The Voyage Without

Regarding the complement of shuttles, I've headcanoned a halpful ROB messing with their number to pass the century. Like in the apocryphal omake 'Gothic', but with less existential dread.
"Well, we're down to ten shuttles, again. It was nice having fifteen, for a while."

"You do realise there's only room in the hanger for twelve? And, when you add them up, we've totally wrecked or lost twenty-five?"

"Look. In this job? You learn that there's things you don't ask questions about."
:)
 
I vaguely recall that Star Fleet Battles has the shuttles that aren't ready to use as flat packs.

Like IKEA furniture. :D

Now where did I put that allen key?
 
They created the Delta Flyer pretty quickly and that required designing and testing. I assume they just built new ones whenever they lost one. I would expect they could replicate and assemble one in a few days.
 
They created the Delta Flyer pretty quickly and that required designing and testing. I assume they just built new ones whenever they lost one. I would expect they could replicate and assemble one in a few days.
I could see them being able to replicate most of a shuttle, given the right elemental feedstocks (yeah, transmutation * will give you any element, but that's a more tricky process). But, some bits (like replicators/comms/sensors/drives) interact in a very precise way with subspace, and those probably need a much bigger/more fancy replicator than the shipboard one.

Yes, it'd be smart to have spares for some of those hard-to-replicate parts, but those wouldn't be bottomless...


* what the transmutation feedstock is, if it's not hydrogen, is arguably an interesting question - hydrogen is fused to give any element (a reason to have fusion reactors as backup power?), nickel/iron would need to be fused/fission'd, but has the virtue of stability, maybe thorium, which'd be fission'd, is a nice 'high' element, with minimum radioactivity issues? There might be some sort of artificial/rare material which'd make a really good feedstock...
 
If they can disassemble and reassemble me, thousands of kilometers away under all manner of conditions, they can replicate just about anything so long as they have the materials. I'm also not aware of any material that can't be easily acquired apart from dilithium.
 
If they can disassemble and reassemble me, thousands of kilometers away under all manner of conditions, they can replicate just about anything so long as they have the materials. I'm also not aware of any material that can't be easily acquired apart from dilithium.
Lantinum which is why the Ferengi use it for money. And IIRC transporters need extreme amounts of precision and power compared to a normal replicator so they're not very practical to actually make stuff with.
 
If they can disassemble and reassemble me, thousands of kilometers away under all manner of conditions, they can replicate just about anything so long as they have the materials. I'm also not aware of any material that can't be easily acquired apart from dilithium.
Lantinum which is why the Ferengi use it for money. And IIRC transporters need extreme amounts of precision and power compared to a normal replicator so they're not very practical to actually make stuff with.
Also, this setting doesn't have Transporters, full stop.

As evidenced by them marveling at the Space Jellyfish's Teleporter Array.
 
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I looked out the window. The station was clearly visible a couple of kilometers away from the ship.

"It seems like this was not the spot," I finally said, turning my head back to Janeway.

"At least not yet," she said, standing next to me in the mess hall, looking out the window. Once again, it was ship's night, close to one in the morning.

But apparently she had to make sure she didn't get too much blood in her caffeine stream or she'll revert to human form from coffee elemental.

"Hmm," I agreed, "If I were them, this is where I would do it. The place is not heavily defended and plenty of traffic to blend in with for a surprise attack."

Janeway sighed softly, "I had hoped you were wrong."

I looked at her in surprise, "How come?"

"Because I thought that Chakotay was to be trusted."

I considered that for a long moment and then shook my head, "Not sure about trust, but even if he's not, I'm fairly sure he's smart enough to know that working with the Kazon is idiotic. Even if they win, they won't let him have the ship."

Janeway turned to me, leaning a hip against the table, "I'd think that anyone would be smart enough to figure that much out. So what's the motive?"

She had a point.

It was the only thing that made sense, but what was the motive? Not like they could have the Kazon take Voyager and then sneak off with it while they were squabbling about who would keep it.

Hell, even if they did, and had the entire Maquis crew to help, they couldn't run a ship this size.

We're on a skeleton crew as is, that's why I'm working on the drones!

"I don't know," I admitted after a long moment, looking at her, "You have an idea, Captain?"

Janeway sighed, "I've been thinking about what the motive might be. I have come up with two."

"Which is?"

"Somebody that's given up on trying to get back home," she said and sipped her coffee, "Either because they don't want to or because they don't think they will survive getting there and don't want to live their lives on a cramped raider. So they're using this to buy standing and status among the Kazon."

