The Voyage Without

...That is the opposite of dampening inertia, inertia is the tendency for matter to resist changes to its velocity, meaning an inertial dampener is more likely to feel lighter and resist movement less. They are a good thing on ships and such because they prevent inertia from flattening you against a wall and tearing your ship apart... Less so in a gun as that would make recoil WORSE. An Inertial ENHANCER on the other hand would be great in a gun.
Inertial dampening almost never refers to something that reduces inertia, TBH.

Arguably what it really means is a thing that reduces occasions where people are made to think about action equaling reaction and acceleration implying force.

But yeah, this seems to be very elegantly described as an inertial enhancer.
 
...That is the opposite of dampening inertia, inertia is the tendency for matter to resist changes to its velocity, meaning an inertial dampener is more likely to feel lighter and resist movement less. They are a good thing on ships and such because they prevent inertia from flattening you against a wall and tearing your ship apart... Less so in a gun as that would make recoil WORSE. An Inertial ENHANCER on the other hand would be great in a gun.
Just just about to comment on that. You might want to dampen the inertia of the bullets, but not the gun itself.
 
On the other hand, the Neelix smell acts like a smell, mostly - it persists where he's been and I think sticks to materials like an actual odor. Anti-psi could behave that way, but it'd be a bit odd.
A material with an associated psi component? Things need not be a simple thing.

I don't know whether we should expect Zephyr would know if his psi was disrupted but he wasn't consciously using it. Since he's walking around and not breathing fire almost all the time, it's conceivable that he sometimes can't fly or breath fire but isn't aware of that incapacity.
I suspect that at least part of Zephyr's psionics is unconscious. And, one reason that Neelix makes him unhappy is that he can feel something is wrong, but is unsure what. For his psionics to work well I'd expect it to include some feedback systems, psionic sensory logic. Or, it'd be 'blind'.

Or, I might have no idea what I'm talking about. Who knows? :)
 
Have any of you ever been in a house with a fox long? There doesn't need to be any weird psionics in play. Neelix just smells bad to zephyr. It doesn't need to be defensive (a fox's smell isn't) or active (again, foxes just passively have a strong scent).

Zephyr just doesn't seem to tune out smells the way humans do after a short time. So Neelix is just utterly maddening to be around for reasons that are no ones fault, and cannot be realistically avoided, merely minimized.
 
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Have any of you ever been in a house with a fox long? There doesn't need to be any weird psionics in play. Neelix just smells bad to zephyr. It doesn't need to be defensive (a fox's smell isn't) or active (again, foxes just passively have a strong scent).

Zephyr just doesn't seem to tune out smells the way humans do after a short time.
Zephyr described the scent as "smack in my highest perception area".
 
Huh. That's interesting. Considering he finds the scent unpleasant, presumably it's not because his species preys on Neelix's species, but then what is that highest perception area trying to tell him?


If I remember right, the Talaxians were the local Oppressive Empire a REALLY long time ago. The Vaadwuar at least didn't have anything nice to say about them at least. Granted anything those guys tell you should be taken with about a pound if salt, but we already have potential evidence that Hiver's race was around here at least as far back as that would have been.
 
"Can't just turn it on for a millisecond when you fire," I explained patiently, "It takes too long. You can spike it when you fire, but it has to be at a certain level already."
He could probably add some kind of toggle so that the user can turn the dampener off when they aren't currently getting ready to fire it.
 
He could probably add some kind of toggle so that the user can turn the dampener off when they aren't currently getting ready to fire it.
If it takes a few seconds to ramp-up, would the need to shoot, with very little notice, mean the inertia controller would (just) be left on?
 
He could probably add some kind of toggle so that the user can turn the dampener off when they aren't currently getting ready to fire it.
Link it to the safety toggle?
That way at least, the gun isn't fighting security crewmen while just being carried around and when the safety comes off, the inertia controller can spool up automatically.
 
If it takes a few seconds to ramp-up, would the need to shoot, with very little notice, mean the inertia controller would (just) be left on?
I'm talking about when just carrying it around and you aren't expecting to need to shoot anything. And I really doubt it would take "a few seconds" to turn on.
Link it to the safety toggle?
That way at least, the gun isn't fighting security crewmen while just being carried around and when the safety comes off, the inertia controller can spool up automatically.
Yeah, that works too.
 
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I kept half an eye on the sensors of the ship as I went through the reports and logs from deltashift.

A dozen ships could be seen moving about, from small shuttles to one that looked like some sort of bulk freighter. We were currently visiting a trade station Neexlis thought may have some of the rarer materials we needed.

