Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
Oh I see, so if I get this right, you're just looking for shields that help out rather than stop anti-tank weaponry?

Yes. There's some types of Void-Shield like shields that can actually be put on normal Tanks (and an even lighter but worse varient for Light Tanks), and the Psykic shields and protections are pretty much only going to matter when these shields are down. They, honeslty, are a third layer of defense since there's these Void Shield wannabes and then also the armor that's already put on the Tank in question. Also Baneblades have been noted to just...already have been outfitted with Void Shields from time to time which is just amazing.

But yeah, they're a teteary defense that's only really supposed to be active while the more mechanical shields are recharging.

@Xemness the Good
Well I'm sold on the telekinetic tank unit, if we can get the psykers for it, though the recent compliance might help with that. Frankly we should be looking into that sort of thing for other psyker disciplines.

Epsilons are rated for light tank so that seems like a good set up, maybe a mix of Epsilons and Deltas in the light tanks. Wait is the tank unit all light tanks or is it a mixed tank weight unit?

@Altered
I'm not sure I understand the suggestion with the proto-heroes. Aren't we already sending them out on missions?

Anyway, do we have mortal air support?

I'm glad I've convineced you! Getting the Psykers for it, weirdly enough, is likely to be one of the hardest parts. But with us being a Primarch and with it likely at least one of our named Librarians will like it shouldn't be too hard. Especially if we can manage to make up with Magnus.

Also, yeah. The plan is to send out the Proto Heroes on various missions all geared towards further boosting these Tank units. Things like freeing the captured Psykers greedy nobles have been keeping from Malcador, clearing up pirates so we'll get taxed more, or even just building a mini-Monument version of a training area for the Tank units. Doing this should not only increase the power of Tanks, but give valuable EXP to our Protos which should boost them up. Basically, doing this will mean we have better generals in the future if we do it right, and way better general soldiers in the form of the Tank units!
 
While I can see the value of having a hero train mortal units for EXP and bonuses for both, I'm not sure that works for every hero.

Would an astartes tank commander even have something to do beyond train/lead mortal units?
 
While I can see the value of having a hero train mortal units for EXP and bonuses for both, I'm not sure that works for every hero.

Would an astartes tank commander even have something to do beyond train/lead mortal units?

Not just train. As you said, a lot of our Heroes and Proto Heroes (Protos, in case you don't know, basically just being weaker hero units) aren't actually that great at training mortals. That's why we'll have them on other, but ultimately themed missions. Liberius, for instance, is a Psykic Proto Hero of ours that absolutely despises slavery. Which means he'll likely be sent out with a few hundred other Astartes to go soft-banning slavery in our domain, and rescuing both captured prisons of war, and the stolen/enslaved Psykers many nobles have kept once they realized the value of Psykers. Another Proto Hero we have, called Julian Hectus, is most known and skilled in creating structures. Basically mini-Monuments. Well, what we'd have him do, if he survives the Ritual Crusade, is set up an absolutely massive training ground for the Tank units with the help of a few dozen other Astartes and a few million menials. Another by the name of Baldur is very good with his words, so he'll be going around to the different Forgeworlds and all across our recruiting world to drive up our Tanks numbers.

So, basically...some can? Aurelian I trust to be able to train mortal men, Thule I trust. Some characters like Abdul or Raziel are more iffy, but I expect them to slowly figure out how to do it without accidentally killing anybody. But the vast majority will likely be going on missions to help out more indirectly.
 
Yeah, this is the kind of thing I can see being useful.

Another thing to consider is that we may want to look back into our own special units within the wardens. The pathfinders and the explosives corps for example. Not only do they have synergy with the legion, and each other, but they'd work well supporting mortal units if we want to give them more time to shine. So bulking them up might be a good plan if we want to start detaching proto-heroes with limited astartes support.
 
Yeah, this is the kind of thing I can see being useful.

Another thing to consider is that we may want to look back into our own special units within the wardens. The pathfinders and the explosives corps for example. Not only do they have synergy with the legion, and each other, but they'd work well supporting mortal units if we want to give them more time to shine. So bulking them up might be a good plan if we want to start detaching proto-heroes with limited astartes support.

Yeah, yeah.

Hmm... Actually, we could probably take the survivors of the Kill Teams and see about making them into the core of some sort of super-unit. I mean, put them in Terminator armor and suddenly even a 'mere' fifty or hundred Astartes could be truly terrifying. An Other Action to train them in AD and they'd be a notable troop on their lonsome, and probably take much the same position as a good Proto Hero grouping, if not a proper unit like the Night Watch. To be honest, if we didn't keep losing half or two thirds of our Legion I'd say they'd be a drastically better use of our time. But as-is the only groups we're really focusing on is nullifying the Librarain Malus and to a waaaaay lesser extent the Khalsa (our personal bodyguards).

Though, also come to think of it, making a set of combat-oriented bodyguards for the leaders of Compliance and our Proto Heroes/regular Heroes wouldn't be that bad of an idea either.
 
What specifically is the Kill Team Survivor team supposed to be doing different from the Warden's usual tendency to see deamon kill deamon?

Dedicated body-gaurd/escort unit for our various high value units might be a good plan, but it'd be hard to implement in general terms as a single unit.
 
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What specifically is the Kill Team Survivor team supposed to be doing different from the Warden's usual tendency to see deamon kill deamon?

Dedicate body-gaurd/escort unit for our various high value units might be a good plan, but it'd be hard to implement in general terms as a single unit.

Honestly? Not much, but the Kill Teams are notably better at duels than the majority of their Brothers, so they'd work good as the start of a veteran unit. I mean, in a team of ten the Kill Teams average a dueling bonus of +59, which is no small feat. Overall though, I must admit, I'd expect them to have a bonus to either general combat, or Anti-Daemon. The former of which is needed, and the latter of which is significantly less so.

And the bodyguard is...yeah. It'd help keep the deaths on our commanders down though, and probably help our various duelist characters quite a lot.

Otherwise, I must confess, I don't really know what else we could really do. I vagely want to make a section of the Library hyper-specialized in closing Warp gates, since we've had to deal with that problem a lot and we've always had to rely on the White Scars to fix it for us, but that's something we could just do for the full Library. Similarly, I'd almost suggest a super-CR crew but, to be honest, after the Chaplain Program is completed CR will be the least of our worries with it likely being outright impossible for our units to become corrupted outside the Warp. Sadly, besides trying to upgrade the specialist units we already have, and maybe quintilling down on CR by giving Bader his own effectively-Chaplains group I'm a bit at a loss of what we'd want to do though.

Though, I would like the ability to churn out low-tier Artifacts, so I could absolutely see us working a few years on creating a group just for that. Things like a super-Tank, giving the Khalsa Psy-reactive blades, improving a certain Character's armor, or making a special command-center/item for our Mortal Units would all be a good idea.
 
A sniper corps might be viable in this legion. Either as an offshoot of the pathfinders or their own unit. Basically their job would be to rapidly eliminate or cripple major enemies or hard points that would be out of reach of the artillery.

Might be a decent use of librarians?
 
Year 30 Part 5 Preparations For War
[X] Plan: Time Well Spent
- [X] Have the Iron Warriors teach the other Legions better Legion Combat (Does not include the Ultramarines)
- [X] Share some of the custom modifications made to the Astartes fleet to increase overall ship speed.
- [X] Share his Storm Seers and have them train the other Librarians where possible.
- [X] Have the Storm Seers try and divine possible threats within the Maelstrom.
- [X] Try and find a way to get supplies through a warpstorm
- [X] Train the naval crews on how to resist daemonic boarding attempts
- [X] Subordinate the Wardens under Perturabo to simplify the command structure
- [X] Coordinate with Kesar, Perturabo and Khan for a means to get supplies through warp storms and other navigable obstacles as well as adapting Khan's custom modifications for Warp and Materium travel, and coordinating and strategizing how to most effectively trained naval crews in resisting naval boarding actions. Kesar is a renowned expert in warp-based research, Perturabo can make suggestions for hands-on solutions to any practical considerations the challenge presents and Khan has the most experienced experts with regards to interacting with the warp directly without risking corruption. Roboutte is a master of adapting and standardizing any an all results of this meeting to maximum effect for the Ritual and after.
- [X] Guilliman seems displeased. Kesar isn't close to him, but perhaps he should see what the issue is.

*+3 Legion Combat for the Wardens - Perturabo's Lessons*
*+2 Legion Combat for the White Scars - Perturabo's Lessons*
*Logistical Merging (4/4 Complete)*
*+4 Superweapons*
*+3 CR for Iron Warriors (Now at +155)*
*+2 Anti-Daemon for Iron Warriors (Now +45)*
*+2 CR for White Scars (Now at +162)*
*+2 Anti-Daemon for White Scars (Now +42)*
*Eternal Wardens Under Iron Warrior Command For Crusade Duration. Increased Bonuses.*
*Travel Times Within the Maelstrom Reduced by 10% for Astartes. 25% for Primarchs.*
*+5 to Counterboarding for Astartes. Select Imperial Army ships gain a +15 (Namely ones with heroes).*

Continuing to prepare for the ritual was an entirely different challenge than what Kesar had expected. There was so much to do, that he found himself in a near haze of work. He spent time with the White Scars and Iron Warriors in the few moments he had, providing them with little pieces of advice here and there. He could see their growth stall as he spent time on his own tasks, but it would be a worthwhile trade-off.

Subordinating the Wardens under Perturabo was the most complicated task, but one made far easier with how the Lord of Iron took a personal interest in the project and had Forrix assist Kesar where he could. It was unfortunate that the Astartes was never able to meet with the Primarch due to taking the time to meet with Doom Slayer as the two would be deployed to the same world. His help was still appreciated, and he was able to point out several nuances with the Iron Warrior command structure that Kesar himself missed. There were other parts that concerned him, namely the strict adherence to orders passed from superior officers but surely Perturabo had reasons for what he did.

The next major project of Kesar's was training the naval crews to resist the daemonic boarding actions that were sure to occur. It was here that Kesar struggled with the sheer size of the Imperial Army task force. With a hundred trillion soldiers, he simply couldn't train them all. So he didn't. Instead, he focused on the most critical crews, the Astartes ones. There were a few improvements that were easily made, namely tying the serfs into the Astartes command chain and supplying them with better equipment. Altering their training schedules also helped, as did having a few Wardens train them. Captain Thule was found spending the most time on this assignment, as Maticus was focused on trying to polish up the skills of his Sergeant in preparation for the battles to come. He certainly proved his credentials as a trainer, easily adjusting to the situation, and he noted that strangely it was the serfs within the Apothecaries that seemed to take to the training best. Perhaps it was a result of occasionally having to sedate injured Astartes or the influence of the eccentric Chief Apothecary.

