I do actually think Turtles could be an amazing summon family for a ranged specialist. Living artillery platform and palisade, probably dimensional shenanigans with shells, ranged satellite strikes with falling shells, and the elders are probably deep into seals and enlightenment if the turtle's cultural depiction as wise, steadfast, and protective holds true.

Remember that the Turtle ranks up there with the Tiger, Phoenix, Kishin, and Dragon as one of the Directional Guardians of China (and Japan). Team Gai is Chinese-themed. It's big juju.

That said, a list of potential summoning contracts which we know to be locally-available...
  1. Turtles. Gai.
  2. Dogs. Kakashi.
  3. Snakes. Anko. (also Orochimaru and Kabuto, technically)
  4. Toads. Jiraiya.
  5. Tapir. Danzo.
  6. Monkey. Hiruzen.
  7. Crows. Aoba. Itachi and Shisui also summoned crows, so this may be common within Konoha.
  8. Spider/Oni. Two contracts used by the Sound Four, who are in town. Capture and beat it out of them! Only for the ambitious.

@Crilltic : Can Ino help us train apperence?
Okay, so, real talk for a moment. I don't mean to pick on fictionfan, he's just the latest in a line of people I've seen homing in on this.

What exactly is up with people in this thread pushing for Appearance like it's a godstat? It equates to a minor boost to our own social abilities, not to mention one with fewer uses than training up our Charisma (or Manipulation, but Tenten's surely not that sort of girl), and it's not like we're primarily interested in social prowess, anyway.

And on a roleplaying level, you're asking Tenten (of all people) to spend time, right in the middle of the Chuunin Exams, the most important no-holds-barred showdown of her life so far, at the Yamanaka Flower Shop learning to do makeup and hold herself like a courtesan kunoichi. Why would she do this?

So what's driving this push for Appearance?
 
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Interesting would have expected it to need dots in medicine.
It does yes, medical-nin training is functionally also a med school education.
I do actually think Turtles could be an amazing summon family for a ranged specialist. Living artillery platform and palisade, probably dimensional shenanigans with shells, ranged satellite strikes with falling shells, and the elders are probably deep into seals and enlightenment if the turtle's cultural depiction as wise, steadfast, and protective holds true. Basically, remember that the Turtle ranks up there with the Tiger, Phoenix, Kishin, and Dragon as one of the Directional Guardians in Chinese mythology, and Team Gai is generally Chinese-themed. It's big juju.

That said, a list of potential summoning contracts which we know to be locally-available...
  1. Turtles. Gai.
  2. Dogs. Kakashi.
  3. Snakes. Anko. (also Orochimaru and Kabuto, technically)
  4. Tapir. Danzo.
  5. Monkey. Hiruzen.
  6. Crows. Aoba. Itachi and Shisui also summoned crows, so this may be common within Konoha.
  7. Spider/Oni. Two contracts used by the Sound Four, who are in town. Capture and beat it out of them! Only for the ambitious.
You forgot Toads (Jiraiya) and Weasels (Temari), but otherwise that's pretty much what's available.
 
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Lee's injury is crippling but I don't think it's Crippling as that is defined as being inflicted by a Charm with the Crippling tag.
As a random aside - effects do not have to be magical to interact with 2e's "tag" system.

An attempt to rile someone up and get them angry, for example, is considered an "Emotion" effect and can be defended against as such, even if it's a perfectly mundane social attack stunted as a thrown glass of water and some choice insults. A genjutsu, a memory-altering Charm, and a simple lie are all "Illusion" effects, because they are all attempts to get someone to believe something that isn't true. Similarly, hacking off someone's arm with a totally normal machete is still a "Crippling" effect, even though you didn't use Glorious Solar Amputation Method to do it. Hell, wound penalties are technically Crippling effects.
 
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How helpful can the emergency XP be? If I spend it on an fire jutsu, will she learn it instantly or is it over time? Is there any minor healing charms I can put it in?
1)Emergency XP is for us to instabuy Caste/Favored charms.
Like to emergency buy a perfect defense if some unruly bijuu starts tossing overkill techniques around.

