The Voyage Without

I can see it, if the ai was based on him, it would be the first to say I am not a person but a machine you monkey.

It would be pretty effective at least, would not overlycare for social things, be mostly logical, and be very into the sarety and mantainance of the ship since he would consider it his.
 
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Hm, if I were going to set up something like that I think I'd run it the other direction - give each room overpressure to act as a potential shelter against atmospheric hazards spreading through the corridors.
The corridors already have a preventative measure, the forcefields we've already seen. They're even dragon proof! Or at least heavily dragon resistant.

Having it this way round biases the protection towards free movement aroud the ship, enabling those not caught in the problem the chance to go find the right tools to fix it.
 
Developing some senses you're not aware of, maybe? Because you really really should not be able to smell anything through a vacuum rated hatch. Even a normal door (ensuring no significant air currents) should have been enough to make smelling the captain's approach impossible...
Telepathy is fairly common throughout Star Trek, so a form being more tied to the olfactory neurons than the auditory system wouldn't be too unlikely.

Might even make more sense for a predatory species' evolution path instead of "hearing the voices", being able to identify minds within range by attributing them to scents even when it should be physically impossible for an actual scent to reach the dragon.

Add in the lack of similar social drives as many of the other telepathic races and a sense specialized in detecting and recognizing other minds would likely develop more than ones that pick up thoughts or emotions. In a way, the holodeck test mentioned could even support that, given Suder's lack of an outlet in that manner when he tried.
 
I smelled her before the door even opened.
... You didn't smell her Zephyr. After all, you made the comparison with coffee AFTER she entered the room.

No, it's merely how your budding Psionic powers are interpreting the presence of the Captain.

It would be interesting to know the distance between the window and the room hatch and see if the distance increases later.
 
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"Hey Zeph, any news on those gun modifications?"

I paused and then looked at her, "Dinah, how many hours a day are we running the ship on?"

"Federation standard 24 hours."

"How many hours of sleep does my species require?" I asked, tilting my head.

She raised her hands, "Alright, alright, I get it, you're busy."

"Please have a look at my schedule and let me know when I can slip it in and I'll be happy to look at your toy again. I guess I could delegate it to someone, bu-"

"I said I get it!" she said and threw her hands up, "Was just a question, what's biting your tail?"

I grumbled and then shook my head, "...Nothing specific. Sorry, didn't mean to bite your head off."

Dinah shook her head, "It's alright. I replicated a couple of 22nd century slugthrowers as a placeholder. They're not made to work in space, but it's better than nothing. Having my guys train on them. If nothing else, they're fun to shoot."

I sighed, "...I'll try to prioritize your project," I said, "It is pretty important. How about you set up a meeting sometime next week, I'll see if I can have another holo prototype ready for you by then."

"Thanks," she said with a grin, "Heading off duty?"

"...Technically. I'm going to go slam my head against a brick wall for a while, trying to figure out that damn programming issue."

"A bunch of us have booked holodeck two for the evening as a resort program. Why don't you come along?" she asked with a smile, "It'll be fun, you need to relax too."

I hesitated for a second. A bunch of squishy humans running around close to me was not exactly what I considered relaxing. But Dinah was right as well, it was a long trip, I likely should socialize more with people.

"Alright," I nodded in agreement.

"Great, meet you at holodeck two in twenty minutes," she said with a grin, walking off.

I thought about it for a second before heading to my cabin as well where I had Muninn remove my normal equipment harness and the claw protection devices I wore on my forelegs to make me 'out of uniform' before I headed for the holodeck. I did leave my visor on however.

It was so much more practical than using normal screens.

Besides, if I was going to relax, I can do it while reading. I still had three centuries of books to catch up on and I suspected I never would at this rate.

Which was just fine by me. I always did hate it when I ran out of a series and couldn't find anything else I liked.

I wasn't the first one there, the program was already running by the time I got there.

The door opened before me and I entered into what looked like a large lobby made of white marble and was met by a human in a black suit, "Welcome sir or ma'am. What activities would you enjoy today?"

I titled my head.

...I could have sworn I see- wait, why did the hologram look like John Cleese?

It didn't quite have the voice, but the looks were uncanny. I had no idea any of their work had survived. I need to look that up later.

"Do you have a large rock for me to lay on?" I asked, "Or perhaps sand?"

"But of course, sir," the hologram said and motioned towards one set of doors, "Our beach is well known throughout the world. You'll find it most relaxing, I'm sure."

I nodded and headed in that direction. Beaches were more of a human environment thing, but sand was comfortable.

What greeted me outside was a pool, followed by a seating area. Then white white sand, palm trees and then a blue ocean.

Some people were playing a game with a ball at one end of the beach where some netting had been set up. At this distance, the only one of them I recognized was Harry Kim.