The task that took the most time from him, was his efforts to find a way to get supplies through warpstorms with Guilliman. Unsurprisingly, they failed, but it wasn't without any success. Together, they theorized a network of vox communicators that could allow for limited reports through a warpstorm. It'd require a large number of specially designed devices, but with the advice of Perturabo, the warp knowledge of Kesar, and the administrative skills of Guilliman, it was possible. And as Kesar thought about the reports from Yesugei of the White Scars and Akil of the Thousand Sons, he wondered just how much those devices would help.



Yesugei allowed the currents of fate to take him where he sought to be. Slowly traversing through them, he pulled images of the future one by one, assisted by both the other Storm Seers and Akil. The Thousand Son was one of the more impactful helpers for this task, which didn't surprise him.

Treading the currents, he sees an Eternal Warden locked in a duel with a Favored Unclean One. Then he sees another Greater Daemon, chasing an Iron Warrior. Then a third avoiding all the Astartes that target it, instead electing to use the malleable nature of the daemonworld to rampage through the Imperial Army. He knows who the Warden is, as well as the Iron Warrior.

The ninth Sergeant from the Wardens' 3rd Company and Warsmith Bogdan Mortel. The information was cataloged, and he slowly pieced together more and more information by the hour.

The second world he saw was easily recognizable by the two Titans that took up his sight. The Alfaer Vyr and Altair Fajar, two of the Iron Warriors own Titans. A faint smile curls on his lips as the Greater Daemon present roars in rage as the two God Machines turn on it along with the Eternal Warden kill team. It is sent back to the warp once more, screaming as it does. But the horde of Nurglings continues to push. And they surge upon the walls once more, and his vision ends.

It is the last world that takes all of his attention, but this time, it is Akil that sees first.

GM Note: Special thanks to @TinyGladiator for a really nice snippet.

The Thousand Sons's Astartes with the Wardens, Akil, meditated deeply yet cautiously as they reached for the future to bear.

To pierce through the veil of time and discern what was real and what was difficult enough for the Materium, but within the roiling Chaos of the Maelstrom and the daemonic forces was another matter entirely. Yet the Librarian tried nevertheless, to catch even a glimpse could change the fate of the war.

Their gaze swam through the billowing currents, trying to find one of the worlds that were to be faced, and paused when they sensed a presence. Just for a moment, it flickered in the distance, a shape of power momentarily revealed. Like a star seen through a deep cloud.

It was cautiously followed, the space marine ready to immediately leap back at a moment's notice. The mental mists relaxed slightly and a world was formed. A green-brown haze covering it, a sick air that shined with a pale light. And... the star, the great power, was on the world.

He had to go deeper, just a tiny bit more.

The scene shifted, the haze grew less thick but now enveloped the surrounding area. There were two figures now, one a black silhouette of a sword-wielding Astartes standing against... against...

Their shape was faint, their glow was bright. There were so hard to see, distortions of the green haze and their own covered them. No, not covered but emanated. Like a well of gravity and force, it had a pull and push to its very appearance. And it was so bright, so dark, a black hole.

The number seven came to the mind of the Thousand Son. It stood as a monolith over the world, an unmoving mountain that cast its shadow down over the horrific nightmare. Its power resonated with the great sight, the concept of the number growing stronger. Seven... it was attached to the monster. Seven... one of seven. The greatest, most awful creatures that existed. Power beyond its fellows. One of seven.

An exalted.

Maticus looks up, his skin covered in a sheen of sweat. He charges again. Then the smell of rot grows to be overpowering, and Akil can see no further.


Its name calls to him, Scabeiathrax Lord of the Blighted Wind, Maggotspore, the Wind of Nurgle. When he finally recovers enough to truly wake, he finds his body to be far more sickly than before, with an unhealthy sheen of sweat across his body. His hands shake, and his legs feel heavy. One of the minders looks at him and instantly has a Rune of Immunity pressed against him, along with a hand on their Volkite. He feels some vigor return to him, but the mere sight of the daemon drained him. He cannot imagine facing it.

Yesugei dives deeper still, searching for more. He finds it and is thankful that the Exalted lacks its court, instead arriving in a rush. There is just a Daemon Prince of Nurgle to worry about, one that Kroeger seems to have well in hand with a mixed force of Astartes and Imperial Army soldiers slowly banishing it for a time.

It is the Exalted that remains the greatest threat, as every combatant capable of fighting it does. And it rampages still. Captain Maticus faces it, as does a Sister of Silence. Five Culexus dart in and out, seeking openings whenever they can. Forty Vindicares fire upon it in an unending deluge of rapid shots, making the exitus rifles seem more akin to machine guns. Yet, all they do, is to bite into diseased flesh that seems to be unimportant, and heals before their very eyes.

Yesugei wakes up and immediately proceeds to empty his stomach into the readied waste bucket. After which he spends three days in the Apothecary with an armed guard.



As Kesar and Guilliman continued to try and improve the vox transmitters, the Daemonsbane found a certain oddity in the Master of Macragge's overall state of being. He seemed quiet, only speaking when he had a suggestion or new idea to implement. A far cry from his normal tendency to analyze the designs Kesar made. The 11th Primarch would admit, that he preferred this, but there was a part of him that was also concerned. "How has the Crusade been in my absence?"

Guilliman seemed to start at the question, looking at Kesar with a discerning eye as his voice took on a guarded tone. "It has continued to progress. And your Legion has proven itself capable even without your presence."

"Oriacarius has certainly proven himself time and time again." Disappointed that his brother wasn't willing to open up to him immediately, Kesar nonetheless expected as much. Guilliman was one of the more distant of his brothers. "And his command skills have proven themselves to be excellent."

"It's good to have such competent sons." A faint flicker of a smile crossed Guilliman's face before disappearing. Taking the end of the conversation for what it was, Kesar resumed his work. It was only minutes later, that Guilliman spoke. "The last few years have been more difficult than I expected."

"I've heard rumors of that. And I know Ferrus is struggling with his current assignment." Hesitantly, Kesar told his brother what he had heard. "I heard that you had to exterminatus a world last year. You have my sympathies."

Guilliman didn't react in a way Kesar could read. Only a handful of individuals could read the Primarch's expression at this moment, and Kesar was not one of them. "It … wasn't pleasant."

"Do you want to talk about it?"

"Not at this time." Devoting his full attention to Kesar, Guilliman considered what he was about to say carefully. "I mean no disrespect Kesar, but I was already planning to discuss things with Corvus. There are some deeper ideas I need to consider."

"Of course brother, I understand." With that, Kesar turned back to his work, as did Guilliman. "Still, if you ever change your mind, the offer remains."

"Thank you for that Kesar." Sighing, Guilliman seemed to mull something over before shaking his head. "But the ideals I'm questioning are something I have only discussed with a handful of others, and I can't have a meaningful discussion of them with you at this time."

Briefly, Kesar wondered what those ideals were, and how he'd question them. But it wasn't something that the Rule of Ultramar would discuss with him. At least, not at this time.

*Guilliman now considers Kesar an Acquantance*

Warpstorm Supply: 37 + 20 (Kesar) + 40 (Guilliman) + 5 (Perturabo) + 2 (Khan) = 104

Divining the Maelstrom: 93 + 105 (Yesugei) + 5 (Divination) + 20 (Storm Seers) + 20 (Akil) = 243
The Horrors Within: 39 + 100 (Warpstorm) + 50 (Favored of Tzeentch) = 189
 
Welp.
INTO THE BREACH WE GO!
(If the next update is us entering the Maelstrom)
 
You know on the topic of legion management, while I suspect proper pariahs are snapped up by the sisters or the culexus, can blanks become astartes? Do any astartes ever become blanks or pariahs the way some gain psyker talent during the conversion?

Because they seem perfect for special units. Especially anti-warp strike teams or gaurds.
 
A sniper corps might be viable in this legion. Either as an offshoot of the pathfinders or their own unit. Basically their job would be to rapidly eliminate or cripple major enemies or hard points that would be out of reach of the artillery.

Might be a decent use of librarians?

Ehh. I don't know about sniper, and to be honest if we absolutely need to take out higher command we've got the Night Watch.

Also, I'll be honest, I think our Librarians are being hard-pressed as-is. What with us using them as our Chaplains and Kesar's bodyguard.

Hmmm..what about a mortal training unit? More in-line withwhat Thule is? From the looks of it we're pretty much always going to be trading them up to do something or the other.

Or, we could try to get some Astartes general trained. Astartes are already better than most normal humans, so we could just hold back a small section of our troops to train up as commanders. Considering g how many of our Proto Heroes are duelists that may help out a lot, even if their tactical bonus is likely to be pretty low.

Edit: It should also be worth noting that one of the ideas thrown arond for the Tank Troop's recruitment is actually taking the Imperial Army survivors of the Ritual Crusade and outfitting them. At least for the original trainings it should give them a decent boost from combat experience.

Edit Edit: We're also planning on using Minotaurs combined with Manticors for the big-hitting Artillery. Mostly since their relative weaknesses should be more than msade up for by the Flare Shields and Psykers. Though, as a minor side-note, the possibilty of going all-out and using Shadowswords has been purposed as well.
 
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Spirits of the Sea.
Hiya! Decided to make an omake I had been planning to make for quite a while now about the Exalted Nurglite daemon I omaked, ever since I read up what the reward I picked for it was, and decided to do it because I thought it was best to finally get it done and also because we're almost certainly going to face every Exalted daemon of Nurgle for the Ritual War. Anyways, uh, hope it's good! 0u0
-----
Spirits of the Sea.

Lochan was an ancient world covered in deep blue with specks of verdant green, a world of clear oceans dotted with islands full of life.

The world was a pristine gem for a long time of its life, full of creatures of the sea that swam through the blue waters and the great forests of towering plants. Fish with scales shimmering with softly glowing colours, crawling animals with swirling shells of metal and floral gardens that swayed under the waves as they bloomed for the stars.

