The Power(Harry Potter/The Gamer)

I am familiar with it. My point is why bother using them as skill books. IIRC he can only learn one skill per book. So he'll destroy an entire book of with numerous potion recipes to learn one potion recipe? He'll destroy a book that could be filled with good spells just to learn one spell? Why? The books have excellent guides on how to do the spells, and for all we know even an improperly cast Wingardium Leviosa will let him acquire the spell.

The update stated the following:

[Alert:] You have gained a skillbook for [Charms]. Would you like to use it?

So from this we get the [Charms] skill, not a spell. My guess is that the GM is putting the bulk of basic Charms under one skill, rather than having to deal with each and every Charm as an individual skill since that's a pain in the ass, with those we have access to being determined by a combination of our skill level in Charms, which books we've absorbed, and what Charms we've learned the hard way, with certain noteworthy and advanced spells having their own skills. Either that or the skill provides a blanket boost to all Charms, which is still useful. @Halpo133 can clarify if he wants.

Either way we save time, as creating a skill the hard way involves a time investment.

Y'know, by that logic, I don't see why you're against buying the Arithmancy or Divination books. If they're skillbooks, it'll only take us a moment to learn the skills involved, and we can't really know what those skills will be, exactly. I mean, you're kinda banking that the rune books will be useful, but I'm not sure how/why - enchantment, maybe? - even though according to canon they're basically just a language, so I'm not sure why you're treating the other books any different.

Runes can be a skill we can grind to increase INT without necessarily expending MP during the grinding process. The other two aren't particularly useful, and remember that we only have so much time and money. I cut out the Arithmancy and Divination books because they are stuff I don't really care too much for, as there's more useful skills to spend our finite time grinding.

Divination might be just "vague glimpses into the future", but it could also be things like D&D divination, ie spells for finding specific items/locations/whatever, detecting creatures, remote seeing/listening, things like that. Care of Magical Creatures might have spells or skills for charming monsters in order to make them non-hostile/friendly, or give us knowledge about their traits, abilities and weakpoints.
So, I figure insisting that some of them won't be useful even though we don't know what we might get from them is somewhat couter-productive, to say the least.

Yeah, we might not want to grind every skill we get, but I figure it's better to have the option than not, and any book we don't buy here, we might have trouble getting during the rest of the year.

It's going to be Harry Potter Divination since it's a non-fiction book, which at low levels just reading tea leaves at the bottom of cups and stuff like that.

we have an actual buttload of money in our vault

Keep in mind we can't freely access it due to being a minor - we have to have someone like Hagrid who is authorized to let us make withdrawals.

Frankly, I'd assume all the books are skillbooks. Otherwise, why would the GM have us vote for them?

Not every GM provided option should be assumed to be a useful expenditure of money. GMs have trap options and rather useless options all the time.

Now that I think about it, I'm not to sure if I want to take books from the Hogwarts Library. It's apparent the magical world has security charms that make modern RFID chips and anti-theft systems look like toys. They will know if we took something and apparently destroyed it.

Hell, we'd have to deal with Madame Pince! That lady got pretty possessive around books.

As long as they aren't skillbooks and as long as we check them out through the correct process, we've got no reason not to use the library. Also, IIRC we should be able to read a skillbook the hard way (time consuming, but doable) and get the skill out of it without destroying it, so if we find a skillbook we want in the library we can just spend time reading it.
 
Runes can be a skill we can grind to increase INT without necessarily expending MP during the grinding process. The other two aren't particularly useful, and remember that we only have so much time and money. I cut out the Arithmancy and Divination books because they are stuff I don't really care too much for, as there's more useful skills to spend our finite time grinding.
And, again; what is your proof that runes will be useful, but arithmancy and/or divination won't? So far it seems like you're just making a baseless assumption and presenting it as fact.

