Ok so heres my plan

Plan Von Neumann
Step 1:
Contact UN and inform them about the incoming ship, ask for them to speed up the recruits and land transfers (because no way and i building shit on anything but international territory)
Step 2:
Start expansion of the moon base, focus on robotics and manufacturing facilities.
Step 3:
Produce shit ton of MULES and have them focus on first expanding Moon Base and then after a couple of hundred are complete send them to external sites to construct/mine materials.
Step 4:
Once UN pulls its finger out, use flood of recruits and MULEs from orbit/Base 1 to start constructing Outposts (Barracks, Anti-Orbitals,Hanger) to cover the entirety of the world. Construct additional facilitates in major locations (engineer, scientist, pilot and soldier training rooms)
Step 5:
Use newly abundant manpower, material, construction capacity and robotic assistance to begin a massive expansion of X-Com with a focus on producing Avengers and Battleships. Investigate construction of orbital defence stations and one shot energy lance mines, produce once sufficient capacity is achieved.
Step 6:
Make use of massive new force to fend off the alien invasion, if necessary settle them on Mars AFTER we take their surrender.
If necessary produce heavy weapons capable of destroying the Leviathan in one shot to use in 'negotiations', Copious amounts of Luminal interception vehicles would likely work.
 
I'd just like to remind you that Lovall said nothing about genocide. She said that they wanted to displace the locals from enough arable land to sustain their population of thirteen million, not sixteen million.
 
I'd just like to remind you that Lovall said nothing about genocide. She said that they wanted to displace the locals from enough arable land to sustain their population of thirteen million, not sixteen million.

I see. Genocide also includes forced deportation and subjugation, but I assumed it was the nastier type. /lawyering
 
Strategic turn 2 votes
And here's the votes for next strategic turn.
NOTE: Due to you losing 2 craft, the Weisshorn base could have room for a pocket warship if you shuffled around what craft are where in your hangars

Recruiting (may make a plan combining any of the votes detailed below)
[] Recruit veterans with a history of success
+Really good stats and skills
+they've got enough life experience to see a FUBAR situation a mile away
-small recruiting pool
-demands high paychecks
[] Recruit promising young adults fresh out of training/college
+Good stats and skills
+willing to work for a reasonable wage
+large recruiting pool
-likely to make the occasional F***up
[] Recruit any old bum off the street
+They'll work for minimum wage
+You'll never run out unless the whole Earth's population gets wiped out
-They suck
[] Recruit weirdos who break the laws of physics on occasion
+ MAGIC!
- it could very well be like herding cats
- may demand high wages
- smallest recruiting pool EVER (only around 280,000 for the whole planet)
- do you REALLY want a Torturer or Technomancer anywhere near your stuff?
[] Build your own help
+ Completely and unfailingly loyal
+ can specialize their design for various jobs
+ really awesome physical stats
- increases UN suspicion levels slightly
- can be a bit uncreative at times
- kind of expensive to manufacture

And then there's the good you can do on a more personal level once you get to the lab
[] Build something new
-[] A robot
--[] What variety?
---[] Any extra specifics for the design?
-[] An aerospace craft
--[] What variety?
---[] Any extra specifics for the design?
-[] something else
--[] What variety?
---[] Any extra specifics for the design?
[] Upgrade something
-[] improve the Avenger's FTL
-[] fix the C-10's recoil issues, otherwise nobody will want to use one.
-[] make your cyborg dude even more awesome
-[] something else

Of course, very few wars have been won by just letting the enemy always take the initiative. So, you'll do some other stuff too.
[] write in something else to do this week (pick up to three)
 
Does this work, @I just write ?

