The Path Unending (A Cultivation Quest)

So has anyone thought of using Mugi to make steel anam metal and selling it on the sect market? It accomplishes a lot of things it 1. Gets Kong Zhi a dedicated source if income 2. It could practice his craft metalworking since he is untrained in that skill and he needs to learn if he wants to make a good axe and 3. It allows Kong Zhi to bond with the hammer.
It's not mats worked by Zhi that get added Steel Anam, it's charms made.

Mass producing charms for sale like that doesn't seem super compatible with how Zhi has been crafting thus far, if they can even be used for anam like that.
 
It's not mats worked by Zhi that get added Steel Anam, it's charms made.

Mass producing charms for sale like that doesn't seem super compatible with how Zhi has been crafting thus far, if they can even be used for anam like that.
I see a shame oh well still though better save up sect points for about 5 tutoring actions in blacksmithing.
 
I see a shame oh well still though better save up sect points for about 5 tutoring actions in blacksmithing.

I don't see any reason to. Chui Dao adds +5 successes per roll, or +20 per crafting action. Just account for the 1d6 anam that will be replaced by Steel by not having any anam type in the charm being 6 or less and it should be fine.
 
I don't see any reason to. Chui Dao adds +5 successes per roll, or +20 per crafting action. Just account for the 1d6 anam that will be replaced by Steel by not having any anam type in the charm being 6 or less and it should be fine.
Even if Kong Zhi may or may not need it mechanically he still needs it narratively because an axe made by someone who knows nothing about blacksmithing and relying on a kukuni as a crutch is bound to have some bad stuff in there.
 
Even if Kong Zhi may or may not need it mechanically he still needs it narratively because an axe made by someone who knows nothing about blacksmithing and relying on a kukuni as a crutch is bound to have some bad stuff in there.

The way I understand it, Zhi has basic competence in all forms of crafting, by mortal standards.

He can already make a perfectly decent sword/axe/whatever. He wouldn't be able to repair Ming Hui utensils, otherwise.

It's just that by xianxia standards, his skill is utterly basic.
 
Why would Ves give us a tool that lets us craft a variety of forms and then backstab us for using it? Let's not make up mechanics here.
Fair enough it just seems unsatisfing to me that rather than learning how to make an axe himself Kong Zhi is just relying on the hammer it cheapens the axe in my eyes as Kong Zhi is reliant on the hammer and using it as a crutch rather than as an additive.
 
A Passing Fancy
The Monster's Bones (Steel 16), The Ghastly Horns (Deception 18)
Design: The white-haired warrior holds in her hands... something. Your eyes slide off it, even as you try to understand it's appearance. As soon as the image appears in your mind, it is gone. She takes a stance, and swings, and your friend is transformed from a living being to a mess of blood and meat.
An axe made from the beast's bones and inlaid with powdered dust from the antlers, set in dizzying whorls and curves that suggest an optical illusion.
Effect: Once infused, A Passing Fancy cannot be perceived as long as the owner imbues anam into it. This goes beyond mere invisibility - it affects the target's mind directly. One forgets the weapon as soon as one perceives it.
 
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A Passing Fancy
The Monster's Bones (Steel 16), The Ghastly Horns (Deception 18)
Design: The white-haired warrior holds in her hands... something. Your eyes slide off it, even as you try to understand it's appearance. As soon as the image appears in your mind, it is gone. She takes a stance, and swings, and your friend is transformed from a living being to a mess of blood and meat.
An axe made from the beast's bones and inlaid with powdered dust from the antlers, set in dizzying whorls and curves that suggest an optical illusion.
Effect: Once infused, A Passing Fancy cannot be perceived as long as the owner imbues anam into it. This goes beyond mere invisibility - it affects the target's mind directly. One forgets the weapon as soon as one perceives it.
Very nice. I love it.
 
The Force of Steel
The Monster's Bones (Steel 16), A Still Shaking Anvil (Steel/Force 7), Brass Knocker (Force 3)

Design: The bones of a great beast sharpened and molded into a great axe that vibrates with barely constrained power it has three engraved portions one on the eye, the blade and the knob.

Effect: When anam is channeled into the axe's blade it conjures dozens of sharp metal shards filled with steel anam that are launched in the direction it is swung (this acts as an archer charm), if the knob of the axe is planted into the ground and anam is channeled into it a wave of force is unleashed around the wielder(AOE), the user can also channel anam into the eye of the axe unleashing a wave of force that quickly propels the wielder in the direction opposite to where the axe is pointed at (Movement).