I headed in the opposite direction and sank down on the soft sand in the shadow of a tree, looking out over the ocean.

...Alright, Dinah had a point. This was pretty nice.

Beaches weren't my favorite places, but it reminded me a bit of the academy. And it let me look at something other than a bulkhead for once, so that was nice too.

Looking out over the ocean for a minute, I then brought the management program up on my hud.

I stared at it for several long moments.

Hey. Alien supercomputer. Mind being actually useful for something for once instead of just telling my what 1827/192 equ- 9.5151625..

Yes, thank you, I don't care.

Solve this instead.

I scrolled through the code, letting it blur past my eyes. That had been enough to get me a feeling for trends over time, so I knew it could pick data up at that speed.

Solve that!

Nothing. No sudden understanding, no revelation. No finished solution popping into my head.

I took a deep breath and then slowly let it out again, looking at the code before me.

It wasn't going to work. It was never going to get this resilient enough for every corner case. Every emergency. Which is exactly when it had to be reliable.

The one we made for SI worked because we didn't care if it unraveled from time to time, we could just reload an earlier save. It was just data analytics.

The EMH was for a very specific task. They worked on it for a decade to get it where it was and it was limited to medical care in sickbay.

So what options did I have? Make the drones smarter?

Huginn and Muninn were smarter. Not a whole lot, mind you, but they were smarter and even had a bit of initiative, but that relied on the bio neural gel packs. We just outright didn't have the equipment to make more of those.

Saving the program, I started a new project file.

I stared at the blinking cursor.

Bio neural gel packs. Basically an artificial neural network made from organic components to return highly accurate and fuzzy logic to the system.

Voyager ran on those. Couldn't function without them actually.

We had some spares, but couldn't make new ones. If we had enough spares, we could just make copies of Huginn and Muninn and we'd be pretty good. Then we could get by with a simple scheduling and reporting system as a task manager.

The problem wasn't software, it was hardware. Or in this specific case, wetware.

Closing the program, I brought up everything we had in the database about the bio-neural gel packs. I knew some, I had used for my personal drones after all. I had done some research, but I wasn't an expert. They were biology more than tech after all.

But let's see what else we can do with them.
 
This reminds me of an article where people will grow rat brains or some nerve to play doom. I think they use that concept in more things but it's possible in today's tech if I remember correctly.

Edit: Here is the link
There's something oddly satisfying about the near constant urge for computer engineers to immediately try to port Doom into.

ATMs, calculators powered by potatoes, a computer built INSIDE Minecraft, washing machines, a Porsche, a microwave, etc.

This is entirely accurate.
 
Just finished reading this series of stories, from the start. Nicely done!

Quite impressive, well-done character, character development, characterisation, good interaction with the ST:TNG/Voyager setting. Brave to use a dragon SI - few would attempt that sort of thing, in a science fiction setting.

One thing puzzled me, and I couldn't see a Threadmarked Informational post (in this story) about it. The character didn't seem to consider training their flight-enabling psionics. Even without bio-feedback (due to really well-shielded brain waves), a hanging-from-springs rig, with strain sensors on each spring, would allow seeing if the 'psi lift' capability was trainable. I'd expect people at the Institute to at least suggest this.

Why?

Extra lift could be useful, say on high-G worlds. Vectored lift would mean at least micro-gravity maneuvering, without thrusters. Reversed lift, even if not otherwise vectored, would mean improved pouncing. Enough extra lift and floating around, silently, just the occasional wing movement, pressing on surroundings - personal zero-G - really useful.

Beware the ceiling dragon!

Possibly relevant, I could see having learned 'psi move' on an unconscious level being why the character is so good at micro-gravity movement, maybe why they can 'stop on a dime', given their inertia, without much environmental damage (clawed floors, loadsa wing use). I could see someone remarking on this, at some point, even if the character never thinks on it...

I'm not suggesting this is a 'free lunch' - energy for the psionics has to come from somewhere, and draconic metabolism looks a likely source. But this, and other potential later psionics (like the breath weapon, etc.) seem likely to be something the character would be at least curious about.

I can see, from a writing perspective, why you might not want the character to train 'psi lift/move' - it might dilute interacting with a science fiction setting, using the same limits, on energy use, etc., that apply to most others. But. In an unfamiliar setting, grab every (socially acceptable) advantage, wring it dry for every edge it gives! :)
 
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"It's heavier," Dinah said as she lifted the coilgun.

"Nope," I said, lounging close by as I watched, "Feel it again."

She glanced at me with a slight frown, shifting the weapon in her hands, hefting it slightly, "...You're right, it's not heavier. It resists my movements a bit."

"You wanted an internal inertial dampener," I told her, "You get an internal inertial dampener. It dampens inertia."

