There is no emotion... (A Jedi Order Quest)

Not zez - the officer he mentioned kept finding excuses to talk to him. Remember the others sent Zez up upon hearing the weak as fuck excuses so it can't have been Zez.
... So I misread that entirely. Glad I decided against mentioning anything to do with that in muh Omake. Also I'm pretty sure we're locked off from doing darkside stuff due to... well, narrative reasons. In the game you can get away with that shit, but in the lore itself, you don't touch the darkside.
 
Judgement At Crystal Cave
Omake reward time! Please vote for one, only @DaOneInDaCorner gets to pick:

[] Forbidden Wisdom: In his quest to understand what he did, Bao-Dur studies many of the secrets of the Jedi Masters-- and gains knowledge of it. (+1 Wisdom for Bao-Dur)
[] Knowledge of Pain: Having almost died, Zez Kyrido gains a certain...tolerance, for pain. (+1 Vitality for Zez)
[] I. Hate. Bugs.: Zez used to be an engineer, and it sort of shows. Especially considering the new "Anti-Pest" defense systems he's cooked up for your facilities-- they could punch through Synthmesh, never mind Laigrek chitin. (+20 Dantooine/Telos)
 
Mission Report 3947 BBY Q2
Mission Report 3947 BBY Q2

Mission 1 (Master Brianna, Master Juhani, and Knight Breda, 2 Padawans, The Core)

-Knight Breda Sunguard-

We have been contacted by a Bounty Hunter trying to turn on his Czerka employers, offering information to us in exchange for leniency and protection from his former bosses. He will only meet with Jedi, apparently the Republic's military is too corrupt to be trusted. We will be making first contact in the Deadly Den cantina-- an ominous premonition if I've ever heard one, and I have.

Masters Juhani and Brianna, meanwhile, will be prowling the nearby roofs, keeping watch for enemies-- assassins, that sort of thing, you know how it is.

Still, I have a bad feeling about this
--
Mission 2 (Grandmaster Bao-Dur, Master Atton Rand, Master Bastila Shan, 4 Padawans, and Knight Kador Shirot, The Mid-Rim)
-Councilor Atton Rand-

Well, now that the kid's done making goofy eyes at the Captain, maybe we can get some work done?

On Bothawui, General Kadans Vador, the man in charge of their anti-Czerka efforts, has been receiving flimsi messages in the usual vein-- you know, chopped up ads stuck on so there's no handwriting that can be traced back to whoever's writing the message, all of that. The real big problem, of course, is that it's in the same cipher as an old Serial Killer from the Exar Kun days who never got caught because everyone was distracted by the Sith Lord.

So of course, conveniently, he both did not bite it in the forty years between then and now--possible, if strange, considering how young that would make him in his first spree-- but also decided to come out of retirement just so he could threaten some general-- ballsy, considering his original targets were college students-- and of course, this just so happens to be at the exact moment when it is most convenient for Czerka to have it happen.

For some strange reason, I'm not buying that arc of a story. Call me cynical, but I'm thinking that perhaps the giant corporation has concoted some sort of fairy tale to justify the murder they're about to commit.

Either way, we have Jedi guarding the general day and night-- and I really mean it this time; like I said, Kador's not making goofy eyes at the captain anymore, or at least not right now, like, maybe in the grander scheme of things--

You know what, I'm just gonna stop talking and start looking.
--
Mission 3 (Mira, Visas, Padawan Ralec Varn, Outer Rim)
-Councilor Mira-
There is a sound in the rim, a wordless thing of agony, echoing and echoing, drowning out all else in its path. I do not know what it is, but I can sense the fury, the pain, behind it-- it is as if I am hearing souls die, as if I am knowing the wordless shriek of loss again, like Katarr shouted through a closed mouth. Czerka or no, whatever is causing this must be stopped, and it must be stopped soon.
--
Mission 1 (Master Brianna, Master Juhani, and Knight Breda, 2 Padawans, The Core)
-Knight Breda Sunguard-

So somebody tried to kill me today-- I'm getting way too used to that, I suppose.

We met the "Defector" in the cantina, the Padawans and I-- the Masters, of course, were watching from the roofs, ensuring no sniper attacks.