2) If you pay full price, yes, I believe the GM will allow you to stunt that as an instant learn. @Crilltic can confirm.
The two Fire techniques currently available are Hien(Burning Sword) and Phoenix Sage Technique (guided fireballs).
Both cost 5XP, same as unfavored Charms.

3)Body Mending Meditation is the only sorta-healing charm we currently qualify for.
Body-Mending Meditation
Cost
: 10m
Mins: Resistance 1, Essence 1
Type: Supplemental
Keywords: Combo-OK
Duration: Until the day ends
Prerequisite Charms: None

Even wounded nigh unto death, a Lawgiver will marshal the strength to rise again. This Charm supplements a dramatic action to marshal the character's inner resources for recovery. This action requires one hour without a stunt or another Charm. The Solar's player rolls (Stamina + Resistance). Success speeds his healing rate by a factor of 10 or, if the character prefers, adds directly to the successes of a physician using Wound-Mending Care Technique on the character. See page 149 for more on natural healing rates.
Characters can activate Body-Mending Meditation when inactive (see p. 143).
TL; DR
It speeds up personal healing. It doesn't heal other people.
Total cost is 5XP, so if you pay 2XP now, you still need to pay 3XP later to finish buying it.

Soulfire Resurgence would be better for our purposes, because combat-time healing.
But it requires Resistance 2, and we're Resistance 1.
 
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You forgot Toads (Jiraiya) and Weasels (Temari), but otherwise that's pretty much what's available.
I'd assumed that Weasels (Temari) was unavailable, because she never used it even in tense situations during the Chuunin Exams. She only summoned the Kamaitachi later on, during the Rescue Sasuke Arc, which suggested to me that (like Kankuro's new puppets and Gaara's new sand control) it was a new capability she'd acquired in the intervening period, in the Sand Village. Baki didn't seem likely to have carried the scroll to Konoha in the middle of the exams, if he didn't plan on her using it.

EDIT:
Oh, that's something to note, actually.

I voted Yes to telling Yuugao, just like everyone else, but remember - in canon, she never finds out that Baki, teacher of the Kazekage-to-be, is the one who killed her boyfriend. As a result, her sworn oath of vengeance came to nothing. If we tell her, she's not going to let that go, which could make future diplomacy with our new buddy Temari tricky, to say the least.

Don't think there isn't a tradeoff, here. Even if she won't report us for compromising classified intelligence ahead of our promotion review, there's a price for letting her know who offed Hayate.
 
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I'd assumed that Weasels (Temari) was unavailable, because she never used it even in tense situations during the Chuunin Exams. She only summoned the Kamaitachi later on, during the Rescue Sasuke Arc, which suggested to me that (like Kankuro's new puppets and Gaara's new sand control) it was a new capability she'd acquired in the intervening period, in the Sand Village.
Probably yeah, but like, if you're putting Danzo and the Sound Four on the list we might as well go all out.
 
What exactly is up with people in this thread pushing for Appearance like it's a godstat?
Because it kinda is? For social combat at least.

Appearance is pretty broadly applicable to Presence/Performance based social combat.
As you probably know, in social combat, the person with lower App suffers difference in App penalty to his MDVs, capped at -3.
That's up to 6 dice difference without blowing Essence.

Even +1 App, bringing her to App 3, means an effective 2 dice bonus to social combat against people with average App(2).
Given how stubborn her team members are, and even her idol, that is not a bad advantage to have.
So what's driving this push for Appearance? Do you seriously just... want to make sure that the PC is the sexiest 14 year-old she can possibly be?
This is an unfair characterization man.
Appearance =/= Sexiness.

There is an argument to be made as to whether this is the appropriate time to be raising App, but that isn't the argument you're making.
I certainly see high App!Tenten as being easier to reconcile with her roots than high Charisma!Tenten.
Especially since I'm not sure that buying Presence charms is a thing she'd do IC.

