The Path Unending (A Cultivation Quest)

What do you say about say, 2 actions looking for wonders So Siani doesn't think we're dawdling, 1-2 actions on socials/techs/etc , and the remaining 2-3 actions spent crafting?
I'm more inclined to do a few socials next week, so that we catch up with people, then cut back for a while.
I feel like the Mei social could be time critical. The Sun one would be super interesting, and might help us understand what we can get from the Warrens for helping find Wonders. The Ming one because he is the best and we haven't thanked him properly for the amazing 'Get Well Soon' bowl of food.

As for Fa Axe. She isn't grumpy yet. (We'd see a slight frown.) So if we do manage to locate a suitable Wonder, we can see what that does when we start Fa's Axe.
 
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Hmmm

What do you say about say, 2 actions looking for wonders So Siani doesn't think we're dawdling, 1-2 actions on socials/techs/etc , and the remaining 2-3 actions spent crafting?

Our ribs are still weak, so I'm not comfortable in wandering around where we might find trouble. Better to put those actions into asking our seniors and doing research at the archives, give us something to go on next week.
 
On the other hand, Jai Fa's been waiting a while for that axe as it is, and Mughi/Chui Dao would be perfect for clearing that up right quick. If we think our current Steel/Force materials are sufficient, we could knock that out, get out from under that debt.
Yeah Chewey Dough is going to be super helpful with the whole Jai fa project. Gives us a TON more potential wiggle room, and it's mild RNG nature from its 1d6 part means we may have to work around certain things, which ties into Zhis more versatile skillset.
 
Hmmm

What do you say about say, 2 actions looking for wonders So Siani doesn't think we're dawdling, 1-2 actions on socials/techs/etc , and the remaining 2-3 actions spent crafting?
That's not a bad spread. I know there is some debate over using SEG versus other methods, and I would highly suggest we not sleep on asking Xiong/investigating the archive/exploring the Warren. Maybe that means 3 Wonder actions, not the worst thing if so.
 
We will still be injured next week, so no taxing physical actions. Probably just social and research actions next week, and techs.
 
We want a Kumi Social/asking her about wonders, a library trip with our new investigation skill, and actions into crafting at least I think. Ideally we'd also have a social with our Fate Buddy.
 
hmm then we should just put more actions into the charm. We could do all 3 tutoring actions this week.

3 Warren
3 tutor
Kumi Social
Mei Social
Library trip
 
Incredibly rough turn concept:

3 Siani
Ask Xiong Eryu for Wonder advice
Social Sun Yijun
Cycle Plume
Cycle Time
Either explore the Warren or search the Archive for wonder hints
Craft the axe or the Fractal
 
I'd like to speak to Xu Yun about stars and constellations. If we're building the Fractal then we should probably seek knowledge about them and Xu Yun is a sailor, they know a whole lot about stars and constellations.
 
Incredibly rough turn concept:

3 Siani
Ask Xiong Eryu for Wonder advice
Social Sun Yijun
Cycle Plume
Cycle Time
Either explore the Warren or search the Archive for wonder hints
Craft the axe or the Fractal
Seems good.

Might as well get the first stage of Plume done so we can use it when searching for Wonders. I'd have search Archive instead of exploring the Warren, though and start working on the axe. It requires healing, but we might as well get healed just in case some of Geng Tu's cronies tries to ambush Zhi which can happen at -3 relationship. Alternatively spend an action to plan for the crafting competition.
 
Before we start Crafting, I'd like to explore the Warren, talk with our new Seniors. Maybe we have Forge or other Crafting Place in the Warren. With our Elder you never know.
 
My preference at the moment is:
3xCaretaker Training (Pay more attention when trying to find the Warren. There is something weird about this. (Ask Kumi what happened to the missing Nightwhisper Shark!))
1xMei Social
1xSun Social
1xMing Social
1xPlume Cycling
1xRaid the Archives for Moloth City maps/records for anything that might help us find relevant Wonders, aiming for Royalty first.
1x???