I slowly nodded, "That... almost makes sense, but the Kazon would never honor anything like that."

"There is also the second factor. Either alone, or combined with the first," Janeway said with a small dry smile, "Revenge against me for stranding them here."

"That works as a motive," I agreed and then tilted my head, "and in case you wonder, Captain, I do not blame you for ordering the array destroyed. It was an urgent and dangerous situation. The Kazon could not be allowed to gain access to that kind of technology."

She just nodded slightly, looking at the station in the distance.

"Nor do I think anyone in the crew are," I continued seriously, "There is regret they won't see their families for a while, but this is why we're out here in the first place. To explore the unknown. And it does not get much more unknown than this."

"That is one way to look at it," Janeway admitted, "Thank you."

"Of course, if we'd been in... say Andromeda instead of just across the galaxy, people may have been a bit more miffed," I then mused, "We actually have a chance to get back from here, assuming I can hold this tub together."

She nodded, "How's things going with the drone project?"

"Progressing, but I had to go back to the drawing board when it comes to the programming to add a more distributed architecture. The Managing programming didn't work out, too many variables. So I'm having the drones offload the difficult parts of the thinking on the ship's bio-neural backed computer. It's not ideal and has issues of its own, especially during emergencies, but it'll work for now."

"Any timeframe?"

I shifted my wings in a slight shrug, "Having the computer doing tests on the code as we speak. Assuming it'll work out, I plan to flash the new OS on one of the test units tomorrow. A couple of weeks of testing and if it works, we can deploy them as quickly as we can build them."

"That's great news."

"If it works," I cautioned her, "Captain, this is quite a departure from my normal design and a big leap from one that's being tested back home. There are a lot of things that can go wrong."

Janeway nodded, "I understand. But even if they could take over the most menial tasks, that will save our people a lot of manhours."

"Indeed," I agreed, "I also plan to do some special units. Dumb as the current model, but tougher, larger, armored and for away missions. I'm thinking of one assigned to each person on the away mission. Carry equipment, lift heavy things, get in the way of phaser fire, that sort of thing. Let us not only enhance our people, but preserve them as well as we can."

She smiled, "I like it. Get me the proposal as soon as you have a design ready."

"Will do in my copious amount of free time, sir."

Janeway regarded me, "You do realize that preserving the crew includes yourself? I can't have my chief engineer burning out."

I snorted in annoyance, "And our alternative is what at the moment?"

"Just try to take some time to disconnect sometimes," She said and then sipped her coffee, "I'll make it an order if I have to. We're going to be traveling for decades, I need you functioning."

I took a breath and glanced towards the station and then back to her, nodding, "I will, Captain. It will get better once we start getting to a critical number of drones, unloading my people. That'll ripple upwards, freeing everyone up. And taking that project off my plate as well."

"Any other ideas?"

"Millions," I said and bared my teeth slightly, "Very few practical. And sadly none that actually shorten our trip... well, for the rest of the galaxy anyway."

"Oh?"

I nodded, "Had a vague idea about time dilation. Reconfigure the warpdrive to power a shield before the ship and then soup up the impulse engines and turn the ship into a light hugger. We'll be home in a couple of years, subjective."

Janeway frowned, "You could do that?"

"In theory I think I can get the ship reconfigured into being able to pull something like it," I said and shrugged my wings, "Only problem is that it's subjective time. By the time we reached where we were going, seventy thousand years would have passed. It would be a bit of a moot point in going by then, it wouldn't be home anymore. Might as well set up a colony here if we're considering that. Would be safer and have the same effect."

"Not much point," Janeway admitted, "I had not even considered that idea."

"Nope," I agreed and then tilted my head, "...I actually looked it up in the database, did you know that Starfleet actually has two lighthuggers in operation?"

She looked at me in surprise, "We do?"

"Yep. On a five hundred year round trip, left a hundred years ago," I said, "USS Hope and USS Panacea. Both crewed completely by people suffering of Derugi Blood Plague. Built and launched in hope that by the time they return, there would be a cure. Subjective, their trip will take about a year."

"We know where they are?"

I nodded, "Starfleet have them on track. We don't have a cure yet, but we know where they are so when we do, we can signal them to slow down early."

"I wonder why they chose that instead of cryostasis."

"Maybe because they wanted to see what was happening and not just trust themselves to some vault somewhere," I said and then mimicked a shrug with my wings, "I should get some sleep. Good night, Captain."