When we got there, we engaged with the defector in conversation-- until he ultimately revealed he had a number of explosives tied to him, that Czerka was threatening his mother. I pitied him, in truth.

But not enough to avoid cutting off his arm when he revealed the detonator. Before I could interrogate him further, he cracked his tooth and ate a cyanide pill-- but only after telling us where his mother might be found.

I have already notified the authorities-- they are moving to secure and protect her as we speak.
(Event failed)
--
Mission 2 (Grandmaster Bao-Dur, Master Atton Rand, Master Bastila Shan, 4 Padawans, and Knight Kador Shirot, The Mid-Rim)
-Councilor Atton Rand-

More letters, more threats, more everything. The general is starting to lose his nerve. At the moment, he's "just" refusing to head out to physical HQ in favor of holos to present orders. The problem, of course, is that he's asking his soldiers to take a risk he won't.

The good news is, as this "killer" has been sending more notes, I've noticed something kind of important: it's a droid.

Time to save the day, I suppose.
--
Mission 3 (Mira, Visas, and Padawan Ralec Varn, Outer Rim)
-Councilor Visas Marr-

It was a thing so subtle I did not realize it at first. But as I've brought us closer and closer to it, I've realized what it was: a hutt slave center, where they are training new servants day by day, tormenting them, breaking them, then shipping them off to the flesh markets and to their hutt masters.

It cannot stand. I refuse to let it continue.
--
Mission 2 (Grandmaster Bao-Dur, Master Atton Rand, Master Bastila Shan, 4 Padawans, and Knight Kador Shirot, The Mid-Rim)
-Councilor Atton Rand-

We set a trap, and the washing machine set it off gloriously. "Supposedly", we grew so disgusted by the general's cowardice that we abandoned him to his fate for greener pastures and more important work. In truth, of course, the kid and I stuck around, just, you know, hiding, and waited in the general's study with him.

And soon enough, a rusty, battered, Sith War era droid wandered in. Oh it looked like a protocol droid, and it acted like a protocol droid-- but I don't know many protocol droids with integrated vibroblades, do you?

As it struck, we went to work-- I sprang from the shadows and chopped its head from its shoulder, sending it to the ground. A further examination of the remains revealed that a Czerka Exec way back when had been experimenting with the damn thing, trying to integrate assassin droid programming into a protocol droid frame so it could act as a body guard. It went berzerk with the two conflicting programming basis, and went on a killing spree-- until, finally, someone wiped the damn thing's memory.

Then Czerka unwiped it, and the rest is history.
(+25PP)
--
Mission 3 (Mira, Visas, and Padawan Ralec Varn, Outer Rim)
-Councilor Visas Marr-
I destroyed it, and have freed the slaves from their bondage. Kordo the Hutt, master of this place, lies dead, strangled by his own dancer. The building itself has been destroyed in Turbolaser fire.

The hutts are less than thrilled with what we've done, but to hell with them. Those who would unleash suffering on this scale do not deserve to be happy. The military isn't happy either, nor the diplomatic corp, who both hoped to ally with the Hutts and use them to rebuild or against Czerka. But those who know the hutts are happy to see this done-- more importantly, the Supreme Chancellor has heard our report, and in no uncertain terms said if we had discovered what we discovered before the war with Czerka, the Hutts would be our foes. As is, she's still sorely tempted.
(Event...failure?)
 
Wouldn't Atton and Bastila have traveled with HK-47?

Did they recognize it as a knockoff, of was this a case of parallel engineering?
 
Strategic Coordination 3947 BBY Q2
You are Atton Rand, and you receive some pretty nasty looks as you enter the HQ. It's a small thing, one you might have entered in the middle of a campaign in the Mandalorian Wars, and not an important campaign at that. Though, to be fair, this little dust-up with Czerka is certainly no Mandalorian War.

You bow a bit at the waist to the Admirals and Generals gathered here today. The Chancellor is not present, instead trying to maintain morale, to help maintain your own fighting capabilities. Very simply, right now, the Admirals are here to ask you to listen, and you are here to ask them to listen. Admiral Onasi, Admiral Yarison, General of the Army Sherman, Secretary of War Matya Val'Zin, they are all here, waiting to listen to a jumped-up rogue.

