- Location
- USA
Give me a bit and I can get you a list.Can you please list out all of the Titanfall gear Pilots can use? I'll point out which are already in use and which one is still in development
Give me a bit and I can get you a list.Can you please list out all of the Titanfall gear Pilots can use? I'll point out which are already in use and which one is still in development
What do you mean?
Cloaking the abilities to do a lot of thing before it is broken, shotting may do it tho.Can you please list out all of the Titanfall gear Pilots can use? I'll point out which are already in use and which one is still in development
Does Otta shots 1 shot and then needs a long reload time for a 2nd shot or is it 1 shot, a long reload time, and then a lot of shots in quick succession but weaker in power?
Ah, something like IRL US's Patriot Missile System. I a long range missile system would have been intercepted or diverted with a decoy and shields don't guarantee a kill when they do hit along with big missiles being really expensive, will not be well liked.As for the zorro there is a clear difference, in terms of range, from a shoulder fired missile to a platform fired missile, the zorro is epic long range missile. Things like dropships to gunships even planes like fighters. Course I know there are other types, but you cant have enough missile firing units.
wth is pules?
Pulse like a hearts pulse, I think it works off something like that. It it could be something else but I was going of what I recall.
Ah Otta can fire twice as thats when the coil guns are fully charged and are in sync , but during a prolonged firing session the coils do not sync up properly so they fire rapidly, well by rapidly I mean one fires and then the other one is charged and fires after, giving the illusion that they are firing quickly.Does Otta shots 1 shot and then needs a long reload time for a 2nd shot or is it 1 shot, a long reload time, and then a lot of shots in quick succession but weaker in power?
Hmm, Mammoth Tanks have 2 barrels and I think they only shoot 1 barrel at a time so that they don't break the recoil mechanism. I'll need a bit more time to think about it. But an upgrade that I think would fit would be to equip giving them Shields, not full 360 shields, but directional shields like the Centurion.Ah Otta can fire twice as thats when the coil guns are fully charged and are in sync , but during a prolonged firing session the coils do not sync up properly so they fire rapidly, well by rapidly I mean one fires and then the other one is charged and fires after, giving the illusion that they are firing quickly.
Edit oh wait I know what I did wrong, there is a duel barrel coils and they charge up before firing, during the start of a fight they are both charged and when they fire they fire at the same time, after that the coils charging at different rates, one or the other has priority or something or gets electricity quicker then the other, and as such charge at different rate, thus they dont fire at the same time, and over a longer period tend to appear like they are rapid firing. Kinda imposed law since I wanted two coil guns firing at the same time, but thought that was to OP so did this.
I would say GDI if they got regeneration and other pilot gear.
I would like to think GDI commandos would win mayority of fights but I think a lot would depend on spectre in question since we dont rly see thier " average" skill/strenght lvl. We see wath wath 4 or 5 of them and their prefered whay of fighting differentiates betwen them.
Well missile technology evolves so I figure the missile would be faster then its size would suggest as well as more destructive without being a nuke and better armored from laser technology.Ah, something like IRL US's Patriot Missile System. I a long range missile system would have been intercepted or diverted with a decoy and shields don't guarantee a kill when they do hit along with big missiles being really expensive, will not be well liked.
Right, it is all balanced in a scale, do you want small swarms of missile? we'll it will have limited range due to how much fuel it can carry. Do you want larger missiles that have farther effective range? we it needs to be bigger but will be more expensive?Well missile technology evolves so I figure the missile would be faster then its size would suggest as well as more destructive without being a nuke and better armored from laser technology.
Besides in enough of a swarm, Point defense lasers, PDLs, (who would be in atmosphere thus less effective.) would be prioritizing them, and not fighters. But yeah its a fast long ranged missile platform on legs and can be camouflaged.
Obligatory I am not an expert.Well missile technology evolves so I figure the missile would be faster then its size would suggest as well as more destructive without being a nuke and better armored from laser technology.
Basically, it's sounding like that missile platform is the ground-based mobile version of the theatre-level SAM battery. It's more expensive per missile than the shorter range missiles that are fired in a swarm to ensure the target gets knocked down. But on the other hand, short range interception isn't their job. Their job is ensure that the enemy knows that even after they take out or suppress the fixed SAM and Anti-Aircraft Artillery emplacements in a region, they still can't safely use higher altitudes or risk getting shot down even deep behind their front line.
As I said, each individual missile is likely more expensive. But you should probably be comparing one or two missiles to six or more of the 'normal' SAMs. And have them balanced around that. They're just as likely to have at least one missile hit the target as the standard missile swarm is to have one of theirs hit. The difference is that single hit doesn't just damage the target, it likely causes extensive damage so it needs a rebuild or the like to be useful for combat missions again. Or if you go with the Star-Streak idea, those one or two missiles is actually the equivalent of firing off that whole missile swarm once it reaches short range and deploys the sub-munitions it carries. In this case, the bigger missile is more of a booster rocket to give the (probably shorter range by a bit than the standard SAM) actual threat that is the sub-munition swarm a much longer range than normal.