Eventually life grew more complex and began to move to the surface, breaching the water to head for the world above. They began to group together, forming great tribes and societies that wandered through the islands and swam through the seas together.

Years passed, the islands above and the forests of green below became the territory of the people of the world they name Lochan. They build great homes and cities, ships and ports. Different societies rise from the tribes, kingdoms that were full of beautiful wonder that suited the brilliant world they were build on.

And, eventually, a change comes to the life of Lochan. A spark inside the souls that lived on it growing bigger as the generations progressed, some brighter than others, until it became a true fire inside them all. And it resonated with the beliefs that had formed and settled on the world, stories of a guarding spirt.

The people of Lochan, a world of seas, found themselves an even greater sea as their powers emerged. An ethereal othersea, an impossible realm of souls. The Warp. But despite its beauty, despite its power, it was feared. Some tried to go out and explore it but never returned, others began to go mad as they saw or heard nightmares inside.

A land of dreams wasn't a good thing to bring into reality, they had realised. So they tried to shield themselves from the wider and roiling madness, they trained their power and prayed more to the figure of their belief as they realised that there was truth to their power.

It took thousands of generations, but with the psychic power of the race and their belief did the guardian spirit emerge. They were a figure of wind and song, of gentle rain and calm seas. Their form was invisible even to the greatest psykers of Lochan, only seen from the ripples and shimmering outline it left behind as it moved.

They were called the Mither of the Sea. They blessed the people and animals of the world, they quelled storms and calmed roiling waves of both mortal and ethereal seas, and they sang to the world as the gentle breeze carried their voice. They shielded the world and its people and fought fierce battles in their name, all the while they were praised and worshiped for their benevolent help.

They fought a long battle against a cold, frigid nightmare named Teran that sought to take over the world and make it theirs before they were locked away by the power of the Mither. They blessed a champion that fought the great and putrid Stoor worm that tried to herald disease as it tried to devour the world, managing to banish the monster that came back to the infested garden that it called its home.

The spirit took a toll with how much power they used and work was required to keep Lochan prospering and pristine, calming the Warp around the world and the world itself, but they managed to keep working well for millennia with the support of the people they protected. Under the guidance and care of the growing minor god the psychic power and control of the people safely grew more, to the point that some said they could just barely see the face of their watchful protector.

Statues were raised of the Mither, whole islands were named after them and their deeds, and they were praised yet more. A golden age had begun and continued with the work of the Mither, the whole world filled with beautiful cities as all the people advanced in prosperity.

And then death came to the world, a foe that could not be bested and heralded the beginning of Lochan's end.

The Stoor worm had come again, in a new form merged with another creature of disease that was once mortal. Instead of the great serpent, a sea dragon ready to devour the world, their form was much smaller, the upper half of a bipedal creature merged with the back of an equine lower half, but the power emanating from the merged daemon was much greater.

The Nuckelavee charged at the world and breached past the calm and shields that the goddess had created, and breathed a cloud of grey fog over a couple of the largest settlements on the world. As the Mortasheen quickly destroyed all the life it touched and twisted them into drowned, decayed nightmares the Mither responded by forcing the diseased fog to not spread further after trying and failing to save those infected.

The guardian spirit furiously engaged the daemon, trying to strike deeply into their rotten core. The nightmare of disease responded by trying to infest and destroy the world more, trying to send whatever plagues to the seas and islands with the most life on them.

The Mither if they were stronger might have gained the upper hand for the back and forth in the battle, bolstered by the desperate faith of the survivors as they sensed the great invader, and were it not for the Mither's guidance and protections could the daemon have found its purchase to truly bring festering death to the world. But the two beings of the Warp were evenly matched, the guardian doing their best to bring the fight away from the people of Lochan as they shielded them while the daemon tried to draw out the battle and do their best to bring as much damnation with every opportunity.

Lochan's populace saw the battle with wonder and horror, a bloody dance between their god and the foulest creature they ever saw. They did their best to resist the Nuckelavee and the sicknesses it brought, to try amplifying and supporting their guardian spirit as much as they could as the daemon tried to kill them all whenever it had the chance.

Eventually, after many long years of struggle and the sad sacrifice of many of the greatest psykers who gave their lives for the rest of the world's people, the Mither managed to gain a form of advantage. A new prison was formed deep by the heart of the world, the most crushing depths of the oceans, and reinforced with the energy and souls of over a hundred masters of the Warp's energies.

The Nuckelavee was dragged down by the goddess into the cage and left to rot, meant to forever be guarded by the spirit as its eternal warden. The daemon raged and seethed as they tried to break free, using all its power to seep through its influence and corrupt the waters around it. But the waters around it were kept pure and untarnished by the watchful eye of the Mither of the Sea, the twin voices of the amalgamate nightmare howling against Lochan as it would be trapped for eons.

But the damage that the daemon had done had left its mark, the great capitals and cultural landmarks of the world had either been destroyed or attacked. And the blessings and protection of the spirit, the calm it gave to the world's waters and to the surrounding Warp, was now almost gone as it has to focus primarily on containing the malevolent invader within its prison.

Whole islands had to be avoided, diseased life hunted and burned lest it spread and bring more ruin, and the psychic mastery of the people faded and become solely focused on worship and support of the Mither as the dangers of the Warp's power had grown considerably with the presence of a daemon co close even locked away.

And time passed, first in centuries then in millennia. The people of the world managed to enter a form of balance too, not able to rise up higher back to how they used to be but at least not degrading so quickly. There was a semblance of hope that was clung to, hope that one day the golden age could come back and the Mither of the Sea wouldn't have to be trapped with the Nuckelavee down in the depths.

But then the being behind the Nuckelavee, behind what became the amalgamate horror, grew greater in strength as the Warp became just a little more darker and twisted with the will of Nurgle.

Time killed everything, the mightiest empires and the immortal wanders of reality stood so low against its killing might. Many daemons of the Grandfather of Pestilence knew this, both young and weak and old and strong. Eventually, despite the sacrifices and hope and belief and power they had, the people of Lochan slowly died away until the Mither was alone.

They died by the will of the Nuckelavee, they died to madness and the perils that the othersea had, they died to each other and they died because the end came to all. Some even gave their lives to help the cage and to be close to their forever guardian.

There was a limit to everything, and the Mither of the Sea reached their own.

One day the rotting gate of the cell began to bend and the waters around the cage grew foul.

-----

"Why do you still struggle?" the drowned voice of the daemon asked, its hideous tone carried by silt and sludge.

There was no response, the figure on the other side didn't attack or even try to find a way to silence the voice. They had tried before, but the reasons for it had vanished many years ago. Now they just silently watched over the cage and waited, preparing for the moment they had hoped for eons wouldn't come.

"Do you even remember any of their faces or their names?" the prisoner asked, "I don't, I barely had the time to see then back when I could. They won't even remain as a memory after I'm done. No graves, no ruins and no waters. This world is gone. Everything is already dead. I still don't really understand why you're doing this."

There was a pause for a while as a moment of reflection happened. Long ago the daemon wouldn't have bothered to speak, not finding conversation or interaction with others appealing compared to its work. Time really did seem to change all things.

"You, meanwhile, are different. We are both beings of nature, beings of... tenacity. I can respect that, I know of the power you once had. The raw belief, that misplaced hope. But I don't understand you. You could have been different, we didn't have to fight and continue this suffering. I wanted to give this world a quick death."

There was a sensation of anger, grief and rage began to roil around the cage for a moment before it began to recede.

"Did you want to save them, extend their lives? You silenced the whispers and offers of Chaos. They might still be alive if not for that, if something that wasn't me found them. They'd have been so much happier, much more free. Gifted what mortals cannot imagine. Did you do it because you wanted all the belief and power to yourself? You could have joined the embrace of plagues and be ever greater. Or did they chain you to this duty? Created a slave that-"

"Shut up." the dying goddess said, her voice was so much quieter than it had been back when she still roamed higher beyond the depths they had plunged herself into. Their voice resonated like a song against glass and crystal, the water gently rippling with it, but the song was now coated in tearful grief held back by cold fury. "I preferred it when you fought."

"Oh?" the Nuckelavee asked, mild surprise emanated from them as they tried to peer out of the bending cell into the darkness around them. "I see you still don't understand. Although, it's interesting to hear your voice again. You have been silent for nearly a thousand years."

The daemon kept looking out for a few more moments, both heads pushing their eyes right against the rotting gates as their immaterial sight kept glancing out in search for something, before they shifted back into their cell.

Their cell was shrouded in complete darkness, no light of the brightest stars could reach a hundredth of the distance into the waters, but the daemon could see around the prison that kept them locked away easily.

It was a great sphere made out of the hardest metals that could be found in the physical world and the ones that could be made from the Warp, with the help of a burgeoning goddess and their champions, and blessed constantly by the Mither of the Sea as they stood watch over its rotting doors. There was nothing inside except binding chains and the purest holy water.

There was no food either, nothing to sustain the daemon for the eternity it had been trapped here. It had tried to devour the souls that had died on Lochan, or the power of the Mither, or to call out to the Plague Lord for help, but there was nothing. The daemon starved as the years went by, unable to tire and unable to escape.

But the Nuckelavee wasn't the only thing that had starved, and now the chains that bound it were broken. The gates, the engraved and soul-forged gate that stood in its way to freedom. The lives of the greatest shamans and champions of the Mither had been used to create and maintain it, a barred door that rotted and rusted but never suffered more than that. For many ages it didn't even crack.

Now, as the power of Nurgle grew, the gates had bulged outward with how much they bent under the Nuckelavee's focused power. And their influence, their voices, was able to breach the cell.

After a few minutes of more silence the daemon responded, its twin voices slowly murmuring together as the thoughts that bubbled on their mind for many years began to surface.

"I've never seen your face, or what you looked like, in all the time I have been here. Even when we clashed, I couldn't truly see what I was fighting. What is it that you look like?"

There was still silence. The Devil of the Sea growled in response, baring their rotting teeth as they looked out their cell again.

"Despite my tone, do not mistake this is idle talk. I am asking this to you as a sign of respect for the goddess of life and waves, that managed to best me and obstinately kept me trapped here for eons."

"Respect?" the Mither finally responded, disgust and confusion radiating from it. "You give me respect?"

