Evonix
Aspiring Lovecraft antagonist.
- Location
- Canada to 2 sigmas
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With the confirmation that mastering a tech raises the related stat, mastering all of our techs is a must.
With the confirmation that mastering a tech raises the related stat, mastering all of our techs is a must.
While we can't master Warhounds Cry before the deeps, when we DO master it, we will (most likely) gain a +1 to our Resolve Stat, which will not only raise our Skill Cap for all our Resolve Related skills like Cycling but will increase our Anam threshold from 18 to 21.
Sure but why master Warhounds Cry in particular, just because we unlocked it by chance in a social action? If we had a list of arts to master, would we choose it? We're spending ~20 points just to get it to rank 3/6, and it's only going to get more pricy from there. We can instead spend the same amount of money unlocking a new Resolve art from a library - one using a Aman type we have native access to, Time/War/Steel/Smoke/Fire/Air. It'll be cheaper in money, similar action cost, and actually more useful to our long-term combat prospects than a Beast/Sound art that doesn't match our style at all.
It'll be cheaper in the long run (so more crafting materials), similar action cost, and actually more useful to our long-term combat prospects than a Beast/Sound art that doesn't match our style at all.
1. It was free.Sure but why master Warhounds Cry in particular, just because we unlocked it by chance in a social action? If we had a list of arts to master, would we choose it? We're spending ~20 points just to get it to rank 3/6, and it's only going to get more pricy from there. We can instead spend the same amount of money unlocking a new Resolve art from a library - one using a Aman type we have native access to, Time/War/Steel/Smoke/Fire/Air. It'll be cheaper in the long run (so more crafting materials), similar action cost, and actually more useful to our long-term combat prospects than a Beast/Sound art that doesn't match our style at all.
On the contrary, we already got WC for free, while we would have to buy a hypothetical new scholar technique, and does don't come cheap.
Moveover, we would be starting from scratch with it, and there is no guarantee that it would be of better quality compared to WC.
Narratively, WC has a far bigger weight than its hyothetical alternative, as it was a big deal for Nokai to offer it and for Zhi to accept it.
Finally, long-term wise, it doesn't really matter. I expect Zhi to find and develop a lot of different techniques as time passes by and he grows in power and knowledge.
Whether a single technique is fully optimized is meaningless.
But we have to pay to train the damn thing - that's the point! We got it for free, but if we want to train it we need to keep shelling out on pills! While we could instead go the other way around - pay an up-front cost to be able to pick a technique that A - fits our role in combat better B - is actually free to train and isn't dependent on the whims of sect points and our allowance. Or invest in crafting materials, make charms, and sell those for more points to do both of these options. WC doesn't help us in the short-term, and in the medium term is still costly to benefit from. Why not spend our resources in other places to get the same benefit?
I might be blind, but has this been mentioned in the thread anywhere? Maybe this is a question for @Vesvius. Are there level requirements for getting stat upgrades from tech integration?But do we even know if WC will raise Resolve? I've heard chatter that's suggested that we'd only get a stat boost for a tech if our current stat matched the stat requirements for the tech for exactly, to prevent us from train spamming Level 1 techs. WC's requirement is Level 3.
It hasn't been officially stated anywhere - it's pure speculation. We have a sample size of exactly one to go on right now, so we can't really extrapolate trends.I might be blind, but has this been mentioned in the thread anywhere? Maybe this is a question for @Vesvius. Are there level requirements for getting stat upgrades from tech integration?
Personally, I don't want to immediately follow up on WC - I agree that continuing to work on our limbs before we head into the deeps would be preferable. I'd just rather invest points into something I know we'll want to do (train up WC) rather than spend about the same amount of points on mats for speculative purposes.While the thought of leveling both our techs is tempting, will we even have enough time to level up both BSA and WC?
Assuming we follow through with the BSA/WC plan, that's 4 actions to use up all the BSA pills, and 2 to use up the WC pills. Add in 2 actions for the Deeps run, and that leaves us only 1 action left to take care of any extra necessities we need, like training our limbs.
Ok so 4 actions for BSA next turn
2 for WC
2 for deeps
means 1 free
any ideas?
We don't have enough pills for 2 Phases of WC.we picked up 3 drugs for WC so we'd need 2 turns on it to use them all up.
Warhound's Cry (Resolve 3)
Scholar Technique 3 (Beast 8, Sound 4) (7, 4 till next phase)
I did not say we'd go up 2 phasesWe don't have enough pills for 2 Phases of WC.
The Grade 2 Beast elixir and one of the Sound Pills will let us go up one Phase. But we'll need at least one more Grade 1 Beast Pill for the next phase