It's going to be Harry Potter Divination since it's a non-fiction book, which at low levels just reading tea leaves at the bottom of cups and stuff like that.
Then by that logic ancient runes is arguably going to be one of the most useless options of them all, since it'd be like learning latin or egyptian hieroglyphs.

Also, IIRC we should be able to read a skillbook the hard way (time consuming, but doable) and get the skill out of it without destroying it, so if we find a skillbook we want in the library we can just spend time reading it.
Sounds like a good idea to either try and develop a skill for speedreading, or pick up a book or two on it from the mundane part of society.
 
And, again; what is your proof that runes will be useful, but arithmancy and/or divination won't? So far it seems like you're just making a baseless assumption and presenting it as fact.

Then by that logic ancient runes is arguably going to be one of the most useless options of them all, since it'd be like learning latin or egyptian hieroglyphs.

Learning a language is an INT based skill, so practicing an ancient language should logically grind INT, which should in turn increase our MP so we can cast more spells. Arithmancy and Divination are both magic, so likely involve spending MP. Since we'd need to wait for MP to regen during grinding sessions as we cast, it's best to focus on a particular set of skills for that rather than spreading it too thinly. The Gamer is all about min-maxing.

Sounds like a good idea to either try and develop a skill for speedreading, or pick up a book or two on it from the mundane part of society.

Well, as I said, Hogwarts has a library...
 
[X] "Harry Potter."
[X] Course Books, year 1(required)-13 galleons.
-[X] Buy a second copy of any that are skillbooks >13 galleons
[X] Course books, year 2 -13 galleons
[X] Course Books, year 3(no elective books)- 13 galleons
[X] Household Charms- 1 Galleon
[X] Magics of the Mind, two book set- 6 galleons
[X] The... Ugh... The Harry Potter series - 25 galleons
[X] A set of books on Runes - 10 galleons
[X] Your [Observe] spots something odd. A blank section of shelf named The Invisible Book of Invisibility. Due to the fact that even though you found it, one can'tread it the bookshop is willing to let it go for 2 galleons.

We don't really need the Lockhart books and we should get all of the Harry Potter books simply so we know what people think of us. Playing into their preconceptions could work very well if we can pull it off.

Let's face it, with Game powers Harry is going to be a freak. If he's the freak they expect it'll work out better for him.
 
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Learning a language is an INT based skill, so practicing an ancient language should logically grind INT, which should in turn increase our MP so we can cast more spells. Arithmancy and Divination are both magic, so likely involve spending MP. Since we'd need to wait for MP to regen during grinding sessions as we cast, it's best to focus on a particular set of skills for that rather than spreading it too thinly. The Gamer is all about min-maxing.
Why, exactly, do you assume that arithmancy or divination will both require MP-expenditure? Because nothing in the wiki articles or the books/movies make it look like there's lots of actual magic involved, compared to Charms, Transmutation, or the like.

And in regards to min-maxing, something to remember is that raising one skill to level 30 takes more time than raising three skills to level ten. Meaning that in regards to skills that provide any sort of passive benefits, we're better off having more and splitting our time between them, than having only one and focusing on it to the conclusion of all else.
 
Learning a language is an INT based skill, so practicing an ancient language should logically grind INT, which should in turn increase our MP so we can cast more spells. Arithmancy and Divination are both magic, so likely involve spending MP. Since we'd need to wait for MP to regen during grinding sessions as we cast, it's best to focus on a particular set of skills for that rather than spreading it too thinly. The Gamer is all about min-maxing.

Then why not just buy a Learn how to speak Latin book in the muggle world? It'll grind everytime he cast a spell.
Doing his homework will grind Int, reading magical theory books will grind int (and wis?) and reading other books to learn spells will grind int. Playing chess will raise it and so would plenty of other things. Why would writing and translating ancient runes, which he has no use for during his time at Hogwarts, from a book be any better than that?
 