The daemon nodded, still looking around to see the figure that was always out of view even when they were heard and sensed. Their rotting eyes focusing on where it felt the strongest.

"You know that you have failed, you know what I will soon be free and ravage your world as the corpses of all that died here will fade away to be forgotten, while you remain dead. I ask you to reveal yourself to me, invisible spectre, as a gift from me that I have never given before and never will again. I will let you be remembered, you the one memory of this place that will not be lost. A one and only obituary by my hands, a memorial that will not wash away."

The two heads of the Nuckelavee roughly ground their teeth as they were responded with more silence. Their calm facade began to tear away as they were met with denial even as they were becoming the stronger of the two Warp beings.

"Open the cage and reveal yourself, I am offering you an end with some dignity. To finally bring the end that you have been suffering for ages to prevent. This is a mercy! How can you not understand? You, who has been trapped with me in these depths for longer than either of us can count, how do you not understand this?! I will not ask again, show-"

"You think that I don't know you?" the goddess of Lochan interrupted, fire in their voice as they drifted closer to the cage they had dutifully guarded all this time. "That I never heard you while you raged in there?"

The Nuckelavee narrowed their eyes and bared its wretched maws at that, still trying to find their enemy.

"You will not see my face, just what I am. I will die unseen by you, and that 'memorial' you want as your trophy will never be yours. And I know I will die, and I will die content with the knowledge that I kept the horror I face away from everyone else for so long and all they will take from me is that Lochan beat them."

"That is not all I will take!" bellowed the daemon as it struck at the gates again. They buckled and bent more, the soul-forged materials groaning under the pressure of it physically and ethereally warping.

The Mither of the Sea pushed against the doors too, trying to keep them attached to the cage as they kept trying to purify the water around the imprisoned Nuckelavee. A cloud of disease and foulness leaked from the cage and tried to seep through the barrier the goddess made.

But the long eons had made the guardian grow too weary, and finally the locked doors began to stretch out to their limit under the blows of the daemon as their toxic power wore away the purified water around it.

This was it, the two beings of the Warp realised. This was when the balance would finally be tipped.

The rotting gates didn't burst off the cage, they merely broke apart as the souls and power that made them disintegrated as the Devil of the Sea rushed out and lunged at their eternal warden. The spirit struck at their prisoner and, for the first time in long ages, the oceans of Lochan came to life once more as roiling waves rippled across the world as the last battle it would face occurred.

Howling winds bellowed across a dark sky as the pair fought, clouds of grey cascaded from the mouth of the malevolent beast as the world itself came to the side of its guardian as storms and hurricanes were cast at the nightmare.

It was a testimony of the Mither's skill and power, and of the nature of the Warp, that she managed to survive for seven hours against the empowered Nuckelavee. She fought with all her strength, used all she had left against the raging nightmare, but they were a decayed shadow of their former self.

And then they fell, the exhaustion and wounds the goddess of Lochan suffered from their long watch and their last battle enacting their toll. Their dying body drifting over the waves as they fell, their song silenced and the waters around them calmed to stillness.

The Nuckelavee came to the fallen body of their foe, swimming down to reach the near dead goddess as they began to reach the depths away from the reach of the star lights above.

They regarded their foe in silence for a few moments, just watching the still unseen form as the wounds it bore bled out blood that was purer than the water it was submerged in. After all this time, all their imprisonment, it was finally over.

Then the daemon opened its two maws wide, wider than should have been possible for any creature to be able to accomplish, and they dove at the body of the Mither as hunger and the desire for more revenge overtook them. This was an opportunity few daemons had the chance to take, after all.

The goddess had been weakened due to all their efforts against the Devil of the Sea, but they were still great and radiant enough in their dying form to nourish the Nuckelavee to an extend several orders of magnitude greater than they had felt before. Power beyond what they had expected had engulfed them, and for a moment they were surprised at how much they felt until they realised that some of it did not come from their meal.

"Lord of Decay," the Devil of the Sea whispered as they finished their meal, looking up towards the great god they had not seen for so long as they felt the gift of exaltation come from them. "So kindly you bless me... I thank you eternally for this, for freeing me."

The newly exalted daemon of Nurgle smiled as it felt the great power that coursed through it, the wondrously potent energy that they now possessed. And their long due revenge had now been satisfied, their foe utterly defeated and devoured, while their world would now become a hollow and forgotten tomb.

But the hunger they had felt, the starvation their long imprisonment had inflicted, was still not sated just yet. And it had been too long since the daemon had roamed and brought death to other worlds, which now it was free to do better than ever before.

The daemon waved a hand as the waters around it become black as it instantly became corrupted and blessed with the power of the Plague God. Now with the power of the fallen Mither could they truly commanded the sea, the waters bending to their will.

"Thank you eternally, Lord of Decay!" the Devil of the Sea repeated with malevolent joy as it rapidly swam up to the surface, ready to find new prey to test its powers on. "I shall forever claim and kill worlds in your name with these gifts!"

The Nuckelavee laughed with its freedom and power as it broke through the surface, the newly exalted monster turning the oceans of Lochan into black sludge that poisoned the land it touched.

Now there would be no hope to those it faced.
 
Greatest Of All Time (Must Read)
Greatest Of All Time

No man was born to love fighting, but for Arthon Jor'li he realized upon he was destined to be a fighter. It wasn't just because he had the talent or skill for it, but because it gave him hope. Born into only a lower class family on Commous, the Jor'li family expected to go through life without much notice.

When Arthon developed psychic powers, it was both a great moment of happiness and concern. Their son displayed aggressive tendencies as a child, seeing out fights and getting into trouble before being a psyker. They feared that such power would go to his head or would inflame those tendencies.

Arthon became keenly aware of his parents' danger to his parents to his credit. He didn't want to upset or disappoint them, especially after all the times they allowed him to get away with things. He would not let them suffer because of his selfishness. His grateful parents were still required to report his development to the proper authorities. Arthon would be given a chance to prove himself, less a much darker fate awaited him.

Commous expected much from their psykers, and those that failed were doomed to an inglorious end.

Arthon wasn't going to end up like that, so he did his best to try and adapt. At first, it was the hope for a better life for him and his family that allowed Arthon to ignore the voices when he was younger.

His father, bless his soul, told him that he must never lose control whenever he heard them or felt anger but never let their barbs and taunts get to him. 'Don't let them dictate your thoughts, my son. Fight against them.' At, such a feat was impossible. Arthon couldn't stop them. But Arthon could try and block them out.

However, it exhausted him to no end. His mother was the one that suggested it might be best then to try and put all his efforts into something a bit more productive. 'If you have to tire yourself out, love, you might as well do it by doing something you love.'

And Arthon loved to train.

That wasn't an exaggeration either. Arthon would spend hours in the gymnasiums working himself to the bone before his powers developed. So when he realized that he was stuck with this burden, he decided that it would not stop him from doing what he loved.

It became a battle of wills, and Arthon was too stubborn to lose.

He began to train, both his body and mind now. The voices couldn't reach him when he focused during these moments. By letting the burning of muscles act as a distraction, Arthon denied the darkness of his body. He then focused on the pain, the feeling of release, and even the joy upon completing a killer workout.

Whatever was speaking to him, it couldn't take these things away from Arthon. In time, Arthon made his stand against these voices. But he didn't create a wall around his soul. Instead, he built a pyre. He let the flames of courage and grit act as a shield against such darkness.

Arthon wasn't going to cower behind anything. If his enemies wanted him, they would have to come and take him in the light.

Once he proved himself to his parents, he had to do it for the psyker recruiters. They put him through a series of tests, mental and physical, before finally sitting Arthon down and probing his mind.

His recruiters would later remark that it was like looking into a roaring firepit.

Then they tested him with several training fights...and then they saw the power that Arthon commanded at his fingertips. Untested and unused to powers, the young psyker proceeded to destroy a hundred test servitors by his lonesome. Barely 16, and he already had as much power as an Epsilon.

At this point, a man would come forward and speak to Arthon privately. His future instructor and trainer, Grandmaster Pike.

Pike was an old man, grey and with a beard that went down to his knees, but the burning look in his eyes made Arthon hang on his every word, "You have such potential, more than anyone I've seen within the last six centuries. Not only do you have the strength of a mortal man, but your power will be unbelievable. Let me sponsor you, and I will train you as well."

Arthon asked how many students he trained, and Pike responded by saying he trained only one man in his entire life. When Arthon asked, he expected perhaps a relatively popular fighter at best. Arthon didn't expect Pike to say he trained Garon the Almighty.

Garon was the greatest psyker to have ever lived on Commous. That wasn't an exaggeration; that was a fact. Garon established the psyker academies, established the Rights of Combat, and used his vast fortune to create the Grand Battleground, for which only the greatest psykers could battle with all their might.

The Grandmaster promised him that he could go above and beyond Garon, given enough time and training. "I made a lot of mistakes training him; I squandered his potential. But you? I promise you, let me train you, and you will be the greatest fighter this world has ever seen."

Pike told Arthon that it would be hard, that his glory would come in small chunks, and that he would need to be humbled. Arthon didn't care for glory; he just wanted to fight! However, Pike remarked that all men in time drink the glory and fame more than anything, but that was a lesson that Arthon would have to learn by himself.

In any case, Pike and Arthon agreed. He was going to the greatest psyker school on Commous and trained personally by Pike. Things were only looking up for Arthon.

---

Arthon could remember, quite fondly, his first days at the Garon Academy for Psykers. His parents were there to see him off on his first day. It was embarrassing, but it made him feel a lot better about his first year at the academy. Grandmaster Pike had already spent time training him, but Arthon was still nervous.

He wasn't a smart kid. Not dumb, but he certainly didn't read as many books and spent more time training. A part of him was nervous about making new friends as well. But that didn't stop him from trying.

Plus, he was still excited about learning how to be a professional Fighter! He expected them to teach Arthon and the others how to be greater discipline users and weapon training!

And that was true, but to a much lesser extent than he initially thought. The academy focused more on things acting, showmanship, and theatrical design, if anything.

It confused Arthon quite a bit. They were trying to make celebrities, ones that could kill entire armies, but celebrities all the same.

Arthon hated to admit it, but he was awful at playing his powers up. This confused his instructors as he had a nice flair and design. Arthon was also a rather fit and attractive young man, claiming that he would do quite well with the female demographic in the long term, but the young Psyker just wanted to fight.

