Time of the Gods: Into the Amber Age

A couple of remarks about stuff I noticed this turn:

Read the Future
Astrology rolled 14, 10

Minor Legend x2
Fear rolled 14, 10
Gained 8 Legend
Wow. A 14 procs moonbeam now? That's 28% of the roll table, plus whatever we get from crits.

I'm starting to suspect that our moonbeam enhancement may be broken...

Demand figurines!
Fear rolled 13
Mortal Craft rolled 14, 4, 17, 10. 7, 16
Gained (6) Bone Figurines (2 Very Poor, 1 Poor, 1 Moderate, 1 Good)
We can just force the population to make these sorts of checks for us!? Does that mean we kinda-sorta don't need crafting/art after all and can just rely on our mortals to do this? At least when working with cheap material, anyway.

FEAR BUY - Vehemence (6)
And we STILL lost more DE from the Rite decreasing Fear than we gained from income. The losses are about double the gains, actually. On a turn where we literally had one negative action, which we rolled a 7 on. @veekie - I was willing to go with the rite largely because I thought it would boost growth this turn. But honestly, I want to turn it off and keep it off until we actually start getting turns when it would be at least net-positive DE wise. Even then, I'm skeptical - since I don't like reducing our apparently Fear on applicable rolls.

EDIT: And this -
You've had such a productive year that by the time you search the skies you nearly forget to check about the threat coming soon. With the appointed time nearing, it is much easier to tell that it is Attrouska, the Crone! She has been preparing to come this far for some years now, and your moon-focused efforts have sped up her time-table. She will come with a terrible frozen disc, made just for you, etched with squiggles and pictures. Alongside her will be two stern men, carrying a great drum and a wooden flute. You must be far away when the time comes, because she will not dare harm your shrines or people directly for fear of Saiga's wrathful vengeance. You do not like your chances of confronting the picture-disk and escaping the same...
Apparently the 14, 10 we rolled we enough to get us very useful info, here.
 
You know, what I REALLY want is for her to walk right into a major Weirding going on while we're away.

EDIT: Sleep for reals now. Can't do DE economics this sleepy.
 
No, we run away and take all of our fun stuff with us, and then go make a ridiculously huge Octopus monster to go walk over to her village and wreck it while she's away. Or shapeshift into a person (The giant octopus, that is) and seduce her villagers into ruin, one way or another.

Oh, hey, if smol octopi with mischief are sea pixies, would hueg octopi with mischief be sea fey?

I would also be moderately okay with a giant enemy crab.
 
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We can just force the population to make these sorts of checks for us!? Does that mean we kinda-sorta don't need crafting/art after all and can just rely on our mortals to do this? At least when working with cheap material, anyway.
Mortals are making checks with a skill of 2(which is functionally a skill of 0 without the untrained bonus due to the tier gap), so it'd take a long time if we weren't abusing Harvest Moon to upclass the materials. I mean, look, their best roll was a double 8 sixteen, and it's only Good.

We could have Seski focus down that route however.
And Art is still needed for Magic(See what Attrouska is using on us, that's Art)
And we STILL lost more DE from the Rite decreasing Fear than we gained from income. The losses are about double the gains, actually. On a turn where we literally had one negative action, which we rolled a 7 on. @veekie - I was willing to go with the rite largely because I thought it would boost growth this turn. But honestly, I want to turn it off and keep it off until we actually start getting turns when it would be at least net-positive DE wise. Even then, I'm skeptical - since I don't like reducing our apparently Fear on applicable rolls.
I'm convinced now anyways. We need the Fear spike to be able to run the quest.
 
@Powerofmind Why are our Shrine Extensions under Fear on our character sheet?
Because you unlock extensions through the fear score.
I'm starting to suspect that our moonbeam enhancement may be broken...
Really I just said fuck it when I noticed the error (I'd counted the wrong number of successes. I'd already edited the charsheet and marked it on the turn update. This was laziness, not actual easy rolls.
We can just force the population to make these sorts of checks for us!? Does that mean we kinda-sorta don't need crafting/art after all and can just rely on our mortals to do this? At least when working with cheap material, anyway.
Yes you can, it's lightly growth negative, and never gets better than a +5 bonus to final value. It's okay, but trading or taking from other spirits is naturally more effective.
And we STILL lost more DE from the Rite decreasing Fear than we gained from income. The losses are about double the gains, actually. On a turn where we literally had one negative action, which we rolled a 7 on. @veekie - I was willing to go with the rite largely because I thought it would boost growth this turn. But honestly, I want to turn it off and keep it off until we actually start getting turns when it would be at least net-positive DE wise. Even then, I'm skeptical - since I don't like reducing our apparently Fear on applicable rolls.
It nearly doubled your personal contribution to growth, netting you the third point that you wouldn't have gotten otherwise.
I would also be moderately okay with a giant enemy crab.
BUT THEN THEY WOULD ONLY NEED TO HIT IT'S WEAK POINT FOR MASSIVE DAMAGE!
 