I think having something like that does make sense for GDI. Because they are intimately familiar with how effective holding the high ground that is orbit is when conducting a planet-side campaign. See how in the 3rd Tiberium War, Nod basically started to get crushed after the Orbital Defence Network came back online, and the ion cannons with it. Sure, that was all part of Kane's plan, but it's not like he let anyone else in the Brotherhood know that was his plan so that experience is still good data. So they likely see any orbital defences as a holding action to hopefully ensure that a GDI Navy task force gets there before they fall. The ground-based anti-orbital emplacements and other fixed defences? Those are to ensure that the enemy pays for breaking through the colony's defenses if they don't take the time to destroy them carefully. Thus buying more time for the GDI Navy response.
But the fixed defences will fall in time, it's just a matter of what combination of resources, blood and time the enemy is willing to spend for it. Once they're down though, Nod has abundantly demonstrated that it's not impossible to conduct a long term guerilla warfare campaign to ensure the enemy doesn't have an easy occupation and any liberation effort is easier. Having a mobile Long Range SAM platform to help with that guerilla campaign makes it a lot easier to pull off. As the enemy either needs to dedicate armed or defended orbital assets to keeping an eye on the planet below and supporting the ground forces. Accept a lot of damage and casualties by having 'eyes in the sky' up high for a clear view of a lot of the ground below... Or keep everything down in the weeds were they just have to deal with the short range SAM swarms. But in exchange have a much smaller view of the ground, and have each mission wear down the pilots more, the machines more, and shorter range from their bases to boot!
Oohh!Basically, it's sounding like that missile platform is the ground-based mobile version of the theatre-level SAM battery. It's more expensive per missile than the shorter range missiles that are fired in a swarm to ensure the target gets knocked down. But on the other hand, short range interception isn't their job. Their job is ensure that the enemy knows that even after they take out or suppress the fixed SAM and Anti-Aircraft Artillery emplacements in a region, they still can't safely use higher altitudes or risk getting shot down even deep behind their front line.
Ver very much. Have you ever heard of something called IADS?I think having something like that does make sense for GDI. Because they are intimately familiar with how effective holding the high ground that is orbit is when conducting a planet-side campaign. See how in the 3rd Tiberium War, Nod basically started to get crushed after the Orbital Defence Network came back online, and the ion cannons with it. Sure, that was all part of Kane's plan, but it's not like he let anyone else in the Brotherhood know that was his plan so that experience is still good data. So they likely see any orbital defences as a holding action to hopefully ensure that a GDI Navy task force gets there before they fall. The ground-based anti-orbital emplacements and other fixed defences? Those are to ensure that the enemy pays for breaking through the colony's defenses if they don't take the time to destroy them carefully. Thus buying more time for the GDI Navy response.
That is always true. Defenses are only a barrier, not an impenetrable shield. The goal of defenses is to make the cost to it's attackers too high for them to continue whether by inflicting casualties so severe to wipe out their forces or to make them vulnerable to an counter attack. Defenses can also operate to act as deterrence(either protecting your deterrence or to make sustained military operations expensive)).But the fixed defences will fall in time, it's just a matter of what combination of resources, blood and time the enemy is willing to spend for it.
And that is the most likely end game. Sure, the Turians may have nominal control over the entire planet's surface; however, the crucial point are either continuously contested or under our control. At the same time, any Turian operation outside of those zones have a good chance of being ambushed. If the Turians try for a distributed force to lock out entire areas, our abilities will allow us to massacre such patrols and bypass them(a sudden rush of anti orbital groups can cause the sudden loss of Orbital support, after which a series of ambushes will take out the enemy forces). If they try to run convoys, that makes our job much more easier(larger target is easier to track and dispatch subsurface mines). If they don't move out and try to hole up in FOBs, that means that the Turians have given up the initiative and we can get up to shenanigans~(read: we become the attackers in favorable territory and they become the defenders in hostile territory. Guess how that plays out.)Once they're down though, Nod has abundantly demonstrated that it's not impossible to conduct a long term guerilla warfare campaign to ensure the enemy doesn't have an easy occupation and any liberation effort is easier.
It isn't the only one. The cluster/area we are in is full of other new colonies that were set up at the same time as us.So since Shanxi is the only current system that connects to the rest of the civilization space, does this mean GDI be more invested in development of our colony and doubly so on defending it so sends more funds at us? Cause that seems like something they do upon contact.
Since we are the hub with the relay there our colony would have the priority, meaning the other colonies would benefit of course they get more ore once we start mining and refining thus growth is faster and with GDI giving more funding towards us to better defend the the colony, thus the colony.It isn't the only one. The cluster/area we are in is full of other new colonies that were set up at the same time as us.
Except we are not the only system with a relay in it. There are several relays in each wave zone of colonization.Since we are the hub with the relay there our colony would have the priority, meaning the other colonies would benefit of course they get more ore once we start mining and refining thus growth is faster and with GDI giving more funding towards us to better defend the the colony, thus the colony.