As for Ino, I will simply repeat now what I've said before:
The second-highest female in the Academy, clan heir to an influential clan and daughter of a senior Intelligence official is always worth cultivating.
Whether we do so this turn is a different matter.

And on a roleplaying level, you're asking Tenten (of all people) to spend time, right in the middle of the Chuunin Exams, the most important no-holds-barred showdown of her life so far, at the Yamanaka Flower Shop learning to do makeup and hold herself like a courtesan kunoichi. Why would she do this?
Because she just had it rubbed in her face discovered that social competence does help, just as much as combat competence helps in fights?
She dressed up for a week long bonus of +2 App before talking to Neji and Lee; previously, Neji had been avoiding her, and Lee blew her off.

And then there's Kin. And Temari.
Both of whom she had to engage by talking.

Assume she's taken the lessons to heart, and that she needs to spend time with other, more socially adept people to learn how to compensate for her Presence 0.
 
Oh, like Danzo wouldn't leap at the chance to become our Cool Grandad Mentor Figure.

Complete with occasional awkward rants about the modern geopolitical stage!
It'd take some doing, but possible. Gai probably wouldn't be happy though.
goo.gl/YE9Dqw

Fanart of Tenten. It's not as great as I'd like, but I've been out of practice for a while.
Awesome! (though, do you mind if I rehost it to imgur?) Another +2XP to allocate
 
Okay, so, real talk for a moment. I don't mean to pick on fictionfan, he's just the latest in a line of people I've seen homing in on this.

What exactly is up with people in this thread pushing for Appearance like it's a godstat? It equates to a minor boost to our own social abilities, not to mention one with fewer uses than training up our Charisma (or Manipulation, but Tenten's surely not that sort of girl), and it's not like we're primarily interested in social prowess, anyway.

And on a roleplaying level, you're asking Tenten (of all people) to spend time, right in the middle of the Chuunin Exams, the most important no-holds-barred showdown of her life so far, at the Yamanaka Flower Shop learning to do makeup and hold herself like a courtesan kunoichi. Why would she do this?

So what's driving this push for Appearance?
My motivation is that we already have 2 xp in it. Those 2 xp go to waste if we don't finish the Dot.
 
Don't think there isn't a tradeoff, here. Even if she won't report us for compromising classified intelligence ahead of our promotion review, there's a price for letting her know who offed Hayate.
Note:
WE don't know who offed Hayate.
When we got there, we saw Kabuto. We suspect it was Baki, but we don't actually know.
It's not like Orochimaru isn't famous for being able to impersonate people, or for being a Wind user.

I voted Yes to telling Yuugao, just like everyone else, but remember - in canon, she never finds out that Baki, teacher of the Kazekage-to-be, is the one who killed her boyfriend. As a result, her sworn oath of vengeance came to nothing. If we tell her, she's not going to let that go, which could make future diplomacy with our new buddy Temari tricky, to say the least.
If she's senior enough to be cleared to know that we were there and witness to the aftermath, she's senior enough to know that we saw Baki and Kabuto talking. She doesn't need to approach us to figure who the major suspects are.
She's approaching us to know how he died, not who did it.

Besides, her exact vow was, and I quote: [We will surely pay the enemy back] in chapter 137.
Not the same thing as [I will find specific person who killed you and kill them].
Not everyone's Sasuke:V
My motivation is that we already have 2 xp in it. Those 2 xp go to waste if we don't finish the Dot.
8XP to raise an Attribute without a trainer.
 
Week 3 Training Vote
VOTING IS NOW OPEN

TRAINING WEEK 3:
You have 14 training slots to allocate this week. 1 Training slot gives you the equivalent of 1 XP towards an Ability/ Charm/Jutsu/etc.

For the purposes of this training, Ninjutsu and Genjutsu techniques are treated as Charms in terms of XP cost, while Taijutsu and Fuinjutsu are treated as abilities. Seal Components have an XP cost equal to their complexity. Certain Training Resources can increase the yield of training actions that you take under their supervision.

