By that I meant physical stats.
Alright, now onto a question I sorta-asked earlier.

Robot Masters, it seems like they either have some dimensional storage, or can turn energy into matter, because I'm not sure how else they are capable of storing all their things on their person, especially Megaman when he has collected a bunch of powers. So what's up?
 
Alright, now onto a question I sorta-asked earlier.

Robot Masters, it seems like they either have some dimensional storage, or can turn energy into matter, because I'm not sure how else they are capable of storing all their things on their person, especially Megaman when he has collected a bunch of powers. So what's up?
I dunno. I'm going to take the option that violates thermodynamics the least, namely... I guess being bigger on the inside to a limited degree?
 
I dunno. I'm going to take the option that violates thermodynamics the least, namely... I guess being bigger on the inside to a limited degree?
That would violate it the least, though there is some evidence leaning it towards Energy to Matter conversion, like the Energy Balancer and Weapon Energy, but you could brush those aside as Game Mechanics, being the GM it's up to you.

Either way has some rather interesting SCIENCE! possibilities. Energy to Matter conversion is obvious, but with ample enough SCIENCE! we might be able to expand the dimensional storage enough to fit people, or even buildings, and there is some rather fun stuff that could be done with them and explosives.
 
Just so you know, it isn't a pocket dimension, it's just 'stretching' space a bit.
 
Also, I'm going to bed tonight, so get scheming (I'd really prefer to have multiple votes before I get writing).
 
Just so you know, it isn't a pocket dimension, it's just 'stretching' space a bit.
So yeah, dimensional storage. Pocket-dimensions are just VERY high-level versions of "bigger on the inside", for it's a dimension that exists within your pocket. For something completely separate, that's a alternate dimension, possibly a void dimension.

[X] Yes (chance of success varies based on actions)
[X] Self-aware and able to grow a personality, but doesn't start with one (not as creepy, doesn't suck)
[X] Yes (chance of success varies based on actions)
[X] Let the engineers (read: QM) do what they want (I'll come up with a few designs and roll to see what you end up with)

Reasons! No real reason to not have a personal hand in both the missions. As for the AI, it would let them serve their job better, while still being completely loyal. And a bit of "Why not".

Not sure on the ship.
 
Last edited:
[X] Yes (chance of success varies based on actions)
[X] Self-aware and able to grow a personality, but doesn't start with one (not as creepy, doesn't suck)
[X] Yes (chance of success varies based on actions)
[X] Forward them a design (make sure to actually include a design!)
-[X]

Its actually slim and doesn't have large weak points to target to cut the thing in half, its mostly engines so this thing is fast, and the weapons are on either with four more more towards the center. As for a name? Eh, don't really care, though Blackbird is rather dumb. I'll editing a name in when I see something I like. Anyways this doesn't have egregious design flaws that beg to be targeted.
 
Last edited:
Slight misconception: when you suggest a ship design, I'm not looking for pictures, I only care about capabilities.
 
[X] Yes (chance of success varies based on actions)
[X] As free-willed as you can make them (still not full free will,
[X] Yes (chance of success varies based on actions)
[X] Let the engineers (read: QM) do what they want (I'll come up with a few designs and roll to see what you end up with)

[] Self-aware and able to grow a personality, but doesn't start with one (not as creepy, doesn't suck)
[] As free-willed as you can make them (still not full free will,

The robot's performance is about that of a soldier in
was there supposed to be something after the golden word?
 
[X] Yes (chance of success varies based on actions)
[X] As free-willed as you can make them (still not full free will,
[X] Yes (chance of success varies based on actions)
[X] Let the engineers (read: QM) do what they want (I'll come up with a few designs and roll to see what you end up with)


was there supposed to be something after the golden word?
Just edited it 3 seconds before you posted.
 
Slight misconception: when you suggest a ship design, I'm not looking for pictures, I only care about capabilities.
I believe we should create a series of cheap drone fighters that have basically engines, some shields, and good melee weapons to sheath the front of the craft in an energy barrier so its can ram itself into the ship and just start cutting through it like a knife through butter.

These things are designed to penetrate a ship once its shields have dropped and basically neuter any ship it gets into.
 
Last edited:
I don't. It's not needed, and would work against us if we must later hire some Technomancers.
I believe we should create a series of cheap drone fighters that have basically engines, some shields, and good melee weapons to sheath the front of the craft in an energy barrier so its can ram itself into the ship and just start cutting through it like a knife through butter.
That's not this. We are making a Pocket Warship.
 
I disagree

So would the sapience level you are voting for. And we are not going to hire any technomancers or torturers. they are the enemy
They are A enemy, and potentially a lesser one compared to others we might have to fight (like, for example, the Aliens, who are perfectly fine genocide). At the level I'm suggesting, our robots won't be happy, but that is the extent that will happen. At yours, they will rebel.

Plus, if you disagree that it's not needed, please explain why it's needed.
 
The aliens are the lesser enemy, the torturer/technomancer cabal is the greater enemy

Plus, if you disagree that it's not needed, please explain why it's needed.
Because the smarter we make them the better they are at fighting those aliens you are so concerned about

Why don't you explain why we don't need them to be tier 4 out of 4 in effectiveness and it is ok for them to be merely tier 3 out of 4 in effectiveness?
 
Last edited:
The aliens are the lesser enemy, the torturer/technomancer cabal is the greater enemy
I'd like to hear your reasoning behind that. Torturers are scum, but they aren't going to kill all of humanity, or even a large portion of it, they NEED humanity. And Technomancers are only a enemy because our tech tree happens to include a fair bit of Sapient Robots, to humans they are probably a rather nice bunch (well, as nice as Humans are anyways).
Aliens though, no such qualms. If we are in their way (and with how expansionist they are, we will be), they will cut us down without a second thought. It's similar to Evil VS Oblivion. Evil is still Evil, but it ain't as bad as the guys who just want to destroy everything.
Because the smarter we make them the better they are at fighting those aliens you are so concerned about
That is not making them more smart, that is giving them free will. They can do all the mental thinking at my level that they can at yours, the only difference is what they are able to put into action because of it.
 
Back
Top