Meh, I'm not feeling veekie has the right of it. Rewarding your people and tricking outsiders isn't Capricious, it's called being Human. Punishing people for not doing things perfectly is being strict and hardhanded and helping Navigation with Calm is simply mollycoddling for a Fear Spirit. Let's read the description for Capricious One,
"You are a being of arbitrary cruelty, as well as sudden magnanimity, whose actions are as inscrutable as the path of an arrow in the wind"
That's saying you're going to help someone out and suddenly pull them under and promising to Lure someone for their mistakes only to reward them with Calm Seas. Not at all what veekie says he's doing. And honestly I don't think we need Capricious One right now, it gives us more DE for failures and discount on Fear 2, when what we really need is higher Avatar, Influence, perform(Trickery), and more water traits. Powerofmind said that we do in fact have one more year before Fear Vehemence goes down when they grow used to it so I really want to milk it for all it's worth before we quiet down and leave them wondering.
[X] Plan Empty Waters
-[X] Control Waters*** - You bend the waves to your command, directing them to rise or quiet at your leisure, to punish your enemies, or reward your friends.
--[X] Whip Waves. Costs: 4 DE
---[X] x2
----[X] Reserve for Disrupt
-[X] QUEST: LABOR OF THE MOON-SPHERE - You will return to the Moon-Sphere's resting place and retrieve it for yourself. Costs: 12 DE. (Note: may need to be taken multiple times) Turns left: 2
--[X] x2
-[X] Disrupt Saiga's fishermen to the south. Costs: 5 DE (must reserve at least one destructive act) WARNING: Outside of effective influence range; divine powers will have reduced effectiveness.
-[X] Lure - Seduce and enchant the incautious, leading them to their doom. Costs: 6 DE
--[X] x3
---[X] Reserve for Disrupt
-[X] Study Stars - Study the skies and stars, seeking patterns that will tell you what was, what is, and what may yet be.
--[X] Read the Future - Look forward to what has not yet been, but may yet be. Will aid you in a number of ways during the turn, and warn you of potential dangers. Costs: 8 DE
-[X] Make Demand - You have need of something and you will tell people what you want.
--[X] Demand that your people find out more about Attrouska.
Two years ago we started with a single Lure, people began to disappear and Saiga did nothing. One year ago we double on Lure and when people tried to escape Whipped the Waves until they disappeared under our sea. Now we should escalate even further, make it so they can't even go
near the water before they start hearing voices. When no one that goes into the water seems to come back and shattered canoes appear on the shore. Make them doubt Saiga and lose their Faith in him and his protection. They can' grow accustomed if things are getting
worse.
We haven't hit Maxed DE yet, but I believe this is how we do it and best increases our chances of getting Lesser Spirit of Mischief and Ocean Affinites.