Available Training Resources:
- Alone:
All by your lonesome. On one hand it is likely to be the best chance you have of keeping your techniques secret. On the other hand it means you have to figure things out without. (No bonuses)
- Gai-sensei: Bonus to training Taijutsu, Athletics, and Resistance. As well as Stamina and Strength Attributes.

- Sakura Haruno: Bonus to training Ninjutsu/Genjutsu and Occult
- Neji Hyuuga: Bonus to Taijutsu, Awareness and Perception


Gai is available for a total of 8 slots, Sakura and Neji are both available for 4.

Train Jutsu
Training Resource:
[ ]
Demonic Illusion: Hell Viewing Technique
Cost:
15 Chakra Difficulty: 2
Category: Genjutsu
Duration: Instantaneous
Prerequisite Jutsu: None

This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality.

Temporary Paralysis Technique
Cost:
20 Chakra Difficulty: 3
Category: Genjutsu
Duration: Instantaneous
Prerequisite Jutsu: None

A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody.
Demonic Illusion: False Surroundings Technique
Cost:
35 Chakra Difficulty: 3
Category: Genjutsu
Duration: Instantaneous
Prerequisite Jutsu: Demonic Illusion: Hell Viewing Technique

A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell.

Fire Release: Phoenix Sage Fire Technique
Cost:
5 Chakra per fireball Difficulty: 4 3
Category: Ninjutsu
Duration: Instantaneous
Prerequisite Jutsu: None

This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. These fireballs can be individually manipulated with chakra and guided towards the enemy.

Elemental Clones
Cost:
40 Chakra per Clone Difficulty: 3
Category: Ninjutsu
Duration: Instantaneous
Prerequisite Jutsu: Bunshin

Similar to the Shadow Clone Jutsu in that it forms corporeal clones, however Elemental Clones are significantly less powerful in their own right as they only receive a fraction of the User's chakra, rather than it being evenly distributed. Likewise, the user does not receive their memory upon their destruction.
Hien
Cost:
5 Chakra per second (per minute with proper equipment) Difficulty: 5 (3 with proper equipment)
Category: Ninjutsu
Duration: Instantaneous
Prerequisite Jutsu: None

The user is able to use chakra to enhance their weapons with this technique. Weapons made of chakra conductive material greatly reduce the cost of doing so. With Tenten's Fire Release, the blade will grow to extreme temperatures, rendering it incredibly effective against soft targets.

Shadow Clones
Cost:
80 Chakra per Clone Difficulty: 5
Category: Ninjutsu
Duration: Instantaneous
Prerequisite Jutsu: Bunshin

However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. When dispersed their memories return to the User.

Ten Thousand Wild Heavenly Blades
Cost:
100 Chakra Difficulty: 6
Category: Ninjutsu/Bukijutsu
Duration: Instantaneous
Prerequisite Jutsu: Manipulated Shuriken Technique
Prerequisite Fuinjutsu Component: [Item Seal]

In a feat of immense chakra control, the user turns a cloud of controlled weapons into a scything stream of metal, before finally burying the target(s) under the weight of metal. Can be improved with chakra strings rather than physical wires, or chakra augmentation of the blades.

Train Attribute
Training Resource:
[ ]
Appearance 3: 4/8 XP

Train Ability
Training Resource:
[ ]
Lore 2: 2/4 XP

Train Charm
Training Resource:
[ ]
Hungry Tiger Technique
Cost: 1m
Mins: Melee 2, Essence 1
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
Solar warriors make themselves one with their blades. The Exalt spends one mote and makes a Melee-based attack. This Charm allows the Solar's player to count extra successes on the attack roll twice for the purposes of determining raw damage.

One Weapon, Two Blows
Cost: 3m
Mins: Melee 2, Essence 1
Type: Reflexive (Step 1)
Keywords: Combo-OK, Martial
Duration: Instant
Prerequisite Charms: None
The Solar is as swift as the first rays of dawn. Repeat steps 7-10 when resolving the damage for this Charm, effectively damaging the opponent twice. All damage from the attack is applied simultaneously in Step 10, allowing a single perfect soak to defend against it.