No. Not a rogue. Jedi. What a surreal thought-- five years ago you were a lecher, an animal, and a criminal, running from the past.

Now? Eh. Lecher still fits, but the other parts less so.

Jedi who seem to be contributing an awful lot to the current war. Not as much as the whole military, perhaps, but pretty good for a bunch of children with Lightsaber, n'est pas?

First things first, you check the estimated status of Czerka. The current plan on the Republic's part is to convince these damn shareholders to finally surrender by burning their everything to the ground-- and you've done plenty of good work on that front. Except for the Starfighter Corps, who are currently struggling with the smugglers they are meant to be blocking.

(Czerka Morale:90%-5%-10%-6% (Republic Army)-1% (Republic Starfighter Corps)-13% (Republic Navy)=55%)

Their morale is plummeting, as the mercenaries realize that this is a hard payday-- that in comparison to even the lackluster government of the Sith, a corporation can not stand against a true fighting force-- especially not one sharpened in the fires of the Dark Wars, and of the Mandalorian Wars.

But. There have been...casualties.

(Republic Morale: 83)

Whole families slaughtered as Czerka mails pipe bombs to Senators that are barking up the wrong tree, generals stabbed to death in the dead of night, sabotaged fighter turrets taking out whole squads-- there have been losses, and they have been painful. At a normal time, you could take everything these jumped up fatcats are pouring out twice over before you'd even begin to sweat, but these are not normal times. The Republic is tired of war. If you screw this up, they will toss any conman willing to bring peace into power, no matter how idiotic, how unsuited, how unworthy for the job they are. You must not let that happen. The Republic deserves better.

You cannot just try the same strategy over again.

But before that, you have a requests for the brass-- and they have a few requests for you.

Available PP: 125

[] Reinforcements: You don't really need back-up, but you also don't need to shower-- it is, however, a preference of yours. (+1 for Event Combat Checks) (30 PP)
[] Investigators: Not all of your Jedi are Sentinels-- having some professional detectives from the various Republic law enforcement agencies around would help a great deal in this current war. (+1 To Event Skill Checks)(30 PP)
[] Defenses: If Czerka attacks the Praxeum or the Academy, your primarily non-combatant students will be put in grave danger. While you already have protection on Dantooine and on Telos, the Republic could spring for more. (Reduction to Jedi casualties in event of facility attacks, One-Time Bonus to Dantooine/Telos Development) (40 PP)
[] Coruscant: You would like the Coruscant Temple back-- and say what you will, but it would certainly help you coordinate with the Republic if you had a presence on the Capital. (Regain Coruscant Temple) (100 PP)
[] Colonies Patrol: The Colonies have proven themselves something of a weak point in the Republic's defenses-- it is where most of the successful attacks took place. The Republic would be very happy if you helped beef up their defenses, even if you only send a Padawan or two to help out. (Gain Colonies Patrol) (+30 PP)
[] Special Mission: Rather than having the general patrol, you will assist the Republic with a matter it finds of some import-- a particular, not necessarily, but likely, difficult mission, which it has requested your aid with. (Send Jedi Patrol on Special Mission) (PP Reward Varies)

Next, on the docket, is the question of the Republic's own efforts. While they do not have to listen to you, the Republic military, by and large, respects the wisdom of the Jedi-- you know, in theory. Less so when you're formerly a part of Revan's personal butcher squad; funny how that works, almost like for every one story of Jedi fucking up there's a dozen of some guy who didn't get sold into slavery because you were around, or something.

In any case, you could ask them to change their strategy and tactics to more firmly match with yours-- or you could not.

[] Leave as is (0 PP)
[] Request Aggression from the Republic Military (Bonus to Republic attacks against Czerka Morale) (25 PP)
[] Request Defense from the Republic Military (Bonus to defense against Czerka Attacks) (25 PP)

And finally, of course, the Republic has requested you inform them of what your plans against Czerka are for the coming year, until you have the next meeting like this, so you can be glared at by more soldiers.


