These suggests are both quite good, and I'll keep them in mind when I get the full thing up tonight. Probably also take a look at how @FixerUpper is running his thing (which I honestly kinda forgot about).
Now you understand why I went "fuck it" and decided to not use mechanics (especially Exalted Mechanics) at all.Haha, don't, or at least not yet, it feels like I'm crawling on my hands and knees through a battlefield of scrap and rust that's already been welded to hell and back and just wants to be left alone.
The problem is goddamn Naruto. He's the main character and Exalted is not equipped for one guy to turn into a thousand and then attack people in waves and have the waves do virtually nothing.
Okay, that's hyperbole, maybe there is a way for Exalted to handle that. But the point is, past that chump in chapter one, people take his clones out like they're nothing and wow is it hard to model that. What do I even do, turn Naruto into his own massed combat unit?
Actually, that'd probably work. I haven't tried mass combat, but apparently it's just 'like solo combat, but equipping your army like it's a weapon.' That seems reasonably in line with what we've seen. That said, unless the massed combat gives a whole lot of bonuses, it'd be pretty weird if five Naruto's turned out to be mechanically of more consequence than five hundred what with each Naruto able to do his own thing whereas five hundred just have their commander's action to work with and are equivalent to a really good sword.
Oh well, should have thought of looking through that earlier.
Right now I'm playing with increasing Exalted 2.5's already infamously complicated system, by turning those auto-successes into penalty negators and refreshing temporary HLs that are tied to your DV. The idea is, high level ninja are essentially untouchable to lower level ninja even if those lower level ninja do hit them. The higher level ninjas can go through the other ninjas by the dozen because they have a bunch of bonuses like extra actions, flurries that aren't penalized and slightly higher DVs not to mention floating HLs that each lower level combatant has to get through in order to damage them. However, if the attack's unexpected, it bypasses those HLs and high level attacks (A and up) are 'field levelers' that allow even low-level ninja to be a threat to high level ninja - why am I explaining this, it's too complicated.
Exalted's too complicated and I'm not a mechanics guy. *cries in a corner*
The problem with mass combat in 2.5e is that it only interacts with mass combat, so mechanically that would have the opposite effect and make Naruto's clone blitz tactics super powerful - to the tune of it generally pitting their ~2 dice against his ~4 dice with 2 or 3 bonus successes.The problem is goddamn Naruto. He's the main character and Exalted is not equipped for one guy to turn into a thousand and then attack people in waves and have the waves do virtually nothing.
Okay, that's hyperbole, maybe there is a way for Exalted to handle that. But the point is, past that chump in chapter one, people take his clones out like they're nothing and wow is it hard to model that. What do I even do, turn Naruto into his own massed combat unit?
Actually, that'd probably work. I haven't tried mass combat, but apparently it's just 'like solo combat, but equipping your army like it's a weapon.' That seems reasonably in line with what we've seen. That said, unless the massed combat gives a whole lot of bonuses, it'd be pretty weird if five Naruto's turned out to be mechanically of more consequence than five hundred what with each Naruto able to do his own thing whereas five hundred just have their commander's action to work with and are equivalent to a really good sword.
A significant number of Exalted players don't use (vanilla) Exalted mechanics.Now you understand why I went "fuck it" and decided to not use mechanics (especially Exalted Mechanics) at all.![]()
@FixerUpper
Since you're here, and it may be relevant to this quest too, what happens to the extra actions when there are multiple combatants of different tiers involved in one fight.
The Hidan fight against all of Team Ten, for instance. Shikamaru's physical is quite low, and while Asuma is lower than Hidan, it's nowhere near the level of disadvantage he'd be at if Hidan got extra actions off Shika instead of him, while he's still stuck at one. On the other hand, if he got extra actions himself for being in the same fight as Shikamaru, Hidan's extra actions wouldn't even bring him to twice as many as Asuma.
... That's the main example I can think of where people on three very different tiers are actually involved in a fight at once, but it could still happen. I mean, how would it have been resolved if Team Seven and Kakashi actually fought Zabuza at the same time, rather than it being K, then 7, then K again?
I don't particularly mind, even if I'm not using your system (Since I gave up on actually using Exalted 2e approximately somewhere around the 2nd update of this quest)I'm going to request that all future questions be directed in my thread so that @Crilltic doesn't have to deal with other people derailing his quest.
This is a good question, and I hadn't really thought of it.
But since the extra action system was meant to model a significant power differential between combatants, in a fight with multiple combatants, the extra action would ping solely off your highest level opponent.
So, say, in the fight at the Bridge between Team Seven and Team Zabuza, Zabuza should have been able to completely wreck the genin portion of Team Seven's shit, but the mere fact that Kakashi was present meant that he was dragged down to 'one action per action' even though the rest of his enemies were freshly graduated genin.
He'd retain his floating HL advantage and his pumped up DVs against the genin too, but I'd probably say that his ability to negate penalties would also vanish so long as Kakashi was fighting him in some capacity.
That sound reasonable? Yes? No? Regardless, direct all responses here please.
I don't particularly mind, even if I'm not using your system (Since I gave up on actually using Exalted 2e approximately somewhere around the 2nd update of this quest)
Since it helps me get further ideas, but if you want them contained in your thread that's fine.