He found himself quickly out of the loop, unable to really grasp this rather strange direction.

But it was thanks to this that he met his friends. They were likewise similarly unable or not as appealing as their peers, either in looks or powers. Arthon, however, found himself seeing the potential in them all.

There was Raidia, a girl of 14 but an accomplished pyromancer. The first time they met, she called Arthon an 'idiot' and spent the next three centuries calling him that. Her power was great, but her control was fairly limited. Still, Arthon saw that she had enough power to set an entire housing block on fire within seconds, probably.

Then there was Terin, a Telekine that actually used his powers to increase the kinetic force of his attacks and even his body. He was a quiet young man. The first time that he and Arthon sparred, Terin almost killed him. He only got deadlier as time went on.

Zaro...the fastest swordsman alive. A braggart, but a well-deserved one. He used biomancy to enhance his reflexes, speed, and strength. Unlike Arthon, he didn't like standing still. In and out, quick and clean.

Finally, there was Lucy. One of the rare telekine/diviner psykers. She liked using explosives, timing them in ways to get the biggest damage zones, and also just to fuck with her enemies. Lucy was a bit crazy, so they called her The Mad Bomber.

They were all a bunch of misfits. Arthon learned to love them all, even after the people around them called them losers.

Arthon learned during those tentative years that you had to stick by your friends, no matter the cost. In the centuries to come, they were the only people that stood by his side until the very end.

In any case, they were all on the way to becoming legends in their own right, but they would also claim that Arthon got them on the right path.

---

It was almost six long, grueling, painful years before Grandmaster Pike allowed Arthon to participate in a tournament. In most instances, a fighter only needed to get the approval of either the Fighting Board, their main sponsor, or a recommendation from a veteran Champion.

However, the last few years had changed the rules. The Fighting Board allowed academy trainees to take part in fights now. That was going against Garon's rules, which stated only certified gladiators could participate. Instead, some psykers as young as 18 were allowed to fight and potentially die in the coliseums.

"Watch yourself, Arthon; I fear that times are changing and not for the better." His master warned him before signing Arthon up for his first tournament.

Until that first tournament, he was a young man and barely out of the academy. He had no accolades to his name, as Grandmaster Pike did not announce that Arthon was his student. Arthon was a nobody. No one took him seriously until his first fight.

When Arthon fought against Ka'le, the Red Killer, most called it a bad match. Ka'le was an adroit telekine psyker who used force knives to butcher his opponents. Yet here comes Arthon, who only used a pair of force-knuckledusters. A young streetfighter going against a seasoned assassin. Most people expected the newcomer actually to die, as Ka'le was merciless.

And then, the entire planet watched as Arthon proceeded to grapple and KO Ka'le within a minute. Stunned that he defeated Ka'le without even drawing blood, let alone not having to kill him, a few almost accused the match of being rigged. Arthon, to his credit, thought that Ka'le was just distracted.

So, he agreed to a rematch. The Red Killer was ready this time.

Arthon promptly won again.

When people asked Arthon what he was doing, he just said that he grappled the Red Killer and then used his biomancy to cause the blood flow in his opponent's head to be cut off for a few seconds. Not enough to cause any lingering damages, but just enough to induce a knockout effect.

People still called it a fluke.

Then Arthon fought against Shiver in the semi-finals, and he beat her within five minutes. The crowds were stunned and finally took notice of the newcomer. He was an upsetter for the betters, and even some of the more powerful people on Commous wondered just how far he could go before getting defeated.

Newcomers didn't last long, not against veterans with centuries of experience. Arthon was looking to be a fairly decent psyker and a good gladiator prospect, but he wasn't anything special at first glance. He would not last, or so his critics claimed over vid and vox.

His friends, loyal to the end, cheered for him at every battle, even after losing their own matches. Arthon represented their class, the "Mediocre Generation," as their older peers called his year.

So many called them a joke, but Arthon was proving them otherwise.

Arthon didn't so much break expectations as he did exceed them. Again, he was a young buck in a world where the oldest psykers in the world were capable of destroying entire armies. Arthon was a novelty, an aberration in an almost thousand-year-old system.

When he finally did reach the finals, Arthon was the underdog. People wanted him to win, to see the upset at this local circuit. Perhaps, they thought, Arthon would one day fight in the Grand Battleground? His competitors decided to see him lose, though.

His first match was again Nyne the Blackshooter, a telekine who mastered electromagnetic manipulation. He could turn a pebble into a potentially lethal projectile, let alone something made of metal and specially designed to piece even tank armor.

In short, Arthon brought fists to a gunfight.

Many were positive that he would fall here, even Arthon had doubts until his friends and Grandmaster Pike offered timely advice and told him that a bullet couldn't hope to beat the fists of a driven man. However, to be safe, Pike taught Arthon a rather interesting biomancy technique...

The battle against Nyne was a dangerous one, especially as the battlefield for their dual favored the Blackshooter...but Arthon bided his time and learned how his opponent fought before finally unleashing his new technique: Bio-Electric Field. Arthon didn't understand the specifics, requiring understanding electric and matter dispersion. Still, he could create a field around him that disrupted and even nullified magnetically enhanced projectiles aimed at him.

It took a lot of power and control, but Arthon had enough to let him get close enough to Nynes and then promptly beat the Blackshooter in combat. Upon his victory, it would be the first that time Arthon heard millions chanting his name!

ARTHON!

ARTHON!

ARTHON!


And then, finally, he heard his nickname as well. It wasn't as cool or grandiose as he wanted, but he had to admit that it fit him well enough.

STREETFIGHTER! STREETFIGHTER! STREETFIGHTER!

Arthon the Streetfighter. It would be the first title given to him by the people of Commous, but certainly not the last.

The rest of the tournament became a haze of battle for Arthon. The Blackshooter was just the beginning, and ultimately Arthon fought against Krin the Firefly, a pyromancer with such great control that she could fly using the energy generated from her warp created plasma, and then against Mr. Rockcrete, a psyker born with an extremely rare form of geomancy that could harden his skin into ferrocrete and give him the strength of ten Lifter Sentinels.

All hard fights, but nothing compared to the tournament's grand finale. Arthon was up against Thousand Blades Hagar, a two-century-old veteran with some of the greatest telekine control to date. Hagar was old and decrepit in his advanced age and after years of brutal fights and tournaments. Not that it mattered, as he didn't fight directly.

Instead, he used his powers to manipulate hundreds of small daggers and six heavy blades to attack his opponents in a tornado of steel and psychic energies. Death by a thousand cuts, as the old saying goes. He was the worst opponent for Arthon, able to match him at all ranges. Even the Bio-Electric Field would only buy Arthon a few seconds before a possibly deadly attack hit him.

So, Arthon decided that he would nullify the attacks altogether. It took him the entire day and night before the fight, but he decided there was no elegant solution to this problem. So, he devised an inelegant counter.

Namely, Arthon decided to tank and regenerate from the attacks. He would channel every fiber of control and power into a defensive stance, using the bio-electric field and regeneration to deal with the minor attacks, and then use his fists to counter the heavy blades.

When Arthon stood against Hagar, both men bowed to one another as Garon dictated all those centuries ago, and their fight began.

At first, the battle went in Arthon's favor. That was until Hagar realized what he was up to and responded accordingly. He knew the young psyker's power lay in his knuckledusters, the only thing that allowed him to parry the heavy blade attacks. So, Hagar instead concentrated on attacking Arthon's sole weapon on the field.

As the Streetfighter's weapons of choice began to break under pressure, it worked. They were force weapons, but such matter still broke down under a constant barrage of psychic fueled attacks.

Their match went on for hours; neither man could reach one another. Arthon was pushed back, while Hagar spent every moment keeping up the attack. But he just had to wait now.

Hagar had broken one of the force-knuckles by the fifth hour, and now Arthon ran into problems. He was covered in cuts and wounds that were taking too long to regenerate...then by the sixth hour, his sole remaining weapon broke. Arthon left with only his bare fists, was in trouble.

So, Arthon decided to do the only thing possible...he charged Hagar.

His bio-electric field and regeneration powers were broken now, but that gave Arthon enough time to prepare for his strike. He just needed to get a solid hit on Hagar; the old and frail man likely hadn't taken a wound in almost forty years now, would no doubt collapse from a powerful enough punch from the young psyker.

By the time Arthon got within a hundred meters, hundreds of daggers and three heavy blades stuck to the psykers body. Yet still, Arthon charged. The stamina of a young man, mixed with intense training and the desire to win, drove him closer and closer to his target.

Hagar figured he could still defend himself against the unarmed opponent. That was until he saw Arthon's fists started to ripple and shift with power. The Thousand-Blades watched as the Streetfighters fists then glowed with a peculiar red, burning color.

In one last attempt to stop Arthon, Hagar brought his remaining blades up into a steel wall. Enough that even a bolt round would've found trouble getting through the telekinetic reinforced shield.

Hagar watched as Arthon proceeded to rapidly punch his way through as if the only resistance he countered was cardboard.

And with one mighty blow, the Streetfighter broke the jaw of Hagar and sent the Thousand-Blades flying into a wall. The old man was knocked out. Arthon had won. He was the local champion for his district and city. Arthon the Streetfighter had proven himself more than capable.

The crowd cheered for what seemed like hours while Arthon was brought towards the Circuit Committee for a final review of the match and rewarded him for winning. Naturally, people were curious about that last moment and how it seemed like he was making a final gambit.

Arthon admitted it and then made a remark that would later stun many, "I know, and it was probably a little dumb of me to hold back so much on the last part. But I didn't want to kill Hagar."

He held back. Perhaps not for the entire fight, but Arthon held back that power. People wanted to know then, what was that new ability he used?

The Streetfighter shrugged, "I don't know, I just felt like going all out. Besides, it was fun! I can't wait for the next fight; I'm going all the way to the Grand Battleground!"

Such sentiments would later become a staple of his impending career: A fighter who didn't desire to kill his opponents, who fought to prove a point and reach the highest peak.

Arthon's legend took hold, and with it, made him a target for dark forces at work on Commous.

---

"This assignment is impossible." Oliver groaned aloud as he read over the reports on this Arthon Jor'li. The Sigillite all but demanded local cells to get him to flip to the Imperium. Such activities normally took years, if not decades, especially for sane psykers. It confused many, but psykers tended not to want to work with the Imperium due to how Empyrean users' are generally treated. Oliver hated to admit it, but this Arthon had no real solid reason to join up.