Assign Routes to Particular missions:
[] (Write-In) Protect against Czerka Activity (Keep your people safe)
[] (Write-In) Damage Czerka Assets (Break their stuff, free their slaves, and hear the lamentations of their stock-holders)
[] (Write-In) Investigate Czerka's Plan (This whole thing started because Czerka had some sort of aggressive plan, on their end at least. Figure out what it was)
[] (Write-In) This route will be doing the Special Mission you agreed on for the Brass rather than generic patrol (Potential to greatly damage Czerka Morale, ???)

An Example Plan:

[V] (Outer Rim) Protect against Czerka Activity (Keep your people safe)
[V] (Mid Rim) Damage Czerka Assets (Break their stuff, free their slaves, and hear the lamentations of their stock-holders)
[V] (The Core) Investigate Czerka's Plan (This whole thing started because Czerka had some sort of aggressive plan, on their end at least. Figure out what it was)

--
 
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[x]Plan: To Protect and Sever
-[x] Reinforcements: You don't really need back-up, but you also don't need to shower-- it is, however, a preference of yours. (+1 for Event Combat Checks) (30 PP)
-[x] Investigators: Not all of your Jedi are Sentinels-- having some professional detectives from the various Republic law enforcement agencies around would help a great deal in this current war. (+1 To Event Skill Checks)(30 PP)
-[x] Defenses: If Czerka attacks the Praxeum or the Academy, your primarily non-combatant students will be put in grave danger. While you already have protection on Dantooine and on Telos, the Republic could spring for more. (Reduction to Jedi casualties in event of facility attacks, One-Time Bonus to Dantooine/Telos Development) (40 PP)
-[x] Colonies Patrol: The Colonies have proven themselves something of a weak point in the Republic's defenses-- it is where most of the successful attacks took place. The Republic would be very happy if you helped beef up their defenses, even if you only send a Padawan or two to help out. (Gain Colonies Patrol) (+30 PP)
-[x] Special Mission: Rather than having the general patrol, you will assist the Republic with a matter it finds of some import-- a particular, not necessarily, but likely, difficult mission, which it has requested your aid with. (Send Jedi Patrol on Special Mission) (PP Reward Varies)
-[x] Request Defense from the Republic Military (Bonus to defense against Czerka Attacks) (25 PP)
-[x] (Colonies) Protect against Czerka Activity (Keep your people safe)
-[x] (Mid-Rim) Damage Czerka Assets (Break their stuff, free their slaves, and hear the lamentations of their stock-holders)
-[x] (Outer Rim) Investigate Czerka's Plan (This whole thing started because Czerka had some sort of aggressive plan, on their end at least. Figure out what it was)
-[x] (Core) This route will be doing the Special Mission you agreed on for the Brass rather than generic patrol (Potential to greatly damage Czerka Morale, ???)

Total PP Cost: 30+30+40-30+30+25=125 PP exactly; an unknown additional ??? of bonus PP from one option can't yet be accounted for.

With knights, I think we're now ready to go into the colonies, and that is where we most need to stop the bleeding. Open to other suggestions on the Core and Mid-Rim options. Outer Rim we know we need to look there. Otherwise, put the military aid in keeping stuff safe so we can focus on our objectives. The harder it is for them to hurt us, the better we are able to combat them.
 
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[x]Plan: Damageing Czerka
-[x] Reinforcements: You don't really need back-up, but you also don't need to shower-- it is, however, a preference of yours. (+1 for Event Combat Checks) (30 PP)
-[x] Investigators: Not all of your Jedi are Sentinels-- having some professional detectives from the various Republic law enforcement agencies around would help a great deal in this current war. (+1 To Event Skill Checks)(30 PP)
-[x] Defenses: If Czerka attacks the Praxeum or the Academy, your primarily non-combatant students will be put in grave danger. While you already have protection on Dantooine and on Telos, the Republic could spring for more. (Reduction to Jedi casualties in event of facility attacks, One-Time Bonus to Dantooine/Telos Development) (40 PP)
-[x] Colonies Patrol: The Colonies have proven themselves something of a weak point in the Republic's defenses-- it is where most of the successful attacks took place. The Republic would be very happy if you helped beef up their defenses, even if you only send a Padawan or two to help out. (Gain Colonies Patrol) (+30 PP)
-[x] Special Mission: Rather than having the general patrol, you will assist the Republic with a matter it finds of some import-- a particular, not necessarily, but likely, difficult mission, which it has requested your aid with. (Send Jedi Patrol on Special Mission) (PP Reward Varies)
-[x] Request Aggression from the Republic Military (Bonus to Republic attacks against Czerka Morale) (25 PP)
-[x] (Colonies) Damage Czerka Assets (Break their stuff, free their slaves, and hear the lamentations of their stock-holders)
-[x] (Mid-Rim) Damage Czerka Assets (Break their stuff, free their slaves, and hear the lamentations of their stock-holders)
-[x] (Outer Rim) Damage Czerka Assets (Break their stuff, free their slaves, and hear the lamentations of their stock-holders)
-[x] (Core) This route will be doing the Special Mission you agreed on for the Brass rather than generic patrol (Potential to greatly damage Czerka Morale, ???)