Course Books, year 1(required)-13 galleons. (Skillbooks included)
Course books, year 2 -13 galleons (Skillbooks included)
Course Books, year 3(no elective books)- 13 galleons (Skillbooks included)
Household Charms- 1 Galleon (Skillbook)
Magics of the Mind, two book set- 6 galleons (Skillbooks)
The... Ugh... The Harry Potter series - 25 galleons for all. (Skillbooks(MoM))
The Lockheart books - 35 galleons for all (Skillbooks(MoM))
A set of books on Runes - 10 galleons (Skillbooks)
A set of books on Arithmancy - 10 galleons (Skillbooks)
A set of books on Care of Magical Creatures - 10 galleons ( Skillbooks)
A set of books on Divination - 5 galleons ( Skillbooks)
A set of books on wizarding culture and law - 20 galleons (Not skillbooks)
Hogwarts, A History- 3 galleons. ( Not skillbooks.)
Invisible book of invisiblity (Skillbooks.)


That said, you will not be able to use all these right away. Some will have stat requirements you don't meet yet. Since the statpoints haven't been spent and title not switched.

Non-skillbooks are still useful however, as they can be studied for int bonus points.

As for how skills work:

You will have branch skills, like Charms, Transfiguration, and so on. As they are leveled you unlock spells in them. So at level 1 defense would include the leg-locker hex and tickling hex, level 2 stinging hex and petrification hex, and so on. You don't need to practice spells to perfect them. Once you've unlocked them you can cast them without issue. But practicing them would increase the skill they are part of. And some abilities will be quest-unlocked, like the patronus charm. You might be able to find a skillbook for charms or defense that includes it, but in third year you'll also get a quest that will award it upon completion.
 
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He should really pick up the Harry Potter and Lockheart series', since he can learn fictional magic and those two would have the most ridiculous fictional magic in the magical world.
 
Of course, the Hogwarts library will have plenty of such books...

Hogwarts is a school and it has a school library. It will certainly have many books. It won't have every book.

Edit: Also because I just noticed it. All you need to access your vault is your key.
 
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Keep in mind we can't freely access it due to being a minor - we have to have someone like Hagrid who is authorized to let us make withdrawals.
Wat? Who said that? In canon, Harry had full access to his vault. The only things in question is if that vault is the only one or not.

From what I read of this quest, Hagrid only said we had enough money. He didn't say we couldn't go back for more and didn't ask us to put it back and take a smaller portion.

If canon Harry needed authority to take out money, why did Mrs Weasley helped Harry to do so? She certainly is someone unrelated to Harry. If any adult could do, we could just pay someone from knockturn alley to give us authority.

Hagrid being authority is reasonable if you consider that he is the keeper of keys. However, he is of Hogswart not an legally appointed guardian by our parents. That there makes it wonky for your theory of needing authority to withdraw money.
 
Do we have said key? I can't imagine them letting a minor have unrestricted access.

You do not right now. Hagrid has it, though you can try asking him for it. If he agrees or not depends on how he is asked. According to the books, near as I can figure, Hagrid took it back to Dumbledore who gave it to Molly Weasley, which is why she was the one who was able to help Harry do his shopping.
 
You do not right now. Hagrid has it, though you can try asking him for it. If he agrees or not depends on how he is asked. According to the books, near as I can figure, Hagrid took it back to Dumbledore who gave it to Molly Weasley, which is why she was the one who was able to help Harry do his shopping.

Wait.. wait a moment. How does Dumbledore knows in advance to give the key to Molly Weasley. Don't tell me you subscribe to the fanon that the meeting between the Weasley and Harry was arranged by Dumbledore.
 
Wait.. wait a moment. How does Dumbledore knows in advance to give the key to Molly Weasley. Don't tell me you subscribe to the fanon that the meeting between the Weasley and Harry was arranged by Dumbledore.
He knew where to send Harry's letter in the second book.

As Mr. Weasley said: "He's a very smart man."
 
