How did Murosov rolls go Birdsie? This is actually very relevant for Resist vote, as if Murosov worked out then having him as an ally is an imperative, so we shouldn't take Faceless Wraith or Not The Traveler.

If we have Murosov then Devouring/Unmasked is not the worst thing in the world. We only take a hit to our potential which doesn't really matter anyway, and we can offload mask making to Murosov since he should be able to pick up skill from our head quickly.
 
How did Murosov rolls go Birdsie? This is actually very relevant for Resist vote, as if Murosov worked out then having him as an ally is an imperative, so we shouldn't take Faceless Wraith or Not The Traveler.
He's standing by for you to be done first, as he's better trained in operating the safety equipment deployed in case shit goes wrong.
 
-[ ] The Devouring (worth 2 Consequences) - Your other masks are consumed, much as the Webweaver. Given the inclusion of Artificer, you may struggle to rebuild them.
This leaves us with Crimson Lost, when we retrieve it from Henry.
-[ ] Identity Loss - Your character is now amnesiac and does not remember anything. You have to piece the fragments together to regain your skills and memories.
This ends maskmaking (at least for now).
-[ ] Unmasked - Your masks do not provide benefit to you anymore; you cannot bond, Fixate, or do much of anything except craft them.
We still have Viscerality.
-[ ] Faceless Wrath - For several days and nights, you'll rampage across Demimonde as a Faceless Thing; only then will you return to normalcy.
We don't have death chance here because Resist already spends the Import.
-[ ] Dreamless - You can no longer enter the oneiric, severed from it; not even the Tower of Night's benediction can amend this. Further, your creativity suffers backlash.
Burning our nat 100 to pay off the nat 1 is not really that big of a loss imo.
-[ ] Not The Traveler - Your Attunement is decreased to nothing and you suffer a long-term reduction to your Attunement increases; the Street struggles to recognize you.
This one is probably the most painful, given that the voters were disinterested in meeting Daria because Dorian was only going to stay at Zombie World for a couple days. The Travelogue Quest voters were mad that their first stop wasn't going to last very long. In the travelogue quest.


Honestly these consequences aren't even that catastrophic. Unmasked + Wrath has practically no long term effect (other than being down on Import).
 
He's standing by for you to be done first, as he's better trained in operating the safety equipment deployed in case shit goes wrong.
Bro doing me dirty.

Alright, alright. Man that sucks. So here is the thing - the Devouring is freebie option and we take it by default. Now your next instinct is to take Wrath, but this is actually a trap option, as this mean that Murosov can't become our ally if he would succeed, and because we can grab Crimson Lost.

So we have three options remaining. Streetless allows us to fully retain Masks but loses on Murosov and we lose some long term. It is a pretty poor option. Identity Loss, on the other hand, loses on our mask crafting skill and forgets about Crimson Loss(which would be great with it), among other stuff. The Unmasked is then the best by process of elimination - we likely can craft masks naturally now with our new power so we can emulate Artificer to some extent(although this would take time) and while we can't use masks ourselves, we can still trade them or create familiars that would use them in our stead. Or just have Murusov use them.

Without Murusov, Unmasked build still retains full access to Street, full access to Viscerality, new magic, werewolf blood and dream stuff. With him, the build is way stronger. Current leading Resist build is dogshit in comparison as you basically lose everything but Artificer(without skill to craft), Street access and some low level masks.

Best build:


And as I'm still not bought in:

[X] Succumb
 
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[X] Resist
-[X] Devouring
-[X] Faceless Wrath

I like Dorian and would like to spend more time with him, but I'm not going to be broken up if this is the end. Personally hoping for the Batman or Harry Potter quest to win this time. Did we at least get anything from this blunder or was it just all for nothing?
 
We can be an Isekai protag for the ormulum if this fails which lets us better look at the setting and is probably stronger and I don't really like masks.

By the way people voting resist maybe you should consolidate as I'm hoping Birdsie isn't just taking resist as the option and gathering them all up and counting them as one. Since they're very different. Also I just don't wanna deal with Dorian losing 10 fucking import when he's already a weak character with a system that encourages being wishy washy.
 
[X] Resist
-[X] Devouring
-[X] Faceless Wrath

I like Dorian and would like to spend more time with him, but I'm not going to be broken up if this is the end. Personally hoping for the Batman or Harry Potter quest to win this time. Did we at least get anything from this blunder or was it just all for nothing?
Should we succumb, we basically get to move all of our import to the next quest, so you get some juicy build votes right from the bat.
 
It means it'll be playing off Orm Embar's Out of the Infinite Morning CYOA but chargen won't be an exact copy and it might not even be the same summoner.
We'll see. I'm still thinking about the best way to proceed if you Succumb, but it'll either be either you as a Dominion Litanist, someone on the cusp of Ancienthood, but not quite there yet; or you as a Beckoned Hero, summoned from far-off Earth to save a particular world.
 
Ngl beckon or something like ancient is what I thought the quest was gonna be so I kinda wanna do it a lot more than Dorian's story. Also it shouldn't just lend to overpowered nonsense sure by our standards but the ormulum is a hierarchy and the writer and qm have before said there is always someone higher ALWAYS.
 