After a single year their morale is down to 55% if we go all out we might destroy them completely.
 
[x]Plan: To Protect and Sever
-[x] Reinforcements: You don't really need back-up, but you also don't need to shower-- it is, however, a preference of yours. (+1 for Event Combat Checks) (30 PP)
-[x] Investigators: Not all of your Jedi are Sentinels-- having some professional detectives from the various Republic law enforcement agencies around would help a great deal in this current war. (+1 To Event Skill Checks)(30 PP)
-[x] Defenses: If Czerka attacks the Praxeum or the Academy, your primarily non-combatant students will be put in grave danger. While you already have protection on Dantooine and on Telos, the Republic could spring for more. (Reduction to Jedi casualties in event of facility attacks, One-Time Bonus to Dantooine/Telos Development) (40 PP)
-[x] Colonies Patrol: The Colonies have proven themselves something of a weak point in the Republic's defenses-- it is where most of the successful attacks took place. The Republic would be very happy if you helped beef up their defenses, even if you only send a Padawan or two to help out. (Gain Colonies Patrol) (+30 PP)
-[x] Special Mission: Rather than having the general patrol, you will assist the Republic with a matter it finds of some import-- a particular, not necessarily, but likely, difficult mission, which it has requested your aid with. (Send Jedi Patrol on Special Mission) (PP Reward Varies)
-[x] Request Defense from the Republic Military (Bonus to defense against Czerka Attacks) (25 PP)
-[x] (Colonies) Protect against Czerka Activity (Keep your people safe)
-[x] (Mid-Rim) Damage Czerka Assets (Break their stuff, free their slaves, and hear the lamentations of their stock-holders)
-[x] (Outer Rim) Investigate Czerka's Plan (This whole thing started because Czerka had some sort of aggressive plan, on their end at least. Figure out what it was)
-[x] (Core) This route will be doing the Special Mission you agreed on for the Brass rather than generic patrol (Potential to greatly damage Czerka Morale, ???)
This is such a bad idea right now. Even with our forces concentrated on 3 partol areas, we still failed two of our events. With them spread even further, that might just send us down a death spiral.
 
So for this time I'm splitting the Special Missions from the Coordination post to try and keep it more simple.

Is that working for you guys, or do you want them in one post?

Also, @DaOneInDaCorner I don't know if you saw but I put up the Omake Reward post:

Omake reward time! Please vote for one, only @DaOneInDaCorner gets to pick:

[] Forbidden Wisdom: In his quest to understand what he did, Bao-Dur studies many of the secrets of the Jedi Masters-- and gains knowledge of it. (+1 Wisdom for Bao-Dur)
[] Knowledge of Pain: Having almost died, Zez Kyrido gains a certain...tolerance, for pain. (+1 Vitality for Zez)
[] I. Hate. Bugs.: Zez used to be an engineer, and it sort of shows. Especially considering the new "Anti-Pest" defense systems he's cooked up for your facilities-- they could punch through Synthmesh, never mind Laigrek chitin. (+20 Dantooine/Telos)
Sorry if you did see, I just wanted to make sure.
 
[O] Forbidden Wisdom: In his quest to understand what he did, Bao-Dur studies many of the secrets of the Jedi Masters-- and gains knowledge of it. (+1 Wisdom for Bao-Dur)

Meant to vote earlier but I passed out. Bao-Dur could use some Wisdom for his job. At this point though, he's bar none our toughest Jedi. Cept in Vigilance.
 
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