I imagine that Dumbledore gave the key to Molly just before they went shopping together?

@Halpo133
What are the average stats of adults?

What he said in regards to the key. He doesn't immediately pass it off. Only after Harry and Ron became friends, and he found out that Harry would be spending time with the Weasleys.

Average stats for the adults... It really depends on the adult, but it's about 30-40 for your regular person off the street. For those who are specialized, or powerful, or have trained a lot... It can get up to 50 or 60. 60 is about the maximum for most people. Dumbledore and Voldemort go beyond that because they aren't your standard people. They, while still alive(or mostly-dead in Voldemort's case), already have people treating them as legends and their stats reflect what it took to get there.

You, of course, will be able to surpass both, because The Gamer is a broken power.
 
[X] Course Books, year 1(required)-13 galleons.
-[X] Buy a second copy of any that are skillbooks >13 galleons
[X] Course books, year 2 -13 galleons
[X] Household Charms- 1 Galleon
[X] Magics of the Mind, two book set- 6 galleons
[X] A set of books on Runes - 10 galleons
[X] A set of books on Arithmancy - 10 galleons
[X] A set of books on Care of Magical Creatures - 10 galleons
[X] A set of books on Divination - 5 galleons
[X] A set of books on wizarding culture and law - 20 galleons
[X] Hogwarts, A History- 3 galleons.
[X] Your [Observe] spots something odd. A blank section of shelf named The Invisible Book of Invisibility. Due to the fact that even though you found it, one can't read it the bookshop is willing to let it go for 2 galleons.
[X] Any other skillbooks

There's no need to buy a special trunk or bag of holding since we can just use the inventory and fake it with an ordinary bag.

Also we can always just go back to the bank and grab more cash as such we should grab everything of obvious value and also perhaps some things of dubious value. We'll have to go back to the bank regardless in order to grab some mundane money anyway if we plan to really make use of our multiverse magic and buy some fiction, just think about grabbing say Carrie or Mule or Martian Manhunter for some absurd psychic abilities to make Snape cry in shame at his inadequacy.

Edit: screw it, just buy anything that says it's a skillbook.
 
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Well, I guess Harry definitely had his key in third year, he spent his time in diagon alley without adults after Minister Fudge let him stays in leaky cauldron. Edit @Halpo133
Harry Potter and the Prisoner of Azkaban Chapter 4 said:
Once Harry had refilled his money bag with gold Galleons, silver Sickles, and bronze Knuts from his vault at Gringotts, he had to exercise a lot of self-control not to spend the whole lot at once. He had to keep reminding himself that he had five years to go at Hogwarts, and how it would feel to ask the Dursleys for money for spellbooks, to stop himself from buying a handsome set of solid gold Gobstones (a wizarding game rather like marbles, in which the stones squirt a nasty-smelling liquid into the other player's face when they lose a point). He was sorely tempted, too, by the perfect, moving model of the galaxy in a large glass ball, which would have meant he never had to take another Astronomy lesson. But the thing that tested Harry's resolution most appeared in his favorite shop, Quality Quidditch Supplies, a week after he'd arrived at the Leaky Cauldron.
 
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They have owl order, but you'd still need the Galleons to buy the books, obviously. No bank drafts, magical debit cards, or anything like that yet.
Harry Potter and the Prisoner of Azkaban Chapter 22 Sirius' letter to Harry said:
I used your name but told them to take the gold from my own Gringotts vault. Please consider it as thirteen birthdays' worth of presents from your godfather.
I would also like to apologize for the fright I think I gave you that night last year when you left your uncle's house. I had only hoped to get a glimpse of you before starting my journey north, but I think the sight of me alarmed you.
I am enclosing something else for you, which I think will make your next year at Hogwarts more enjoyable.
If ever you need me, send word. Your owl will find me.
I'll write a ...

There is definitely some method of payment other than Galleons upfront.
@Halpo133
 
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