"Good night, Lieutenant."
 
Time travel is a thing for Star Trek - go back 70K years, reconfigure the Voyager to a lighthugger and take the fast route over the core / plane of the galaxy where there would be less matter so you can get closer to lightspeed.
 
Time travel is a thing for Star Trek - go back 70K years, reconfigure the Voyager to a lighthugger and take the fast route over the core / plane of the galaxy where there would be less matter so you can get closer to lightspeed.
Unfortunately, there's three big problems with that plan.

1. The galactic barrier may not have been around 70,000 years ago, but I should not like to bet against it. It is problematic for your proposed route.
2. The time travel. In canon, the future time police spent a lot of time (heh) dealing with Voyager's shenanigans. They would go all kinds of reee at the idea.
3. What little canon we have has the shortest route from the delta quadrant to the Federation going through Klingon space, and given the time periods involved they might have had enough technology to intercept Voyager.
 
Time travel is a thing for Star Trek - go back 70K years, reconfigure the Voyager to a lighthugger and take the fast route over the core / plane of the galaxy where there would be less matter so you can get closer to lightspeed.
I've always got the impression Star Trek tends to think of 2d travel, as if on the surface of an immense sea... Is the galactic barrier there in up/down direction, as well as at the edge of the galactic disc/spiral? I've got mixed messages from different sources...

On that subject, near the edge of the galaxy, up/down, I'd expect far fewer stars (unless some are outside the barrier). What stops Voyager going, say, 'down' (-ve Z), so as to get a clearer route home? Does the warp drive make this tricky, for some reason?

BTW, yes, it's quite possible I'm missing some 'obvious' bit of ST lore. But, I'm familiar with quite a lot of science fiction, so it's always possible I'm mixing things up with another universe...
 
I've always got the impression Star Trek tends to think of 2d travel, as if on the surface of an immense sea... Is the galactic barrier there in up/down direction, as well as at the edge of the galactic disc/spiral? I've got mixed messages from different sources...

On that subject, near the edge of the galaxy, up/down, I'd expect far fewer stars (unless some are outside the barrier). What stops Voyager going, say, 'down' (-ve Z), so as to get a clearer route home? Does the warp drive make this tricky, for some reason?

BTW, yes, it's quite possible I'm missing some 'obvious' bit of ST lore. But, I'm familiar with quite a lot of science fiction, so it's always possible I'm mixing things up with another universe...
All I know is that it was a plot point that Khan wasn't used to directions being arbitrary in space. I don't know why anyone who can put a barrier around a galaxy would leave giant gaps in the part that's nearest to most of it.
 
If they can disassemble and reassemble me, thousands of kilometers away under all manner of conditions, they can replicate just about anything so long as they have the materials. I'm also not aware of any material that can't be easily acquired apart from dilithium.
As others have said, no transporters in this story. Also, classic canon 'turn into energy, turn back at destination', isn't consistent with the ST tech-level. (Yes, I know why ST:TOS had transporters - to cut costs with needing loadsa shuttle scenes, inside and outside the things.)

What makes far more sense (IMO) is shoving matter into the right level of subspace (a timeless one?), where its nature and location becomes far more... flexible, and then all the data requirements are is enough capacity to manipulate that. At the destination the object 'condenses' out of subspace, rather than needing to be recreated. Replicators would work in a similar way, and a holodeck probably uses a subspace layer that enables manipulation of something like dimensionality.

Why bother with all this? Best to avoid E=mc^2... Otherwise, gets messy... You don't want to play that sort of game anywhere outside your warp core or the detonation point of torpedoes...
 
2. The time travel. In canon, the future time police spent a lot of time (heh) dealing with Voyager's shenanigans. They would go all kinds of reee at the idea.
If all Voyager does is go back 70k years and run at near-lightspeed for the Federation, that probably won't cause any issues for various temporal authorities. The bigger problem is the actual time travel. The farthest a 23rd or 24th-century ship has managed on their own is about 300 years (mid-23rd to mid-20th and late 23rd to late 20th). I'm not even sure a ship could survive trying to slingshot back 70k years.
 
If all Voyager does is go back 70k years and run at near-lightspeed for the Federation, that probably won't cause any issues for various temporal authorities. The bigger problem is the actual time travel. The farthest a 23rd or 24th-century ship has managed on their own is about 300 years (mid-23rd to mid-20th and late 23rd to late 20th). I'm not even sure a ship could survive trying to slingshot back 70k years.
Might also want to consider how loud a signal a lighthugger sends out? Relying on no civilization picking-up, investigating, maybe attacking, in 70k years sounds... optimistic.