As an aside, MAN is Girsu fucking cool. So imagine you have doomed piece of shit world where insect machines eradicated most of humanity. One last village remain and there you have our hero, love interest and her brother who is somewhat of a rival. Their village gets attacked and magic fairy shows up and goes "pst kids wanna free powers?" and they get powers of World Chalice and beat back the bugs. Turns out there are seven World Legacies and seven Mekk Knights, evil guys our trio needs to beat.

Long story short, they go on a quest beating bugs and collecting World Legacies when Mekk Knights gank them and turns out the world is actually in future, Mekk Knights are good and power fairy is actually evil(shocker). Fairy takes over love interest, corrupts Mekk Knights into super powerful Knightmares, depowers our guys and Girsu tells MC to go after while he holds them back. MC and evil love interest are fighting and shit is going down when suddenly Girsu runs in and goes "I've got you bro". Avram the MC is about to thank him before he double takes and goes "wait, what about super monsters you were holding back with literally just a spear????".

Girsu just smiles. Avram doesn't know that Girsu is THAT GUY.

So fairy loses, but Ib the love interest dies in process. Avram the MC fucks off to do hero shit and kill insect bugs and save fantasy races and stuff, meanwhile Girsu, heartbroken by the death of his sister, takes her body and as you would expect for what's basically medieval guy with a spear, he builds A FUCKING SPACE ELEVATOR to next World Legacy in space, to use its power to resurrect his sister. He turns himself into cool android, makes a entire race of cool instrument based robots and even creates a robo doll of his sister that was supposed to store her soul. Quite sensibly, he names his space elevator fortress Orchestrated Babel and now he is a bad guy because his attempt is unlikely to succeed and likely to doom the world. He doesn't really give a shit.

Avram takes his passé of fantasy reject buddies and like a normal hero goes to beat some sense into Girsu. He manages to do so, but resurrection still goes along anyway and who would've guessed it, evil fairy is back in Ib's body. Evil fairy does evil fairy shit and obtains ultimate god power and whatnot, and Avram is about to face her. Girsu comes and goes "I've got you again bro". Avram is confused, of course, as Girsu was already beaten by him, so what was he supposed to do?

Girsu just smiles. Avram doesn't know that Girsu is THAT GUY.



Do you see those small ass things beneath his feet? Those are mountains. Girsu went "this is not even my final bro" and FUSED WITH HIS FUCKING SPACE ELEVATOR THAT THING IS MASSIVE. He goes and just fucking punches the ever living shit out of evil fairy while she is screaming how noooo this is not possible I'm a god etc. Then actual evil god shows and MC deals with him and the world is reset without MC - but Girsu remains in his human form, protecting the world from shadows in Avram's stead.

What a fucking guy.
 
And even if he succumbs the next character has more Import to use for char gen. There isn't a loss here.
wow, that's an Impressively ridiculous argument. We're forced to either end quest or pay import and take consequences, and there isn't a losing path? are you sure you want to make that argument? What if we use our import and then die at some step shortly after from the consequences? What about for anyone who wanted to play this quest, without all the consequences we're now suffering?

This argument is especially valid for people like me, who were arguing 'what the heck why are you voting for this what is even the benefit this risk is pointless and also terrible!', since you can't argue they gambled and lost. And even if you're taking the 'it's a cool story to struggle or something', there's a difference between struggling against a powerful enemy or the inevitability something bad or something like that, and struggling against your own unforced and pointless bad decisions! The former is cool, the latter is a lampshaded pointed at the thread.
I'd ask why people voted for this, again, but I don't think anyone has an answer that would satisfy the question (except any who thought Facelessness was anti-identity as opposed to a related substance, I guess. That would've been a powerset maybe worth the risk in some reckonings.)
 
Imma note we will basically never be able to commit to a deep storyline in this quest by its nature and the update speed. We will enter worlds have a handfull of actions then leave. If our time in worlds gets long enough it'll essentially just become that world the quest. We have slightly crippled ourselves here, masks are already a system which will repeatedly make any decisions divisive, and we will likely never see another ormulum quest unless this one dies right now. I don't want to spend 10 import to live as Dorian.
 
wow, that's an Impressively ridiculous argument. We're forced to either end quest or pay import and take consequences, and there isn't a losing path? are you sure you want to make that argument? What if we use our import and then die at some step shortly after from the consequences? What about for anyone who wanted to play this quest, without all the consequences we're now suffering?

This argument is especially valid for people like me, who were arguing 'what the heck why are you voting for this what is even the benefit this risk is pointless and also terrible!', since you can't argue they gambled and lost. And even if you're taking the 'it's a cool story to struggle or something', there's a difference between struggling against a powerful enemy or the inevitability something bad or something like that, and struggling against your own unforced and pointless bad decisions! The former is cool, the latter is a lampshaded pointed at the thread.
I'd ask why people voted for this, again, but I don't think anyone has an answer that would satisfy the question (except any who thought Facelessness was anti-identity as opposed to a related substance, I guess. That would've been a powerset maybe worth the risk in some reckonings.)

What do you want me to say? You know me, I'm a filthy aesthetic voter. Powerscaling is satisfying, but that has never really been my goal in these quests. You see a massive loss, I see something that would narratively would bring so much to the story. Identity loss and putting in the work to piece things together is a deeply compelling arc. Gary Stus get boring, infinitely scaling and powering through all comers. That story has been done to death.

I've deeply regretted passing by Nameless in Immersion and I guess I'll have my regrets here as well. Birdsie writes this stuff well.
 
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