Call the Blade
Cost: —(1m)
Mins: Melee 2, Essence 2
Type: Permanent
Keywords: Merged, Mirror (Blade-Summoning Gesture), Obvious
Duration: Permanent
Prerequisite Charms: None
The Solar's weapons know their master. The Solar holds out her hand and calls to the Essence of one of her weapons. If the desired weapon is within (Essence x 10) yards, and a flight path exists between the weapon and her hand, this Charm draws the weapon into her grasp. She must own the weapon she calls. This Charm can be used to draw and ready a sheathed weapon reflexively.
The Solar may reflexively spend one mote to activate this Charm as described. He may only call his blade from up to (Essence x 2) yards away while in battle, however.

Heavenly Guardian Defense
Cost: 8m
Mins: Melee 4, Essence 2
Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Bulwark Stance
The character invokes this Charm in response to an attack. The attack must not be unexpected, and the character must have a weapon in hand. This Charm is a parry that perfectly defends against any attack, even if it is unblockable. Mundane weapons can break when used with this Charm. If the character uses this Charm and a mundane weapon to block an attack that inflicts at least 25L raw damage before soak, the weapon breaks (though it still successfully parries). This Charm has one of the Four Flaws of Invulnerability (see boxed text) common to all Solar perfect defenses.
Graceful Crane Stance
Cost: 3m
Mins: Athletics 1, Essence 2
Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: None
The Solar Exalted are as graceful as sunlight on water. This Charm lets the Exalt automatically succeed on any valid Athletics action to keep his balance. Moreover, this Charm allows the Exalt to keep his footing on any surface at least as strong and wide as a human hair. He treats it as a three-footwide ledge capable of supporting a thousand pounds of weight when determining what movement and Athletics actions he can take and what penalties to them might apply.

Monkey Leap Technique
Cost: 3m
Mins: Athletics 1, Essence 2
Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: None
The heroes of the dawn leap with the grace of a flying crane and the speed of a striking hawk. For the rest of the scene, the character can jump with a movement action instead of a miscellaneous action, and she doubles the length of all jumps.
While this Charm is active, the character may reflexively Jump only once per action, on her action tick. This does not replace her Move actions, and she may still only Jump once per action.
Body-Mending Meditation
Cost
: 10m
Mins: Resistance 1, Essence 1
Type: Supplemental
Keywords: Combo-OK
Duration: Until the day ends
Prerequisite Charms: None

Even wounded nigh unto death, a Lawgiver will marshal the strength to rise again. This Charm supplements a dramatic action to marshal the character's inner resources for recovery. This action requires one hour without a stunt or another Charm. The Solar's player rolls (Stamina + Resistance). Success speeds his healing rate by a factor of 10 or, if the character prefers, adds directly to the successes of a physician using Wound-Mending Care Technique on the character. See page 149 for more on natural healing rates.
Characters can activate Body-Mending Meditation when inactive
Joint-Wounding Attack
Cost: 2m
Mins: Thrown 3, Essence 1
Type: Supplemental
Keywords: Combo-OK, Crippling, Martial-ready
Duration: Instant
Prerequisite Charms: None
Even in a pitched battle, the Lawgivers strike with controlled precision. This Charm enhances a Thrown-based attack so that it stuns or cripples the Solar's opponent. For each health level of damage this attack inflicts, this Charm subtracts one die (as a -1 internal penalty) from the target's Physical Attribute dice pools and one point from the equivalent static ratings. This is a Crippling effect that lasts for the remainder of the scene. The players and Storyteller decide how the effect is inflicted—it could be an injured hand, slashed tendons or a stunning blow to the head. Storytellers will have to work with the players to determine how the attack cripples more exotic opponents such as automata and the walking dead.