How long ago were the dragon civ? They sounded a bit... territorial. Just one example.
 
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If all Voyager does is go back 70k years and run at near-lightspeed for the Federation, that probably won't cause any issues for various temporal authorities. The bigger problem is the actual time travel. The farthest a 23rd or 24th-century ship has managed on their own is about 300 years (mid-23rd to mid-20th and late 23rd to late 20th). I'm not even sure a ship could survive trying to slingshot back 70k years.
The problem is that they won't stay 70k years in the past. If the initial time travel is successful, then you've got a state of the art starfleet ship being a few hundred light years away, a few hundred years ago... and probably in the Klingon empire. My understanding is that they had warp at the time, and would have been belligerent enough to throw enough technologically inferior ships at Voyager until they either destroy or capture it. Either of those is mission failure, plus meddling in the timeline; those Klingon ships would presumably have been doing different things if the weird lighthugger wasn't around. To say nothing of the Empire getting thei hands on advanced Federation tech centuries before it is invented. At that point the time police would be welcome.

Voyager's options at that point are limited- they can attempt warp travel home early or attempt to conquer the Klingon empire, both things that would do horrible stuff to the timeline. Or they could find a hidey hole and wait for present day; risky, as only Zephyr could wait outside stasis and expect to survive the time required. Lastly, they could time travel forward to present day and warp home from there. Again, very risky. The warp drive will have spent a year being an overpowered navigational deflector, and time travel is not easy on any system. Then there's the diplomacy of getting through the Klingon Empire during the lead up to the Dominion wars. I understand that was kind of dicey.
 
The problem is that they won't stay 70k years in the past. If the initial time travel is successful, then you've got a state of the art starfleet ship being a few hundred light years away, a few hundred years ago... and probably in the Klingon empire. My understanding is that they had warp at the time, and would have been belligerent enough to throw enough technologically inferior ships at Voyager until they either destroy or capture it. Either of those is mission failure, plus meddling in the timeline; those Klingon ships would presumably have been doing different things if the weird lighthugger wasn't around. To say nothing of the Empire getting thei hands on advanced Federation tech centuries before it is invented. At that point the time police would be welcome.

Voyager's options at that point are limited- they can attempt warp travel home early or attempt to conquer the Klingon empire, both things that would do horrible stuff to the timeline. Or they could find a hidey hole and wait for present day; risky, as only Zephyr could wait outside stasis and expect to survive the time required. Lastly, they could time travel forward to present day and warp home from there. Again, very risky. The warp drive will have spent a year being an overpowered navigational deflector, and time travel is not easy on any system. Then there's the diplomacy of getting through the Klingon Empire during the lead up to the Dominion wars. I understand that was kind of dicey.
I don't think they would do the entire trip in near light speed. They could easily return to using FTL when the reach a distance that can be traveled in a reasonable amount of time.

Also can Star Trek technology identify and hit something going 99.9% the speed of light? They tend to either being going warp #, staying still or not at relativistic speeds. Their sensors also seem to be fairly short ranged in comparison to the distances they travel. I'm not that into Star Treck so there could easily be a plotline that answers these questions that I haven't seen.
 
On that subject, near the edge of the galaxy, up/down, I'd expect far fewer stars (unless some are outside the barrier). What stops Voyager going, say, 'down' (-ve Z), so as to get a clearer route home? Does the warp drive make this tricky, for some reason?
the long trip problem isn't due to having to dodge around stuff (like stars), but rather that they are SO FAR away. The Federation is 70 years away at top cruising speed. They could knock multiple decades off if they could go Max Speed all the way, but Max Speed puts a lot of strain on the engine components and uses gas a lot faster.

At max speed they'd be out of fuel before they made it a fifth of the way there and their engine would be in bad enough shape that it'd be easier to replace than repair.

Additionally they want to stay in the main galactic disk because that's where they can find more fuel, more supplies for the crew, and more likely to find a wormhole or other space wedgie that could act as a short cut.

In canon, on several occasions they found and used items/anomalies/locations to knock years off their trip. One time it was a wormhole that cut 5 or 6 years off their trip, another time it was massive space station that could 'slingshot' ships thousands of lightyears away in a few minutes. Stuff they couldn't bring with them, but still worked to shorten the trip.