Specifically for the guidance system of photon torpedoes.

Personally, I thought this was the spot that had the highest risk of an ambush. Plenty of traffic to hide their approach in.

At least we wouldn't be docking, the away team would shuttle over to the station to see if they could find what we wanted. Hopefully we could get some or I may have to go with Torres' idea and start building older generation torpedoes.

Which honestly, we likely should anyway.

Nothing we encountered so far really rated modern photon torpedoes, other than the Caretaker's array.

Still a bit pissed at Tuvok for using our only tricobalt devices on that one. Antimatter would have been plenty. But I guess I couldn't blame them too much, we couldn't let anything as crazily advanced as fucking teleportation tech come into the hands of the Kazon.

Or maybe we could have, I doubt they would have been able to figure it out.

Nothing to do about it now.

The ships moved slowly back and forth, a pair of small shapes moved what looked like a massive container from the large ship and headed towards the station. As I watched, a shuttle left Voyager for the station.

Neelix, Harry Kim and Tuvok.

"Hey, Chief?"

I banished the reports from my visor, "Yes Hunt?"

She was looking back at me from her console, "Wanna have a look at this? I have... something strange."

Getting to my paws, I crossed over to peer over her shoulder at the readings, "...That has to be a sensor glitch," I said after a second, "I really doubt the captain's ready room is at sixteen hundred kelvin. You'd think she would have mentioned it."

"That's what I thought too," she said, "But diagnostics shows clear on it."

"Is the captain's ready room currently a raging inferno?"

She shook her head, "No, sir. I even asked Ensign Dormes to check."

He had the Ops station during Alpha shift if Kim was unavailable.

"And?"

"No raging inferno," she admitted again and sighed, "I just can't figure out why the temperature sensor thinks it is. Diagnostics says it's fine."

I nodded, sitting down, "Go through the diagnostics steps. Is it the issue with the sensor, the computer or the environment?"

She frowned, brushing her hair back, "...Diagnostics says the sensor is fine. The ready room is not actually on fire. Has to be in the computer."

"Then that's the next step," I said, "Run a diagnostic."

Hunt turned back to her screen and tapped through the LCARs interface. She frowned and then shook her head, "Everything shows green."

Interesting.

"And the sensor?"

"...Still shows hot," she said.

"Next course of action?" I asked her.

She frowned for several seconds before she shook her head, "I'm going up there, I need eyes on that sensor."

I nodded and got up, getting out of her way, "Sometimes the best way," I agreed, "Let me know what you find."

"Yes, chief, thanks," she agreed and moved to grab a toolbox and head out.

Hunt's a good engineer. She just has a tendency to trust the computer a bit too much and has some trouble sometimes in making leaps of logic.

"Computer," I said, "Run a diagnostic of the power system in the captain's ready room. Are there any anomalies?"

"Confirmed. One anomaly detected. Power drain detected."

Yep. Something was arcing a bit. The temperature sensor was usually mounted by one of the lighting panels. Bet there was a tiny spark just by it.

She'll get there.

I checked the external sensors once more. The shuttle was almost at the station.

No signs of Kazon vessels so far. Problem was that if they showed up here, we had no solid proof it was or wasn't someone on the Val Jean that was working with them. Somebody on the station could have called them in.

So in many ways, this was the worst time they could show up.

I moved back to my usual spot, climbing up to the upper level before settling down and going back to my reports.

There were times I regretted taking the chief engineer position. Even disregarding the entire 'thrown across the galaxy' bit, I spent a lot less time being claws on now than ever before.

But it was part of the job.

And this was really the last position where I got to do any of it.

Next step up from chief engineer was executive officer. That was something like ninety percent managing the crew and ten percent bridge duty.

Step after that was Captain and those two switched around a bit.

Neither of which involved being horns deep in mechanical stuff, tinkering.

But that's the price to pay if you want your own command.

And admiral? Forget it. Politics, resource allocation discussions. Meetings upon meetings. Usually station or planet bound.

So maybe being stuck out here wasn't the worst that could happen. What's worse however, is that I'm third in command.

Tuvok and Janeway better keep themselves alive, I don't want to be stuck doing their jobs for the next seventy years. I'll invent a hyperdrive out of pure self defense before I let that happen.

"Hunt to Zephyr."

"Zephyr here."

"I found the issue, sir. There was a power short close to the sensor, it was throwing the readings off. All fixed."

"Good work, Ensign."
 