Observer-Deceiving Attack
Cost: 1m
Mins: Thrown 3, Essence 2
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The Solars' opponents are often arrogant and attempt to predict how and when the Lawgivers will strike. Such is their folly that they cannot see the vengeance of the Unconquered Sun even when it comes upon them. This Charm conceals a Thrown-based attack. Characters watching the Solar need (the Solar's Essence) successes on a reflexive (Wits + Awareness) roll to notice him making the attack. This success requirement decreases by one each additional time the Solar uses this Charm in a scene. For characters not watching the Solar, all evidence indicates that the attack comes from a direction and distance named by the Solar when making the attack. For example, a Solar attacking from behind might wound an enemy in the side or chest by having his missile curve at the last moment.

Triple-Distance Attack Technique
Cost: 2m
Mins: Thrown 2, Essence 2
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The Solar imbues his weapon with Essence, so that it flies true. This Charm enhances a Thrown-based attack. The Exalt spends three motes and triples the Range of the weapon.
If the Solar has Essence 4 or higher, this Charm also negates external penalties from environmental conditions.

Branding Judgment Attack
Cost: — (2m per attack)
Mins: Thrown 3, Essence 3
Type: Permanent
Keywords: Crippling, Obvious, Stackable
Duration: Indefinite
Prerequisite Charms: Any Thrown Excellency
Integrity-Protecting Prana
Cost: 5m, 1wp
Mins: Integrity 1, Essence 1
Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: One day
Prerequisite Charms: None
The Sun's Chosen define their own reality. This Charm protects the character from any Shaping effect that directly alters her mind, body, spirit or traits. This includes instantaneous Shaping effects and any new alterations caused by long-term Shaping effects. This Charm also protects the character from any undodgeable, unblockable Shaping attacks. Wyld energy cannot create a serpent inside the character's stomach or turn her armor to lava, whether it's manipulated by an enemy or its own random whims, because these effects inflict immediate damage and the character's DV is not applicable.
This Charm does not protect against the miscellaneous dangers of the Wyld. If a Wyld effect creates a hundred-headed snake monster with burning chalcedony eyes that then eats the character, this is not directly altering the character's body through shaping. Nor is it an "attack" when a Wyld effect transforms the character's armor into harmless gossamer spider webs—simply an undesirable effect.

Destiny-Manifesting Method
Cost: —
Mins: Integrity 3, Essence 2
Type: Permanent
Keywords: None
Duration: N/A
Prerequisite Charms: Integrity-Protecting Prana
A Solar forges her own destiny, and none gainsay her will. This Charm increases the difficulty of any rolled Shaping effect (see p. 217) used against the character by two. Characters using Shaping effects that involve the character can remove this penalty with any stunt that reconciles the Shaping effect with the Lawgiver's sense of her own destiny. In the Wyld or the Labyrinth, this Charm reduces the frequency of random unfortunate incidents by a factor of 10. There is no cost to use this Charm—it is a permanent enhancement to the Exalt's nature.

Righteous Lion Defense
Cost: —
Mins: Integrity 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
To the Solar Exalted, "death" and "surrender" are almost the same thing. This Charm helps a character hold fast to her fundamental Intimacies in the face of temptation. The player picks one of the character's Intimacies when purchasing this Charm. For the purposes of this Solar Charm, this loyalty must be to an ideal—not to a person or a love, but sometimes to a relationship; not to a tribe or city, but sometimes to the nation she might build of them; not to a battle or a war, but to the extinction of one foe or the conquest of a great region. (Other Exalted have versions of this Charm that support different commitments.)
This Charm allows the character to treat mental influence to betray or forsake that Intimacy as an unacceptable order (see p. 180). If the character voluntarily abandons that Intimacy or it becomes obsolete, this Charm ceases to function until, first, a new story begins and, second, the character chooses a new Intimacy to which the Charm applies. Players can also shift this Charm to a new Intimacy at any time by spending one experience point. Players can purchase this Charm a second time to reinforce one additional Intimacy. Any further loyalties require more specialized magic.

Stubborn Boar Defense
Cost: —
Mins: Integrity 3, Essence 2
Type: Permanent
Keywords: None
Duration: N/A
Prerequisite Charms: None
Solar Exalted in Limit Break cannot temper their glory with wisdom. This Charm causes the character to treat all directives from unnatural mental influence as unacceptable orders while in Limit Break.

