fictionfan
Please sir, may I have some Meows?
- Location
- Tempe, AZ
List of useful charms that we have teachers to help with and that we have the prequsites of.
There are more, but I picked the ones I thought are useful right now. There are some cool ones if Tenten ever gets armor.
Cost: 3m
Mins: Athletics 1, Essence 2
Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: None
The heroes of the dawn leap with the grace of a flying crane and the speed of a striking hawk. For the rest of the scene, the character can jump with a movement action instead of a miscellaneous action, and she doubles the length of all jumps.
While this Charm is active, the character may reflexively Jump only once per action, on her action tick. This does not replace her Move actions, and she may still only Jump once per action.
Mins: Athletics 1, Essence 2
Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: None
The heroes of the dawn leap with the grace of a flying crane and the speed of a striking hawk. For the rest of the scene, the character can jump with a movement action instead of a miscellaneous action, and she doubles the length of all jumps.
While this Charm is active, the character may reflexively Jump only once per action, on her action tick. This does not replace her Move actions, and she may still only Jump once per action.
Cost: 10m
Mins: Resistance 1, Essence 1
Type: Supplemental
Keywords: Combo-OK
Duration: Until the day ends
Prerequisite Charms: None
Even wounded nigh unto death, a Lawgiver will marshal the strength to rise again. This Charm supplements a dramatic action to marshal the character's inner resources for recovery. This action requires one hour without a stunt or another Charm. The Solar's player rolls (Stamina + Resistance). Success speeds his healing rate by a factor of 10 or, if the character prefers, adds directly to the successes of a physician using Wound-Mending Care Technique on the character. See page 149 for more on natural healing rates.
Characters can activate Body-Mending Meditation when inactive (see p. 143).
Mins: Resistance 1, Essence 1
Type: Supplemental
Keywords: Combo-OK
Duration: Until the day ends
Prerequisite Charms: None
Even wounded nigh unto death, a Lawgiver will marshal the strength to rise again. This Charm supplements a dramatic action to marshal the character's inner resources for recovery. This action requires one hour without a stunt or another Charm. The Solar's player rolls (Stamina + Resistance). Success speeds his healing rate by a factor of 10 or, if the character prefers, adds directly to the successes of a physician using Wound-Mending Care Technique on the character. See page 149 for more on natural healing rates.
Characters can activate Body-Mending Meditation when inactive (see p. 143).
There are more, but I picked the ones I thought are useful right now. There are some cool ones if Tenten ever gets armor.
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