I know that is a lot of socials. But we are on light duties until we heal up. Once we are healed, we'll have so much to get on with that our only socialling might have to be invites.
Last action left blank, as it will depend on what the Ichor tech is. If the tech is expensive, slow to train, or not instantly useful in some way; we might be better off charging the Dance instead.
Charging Dance at the Midnight Crossroads might be more useful than cycling any techniques next week.
Plume might be useful when we are Wonder hunting, but we can still do that the week after, before we go exploring.
 
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1xRaid the Archives for Moloth City maps/records for anything that might help us find relevant Wonders, aiming for Royalty first.
Why Royalty first? Steel is the main driver on that tech and definitely going to be used for other techniques later on. We'll need around 288 Steel vs 74 Royalty.

I'm not saying that we shouldn't make an effort at finding a Royalty wonder, but it's possible to complete Shadow Prince with Royalty pills while it isn't really practical using Steel pills. So I'd rather have a Steel wonder handy while searching for the Royalty, and if we don't find it we'll have a back up plan.

IMO the first priority should be looking for Wonders that have our core aspects.
 
We could also do...

GO TO HOSPITAL, GET HEALED (free action, just costs some points)
3xCaretaker Training (Pay more attention when trying to find the Warren. There is something weird about this. (Ask Kumi what happened to the missing Nightwhisper Shark!))
1xMei Social
1xSun Social
1xMing Social
1xPlume Cycling
2xSEG Wonder Search

We really need a new wonder for the purpose of infusing charms. If we're lucky then we'll find a wonder that will help with our tech training, but if not having access to a second wonder would still be extremely useful.
 
Yes, absolutely. We have a lot of things to do and I don't see why every plan needs to blow half the budget on random socials.

Tutor, research, find wonders, make those two charms you need to have finished yesterday, integrate techniques.

Stop being a scrub Kong Zhi and cultivate instead of chit chat for a couple weeks. The weird logic that we should heap on the social actions now because we are so busy and might someday neglect them in the theoretical future is insane. We have things to do that aren't stressful to prep for after we heal.

I think it's because the system has generic entries for training and stuff and always includes a little hook for the socials but this is getting absurd.
 
2xSEG Wonder Search

We really need a new wonder for the purpose of infusing charms. If we're lucky then we'll find a wonder that will help with our tech training, but if not having access to a second wonder would still be extremely useful.
It's useful but I wouldn't say it's necessary, and I'd rather not rely on luck for finding a wonder. I'd be up for trying to find Smoke first by trying to find similarities with Cloud's Breath and the fact that we know of a area that should contain quite a bit of heat, but not random luck. There's also bound be a one or two hit and misses when we go for a targeted search, but end up finding a wonder regardless of aspect.

The fact that you don't have a Time cycling action that week also proves that we don't need a separate wonder for just infusing charms. When/If we get a wonder for Smoke and Steel, possibly Royalty. It will be unlikely that we'll have weekly plans where we cycle at all the wonders and thus unable to infuse a charm that we for some reason need to do that week.

Looking at the progression for Shadow Prince we'll end up in phases where we need much more Steel than Royalty. Where we are likely to get enough Royalty from 1 action but need a 2-3 for Steel, which will also free up the Royalty wonder for a reasonable amount of time.
 
The fact that you don't have a Time cycling action that week also proves that we don't need a separate wonder for just infusing charms. When/If we get a wonder for Smoke and Steel, possibly Royalty. It will be unlikely that we'll have weekly plans where we cycle at all the wonders and thus unable to infuse a charm that we for some reason need to do that week.

The only reason we wouldn't be doing Time next week is difficulty fitting it into the schedule, and even then it's because we want to finish the first phase of Plume. After that we should be using the Time wonder every single week until we've integrated the Time tech.

Looking at the progression for Shadow Prince we'll end up in phases where we need much more Steel than Royalty. Where we are likely to get enough Royalty from 1 action but need a 2-3 for Steel, which will also free up the Royalty wonder for a reasonable amount of time.

This presumes we'll find a Royalty wonder rather than a treasure, and treasures tend to have much less anam in them. Or that we'll find a Royalty wonder quickly.
 
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