I like that Zephyr decided to turn the task into a learning opportunity. Hunt's going to be quite the engineer after being under Zephyr's wing for the journey …
 
Okay, I don't know which episode's plot just got shortcircuited.
I think we're entirely off the map right now. Voyager never had a sister ship travelling with her, so Seska was on board sending her secret signals to the Kazon so she could turncoat and fulfill her secret cardassian agenda.

Which means this whole 'split up for a bit to cover more ground resource gathering, and then change course so the other ship doesn't actually know where we are' plan to try and out the traitor never happened. Also I don't recall canon Voyager ever worrying about running out of torpedoes, so shopping for torpedo components is also new, I think.

I could be wrong though! I haven't seen Voyager since it was still on the air. Someone more familiar might recognize this 'trade outpost'.
 
I think we're entirely off the map right now. Voyager never had a sister ship travelling with her, so Seska was on board sending her secret signals to the Kazon so she could turncoat and fulfill her secret cardassian agenda.

Which means this whole 'split up for a bit to cover more ground resource gathering, and then change course so the other ship doesn't actually know where we are' plan to try and out the traitor never happened. Also I don't recall canon Voyager ever worrying about running out of torpedoes, so shopping for torpedo components is also new, I think.

I could be wrong though! I haven't seen Voyager since it was still on the air. Someone more familiar might recognize this 'trade outpost'.

Well partially that is because Voyager has the rule of "if it's not going to be a plot point it doesn't have any issues" ergo they have infinite proton torpedoes until they decide it needs an episode.
 
Well partially that is because Voyager has the rule of "if it's not going to be a plot point it doesn't have any issues" ergo they have infinite proton torpedoes until they decide it needs an episode.
They actually didn't exceed their original stated number of Torpedoes until after the team up with the Borg vs the Fluidic Space aliens, and it's quite plausible that the Borg gave them a shitload of components to make the anti-Fluidic torpedoes.

It's the ridiculous number of Shuttles they went thru which is the real mystery. :p
 
It's the ridiculous number of Shuttles they went thru which is the real mystery. :p
Obviously, one of the things they grow in hydroponics, is a Shuttle Bush. :)
(Or cans of Dehydrated Shuttle, "Just add water"...)

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((OK. Really. The really good replicators (some alien races probably have them, but odds are they'd be unrecognisable) all you'd need would be a Shuttle pattern and loadsa hydrogen... You know, the stuff left over from the Big Bang, that's been processed in stars to make just about everything...))
 
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((OK. Really. The really good replicators (some alien races probably have them, but odds are they'd be unrecognisable) all you'd need would be a Shuttle pattern and loadsa hydrogen... You know, the stuff left over from the Big Bang, that's been processed in stars to make just about everything...))
USS Protostar had a shuttle fabricator, and it launched about a decade later. It's not absurd to think that someone aboard Voyager had heard of the project and some of the advances it made in making easier-to-assemble shuttlecraft.

Alternately, if they were stuck using local materials and scrounged parts to make new shuttles, that explains why they lost so many.
 
USS Protostar had a shuttle fabricator, and it launched about a decade later. It's not absurd to think that someone aboard Voyager had heard of the project and some of the advances it made in making easier-to-assemble shuttlecraft.

Alternately, if they were stuck using local materials and scrounged parts to make new shuttles, that explains why they lost so many.
Want Janeway closely involved in the project? I could easily see her getting one installed in the ship.
 
Obviously, one of the things they grow in hydroponics, is a Shuttle Bush. :)
(Or cans of Dehydrated Shuttle, "Just add water"...)

EDIT:

((OK. Really. The really good replicators (some alien races probably have them, but odds are they'd be unrecognisable) all you'd need would be a Shuttle pattern and loadsa hydrogen... You know, the stuff left over from the Big Bang, that's been processed in stars to make just about everything...))

I'm not sure how accurate they are to the show, but the Intrepid-class Deck Plans I've found online shows that there is a hangar on deck 11 just below the shuttle bay on deck 10, which shuttles can be transferred between via elevator. The schematic shows one Type 11 shuttle and two Type 9 shuttles in the main shuttle bay, and eleven Type 9s, four Type 5s, and two Work Bees in the hangar (plus eight more Work Bees in the main cargo bays and the AeroShuttle on Deck 9A).

The real question for the ages is where Neelix's ship, the Baxial, is stored, since it's 15 meters long (about the size of a Type 11) and there's not a lot of spare room with all the other shuttles crammed in there...
 
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