From what have seen of Jai Fa this helps her the best it allows her to quickly get close to her opponents give her an aoe option if she is facing many opponents at once and allows her to strike enemies far away from her. Also thinking up of ways to use force is a lot of fun because it is basically just kinetic energy and there are a lot of fun things you can do with it.
 
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Vote closed
Scheduled vote count started by Vesvius on May 28, 2021 at 12:10 AM, finished with 265 posts and 75 votes.
 
Well, at least we get to hang out with Ming Hui.


If anyone is interested, these would be Kong Zhi's stats if he integrates ALL the anam techs that he has:


Attributes
Physical

Strength: 3
Constitution: 3
Dexterity: 6
Mental
Intelligence: 2
Resolve: 5
Wits: 2
Social
Appearance: 2
Charisma: 2
Empathy: 6

Talents and Drive
Physical: 4
Mental: 3
Social: 3
Spiritual: 5
Drive: 1.1
Anam Threshold: 32/32
Anam Regeneration Rate: 6/Day

Stress
Physical: [] [] [] []
Mental: [] [] []
Social: [] [] []
Damage Threshold: 8

The increase in Physical and Spiritual talent will make learning new techs and cycling much easier.
 
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I seriously think a market action to sell/trade-in some of these middle tier, along with KZ's moderately high amount of cash (5 talents, 30 or 38 points) should be considered just prior to starting the axe. I think it'd be good to get a little bit more Force in there if possible.

Yes, 1 action is a hefty spend, but it can accomplish multiple goals etc, and rolls the market gacha so who knows what good supplementary mats (or primary!) could show up.
No please, we have a lot of materials already and some of them has been in storage for weeks and weeks.

IMO our next expenditure should be an Archer tech. The fact that Vitrolic Retort wasn't used in the battle where it'd have 1.5x bonus on success speaks volumes. We have outgrown it and we need an Archer tech we can integrate to make the Farmer's Step easier.

As a reference Xu Yun paid 51 sect points for his Defender charm that had 15d10s8 and Hardness 3. Sure he paid extra since he used it before he paid in full, but Vitrolic Retort is a grade higher. So a price range of 40-50 should be what we can expect when selling VR.

Would XY be better off by buying a Defender tech? Maybe? But it allowed him to perform tasks he couldn't without the charm. After he has enough money to buy a Defender tech again he could sell the charm and buy enough pills to advance a phase or two.
 
As a reference Xu Yun paid 51 sect points for his Defender charm that had 15d10s8 and Hardness 3. Sure he paid extra since he used it before he paid in full, but Vitrolic Retort is a grade higher. So a price range of 40-50 should be what we can expect when selling VR.
I don't necessarily disagree because it's hard to price things when we have so little market data, but we probably need to keep in mind Xu Yun was performing charity :V

We need to price based on what the 9th Circle can afford since they're the ones it makes any sense for, and 50 points is a lot. That's like ~15 talents: significant money even for someone of our social standing, and will those above really buy a second-hand charm and not a bespoke commission? Something like 30 seems more comparable to what a basic tech costs if I remember Peng's visit correctly. A charm has the advantage of being available immediate without training, but then it also gets outgrown so that seems a wash.
 
We need to price based on what the 9th Circle can afford since they're the ones it makes any sense for, and 50 points is a lot. That's like ~15 talents: significant money even for someone of our social standing, and will those above really buy a second-hand charm and not a bespoke commission? Something like 30 seems more comparable to what a basic tech costs if I remember Peng's visit correctly. A charm has the advantage of being available immediate without training, but then it also gets outgrown so that seems a wash.
However, there is also Kong Zhi's reputation as a crafter to consider. Will someone be willing to pay a premium for one of Kong Zhi's charm simply to tell others that they have a charm made by Kong Zhi? Even if it is not a fantastic charm? I think they would especially given our more recent exposure as a judge for Mo Hanying's crafting competition.
 
I don't necessarily disagree because it's hard to price things when we have so little market data, but we probably need to keep in mind Xu Yun was performing charity :V

We need to price based on what the 9th Circle can afford since they're the ones it makes any sense for, and 50 points is a lot. That's like ~15 talents: significant money even for someone of our social standing, and will those above really buy a second-hand charm and not a bespoke commission? Something like 30 seems more comparable to what a basic tech costs if I remember Peng's visit correctly. A charm has the advantage of being available immediate without training, but then it also gets outgrown so that seems a wash.

We do actually have some pricing date, which if it is to be believed 30 points minimum is needed for a basic flashy fire technique from the archives

The noise cuts off and Peng Ah's jaw swings shut. But she doesn't stop staring at the older disciple. "I am sorry," she mutters. "But are you certain that that is the correct cost? It seems… excessive."

