Yes, you could do both if you wanted.
That was last turn, hasn't it already been about 3 weeks since then? 1 week of recruiting, and 2 weeks of production?Your SCIENCE! action for this turn is already invested in the Joes.
That was last turn, hasn't it already been about 3 weeks since then? 1 week of recruiting, and 2 weeks of production?
Ah, alright.No, this is all happening simultaneously. Strategic turns max out at a week, remember?
By that I meant physical stats.Ah, alright.
Different question though, the update says the GI Joes performance is about that of a soldier in CMC-400, shouldn't they be much more effective with their better aim, ability to coordinate, and armor?
Alright, now onto a question I sorta-asked earlier.
I dunno. I'm going to take the option that violates thermodynamics the least, namely... I guess being bigger on the inside to a limited degree?Alright, now onto a question I sorta-asked earlier.
Robot Masters, it seems like they either have some dimensional storage, or can turn energy into matter, because I'm not sure how else they are capable of storing all their things on their person, especially Megaman when he has collected a bunch of powers. So what's up?
That would violate it the least, though there is some evidence leaning it towards Energy to Matter conversion, like the Energy Balancer and Weapon Energy, but you could brush those aside as Game Mechanics, being the GM it's up to you.I dunno. I'm going to take the option that violates thermodynamics the least, namely... I guess being bigger on the inside to a limited degree?
So yeah, dimensional storage. Pocket-dimensions are just VERY high-level versions of "bigger on the inside", for it's a dimension that exists within your pocket. For something completely separate, that's a alternate dimension, possibly a void dimension.Just so you know, it isn't a pocket dimension, it's just 'stretching' space a bit.
was there supposed to be something after the golden word?[] Self-aware and able to grow a personality, but doesn't start with one (not as creepy, doesn't suck)
[] As free-willed as you can make them (still not full free will,
The robot's performance is about that of a soldier in
Just edited it 3 seconds before you posted.[X] Yes (chance of success varies based on actions)
[X] As free-willed as you can make them (still not full free will,
[X] Yes (chance of success varies based on actions)
[X] Let the engineers (read: QM) do what they want (I'll come up with a few designs and roll to see what you end up with)
was there supposed to be something after the golden word?
That is pretty much full on rebellion, them deciding that they don't have to do what we say.[] As free-willed as you can make them (still not full free will, but definitely sentient. They might occasionally go second law my ass but that's the worst rebellion you're likely to get)
By that I meant they might become total assholes, but they aren't going to go crush kill destroy any time soon.That is pretty much full on rebellion, them deciding that they don't have to do what we say.
I like it.By that I meant they might become total assholes, but they aren't going to go crush kill destroy any time soon.
I believe we should create a series of cheap drone fighters that have basically engines, some shields, and good melee weapons to sheath the front of the craft in an energy barrier so its can ram itself into the ship and just start cutting through it like a knife through butter.Slight misconception: when you suggest a ship design, I'm not looking for pictures, I only care about capabilities.
I don't. It's not needed, and would work against us if we must later hire some Technomancers.
That's not this. We are making a Pocket Warship.I believe we should create a series of cheap drone fighters that have basically engines, some shields, and good melee weapons to sheath the front of the craft in an energy barrier so its can ram itself into the ship and just start cutting through it like a knife through butter.
I disagree
So would the sapience level you are voting for. And we are not going to hire any technomancers or torturers. they are the enemyand would work against us if we must later hire some Technomancers.
They are A enemy, and potentially a lesser one compared to others we might have to fight (like, for example, the Aliens, who are perfectly fine genocide). At the level I'm suggesting, our robots won't be happy, but that is the extent that will happen. At yours, they will rebel.I disagree
So would the sapience level you are voting for. And we are not going to hire any technomancers or torturers. they are the enemy
Because the smarter we make them the better they are at fighting those aliens you are so concerned aboutPlus, if you disagree that it's not needed, please explain why it's needed.
I'd like to hear your reasoning behind that. Torturers are scum, but they aren't going to kill all of humanity, or even a large portion of it, they NEED humanity. And Technomancers are only a enemy because our tech tree happens to include a fair bit of Sapient Robots, to humans they are probably a rather nice bunch (well, as nice as Humans are anyways).The aliens are the lesser enemy, the torturer/technomancer cabal is the greater enemy
That is not making them more smart, that is giving them free will. They can do all the mental thinking at my level that they can at yours, the only difference is what they are able to put into action because of it.Because the smarter we make them the better they are at fighting those aliens you are so concerned about