Dinah frowned, "Gonna make it a bit awkward to use."

"Can't just turn it on for a millisecond when you fire," I explained patiently, "It takes too long. You can spike it when you fire, but it has to be at a certain level already."

She nodded and loaded a magazine. The weapon whined softly for a second and the back of it turned green. She raised it towards the target some thirty meters away, visibly braced herself before she took aim.

Then she pulled the trigger.

There was a sharp crack of displaced air as the metal dart that was the projectile exited the weapon at several times the speed of sound and absolutely obliterated the watermelon.

The dart had actually been one of the more interesting things in the project. The rest had been fairly simple, some even using off the shelf components, it was just a matter of putting them together.

But the actual projectile I was kinda proud of. It used the same kind of aerodynamic properties as hypersonic in atmosphere crafts used to minimize sonic booms. Because of the size and the sudden impact with air at the end of the vacuum filled barrel, you couldn't be rid of all of it.

Even so, it wasn't any louder than slamming a book on a table.

What more, the default version was designed to collapse into a kind of, almost dust like material when it impacted anything more solid than air. Which at that speed was almost anything. So not only was there no risk it'll go straight through half the ship or puncture the hull, it also put all of its energy into the target instead of wasting any of it by going straight through. It had significant kinetic energy.

There was also a version that was just a solid penetrator.

When you did want to puncture the hull or armor of something instead of making the target explode from hydrostatic shock.

Dinah lowered the weapon and worked her shoulder, "That's a lot better," she admitted, "It still kicks a bit, but nowhere near as much."

"Can't spike it any higher in that short a time."

She nodded and flicked a small switch with her thumb before she frowned and moved it back and forth, "You added another fire mode."

"Three round burst," I agreed, "A middle mode."

Dinah nodded and moved the selector to it before she raised the weapon again and took aim at the respawned melon.

Craaak.

It exploded once more.

"That didn't feel any stronger," she commented.

"More time, so it can ramp it up higher," I agreed with a nod.

Dinah nodded slowly, "Any progress with your drone idea?" she asked.

I snorted, "I dropped the manager idea, it wasn't feasible with the time and resources available. I have a new one. The ship has plenty of bio-neural gel packs in use. I'll have the drones offload that part of their processing to the ship. I'm working on the software to make it as seamless as possible."

She frowned a bit, "Isn't there a danger that they won't work right in an emergency?"

I glowered at her, "So get me an example of how to make working positronic matrices and I'll get you an army of Datas. I can only work with what I have access to. The Federation has the resources of hundred and fifty member worlds. What do I have?"

"Alright, alright," she agreed and flipped the switch, taking aim and bracing before she fired a long burst.

The melon never knew what hit it.

"Damn," she mused, lowering the weapon, "Didn't kick at all, it just pressed against my shoulder and held there. Kinda difficult to shift my aim though."

"Inertial dampening resists movements," I agreed, "Kinda in the name."

"Yeah, yeah," she agreed as she reloaded, "What's the idea with the sight on this thing? I haven't seen an iron sight since the last time I was at a war museum."

I shifted my wings to mimic a shrug, "Backup when everything else fails. Figured I'd keep it simple for the prototype. You can fit whatever you like on the mounting spots on top."

She nodded, "Hey, could you give this thing smart ammo? It does not have the aim assist of a phaser, so I was thin-" she trailed off as she saw the look I was shooting her.

"Dinah, do I need to remind you how many hours a day we have?"

"...No..." she admitted, "Sorry. So underslung phaser is out too?"

I snorted, "I can get you a roll of tape and a hand phaser."

She grinned, "Yeah, I guess we can just carry a regular hand phaser too. This is a bit of a specialty weapon, isn't it?"

"Yep," I agreed, "In pretty much every situation where the target is not immune to phasers, phasers are a better choice. They give you more options, easier to resupply, easier to use, easier to repair."

"You know," Dinah mused, looking at the weapon in her hands, "I bet it would work great against Borg."

"Possibly," I agreed, "To my knowledge, nobody has tried projectile weapons against their drones. But it seems like such a blatant weakness that I can't see them not having shields capable of dealing with it. What I can see is them being less efficient about it. Projectile weapons are not exactly common, can't see them having specialty equipment on them for it. They would need to tune the personal shields for kinetic projectiles. That's… not efficient for personal shielding."

They ground out against the floor whenever you move. Maybe they had a way around that, but as it was not a common thing to need to do, I would bet against it.

Dinah nodded, "You're likely right," she said, "Alright, seems to be working a lot better now. I'll bring my team in and we'll run it through its paces in the holodeck, see if we can find any bugs and how it will integrate in doctrine. Assuming we find none, how fast can you make them?"