The disciple looks down at his desk where a small scroll sits. He unrolls the top of it and studies it carefully. "Hearthmaker," he mutters. "A grade one fire-aspected archer technique. How much did I tell you it was to gain a copy?"

"Thirty sect points,"
Peng Ah mutters, as if by keeping her volume low she can make the number smaller.

The disciple nods sharply. "Then yes, that is the correct cost. If you wish me to place a copy of Hearthmaker in your token, it shall be thirty sect points."

Peng Ah stares at the floor, eyes wide and panicked. "I see," she says. "Is there anyway to perhaps lower the cost?"

"Not a one," the disciple replies, not unkindly. "If I may make a suggestion, junior sister, you should not race ahead. Return to the assignment hall and perform all of the tasks you find yourself capable of. By the time you're able to afford a technique, you will have greater insight as to your own shortcomings. Then, perhaps, you will be better able to find one that suits you instead of grabbing at one-" He taps the scroll for Hearthmaker with a dismissive wave of his hand. "-that seems flashy."

Like oof, for one shitty technique that's more flashy then practical of grade 1 it costs 30 points. and you only get the technique, not a wonder or what have you.

Our charm at the very least I believe is above a grade 1 tech I personally believe and all it takes is channeling any anam type in it, very little to no training needed to master and you can fire anam bullets from Vitriolic Retort.

At the very least I personally believe that our charm is worth more then 30 points if that's the cost for a flashy fire technique of first grade. Not counting our reputation either. Although personally i'd try leveraging selling the charm after the duel and we show off our crystal creation to leverage reputation to increase the cost of Vitriolic retort.

Edit: Something I wanted to experiment with but I was wanting to plant the sapling we have in the iron grove and see what became of it and maybe ot becomes an iron tree. Something I wanted to try out at the very least. and an idea i wanted to introduce to the thread.
 
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I don't necessarily disagree because it's hard to price things when we have so little market data, but we probably need to keep in mind Xu Yun was performing charity :V

We need to price based on what the 9th Circle can afford since they're the ones it makes any sense for, and 50 points is a lot. That's like ~15 talents: significant money even for someone of our social standing, and will those above really buy a second-hand charm and not a bespoke commission? Something like 30 seems more comparable to what a basic tech costs if I remember Peng's visit correctly. A charm has the advantage of being available immediate without training, but then it also gets outgrown so that seems a wash.

We aren't aiming to sell to the Pengs of the future 9th circle, we should be aiming for the Mo's and Zhuan's.
If we really want to, we can earn extra goodwill by asking our mom if there are any nobles to sell to in the future 9th
 
Something to keep in mind, due to the their ability to grow and the benefits of integration, techniques should be on average more valuable than corresponding charms.
 
I second the motion to continue anam experiments by trying to plant the still living sapling in the ironwood forest we found.

The Skull has not come back yet, but I have faith! See what happened with our delightful hammer friend!
 
Something to keep in mind, due to the their ability to grow and the benefits of integration, techniques should be on average more valuable than corresponding charms.
I think this will hold true on average, but I equally think it might not be as bad for Charms as all that and we can still fetch a good price. Charms sold on market have two key advantages over Techniques: They're available immediately and with no non-monetary costs. If you buy a Technique, you don't get it Integrated right at the start, you have to cycle with it until you git gud. That means you have to spend a not insignificant amount of time leveling it up, and until you do so it probably won't be that useful. By contrast, once you buy a charm you can use it to its full potential right away, which should bump up the relative cost even if not outright past the technique due to as said the superior long term potential.

Of course, commissioning a charm only has the latter of these two benefits (as poor Jai Fa is leaning right now), which means that a commissioned charm will probably go for cheaper than an equivalent market charm. That sounds intuitively wrong, but the reason for that is if you're getting a commission you're almost certainly buying a higher-end product with commensurately higher-end cost compared to what you'd find on the open market.
 
Wouldn't Charms, unlike techniques, still retain some amount of value as long as they're well-made and don't get overused?

Seems like that would be the ideal tool for a non-martial neophyte, since an individual would get both the short-term power spike as well as the long-term opportunity to trade or resell it once they've outgrown it.

Although it does feel a bit gamey and potentially quest-breaking to constantly be able to sell used but pristine charms just because there's not really a durability mechanic.
 
Seems like that would be the ideal tool for a non-martial neophyte, since an individual would get both the short-term power spike as well as the long-term opportunity to trade or resell it once they've outgrown it.
That is probably going to be included in the sale value.
Although it does feel a bit gamey and potentially quest-breaking to constantly be able to sell used but pristine charms just because there's not really a durability mechanic.
Sure there is. Just threaten us with social stress if we keep re-selling the same charm repeatedly.
 
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