His associates both agreed with his assessment, granted Oliver wasn't giving their insight too much stock. They were both rookies, still hardly even finished training with the Sigillites, but he had been saddled with them both. It was odd to say that the one known as Kochno was working alongside Oliver now. They had only flipped him a few years ago, but he seemed to be taking this whole situation in stride so far. At least Kochno knew how to do his job quietly. Unlike the other psyker in his midst.

Kara reminded Oliver far too much of both Sigma and Zeta, which baffled him to no end. She had the unnatural quietness to her character, but the sniper had a barbed tongue when she spoke. Kara thought Oliver nothing more than a snake. An incredibly effective one, but a snake nonetheless.

"Arthon is perhaps one of the most beloved individuals on the entire planet, surpassing even the one the citizens called Garon," Kochno remarked as he read a few field reviews. "Reminds me of a certain someone I know, but the point stands. In our captivity, we have a man that is basically a combination of king, savior, celebrity, and sports god."

The sniper scoffed nearby, "What I would've given to be born on this world." She was skimming over a few reports, "This guy turned down so much money because he only wants to fight. It's admirable."

"Admirable?" Oliver spoke up now, not believing what he heard, "He killed thousands of Imperials, almost killed a Primarch, and is now costing us time trying to flip him."

"Costing ours or your time, Oliver?" Kara spoke up with a small sneer, "You act like this is some colossal waste of time." Tossing the report aside, the psyker took a seat. Kochno, ever the mediator, shifted the topic.

"Oliver, if we are to make any efforts on getting Arthon to flip, perhaps it would be best to analyze why he seems disinterested in everything that was thrown at his feet? There aren't many people that would turn such fame and fortune, let alone a chance to be the ruler of an entire world, just for the chance to remain a dedicated fighter."

The Sigillite shook his head, "I've already considered that, and it's rather straight forward: Arthon likely found purpose after several incidents and events within his first century. The story on this guy is incredible, but it also hints that we aren't going to be having luck getting him flipped."

"Perhaps," Kochno slowly nodded, "But perhaps reviewing these early events will help us understand a little more. You actually talked to him, Oliver. And the historical reports read more like a story than anything conclusive."

Arthon had already spoken to a dozen other Imperials. Most of them only got limited information from the psyker. It wasn't that he was withholding his story, but rather he seemed disinterested in telling it. The champion had spent the last three weeks working out and meditating, ignoring most questions. The Ultramarine contingent had gotten so frustrated that they ultimately allowed the Sigillite team to try their luck.

Oliver had gotten lucky and was able to meet with Arthon. However, their meetings hadn't been what he considered productive, even after making promises for better food and specific exercise equipment to be brought to the Psyker. "He didn't exactly like talking to me."

"Oh, we have something in common, then." Kara quipped from her seat.

Ignoring her, Oliver did start to focus on another angle to take, "Hmm, maybe you are right, Kochno. We have only limited information on why he does any of this."

"Based on my initial observations, Arthon isn't what I consider a 'bad person,' if anything from his record, he seems quite loyal and friendly. to those that earn such favor." Kochno certainly had a much positive opinion of the champion, but then again, that was likely his Cathric faith influencing him.

Oliver and Kara suspected there was a bit more to Arthon. There weren't many people in this galaxy that could take on a Primarch and then just get captured. There had to be more to this man. No one was just a fighter with all that power.

"So," Kara started as she grabbed another report, "What's this about him helping fight an 'evil conspiracy'?"

---


It was almost a thousand years ago when Garon had created the Rules of Combat and the Fighting Board on Commous. For Garon, he hoped that psykers could finally have a fair and balanced competition system. It would allow for Commous to maintain order, stability, and more importantly, offer the opportunity to psykers to reach their potential without fear of becoming overwhelmed by the warp.

As time went on, the system worked. Commous prospered and thrived. The psykers became the celebrities and heroes of humanity. Humanity, in turn, was now free to continue towards a new future, alongside their psyker "heroes."

It was hard at first, but human resilience and perseverance ensured that there would be a tomorrow for Commous. Psykers were now the heroes, celebrities, and cultural idols of a hundred billion people. Meanwhile, their champions lived decent enough lives. Only those wanted to reach the peak of the metaphorical mountain that lived in true wealth and luxury.

But a psyker could never rule. That was the agreement between the mundane and psykers of Commous. The mundane governed and managed the psykers, but they also showered their greatest champions with praise, wealth, and adoration. Their champions never sought to control or antagonize or even voice a political stance in exchange for this.

No, they were far too busy enjoying the limelight and fighting to keep their titles and glories. It was a long drop down from grace and splendor once you reached the top. Thus the greatest champions of Commous were also locked in an ever-present battle to maintain their prestige and wealth. All the while, billions of humans fed their egos and stuffed their bank accounts, ensuring that the system was self-sustaining.

Power and greed soon replaced fairness and stability.

Arthon knew things started to change. After his first victory, he remembered that it was almost 300 years ago that the government announced that the TKO Ruling was repelled in solidarity with the Fighting Board. That meant that any champion or fighter could declare their fight one to the death without being reviewed by the Board of Ethics Committee.

It was a scary time for many. Even Arthon found himself questioning such a development when it happened. Because while it was now far easier to get into fights with those that only wanted to do fights to the death, it effectively meant that anyone could change the rules of the fight to a deathmatch at the drop of a hat.

At first, people could simply opt-out of the fights...but that never did them any favors ratings-wise. Backing down from a fight used to be seen as "honorable" because while citizens enjoyed the blood and death, that was when it was between two seasoned fighters. Some champions even decided to die on the field this way.

The truly legendary did it on the Grand Battlefield.

Arthon, along with all of Commous, could still remember Wyrn the Dragon fighting his last battle against Roger the Ragged Reaper, his archnemesis of three hundred years, in the Grand Battlefield.

The Fighting Board had to use special servo-units to monitor the fight because when both men clashed, the power from their struggle caused everything with 100 meters to burn or become crushed instantly. At one-pointed, the Board had to call in a special aircraft to watch and display the fight in real-time.

It lasted two entire days.

Wyrn the Dragon survived long enough to get to the hospital and die of his wounds. His last words were him hoping that Roger had as much fun as he had, before smiling and just drifting off. The two former champions merchandise value shot up like nothing else and ensured two new spots on the leaderboard.

That was 280 years ago.

Commous would go through another two and half centuries of nonstop fighting tournaments. And while such fights were amazing to watch, they were a sign of how their world had slowly turned into a battle of wills and skill into ones of violence and brutality. Thousands of psykers died, while in the process, entire generations of humans watched in fascination and then horror as the fights became increasingly destructive and gruesome.

At some point, it stopped being just entertainment. Now it was all battles to the death in most instances.

Arthon became involved in these dangerous activities once they became the new norm for fights. He wanted to keep fighting, but even the Streetfighter became aware of the sheer viciousness that was "encouraged" in the tournaments. Arthon was almost thankful that both his parents and Grandmaster Pike were not alive to see what their world was turning into. At some point, even the mundane humans became vocal about the level of violence, but in the end, they still wanted to see it.

They were paying for the slaughter, the killing, because while they were disgusted and horrified...they could still not look away.

Arthon could even remember when Vynn the Typhoon, the Grand Champion of the Second Circuit, broke his silence and spoke on the matter, proclaiming that the gladiators were no longer behaving like athletes rather warp infused killers.

"I'm not saying that we need to put on the kiddie gloves. No one wants the fights to be weak and unenthusiastic. I've killed a few fighters in my time, and people are going to die in these fights regardless of good intentions or professional sportsmanship. I am saying that the public feels like our entire industry has gone down a rather darker path. A thousand years ago, Garon wanted all of us to move forward into a future that made both mundane and psyker feel connected and wanted on both an individual and societal level. Yet right now, it feels like we've all become distant. Where there was once camaraderie, even among the most heated rivalries, we now isolate from one another. The people of Commous have likewise felt the burn of watching the young and old die in such horrific fashions. Our industry, nay our way of life, wasn't meant to create this air of fear and bloodshed. We are supposed to inspire and lift the spirits of Commous as a whole."

His words resonated with many, but it didn't stop Vynn from being exiled from the Fighting Circuit. No psyker, especially one so high up, was allowed to criticize or comment on the Fighting Boards' actions now. Arthon would only later hear that Vynn was murdered in his home only a year after making that speech. The story goes that he was poisoned. Cowards killed a Grand Champion rather than face him on the field.

Arthon had enough, as did his companions and others across Commous. He wanted things to return to normal, wanted both psykers and humans to stop being afraid of the monster they had unleashed. The Streetfighter wanted justice for all those that suffered under this profane zeitgeist.

He was going to break the system...

---

"Mr. Jor'li," Oliver gestured towards the seat across from him, "Please, take a seat."

The Sigillite watched as Arthon took a seat, and the psyker, for the first time in several weeks, didn't look annoyed or frustrated. He looked bored, of all things. From what Oliver learned from the Ultramarines, Arthon had spent the first two weeks trying to get Primarch Guilliman to come and fight him again.

To his credit, Arthon even formally sent a letter of challenge towards the Lord of Macragge. His letter was delivered, and the Primarch promptly denied the dueling request. After that, the psyker promptly shut down and spent most of his time exercising and training. The observational reports showed that Arthon trained as hard as an entire squad of Astartes and also ate as much as one.

Oliver had never seen a man drink a mug full of nine raw eggs and then slam it down with a gallon of vitamin water. Oliver wasn't hungry for the rest of the day after seeing that recording.

But other than that, the psyker was still friendly and respectful. However, the Sigillite wondered if he was actually aware that he was technically a prisoner? There were a dozen Sisters of Silence on standby, along with a team of handpicked Ultramarines. It wasn't like Arthon had made any real attempts to escape. He even cooperated with Imperial authorities, but for a man that was the champion of his entire world, Arthon knew practically nothing about the governorship. He seemed almost offended to hear that there were psykers controlling things.

'Somewhere, the Death Guard Primarch is feeling very confused.'

"I was hoping you can answer a few of my questions..." Oliver started while the psyker nodded but focused on the Ultramarine in the room with him. The Space Marine kept "glaring" at the psyker, but that might have just been the helmet.