[X] Plan Gunman

RECRUITMENT: English fluency is mandatory for the time being. The goal is to have a strong core of ex-military personnel to help groom and train the youngest who will join.
[X] Recruit ex-special forces personnel (around a platoon) to act as our own SpecOps and help groom a larger contingent in the future. (<1%)
[X] Recruit people with magic who are either Savants or Therapists after thorough interviewing and investigation to make sure they're safe to recruit. (<1%)
[X] Recruit ex-military veterans who saw combat. Also get a handful who were instructors and drill sergeants. (30%)
[X] Recruit military officers who are relatively fresh (not that we won't have any veteran officers), having only spent 4-6 years in the military after graduating from ROTC & university. (10%)
[X] Recruit any ex-military personnel with an engineering/science background. (10%)
[X] Recruit particularly talented and young people with an engineering/science background who just got their Bachelor's or Master's Degree. (25%)
[X] Recruit promising young adults fresh out of college/technical school, who will then be trained by veteran drill instructors. Prodigious recruits can be fast-tracked to XCOM's elite units. (25%)
[X] Build G.I Joe
-[X] Some will be part of entirely G.I Joe units.
-[X] Others will be attached to a (human) units at the fireteam level with a shield to act as a pointman.
-[X] Should have a slightly reworked head to include multiple cameras under a visor for redundancy. No arm cannon, instead carrying laser and plasma infantry weapons. Able to wear fatigues for the purposes of camo, and webbing.

BRILLIANT DOCTOR
[X] Build something new
-[X] A robot
--[X] G.I Joe (maybe a different name?), robots, based off the Sniper Joe from Megaman. They should be smart enough to accept verbal orders and use tactics from an element to squad level, and be able to fill different specialties (designated marksman, sniper, automatic rifleman, etc).
--[X] Should have a slightly reworked head to include multiple cameras under a visor for redundancy. No arm cannon, instead carrying laser and plasma arms. Able to wear fatigues for the purposes of camo.

FACTION ACTIONS
[X] Contact the UN about the incoming ship and it's approaching time so they understand our sense of urgency. Emphasize the last wave was possibly just a scouting party.
[X] Contract even more people to help expand our manufacturing capacity. Focus should be on building factories for MULEs. Said factories will then be operated by our own personnel and other MULEs. Once we have enough MULEs, begin constructing G.I Joes, additional Hover Weapon Platforms, a pocket warship, and expand our manufacturing of Exotic Materials. If possible, build more orbital batteries too.
[X] Get contracts drawn up with the various (legitimate) countries sell advanced military equipment of varying degrees of sophistication and economy of scale. If we can get it done with all the other stuff we have to do, try to get our first shipment of equipment out for them.
 
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@Gunman It would be greatly appreciated if you specified what percentage of your new personnel came from each source, so that I don't have to try and figure out that for myself. At present, your recruiting plan is nearly incomprehensible. The rest is fine though.
 
[X] Plan Gunman

Should we try to contact the supernatural side as well? Sybille seemed nice enough, and she could tell us who we can cooperate with on this front.
 
@Gunman It would be greatly appreciated if you specified what percentage of your new personnel came from each source, so that I don't have to try and figure out that for myself. At present, your recruiting plan is nearly incomprehensible. The rest is fine though.

Fixed. I don't know if I needed to specify how many Joes I wanted though. But I'd like at least 1 Joe for every 4 frontline combat XCOM soldiers.

[X] Plan Gunman

Should we try to contact the supernatural side as well? Sybille seemed nice enough, and she could tell us who we can cooperate with on this front.

I'm very reluctant to.
 
I'm very reluctant to.
We don't have to invite them into our base or share technology, just decide who will be doing what and how to avoid interfering with each others' efforts. They are likely to start their own fight against the aliens anyway (unless they're okay with being invaded?), I'd just like to know what they'll be up to and perhaps acquire the services of someone trustworthy for things our technology can't provide us with yet (or at all).
 
We don't have to invite them into our base or share technology, just decide who will be doing what and how to avoid interfering with each others' efforts. They are likely to start their own fight against the aliens anyway (unless they're okay with being invaded?), I'd just like to know what they'll be up to and perhaps acquire the services of someone trustworthy for things our technology can't provide us with yet (or at all).