I shook my head, "They're nothing special, they replicate just fine out of the box. Only thing that needs anything exotic and doesn't replicate is the power cells and they take standard phaser ones. Once you have what you want, I'll put somebody on translating it into a replicator schematic from the hologram. Say another week or two building one by hand from the replicated parts to make sure it's actually serviceable and then you can replicate however many you want."

"Awesome," she agreed and then looked thoughtful, "Can't see us needing more than half a dozen really. Phaser resistant beings are not that common."

"Dinah, you're talking to one."

"And how many others have you met?"

I tilted my head, "On my first away mission I beat the crap out of a giant alien lizard that took phaser blasts to the face and didn't even care."

"Alright, but in the context of the galaxy it's not common."

"If it was, we'll be armed with slug throwers and not phasers," I agreed, "But having options just in case is a good thing. We're Starfleet, our backups have backups."

"Damn right they do. Now... dinner?"

I shook my head, "Not if Neelix is there."

"Damn, forgot. He's not that bad, just a bit musky as he gets close."

"Dinah, you're human. Your species is as close to nose blind as any in the galaxy. Mine is a lot better. Not full spectrum, but I can smell blood and smoke from kilometers away. And his... natural scent... is smack in my highest perception area. I suspect I could seal him in a spacesuit and still be able to detect him."

"That does make things more difficult," she said, "I see your point, we could eat at the lounge? I have some replicator rations."

"Alright," I agreed.
 
We've heard of 'Survival of the fittest', is this 'Survival of the smelliest'? :)

("How come you've still get princesses on your world? We haven't?" "Easy, they use this special perfume, 'Eau de Neelix'. Supposedly it makes you smell like a used space-ship salesman!")
 
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Unless Neelix projects anti-dragon toxins at long range, that seems like an extreme over-sensitivity.

Having something you shouldn't eat smell bad makes sense. Having it smell bad from across town is...not so helpful.
At a stretch, Neelix's race are saturated with psionics-scrambling compounds, and even his smell has a minor effect in this direction. How much of the more fancy dragon tricks depend on carefully controlled psionics? Eating Neelix could be... very bad for Zephyr.

Kazon might even have a very minor case of the same thing...
 
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At a stretch, Neelix's race are saturated with psionics-scrambling compounds, and even his smell has a minor effect in this direction. How much of the more fancy dragon tricks depend on carefully controlled psionics? Eating Neelix could be... very bad for Zephyr.

Kazon might even have a very minor case of the same thing...
It doesn't matter what kind of ingested poison effect, if you're safe so long as you don't eat it you don't need to be getting a warning about it from well beyond visual range.
 
It doesn't matter what kind of ingested poison effect, if you're safe so long as you don't eat it you don't need to be getting a warning about it from well beyond visual range.
Might want to consider 'anti-psi' which I've seen listed as a psionics-adjacent talent... Not much to naturally select for it, normally, but if there's hostile and dangerous psionicists about... If this has a lesser ranged component, then warnings from beyond visual range might be credible - ingestion might be really bad news, like significant duration disabling flight, breath-weapon, anti-vacuum force-field, etc. Crippling.

Guess detecting anti-psi might be merged into sense-of-smell, rather than being a (initially) distinguishable sense?
 
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Might want to consider 'anti-psi' which I've seen listed as a psionics-adjacent talent... Not much to naturally select for it, normally, but if there's hostile and dangerous psionicists about... If this has a lesser ranged component, then warnings from beyond visual range might be credible - ingestion might be really bad news, like significant duration disabling flight, breath-weapon, anti-vacuum force-field, etc. Crippling.

Guess detecting anti-psi might be merged into sense-of-smell, rather than being a (initially) distinguishable sense?
On the one hand, psi aspects masquerading as sense of smell does fit my prior remarks about scenting Janeway before she enters the room.

On the other hand, the Neelix smell acts like a smell, mostly - it persists where he's been and I think sticks to materials like an actual odor. Anti-psi could behave that way, but it'd be a bit odd.

I don't know whether we should expect Zephyr would know if his psi was disrupted but he wasn't consciously using it. Since he's walking around and not breathing fire almost all the time, it's conceivable that he sometimes can't fly or breath fire but isn't aware of that incapacity.
 
She glanced at me with a slight frown, shifting the weapon in her hands, hefting it slightly, "...You're right, it's not heavier. It resists my movements a bit."

"You wanted an internal inertial dampener," I told her, "You get an internal inertial dampener. It dampens inertia."
...That is the opposite of dampening inertia, inertia is the tendency for matter to resist changes to its velocity, meaning an inertial dampener is more likely to feel lighter and resist movement less. They are a good thing on ships and such because they prevent inertia from flattening you against a wall and tearing your ship apart... Less so in a gun as that would make recoil WORSE. An Inertial ENHANCER on the other hand would be great in a gun.
 
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