Arthon gestured with his fingers, "Go ahead." He kept focusing on the marine.

Oliver cleared his throat, "Can you explain when you became aware of this group, Mind Over Matter?"

The psyker shrugged, "A few years before your Imperium arrived."

"Right, and what did you learn by that point?"

Arthon didn't answer; he and the marine were stuck in a staring contest, "Arthon?"

Now the psyker pointed towards the Astartes, "You were at the Grand Battleground, with your Primarch." He then snapped his fingers and smiled, "You were the one with the power spear, aiming for my legs during the first hour."

There was a brief second of silence before the Marine slowly nodded, "You are correct..."

Now the psyker turned back to Oliver, "I can recognize the best fighters styles at a glance now. My master called it one of my most underdeveloped abilities. It allows me to recognize and learn my opponent's fighting style within a few seconds. That Primarch fellow, Guilliman? He was an enigma the entire time. Oh, I got an idea of what he was doing, but he could switch things up in such ways that it became almost impossible to pin him. His so-called Honor Guard? They didn't have what it takes to last too long."

"That's interesting, but can you answer my question?" Oliver was trying to redirect the psykers focus, but he seemed adamant about talking about something else.

"Working in a group is an optimal strategy," Arthon remarked as he now looked back at the marine, "But the power gap was too big. I've fought more than enough psykers to realize that non-psykers are always at a disadvantage. Especially against someone like me that thrives in close quarters."

Oliver didn't like this discussion, "Arthon, please. Mind Over Matter, what were their goals?"

"Do you have psykers in your armies?" Arthon was asking the marine, "I heard you have psykers in the Imperium, but you didn't send any against me."

The Astartes didn't say anything; he just held position and kept looking at the psyker.

Arthon looked over at the Sigillite, "You must have psykers like these men." He gestured towards the Marine guard, "You allow them to hold office, so I can't imagine you didn't even attempt to."

Deciding that he best play along, Oliver nodded, "Yes, some of the Legions have psykers in their midst. One, in particular, the Thousand Sons, is an entire legion of warp users."

"And their Primarch is like their Primarch?"

One of the Marines snorted under his helmet. Oliver wanted to groan now, 'Oh, no...'

That rather human gesture caught Arthons attention, "Ah-ha! So not all Primarchs are created equal then?" Arthon looked around at the assembled Marines, "So, which of the Primarchs is the strongest? Is it your Guilliman?"

"Arthon, please...can we focus on-"

The psyker stopped Oliver as he spoke, "I have been cooped inside a gilded room for the past month. I don't know if my friends are alive, I'm a prisoner, and the people whose leader I defeated in combat are the ones keeping their weapons trained on me." There was a bit of steel in the psykers voice, "I am bored. I have no one to challenge me, and frankly, I don't feel incentivized to answer any questions. But maybe..." He looked at the marines, "Maybe if the people I've defeated are willing to humor me, I will humor you as well, sir."

"Arthon, look-" Oliver was interrupted once again, this time by an Ultramarine.

"You test our patience, psyker." The one that spoke was the one identified by Arthon, "If not for the will of our Primarch, you would be slain after killing thousands of our brothers."

"They did in combat." Arthon didn't look ashamed or regretful for his actions, "Perhaps you should've considered what you were getting into when you threw down your gauntlet to fight me, especially after I beat your Primarch fairly."

"By our definition, a psyker cheats in any combat situation upon having to call upon the warp. There is nothing natural or authentic, especially for one trained to be nothing more than the amusement of others," The marine scoffed, "How much of your fame and glory was earned entirely by using your powers?"

Arthon didn't seem phased, "Based on what I've seen, I can ask the same of you? How much of your glory was earned because of those fancy guns and power armor? You Astartes are certainly not human; your Primarch is far above humans. So, how am I the cheater? You even ganged up on me and still lost."

Oliver had enough, "Sergeant!" The Sigillite cutoff the Marine before he went any further, "Please..." Oliver breathed, "Can you give Mr. Jor'li and me some space." He then turned to Arthon, "And word of advice, stop antagonizing the Astartes, or you are going to be bored and also stuck in your room. So shut up for a minute."

Arthon held up his hands in mock defeat and smirked, seeming to enjoy watching the Sigillite show a little spine to the powered armor super-humans.

"I have orders to ensure he doesn't try anything." The sergeant spoke up now, "And to provide you protection."

Oliver wanted to laugh, "You can monitor him via the pict-recorders, and I seriously doubt you are here to provide me protection." The Sigillites were keenly aware of what the Ultramarines thought of the Imperium's intelligence agencies. "Besides, if our guest here wanted to leave, he's not going to have much luck doing it right now. So stop egging him on while I attempt to get some answers."

There was a brief pause, but Oliver expected that the marines were communicating via vox before the Sergeant nodded, "Very well. I was ordered not to interfere with your operations, so that I will do exactly that. Be forewarned, Sigillite, that you are still talking to an Astartes. Most of us do not allow for such tones or orders."

"Forgive me lack of manners, then." Oliver didn't care what they thought of him. His own teammates thought him an asshole; he might as well use that to his advantage. Granted, he was aware of how that would go over in his post-mission evaluation. "Now then, give us space."

The marines said nothing as they moved and left the room, leaving Oliver alone with the Beta Psyker. Arthon looked extremely bemused and what he thought was pride as well. "Your spine isn't made of glass." Arthon mused as Oliver gave him a peculiar look, "You stood up against someone that could easily kill you."

"Believe me, that act of bravado likely cost me a promotion." He was shaking his head, "Man, why the fuck did you have to piss that sergeant off?"

"I wasn't doing anything of the sort," Arthon sounded genuine, "And he accused me of being a cheat because I'm a psyker. I worked hard to get where I am, and when I fought your Imperium, I didn't do anything that would be considered dishonorable or underhanded." Arthon pointed towards the door that Marines used, "Need I remind you, I was defending my homeworld. When did that become a crime?"

"When your actions helped ensure the deaths of thousands." Oliver remarked bluntly, "Your government already prepared to surrender by the third hour of your fight with the Primarch. It was over, but you kept going. You weren't required to; you aren't a soldier."

"I am, however, a loyal subject to my planet, my people, and my friends." He leaned back into his chair, "By what right does your Imperium have to claim that Commous was doing anything wrong?"

That was the opening Oliver needed, "Considering you had a secret psyker cabal trying to take over the planet, I think we just saved you and a hundred billion people from a lot of grief."

Now there was frustration and anger in Arthon's face, "The actions of Mind Over Matter doesn't constitute grounds for a planetary invasion...my friends and I had the situation under control." He looked away, "We just didn't assume that they had that much influence."

"By the time the Imperium arrived, you were already involved in what amounts to a shadow war." Oliver pulled out a report and started going over the findings, "Mind Over Matter used the arrival of the Primarch and tried to orchestrate a coup, which failed, and then the Ultramarines declared that your world was under the control of enemy psykers."

"It wasn't that simple..." Arthon spoke through gritted teeth, "Mind Over Matter was...insidious, but misguided."

"Can you explain that?" Oliver had Arthon now, "Because we know next to nothing about them or their motivations."

Arthon was tapping his feet, showing Oliver that he was anxious about something, "If I tell you everything, and I mean everything, I want something in return."

Oliver nodded, "That depends."

The psyker understood, "I'd like to know about the fate of my friends."

"Denied." Oliver remarked flatly, "And do not argue the point. It is denied, plain and simple."

Arthon looked furious but nodded all the same, "Then let have something to take my mind off everything. I can only train for so long, especially when there is no one to talk to."

Oliver considered that request. Information had to be tightly controlled, especially with a psyker, but Oliver had something in mind, "Okay, I can make something work. I'll even throw in something a little extra. You wanted to know more about the other Primarchs? Fine. I'll get you some basic information, and you can learn about how you got fortunate with your first encounter with one."

That seemed to appease the psyker, "Better than nothing, I guess."

"You should be counting your blessings," Oliver remarked and used a turn of phrase from Kochno. "Because right now, you are a ship that has an entire legion worth of marines that don't really like you."

"These Astartes don't take such things lightly, do they?" Arthon sounded almost impressed, "I suppose there are honor and brotherhood among your legions then; that is a good sign."

Oliver rolled this eyes, "Then keep that in mind the next time you run that mouth of yours off." The Sigillite pulled out his dataslate, "Now, let's start from the beginning. Who or what was Mind Over Matter, and what was their goal for your world?"

---

There was a sad reality to their way of life. A psyker born on Commous was either a gift to be cherished or a memory of a person lost to the warp's corruption. That was the price for almost three thousand years of prosperity and peace. But there was another layer to this sadness, which was seldom talked about by the citizens or government or the psykers themselves. One had to only look back, far back, even before Garons time, that a psyker had to be "useful" to survive on Commous.

Now, a psyker had to be both useful and "marketable" if they wanted to have a chance. It wasn't as if such psykers were left to fend for themselves, but they were most certainly shunted aside or even considered "worthless" by their peers. Arthon and his generation were called "mediocre," they still had more value than the "undesirables."

And they were undesirable because they didn't fit the mold that existed on Commous now. A psyker that couldn't fight was utterly worthless. Those who practiced telepathy, divination, esoteric disciplines, or whose power barely rose above an Eta were treated with disdain or pity.

It was one of the darkest secrets of their entire world, and while not a heinous or cruel mentality, it still resulted in hundreds if not thousands of psykers feeling 'obsolete' and unwanted. Arthon could understand the frustration. To remain sane and intact as a psyker was a difficult prospect, so to do all that and then be thrown away because you weren't 'necessary' would've been a deep blow to anyone's spirit.

But Arthon never expected that so many would organize themselves and work together to destroy this system. It wasn't even just non-combat psykers, but those deemed weak by the Board or were crippled from another fight, those that were "dishonored" or "framed" for crimes they didn't commit or were victims of crimes. There were even hundreds of thousands of humans helping for numerous reasons. Some wanted more money or influence, others loyal to the idea or a friend, or that they just lost a loved one to the system.

Arthon would spend the next ten years trying to uncover this conspiracy, and he ultimately discovered a name to it: Mind Over Matter.

At first, it almost read like a joke. This group was made up of telepaths, diviners, telekines, and those determined to be the "weaker" generation of fighters born in the past. They called themselves an army of broken men and women, discarded by a world and industry that wanted only power and strength, not intellect and vision. Commous had no use or place for such individuals, even though they were powerful in non-combative rules.