TEMPTATION-RESISTING STANCE
Cost: 6m
Mins: Integrity 2, Essence 1
Type: Reflexive (Step 2)
Keywords: Combo-OK, Stackable, Social
Duration: One scene
Prerequisite Charms: Any Integrity Excellency
In foul nests of demons whose ways of corruption assault the human mind; amidst the courts of faeries gluttonous for human souls; in Nexus, surrounded by a thousand temptations—though the whole world seeks to drag him down, the Lawgiver is unmoved. This Charm increases the character's Dodge MDV by his Temperance for the remainder of the scene. Storytellers can allow the Exalt to use his Conviction, Compassion or Valor score instead of Temperance if the character has appropriate motivation.
Crafty Observation Method
Cost: 5m
Mins: Investigation 3, Essence 2
Type: Simple (DV -1)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Investigation Excellency
The world holds no mysteries to the Chosen of the Sun. This Charm is an Investigation-based action wherein the character studies observable evidence. This Charm functions exactly as a dramatic Investigation action that takes up to 15 minutes, save that the character performs it in a handful of seconds and does not need to ransack the scene.

Judge's Ear Technique
Cost: 3m
Mins: Investigation 2, Essence 1
Type: Reflexive (Step 1)
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Any Investigation Excellency
The Lawgivers are the guardians of truth. This Charm allows the character to recognize as lies all deliberate lies presented to her. The character can also recognize the deliberate use of half-truths, though doing so does not tell her which part of the statement is true. If another Charm contests these effects (see p. 179), add the character's Essence in automatic successes to the (Perception + Investigation) roll to oppose the other Charm.


Courtier's Eye Technique
Cost: 3m
Mins: Investigation 3, Essence 1
Type: Simple
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The Lawgivers understand the harmonies of the world. This Charm allows the character to detect others' importance or wealth with a glance. This Charm targets one individual the character can sense. The Exalt's player rolls (Perception + Investigation), adding the Solar's Essence in automatic successes. If the target is concealing his identity or Resources in any way, subtract an external penalty of ([the target's Manipulation + Socialize] ÷ 2) from the successes on the Investigation roll. If the Exalt succeeds, she learns the target's Resources and Influence ratings. In addition, she can make a rough but solid estimate of how many allies the target considers himself to have in the immediate circumstances and how much wealth and power the target wields through organization-specific Backgrounds such as Backing and Followers. The Solar may not attempt to use this Charm on a given target more than once per scene.
Keen (Sense) Technique
Cost: 3m
Mins: Awareness 3, Essence 2
Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Any Awareness Excellency
Essence enhances the Solar's senses. Keen (Sense) Technique is actually three Charms, one that heightens sight, one that heightens hearing and touch and one that heightens smell and taste. This Charm gives two bonus successes on Awareness actions that use the relevant senses. It also allows the character to clearly perceive sensory impressions that are normally too faint for human senses to validly observe at all. Some feats appropriate for users of this Charm follow.
Sight. The character can make out the detail on a commander's epaulet at 500 yards distance, at night. He can see the individual threads of a shirt, and with a legendary success, he can make out the motion of the mites that live on others' eyebrows.
Hearing and Touch. The character can gauge the quality of fabric with a touch. He reduces the external penalty to target unseen characters to -1 and the internal penalty from blindness to -2. He can hear conversations normally through thick stone walls. With a legendary success, he can read by touch.
Smell and Taste. The character can recognize others and hints of their recent activities by smell. He can track by scent, gaining one bonus success when tracking someone who has a scent. The character can identify spices and poisons by taste. With a legendary success, he can detect but not identify a few drops of tasteless poison in a wine—as its presence serves to dilute the wine.