They might just do nothing outside of a few isolated incidents unless they see things going really badly.

Part of my reluctance is that I don't really get the mages, and I don't want Crazies with a capital C in our group.
 
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They might just do nothing outside of a few isolated incidents unless they see things going really badly.
Shouldn't the alien invasion become common knowledge fairly soon (if it isn't already)? I'm not clear on whether there were efforts to hide it, but I can't imagine a supernatural community wouldn't have the means to gain such information in any case.

Basically, there exist enough 'psychics' (28000, was it?), for some of them to get really useful stuff like precognition or some conceptual bullshit. It would be remiss of us to just ignore such a resource, at least until we develop our own psychic abilities.
 
I'd just like to remind you that Lovall said nothing about genocide. She said that they wanted to displace the locals from enough arable land to sustain their population of thirteen million, not sixteen million.
They also are, in her own words "violently expansionist and perfectly happy to eliminate those that stand in the way of their growth" That will more than likely lead to genocide.
but I can't imagine a supernatural community wouldn't have the means to gain such information in any case.
The American Magical Community at least knows, and their current impression of us is " Where'd these guys come from!?"
280,000 you missed a zero

Edit:
Better name, G.I. Joe
 
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We could make their recruitment pending a interview, which we run personally, to see if their personality and powers would be particularly useful or not.

Perhaps. Can we even contact Sybille? We need to get the ones who aren't batshit.

Shouldn't the alien invasion become common knowledge fairly soon (if it isn't already)? I'm not clear on whether there were efforts to hide it, but I can't imagine a supernatural community wouldn't have the means to gain such information in any case.

Basically, there exist enough 'psychics' (28000, was it?), for some of them to get really useful stuff like precognition or some conceptual bullshit. It would be remiss of us to just ignore such a resource, at least until we develop our own psychic abilities.

That doesn't mean they"ll give up the masquerade unless things get really dire.
 
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Perhaps. Can we even contact Sybille? We need to get the ones who aren't batshit.
Even if we can't, we will filter out the non-batshit ones via interview. And hopefully she would be one of the one's to sign up for a interview. I'm really curious how direct the threat has to be for her power to consider it a attack.
 
Even if we can't, we will filter out the non-batshit ones via interview. And hopefully she would be one of the one's to sign up for a interview. I'm really curious how direct the threat has to be for her power to consider it a attack.

Most outside of maybe Savants and Therapists are a Bad Idea. Especially Technomancers when we're creating AI.
 
No, if the Torturers decide to stop perpetuating it, it will end.
And why would they do that? They're the ones who take advantage of the masquerade the most in the first place.

Besides, I wasn't suggesting that we contact Torturers or their ilk. Sybilla doesn't approve of them, so the people she'll introduce us to are likely Savants and such.
 
And why would they do that? They're the ones who take advantage of the masquerade the most in the first place.

Besides, I wasn't suggesting that we contact Torturers or their ilk. Sybilla doesn't approve of them, so the people she'll introduce us to are likely Savants and such.

You're arguing on a tangent. I'm saying they're not about to let the masquerade be broken by having a bunch of magic people get recruited by XCOM and fight aliens infront of cameras with wands.
 
You're arguing on a tangent. I'm saying they're not about to let the masquerade be broken by having a bunch of magic people get recruited by XCOM and fight aliens infront of cameras with wands.
Err. Would the Torturers really care? Their global memory-alteration spell will be working as intended. Its main purpose is letting them have an easy time of getting victims, and it's not supposed to be absolute anyway. Even if people see records of 'magic', they'll somehow interpret it as 'advanced technology' or 'fakes', with the memories gradually fading to the background within weeks, from what has been explained of the mechanics.

And the main advantage of contacting them wouldn't be their combat abilities (we have firepower in spades), it's out-of-context powers they can provide.
 
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