Also can Star Trek technology identify and hit something going 99.9% the speed of light?
Warp 1 is the equivalent of Lightspeed (they just achieve by playing games with physics), Warp is a logarithmic scale IIRC, so Warp 2 is 10x Lightspeed, Warp 3 is 100x Lightspeed, etc.

In other words, yeah, any of the main Trek races wouldn't have any difficulty in tracking, catching uop to, or shooting something going Lightspeed
 
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Warp 1 is the equivalent of Lightspeed (they just achieve by playing games with physics), Warp is a logarithmic scale IIRC, so Warp 2 is 10x Lightspeed, Warp 3 is 100x Lightspeed, etc.

In other words, yeah, any of the main Trek races wouldn't have any difficulty in tracking, catching uop to, or shooting something going Lightspeed
Key note: while warp is a separate drive to some extent, it doesn't go through a different environment the way a lot of SF FTL drives do. You're still in and able to interact with normal space.
 
Key note: while warp is a separate drive to some extent, it doesn't go through a different environment the way a lot of SF FTL drives do. You're still in and able to interact with normal space.
It's... a bit more nuanced than that...

Faster-Than-Light travel is arguably a bit more limited than the teleport from world-to-world, or opening of portals (like Star Gate), which is arguably the most drastic way of travel. An FTL drive typically only works in Space (reasonably hard vacuum, typically not confined), and in some cases only well outside gravity wells, maybe only in the outer parts of a solar system. The three main sorts are Jump Drive, often limited to only some places in a solar system, no perceived duration to the ship, Dimensional Drive, using 'hyperspace', 'jumpspace', whereby going through that normal space distances are avoided (see Star Wars), and Warp Drive, which alters the properties of space (obviously, Star Trek). The lesser ones can be very weird, see the Bloater Drive, and this ignores space-based portals. I'm ignoring the 'Einstein Was Wrong' Drives, which just claim light speed isn't an issue.

Warp Drive is probably a dirty trick involving subspace, and Impulse Drive (which is a reaction-less STL drive) also likely uses similar. Interaction with (objects in) real space is... not completely clear. Off-hand I don't recall what happens if a ship tries to ram a planet, or anything quite large, while in warp - dropping out of warp seems likely. Note the slingshot around suns bit. Relative velocity being conserved also seems to be something Warp Drive gets around. Leaving a ship, say in just a spacesuit, while in warp isn't something I recall being explored - it seems unlikely to be healthy.

In some ways FTL is a bit of story logic to get to interesting places. But, stories about things happening on the journey, interaction with other travellers, have obviously been done. Mostly it's about what's inside the ship (sometimes isolation from 'real, natural, places'), but inter-ship interaction, combat, has obviously been done. Parallels with water-based ships are pretty obvious, but E.E. (Doc) Smith was writing 'Skylark' in the early 1900s, so there's a lot of Space Travel ideas been explored over the past more than a century...

TL;DR - FTL is usually complicated
 
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63
Alarms blared and something somewhere was filling the air with foul smelling smoke, making it impossible to see from one end of engineering to the other.

Everybody, including me, had donned breathing equipment, but it didn't help much.

"I can't get the flow converter online!" Carey yelled somewhere from the top level.

"Hunt!" I said loudly, "We need the flow constrictor on now or we'll lose her!"

"Working on it!" she answered from somewhere behind the warp core. The deck shuddered again somewhere and another section of the schematic in my visor display lit up in red. We just blew a primary EPS conduit.

We lost most of port side deck three along with it.

"Chief, it's not engaging!" Hunt yelled, "The flow constrictor is fused inside the core!"

Shit.

"Alright, everybody out!" I yelled, "We're dumping the core!"

"We'll be dead in the water!"

"And if not, we'll just be dead! Out! Now!"

Everybody evacuated, running for the closest exit. I watched the pressure quickly rise and the ship trembled as another conduit blew in the port nacelle.

As soon as I was sure everyone else was out, I bounced towards the closest exit and slammed the emergency lockdown button.

Heavy blast doors closed in less than two seconds, sealing engineering off from the rest of the ship.

My claws scraped against the deck and my side slammed against the corridor wall from the speed, bringing me to a halt.

"Computer, eject the warp core, no delay. Authorization Zephyr-Gamma-Tau-Iota-Omicron," I said loudly, ears still ringing from the alarms.

