect of Humanity
---[X] x2
20-10(Explore)-10(Study)=0 DE
21.5-1(Kids)-1(Explore)-1(Study)-18(Sea Angels)=.5 Sustenance
Taken from veekie, since Ghette seems to have taken an interest, don't see why not. Taking Seski to show that Gaerig works hard too. See if we can find those Crystal Caverns(Still believe they're in the Barrens though). See if we can see Copper for what it is, or at least find out how it lasted so long. Last, taken straight from
@Omegahugger 's plan Sea Angels. 1. Because Octopus 2. Because frankly people are really reluctant of giving up sea traits, and no one else seems to be making any efforts to pick up more land bound water traits. So instead of trying to go for a circle of influence and expand inland, we should keep to the coast and expand horizontally and snake it around. Follow the coast East and West. That way we always have the Sea to use and don't have to worry about not having our Sea Angels.