Surprise Anticipation Method
Cost: 1m
Mins: Awareness 5, Essence 2
Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
In this degenerate time, the Lawgivers depend on a preternatural sense for danger. This Charm guarantees success on any valid Awareness roll to notice immediate mortal danger. This Charm works whether in or out of battle, awake or asleep. If the Exalt has a chance to notice a surprise attack during a prolonged struggle, a dart blown at him in the jungle, an invisible opponent or a cleverly concealed pit, he does so.
If the Exalt's player must make such a roll and has a chance of failing it, and if the Solar can invoke this Charm, this Charm invokes itself automatically. At that time, if the player has a Combo containing this Charm, he may declare the use of that Combo instead of just the Surprise Anticipation Method Charm.
Surprise Anticipation Method does not invoke itself if the character has already used his Charm for the action, if the character does not have any motes of Essence, if the character is Inactive and cannot become active, if the character is already certain to succeed on the Awareness roll or if the character cannot normally attempt an Awareness roll.

Inescapable Eye Of The Sun
Cost: 3m
Mins: Awareness 3, Essence 2
Type: Reflexive
Keywords: Combo-OK, Touch
Duration: Indefinite
Prerequisite Charms: Any Awareness Excellency
The vigilance of the Lawgivers is as inescapable as day and night. By touching a solid obstruction such as a door or wall no more than (Essence) yards thick, the Solar is able to perceive any events occurring on the other side as though he were present.
Breaking contact with the surface through which one is spying ends the Charm.
Whirling Brush Method
Cost: 4m
Mins: Linguistics 1, Essence 1
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The diplomats of the Unconquered Sun write with a swift and elegant hand. This Charm supplements a dramatic action to write something down—be it a copy of an existing book, the transcript of a live conversation or an original work. This Charm allows the character to write at (her Essence x 10) times her normal speed. Instead of dedicating 30 hours to copying a manuscript, an Essence 2 character might finish it in an hour and a half. Instead of six hours writing and polishing a treaty, an Essence 3 Eclipse might prepare it in 12 minutes.


Learn Seal Component
Training Resource:
[ ]
Elemental Sealing
Complexity:
3-10 (depending on strength of Seal)
Cost: 5 Chakra

This seal allow the user to seal away the effects of an Elemental Ninjutsu. Each seal can only hold the effects of one technique, and must be tailored towards a specific element. In addition, in order to capture stronger techniques, a stronger seal is required. For example, a Complexity 3 Elemental Fire Seal will not be able to contain Amaterasu. The Jutsu captured can later be unseal for use by the Sealer. (This is how Tenten created her Exploding Dragon Strike)

Basic Chakra Seal
Complexity:
4
Tags: [Chakra Manipulation]
Cost: Variable

This component functions as a chakra battery, allowing the user to store additional Chakra to function as an additional well of Chakra over and above their regular cap. Are also an important component of most Technique that activate independent of the Sealer. There are more advanced versions with a higher storage capacity.

Manipulated Storage Seals
Complexity:
2
Tags: [Reusable]
Cost: 2 Chakra

These are modified Storage Seals that allow the contained item to be fired out of the seal at high-velocity, rather than having to be thrown by the user.

Vision Seal
Complexity: 4
Tags:
[Space-time]
Cost: 10 Chakra per minute activated

This Seal functions as a third eye for the Sealer, allowing them to see a vision of the surrounding area of where the Seal is placed in their mind, though at this level only vision is available through the seal

Make a Summoning Contract
Training Resource: [Gai/Alone]

**Note: At this point you only have the means to make a contract with the Turtles. Who you've kinda sorta offended gravely by saying the Slugs are better than them.**
**Note: Trying a summon without a contract is a terrible idea**

Voting Structure:
These votes are likely to be hideously complicated, so I would encourage everyone to vote for a plan name and only a plan name in order to allow for ease of counting.

Who do you spend time first in the week?
- -[ ] Write-in Who
 
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You actually have one (and I stress one). A wazikashi that Tenten bought for herself the first time she managed to beat Gai in a spar. It's currently hanging on her wall, and she doesn't use it much because A) she can't channel chakra and B) it doesn't really fit with her normal fighting style.
Point of order:
Why is the Chinese themed girl buying a wakizashi instead of a jian?
 
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