There was a ripple fire sound of explosive bolts from inside engineering and then a K-THUNK sound like somebody had just jump slammed a locomotive, the deck kicking against my paws and then silence, the alarms kicking off.

"Well, Crap," Carey sighed, rubbing his face with both hands.

"Not too bad," I said and pulled away from the only slightly dented walls, raising my head and looking around, doing a quick headcount, "Well done everyone. Exactly according to procedure."

"Does not exactly help us, does it chief?" Crewman Anders asked, crossing his arms.

"No, but that's why we practice," I said, "I'm sure every single one of you can follow procedure in your sleep by now, you'd been running drills since the academy, but we're seventy years from the closest repair ship," I told him, "So we need to be better than that. We're already the best crew in the fleet, now we need to be the best crew in the galaxy. Which is why the drill hasn't ended. We have a warp core to reinstall."

They stared at me.

I stared back, "Well? Do you need a written invitation? Go fetch!"

That got them moving, Carey directing about half to the shuttlebay to go retrieve the core. Meanwhile, I unlocked engineering, the doors sliding back up, revealing a good mess.

And an empty spot with a sealed emergency bulkhead at each end where the warp core used to be.

Debris from the explosive bolts everywhere, the air thick with dust as the environmental system struggled to slowly clear it.

So glad this is in the holodeck and not for real. Reinstalling the warp core is a pain in the tail as is, but it needed to be repaired first outside the ship. But even that was less work than cleaning up this mess.

"Any idea where we went wrong yet?" Carey asked as he walked up next to me, looking out over the mess.

I shook my head, "Not yet, but I bet it has something to do with the antimatter flow regulator. I don't think the backup ever kicked in."

"That's an unlikely fault."

I snorted, "No kidding. But put enough light years in and I bet we get all kinds of unlikely faults. I asked the computer to make something up."

"True that," He agreed and let out a sigh, "Well, if we're reinstalling the core, we'll be here for another six hours. Might as well get to it."

"Indee-" I started to say before my com beeped, "Zephyr here."

"Lieutenant, report to the bridge," The Captain's voice said.

"Acknowledged," I said and tilted my head as I closed the channel, "...Well, damn."

Carey looked amused, "Too bad you just became a casualty, chief," he said, "How would you like it to be?"

"Slipped on a piece of debris and fell into an EPS conduit," I said, "Seems like you're in charge now," and then headed out of engineering, "Computer, Arch."

Exiting the holodeck, I left all the dust, smoke and debris behind, the door closing and even removing all the noise.

I shook my head and snorted.

That damn burning plastic smell seemed stuck in my nose however. Sometimes the holodeck was too realistic. Still couldn't pull off taste however.

Finding the closest turbolift, I folded myself into it and headed for the bridge. Luckily, it was only some twenty seconds before I could exit onto it.

I flexed my wings slightly and moved around the side of the bridge, "Captain?" I asked, looking at her.

She motioned towards the viewscreen, "What are your thoughts on this?"

I turned to look and for a split second I felt rage as hot as the hottest star.

The black cube shape floated in empty space, but it wasn't a Borg cube. In fact, it seemed made from black obsidian, slowly tumbling through the nothing. And the scale said it was maybe a hundred meters across each face.

Slowly sitting down, I watched the view screen before I shook my head, "I have no idea, Captain. Energy readings?"

"Nothing," Kim answered from behind me, "But it's a perfect cube. It was a complete accident that we even saw it: it was in our way or we would never have noticed it from a random space rock."

"Solid?"

"As far as we can tell," Kim agreed, "No markings, just smooth sides. Sensors say it's made mostly from silicon dioxide and iron sulfide."

"Glass," Paris said and glanced back towards us, "Black glass?"

Hundredish meter cube of black glass? Completely uniform?

That was not natural in any way.

"Not a warning I think," I mused, "For it to be a warning, people need to easily spot it. Some sort of monument? Artwork? Memorial perhaps."

"All possibilities," Commander Tuvok agreed, "We should take careful readings, but should take care not to disturb it in case it is a monument."

"Agreed," Janeway said with a nod, "Mister Paris, bring us in a circular path around the object, one kilometer distance. With the tumble, we should be able to get a full scan of the artifact from all angles."

I eyed it. Last time there was a seemingly passive piece of junk, it slithered into my brain. But this one didn't seem to be reacting at all.

I moved towards one of the consoles at the side of the bridge, "I'll back calculate a course," I said, "Figure out where it came from."
 
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