At least this disgression actually makes sense.Oh, well, so long as you don't mind. I know it's kind of weird when a discussion in your thread starts to be about a different quest. =3=;
Attributes |
Physique |
Endurance |
Cognition |
Reaction |
Persuasion |
Chakra |
Abilities |
Command |
Expression |
Investigation |
Athletics |
Bureaucracy |
Ninjutsu |
Melee |
Presence |
Lore |
Awareness |
Politics |
Genjutsu |
|
Ranged |
Survival |
Occult |
Subterfuge |
Travel |
Control |
Attribute-wise, Strength and Dexterity have been fused into Physique to represent the muscle strength needed to move fast. Stamina, a bit of Strength and some of nWoD's Resolve became Endurance. Cognition is essentially Intelligence with a bits of Wits. Reaction is a mixture of Wits, Perception and some social stuff - how well you notice things, how well you think on your feet, etcetera. You make Reaction+Awareness rolls, and it's also a social skill, since social interactions require fast reactions and subtle cues. The distinction between Charisma and Manipulation was basically meaningless since real socialites use both, so we fused them into Persuasion; the "talking people into doing what you want" skill. If you have something against lying, that's just a roleplay thing.
Ability-wise, the Dawn skills have been fused into Command, Melee and Ranged - Command being leadership; arraying troops and training warriors and leading men into battle. The Zenith skills fused Survival and Resistance - which was basically "Stamina; the Attribute" - expanded Performance to be artistic expression in general, from poetry to painting to dance, and mostly folded Integrity into Presence; leaving them with Expression, Presence and Survival. We were doing this with an eye to how each Caste acted in the war, so we decided that if Dawns were leading men on the front lines and Zeniths were the standard-bearers bolstering morale among the troops; Twilights were the strategists and generals pouring over maps in big tents or at HQ. Investigation is much the same as always; Lore is general "humanities" knowledge, has taken quite a bit from Linguistics in literacy, "how you sound in writing" and the like, and is also what you use for planning campaigns and other "long-term strategy" stuff (shorter-term tactics in a single battle or for on-the-spot leadership of a small squad towards a set objective would be Command). If Lore is the humanities - geography, history, classics, etc; then Occult is the sciences, and has swallowed Craft and Medicine - the blacksmith of a village is, after all, a little bit magical, and sciences in Creation are closely linked to Essence and least gods and so on. Night-wise, Athletics has swallowed Dodge, Awareness is much the same, and Stealth and Larceny have been fused into a general skulduggery skill; Subterfuge. Lastly, the Eclipse abilities for the Exalts who managed the logistics and supply trains of the Primordial War armies; they have Bureaucracy, Socialise has become Politics, and Ride and Sail are fused into Travel.
There are ten tiers of advancement. Each Tier is sub-divided into three ranks: Earth, Heaven and Perfection. So you can have Earth Academy Students, Heavenly Lower Genin and Perfect Upper Genin and so on. No one in-story will refer to each other as such, this is purely to avoid any confusion from having overly similar terms.
Here are the Tiers:
0 - Civilian
1 - Academy Students
2 - Lower Genin -
3 - Upper Genin -
4 - Lower Chuunin - Neji is here. He's a Heavenly Lower Chuunin in both Chakra and Physique. Most active chuunin are at around his level.
5 - Upper Chuunin - Despite the name, most ANBU and newly minted Jounin are at the upper reaches of this Tier.
6 - Lower Jounin - More experienced Jounin and certain teenage geniuses are at around here.
7 - Upper Jounin - It is rare for shinobi to make it to this level. The Sannin, when they made their name, were only 'Heavenly Upper Jounin'.
8 - Lower S-Rank - Here is where Kage-level shinobi start.
9 - Upper S-Rank -
10 - Legendary
But you're so honest about it.because I didn't get a sellout tag named after me by being morally upstanding.
eyes glaze overHopefully I'll be able to cut down on the rules post with this update though.
Like Crafting but drop it down a step? Let the small things, like explosives and storage scrolls, be... not miscellaneous actions, but small mundane ones. If we actually want something more, like... I have no clue actually, then make them one/two/three step crafting actions or something?Also shit I forgot to figure how I'm handling Fuinjutsu...whoops.
Anyone have any suggestions?
Fuuinjutsu would fall under Occult, with influence from Lore for writing; I'd probably knock an unpleasant penalty on characters with bad handwriting (and maybe gating some of the top-tier seals), but that shouldn't be a bar set too high.Also shit I forgot to figure how I'm handling Fuinjutsu...whoops.
Anyone have any suggestions?
lmao
Like Crafting but drop it down a step? Let the small things, like explosives and storage scrolls, be... not miscellaneous actions, but small mundane ones. If we actually want something more, like... I have no clue actually, then make them one/two/three step crafting actions or something?
Those would need to be capital "I" Important fuinjutsu pieces though. Like... trying to remake Hirashin being a four/five step one after we figure out how to make it or something.
Both of these are good suggestions that I will consider more when I'm not literally about to fall asleep.Fuuinjutsu would fall under Occult, with influence from Lore for writing; I'd probably knock an unpleasant penalty on characters with bad handwriting (and maybe gating some of the top-tier seals), but that shouldn't be a bar set too high.
For more detailed requirements of learning and making specific seals, I think there's too much vagueness about Fuuinjutsu (how it does things, what it can do, and what you're willing to allow us to use it to do) to say a ton.
You will need to consider if you're working off a 5 dot scale for your Attributes/AbilitiesHello everyone welcome to Princess of Blades. I am your GM and I have no self-control.
If you're redoing Craft, might as well stick it under there, only keying off either Linguistics or Occult.Also shit I forgot to figure how I'm handling Fuinjutsu...whoops.