Nictis
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My win condition is very clear, except that it doesn't say if I need to be alive or not. The quote you're pulling could interpret either way on that, and IJW hasn't clarified it to me so I'm running with the assumption that I do need to be alive.We have this. It's been pointed out to you, though you could easily have missed it before. Even if you did miss it, you could certainly have asked the GM for clarification.
Are you sure your wincondition is still unclear?
Okay, so the issue here is that that is not what I am saying or have said.Your claim about how the game works is based on the dead scum from Night One having the description "Backup". I don't know how you can say that isn't part of your reasoning. The whole basis of your plan is the idea that the scum team are one killer and a bunch of backups who inherit the kill power. You support this by saying IJW has used the same mechanic before. Beyond that, I see no reason to believe they can't select who has the kill. It is literally just "that guy was a back up" and "this other game was like that".
Backups inherit powers that are lost on death. IE: Cop or Doctor.
A Mafia is defined as a group that has a kill that needs the Town dead.
A scum Backup is meant to keep other powers in play, so that if we were to lynch a Mafia Transporter for example, the Mafia doesn't lose that power.
The only situation where a Mafia loses the ability to kill when their killer dies is in a game that is very poorly constructed, and the only example I know of is Crystal Watcher's Magical Mafia.
A backup is not going to exist in a two person Mafia because at that point it is easier on both the GM and the Mafia to have the power that would be inherited just be a factional ability that either member can use.
My reasoning for them not being able to choose who to kill is because of a few things.
-It is the way that IJW has handled the Mafia previously. Citing that time I was Mafia in his game.
-Shadell is an Experimental Gunsmith, meaning that there's a fail condition. The simplest explanation is that not all the scum are immediately kill capable, which is a common mechanic for a lot of mafia games.
-It plays into my power and my win condition, which isn't exactly hard proof but does play a factor into my belief that that is how it works.
Three total scum is a really low number for the game size, so I'm assuming a more reasonable set of three mafia and an SK, which matches into the Backup role existing.
This is where the thing called "Social Engineering" comes into play. If Rosen wasn't visiting a dead person, then he would have had no reason to lie about who he visited. He could have claimed Vigilante, or claimed to have been bodyguarding... Whoever it was he actually bodyguarded. Or he could have claimed to be a Bomb.Also, we have no proof Rosen has killed. We have evidence they didn't visit Shadell. That tells us SFA about where they actually were last night.
Instead he decided to claim that he was visiting Shadell, and was caught lying about it. And is kill capable. That all adds up to Rosen having killed someone.
Then they could have said so?Or Rosen is a ninja miller bodyguard. My point is that there are a lot of assumptions here.
Like, in any game of Mafia you are going to have to make assumptions. The issue that I'm seeing is that you're trying to downplay what the obvious and easy answer is to just "Assumptions" in order to stop a plan you don't like, one that prevents Scum from killing both of the people that can find them.
Okay, so. Let's actually make an order for this, like I've been trying and suggesting to do.As for how this could cost us the game, there are currently 10 players. Let's presume there are two mafia and an SK left. We mislynch one today, that's 9. Two die over night, that's seven, now we've got three scum and four town come tomorrow. It isn't hard to see where we lose from there. Even worse is if you're just wrong, not lying. Because then we probably waste a lynch on you, meaning we lose another couple players before we have a chance of hitting scum.
(Also, I note that you say three scum here, even though you've been arguing that there were three total)
(And that you continue to try and state that lynching me, when I'm scum, is a waste)
We lynch Rosen.
Assuming that I don't block one of the killers, both Shadell and Hobo are killed.
That leaves Hybrid, Raptor, Chop, Meso, Nictis, Narcotic, and Cyricubed alive.
Let's cut out Narcotic and Meso here as people not worth lynching, and we're left with the same people we could be lynching today. So it's the same choice we have to make, just with both Shadell and Hobo dead.
Alternatively:
We lynch one of Hybrid, Raptor, Chop, or Cyricubed. (The Uncertains)
I block Rosen, let's assume that a Vigilante does not kill Rosen here.
Either Shadell or Hobo survive. Let's say Shadell for simplicity.
Let's say we lynched Hybrid here. We go into the Day with Raptor, Chop, Meso, Nictis, Narcotic, Cyricubed, Rosen, and Shadell alive.
Rosen is known Scum and can be lynched at any time. Shadell can confirm another person to not be a Killer, let's say Cyricubed.
That leaves the Uncertains being Raptor and Chop, and the Non-Killers being Meso, Nictis, Narcotic, Shadell, and Cyricubed.
You can see how the noose slips tighter when we can keep one of the confirmed Town alive longer? Lynching Rosen now just means that we have to face the same lynch choice tomorrow, but with one less Town on our side, meanwhile lynching one of the people who are uncertain could kill Scum now, and potentially even remove the other kill entirely.
Truthfully? They can't afford to really kill me. There's too many actual Town that they need to kill, and killing me would just raise the chances that they get caught by one of Shadell or Hobo.And there is still the problem that the SK (or other scum if Rosen is SK) could just kill you. Then your roleblocking doesn't do anything and we lynched somebody who might or might not be scum instead of somebody who was definitely scum.
TLR- Lynching Rosen now just lets the kill out and removes an additional Town Investigative tonight, and we'd still have to lynch one of the other people tomorrow.
InterstellarHobo: Town Watcher
Shadell: Town Experimental Gunsmith
ItzNarcotic: Not the Pink or Independent Killer.
mesonoxian: Probably Town by responses.
Hybrid: Unknown. (Slight Suspect)
Cyricubed: Unknown.
RaptorusMaximus: Unknown
OneStopChopShop: Unknown (Suspect by Day 2 response)
Nictis: Control Group Roleblocker
-Rosen: Killer.