Just one. It's not a fairly disseminated bloodline, and really because you rolled over 100 you skipped the entire process of re-breeding out the original bloodline's sterility (you could have gotten this result if you took silverman partners enough times overall before they died out).
Okay. That makes me happy. I was actually worried for a bit that the 18 -> remove sterility result for the cost of 1 sustenance was overblown; it seemed to be too massive a result given the dirt-cheap price per roll. In fact, on 30 rolls (3 Ambrosia), the highest will be around that roll range on average.

However, since the result is only "worth" 1 Ambrosia in the first place, the reward is definitely fitting in scale. We just got super lucky to roll it right off the bat.
 
No, we run away and take all of our fun stuff with us, and then go make a ridiculously huge Octopus monster to go walk over to her village and wreck it while she's away. Or shapeshift into a person (The giant octopus, that is) and seduce her villagers into ruin, one way or another.

Oh, hey, if smol octopi with mischief are sea pixies, would hueg octopi with mischief be sea fey?

I would also be moderately okay with a giant enemy crab.
Giant monsters cost Sustenance, which we're using to run away.
Also, seducing a large predator may have a dispersal/additional sustenance cost risk on failure, which would be very bad timing unless we maintain a 6 sustenance allowance.

We COULD however, breed Aspect of Human into the Sea Pixies. Which would allow them to take a better human form and troll Attrouska better.
 
Mortals are making checks with a skill of 2(which is functionally a skill of 0 without the untrained bonus due to the tier gap), so it'd take a long time if we weren't abusing Harvest Moon to upclass the materials. I mean, look, their best roll was a double 8 sixteen, and it's only Good.
Is the tier gap still just -2 to skills, @Powerofmind, or is it something more hefty - say a two-point STRONG bonus?

Anyway, rolling at 0 without the penalty would be totally fine; especially given how many rolls we get per decree. Obviously we wouldn't give them amber to craft or whatnot, but for any material we can get freely? It is free figurines.

I'm convinced now anyways. We need the Fear spike to be able to run the quest.
Just... broadly speaking, it is a SUPER weak choice; I can see it making sense if you are stuck in Saiga-esc runt when you just can't do anything exciting, but for a healthy spirit I can't see it working out well.
 
Is the tier gap still just -2 to skills, @Powerofmind, or is it something more hefty - say a two-point STRONG bonus?

Anyway, rolling at 0 without the penalty would be totally fine; especially given how many rolls we get per decree. Obviously we wouldn't give them amber to craft or whatnot, but for any material we can get freely? It is free figurines.


Just... broadly speaking, it is a SUPER weak choice; I can see it making sense if you are stuck in Saiga-esc runt when you just can't do anything exciting, but for a healthy spirit I can't see it working out well.
Mortals roll at 2.5 skill, approximately 2 less than the mortal maximum (you are assumed to take from people with actual talent).

In contested checks against mortals or higher tier gods, the penalty applied is a 2 point strong penalty, increasing randomness against the higher-tier being (which properly represents the occasional underdog hero story).
 
Fish...well there's the potential Fish aspect problems, but it's an idea.
We did the fish action twice this turn and only got a 10% chance of getting the fish aspect.

I am not too confident in her chances to pull that off. She is only 4 after all.

She only needs to run to the village screaming that Gaerig is in the water. The Crone goes to the sea and see shapeshifted sea-pixie. But yeah it'll be hard to trick the Crone if she is buffed with astrology and omen reading. It'd probably be better to trick her another time. Then again trying to trick her should increase our chances of getting Spirit of Mischief and False Mortality.
 
Yes you can, it's lightly growth negative, and never gets better than a +5 bonus to final value.
Ah. I didn't get that it was growth negative. Yeah, that would balance things, at least if the malus is non-trivial (around what we would get as a bonus from 15 DE of growth blessings, basically).

It nearly doubled your personal contribution to growth, netting you the third point that you wouldn't have gotten otherwise.
Really? I didn't expect the effect on growth to be nearly as large. Well, that does make me feel better about it - though I wonder how it will scale if we were to sacrifice 4 fear instead of 2 before pumping growth...

In contested checks against mortals or higher tier gods, the penalty applied is a 2 point strong penalty, increasing randomness against the higher-tier being (which properly represents the occasional underdog hero story).
Yeah, the 2 point strong penalty is much more hefty than just -2 skill. I'm quite happy with how it preserves the tier-gap mechanism at a significant level.
 
Well than I say we go Loki.
/jk Let's free the Imprisoned One

To be serious, we might be a tricky-tricky spirit, but we know little about the fox spirit, so we should be crafty and cautios with it, at least in the beginning.
 
Hey now, pointing out errors in the updates is my job, pack off everyone :V

(First of all, i think you might have missed the strong bonus on astrology, since one of those astrology checks hit over 100, meaning we maxed out our astrology. Also, i didn't see the DE return from our non blessing faith actions? Either way, starting annotated update after i eat breakfast so i'll maybe catch more :) )
 
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