However, therein lie the problem; a psyker could not have any political or economic influence. They were barred entirely. Arthon knew about this a long time ago; academy instructors taught all psykers that it was forbidden. No one ever questioned it, especially since why did psykers want to run Commous? Even Garon, when he had all the power in the world at his prime, refused it. And Arthon understood why, who the hell wants all the stress of running and keeping a hundred billion people happy? You could do the same thing in the colosseums.

Yet this Mind Over Matter had spent the last four hundred years quietly moving their puppets and allies into position across Commous and just about every major institution. They controlled the heads of the Ministries, the PDF, the Economic Boards, and even most of the captains of industry on Commous. Their influence over the Fighters Board was tenuous because of the non-aligned psyker. So they bided their time and planned accordingly.

It took them a long time to get this much power. But by the time Arthon and his friends even learned of this event...Mind Over Matter was almost in complete control over Commous. However, their control was tenuous at best. They knew if the general public found out, there would be riots in the streets, and the non-aligned psykers would easily fight back to restore order. Mind Over Matter might have had hundreds of pskyers on their payroll...but they would be no match for the thousands of professional fighters like Arthon.

Hence why Mind Over Matter had spent the last two centuries trying to cut them down. Everything that had happened these last few centuries. There were only a few Gamma levels on Commous now...and then there was Arthon. Having spent centuries fighting, training, and learning to control and grow his power, Arthon was the first Beta Level psyker in almost 500 years.

Not that he knew about that, yet.

---

"So, let me get this straight," Kara spoke up after Oliver gave a debrief after discussing with Arthon. "There were a group of psykers that basically wanted to take control over Commous through a shadow cabal? Because they were deemed weak enough to not partake in the literal blood-sport of this world and decided to change the rules." She paused and considered that. "Can't say I blame them."

"I have to agree with Kara." Kochno echoed the feeling in the room, "This society produced a lot of powerful fighters, but for the reason of maintaining an entertainment industry. Anyone that didn't fit these strange criteria was ultimately pushed aside. It's honestly quite absurd to dismiss a divination or telepath psyker just because they aren't 'flashy' or marketable."

Oliver hated how surprised they looked when he nodded his head, "I agree. In fact, this Mind Over Matter group likely would've made it easier for the Imperium to get this world into compliance because they likely would've accepted our rule, especially upon hearing that psykers can hold some positions of limited government."

Taking the time to review things further, now that the Imperium could see and record the governmental files on Commous...Well, it looked like the Imperium got the consolation prize for this world in the form of Arthon. If he had arrived just a decade earlier, the Primarch would've had the chance to peacefully resolve this situation via backdoor dealings with Mind Over Matter, and perhaps humanity would've gained an organization of grateful, clandestine focused psykers.

Because they were the ones that wanted to join the Imperium willingly if they were given a chance.

The psyche profiles, along with recovered testimonies and interrogations of lower-ranked members, indicated a basic trend among their reasonings for joining the group: the government had failed, industries created a status quo, and people psykers and humans were subservient to it. But Mind Over Matter was an attempt to change that. They were trying to tarnish the Fighting Board's image, the entire system in place, and replace it with something more akin to a visionary state.

Kochno disagreed with that assessment having experience in the political field. His report would describe that the whole situation with Mind Over Matter, while understandable, was built upon lies, grandiose ideas, and centuries of criminal activities. They blackmailed, bribed, disgraced, stole, and murdered thousands to achieve their goals. It was a miracle that none of them fell to Chaos or become involved in sorcery or daemonology, but perhaps that would've been a point in their favor.

These people didn't take the easy road; they took steps to reduce all possible fallout and damages. Their power and influence were built upon decades of planning and careful manipulation. The killing was served a purpose, but it wasn't a motivation. Even so, they undermined an entire civilization.

Had anyone discovered the conspiracy and blown the whistle, it would've resulted in a civil war and witch hunt. Psyker and human relations would've been irreversible damaged, confidence in the Commous government tarnished forever, and psykers would've fought in the streets of all major cities. Mind Over Matter was aware of this, and they assumed that given enough time and resources, they would be able to stop this from happening. The Imperiums' arrival only helped them, especially upon learning that the Ultramarines Primarch only cared about the psyker academies. So, they just had to convince the Guilliman to change the entire system.

It was perfect in their eyes. The Imperium would be able to change everything along with Mind Over Matter designs but gained all the scrutiny and negative attention from Commous. But the Commous government image would remain intact, allowing for a gradual shift in tone and narrative of the fights and academies towards a more fair and balanced approach. They would help prevent a civil war and insurrection against the Imperium. Even if Mind Over Matter were required to surrender completely, they'd have been able to make an easy enough claim to the Primarch and the Imperium for clemency.

And Oliver expected that they'd have been granted it. The Sigillites could've made great use out of such a cabal of psykers.

Of course, Arthon and his friends ultimately changed everything. They uncovered the conspiracy right around the time the Ultramarines arrived. As Mind Over Matter attempted to manipulate the Commous government into accepting the Imperiums agreement, Arthon and the other psykers started their own shadow war against them. By the time Mind Over Matter attempt to fight back, they were losing handily against the Streetfighter...and then the Ultramarines forced the compliance.

"But you know," Oliver remarked aloud, "I can't blame Arthon and the others for doing all of this." He spared a glance towards Kara, "This group? They murdered innocent people, manipulated psykers to fight and kill each other. Maybe not for personal amusement, but it was for their own gain."

Kara looked away, unable to respond to that. Out of all the people in the room, Kara was the one who understood being used as a tool by others. That was the problem with all of this, who was wrong and who was right?

Arthon and his friends cost the Imperium time and resources, and lives...but he had the right to fight back against this conspiracy. Mind Over Matter murdered people, attempted to control their way of life and that of tens of billions of people. If these people had become corrupted, at any point, Arthon would've done the galaxy a favor. It stung Oliver to realize that the distance between justification and
condemnation was based around a psykers choice of trying to get through life.

However, that didn't excuse Arthon. His action caused this world to turn into an open and passive rebellion, wounded a Primarch, killed thousands of Marines, and lead to a loss of life in the hundreds of millions due to the compliance. This Mind Over Matter group would have tried to resolve things peacefully, even if it cost a few thousand lives. But they'd have been psykers, and there were plenty in the Imperium, even among the Ultramarines, that would've called it a justified loss.

There were so many variables to recognize and examine. Arthon was difficult, unable to see the bigger picture, but he would be extremely loyal to their cause if they could flip him. He was a great asset; there was no doubt in anyone's mind about that. With enough training, Arthon would be a great weapon for the Imperium.

And, ultimately, he was the only thing worth getting now. Mind Over Matter was gone. Oliver couldn't focus on the 'what ifs' anymore.

"It doesn't matter now." Oliver looked down at his report, "Our mission is to get Arthon ready for a long term flip." He tossed the report onto the table, "What's done is done."

---

Men from space arrived over Commous one day. They called themselves the Imperium of Man. At least for this expedition, their leader was Roboute Guilliman of the Ultramarines. Arthon thought he looked strong on the vids, but that was about it. Arthon had more important things to worry about now.

It was odd to know that he became the leader of what amounted to a resistance movement against Mind Over Matter. By now, he was one of the greatest fighters ever to grace Commous since Garon. Yet there was some irony in that while publically he was the star of Commous, not even Mind Over Matter could stop him now.

Oh, they tried. There were smear campaigns, assassination attempts, and all manner of attempts to stop him. It became apparent that he was a threat when Arthon gained enough popularity and fame to announce that he would change the fights once he won the World Championship.

It was to be the moment that he would uncover the conspiracy to the world to show that not all psykers were behind such nefarious tactics and were also victims of Mind Over Matter. That their way of life would not be undone or perverted by the few. There would be justice for those murdered and those that had been left behind by the cruelties of their sport.

Arthon admitted it to his friends; Garon's legacy had failed so many. They were now paying for it, but it was up to them to believe in its good and fix the past mistakes. This industry, this way of life, had been good to them. Now it was time to live up to the idea that billions of people held in their hearts towards the champions of Commous.

The "resistance" gathered up their fighters and humans that wanted to support this endeavor. The final battle was to occur at the Grand Battleground, where Mind Over Matter had sent their own champion, Apex.

To explain, Blackfyre had only arrived in the circuits just two decades ago. By all rights, he was never destined to have survived his psyker trails...but Mind Over Matter had changed things. Arthon would only later learn from Apex himself that they had personally trained him to resist the warp, show him all possible avenues of gaining strength, and mentally condition him to be the best possible fighter.

Apex was a unique specimen...perhaps one of the rarest psyker breeds in the galaxy; an energy and matter manipulator. His power never reached a Gamma level, but he had enough control and power to mimic most other disciplines. A Jack of All Trades, but Master of None...it didn't matter to Apex. He was a genius, a master tactician, and an imaginative fighter. His powers were an extension to his greatest weapon; his mind.

Meanwhile, he was against Arthon, a living embodiment of mental and physical fortitude. The Streetfighter was more than capable of fighting most opponents with only a bare amount of warp influence. But when he channeled his power, Arthon had the strength of a Titan in his attacks. Likewise, his fists were covered in either electromagnetic powered adamantium or warpfire.

The absurdity of this situation wasn't lost on Arthon or his friends. Here they were, in the midst of the first contact with another human civilization, and just in time for the battle for the soul of Commous. But Arthon knew that this was to decide the fate of who would be the ones to set the tone for the future of negotiations.

How ironic it would be then that Arthon or Apex winning ultimately made such a distinction utterly worthless in the grand scheme of things.

Their first and final battle happened on the eve of the Imperium's arrival. Commous was aware of their coming for several weeks, and communications had been established after courier ships arrived to meet the Imperial ships in-system. It showed how important this tournament was to many, as more people watched it than the arrival of unknown humans from space.

Arthon and Apex ultimately fought their way to the top, and soon enough, it was their time to battle. Ultimately, Arthon found it to be a rather extraordinary battle. Apex was a powerful and cunning foe. He didn't boast or have any sort of showmanship in his style. Everything he did was meticulously planned, no action was wasted, and every attack was calculated.

Yet, for his opponent, Arthon was enjoying himself immensely. Apex lived up to his name, turning into a challenging and dangerous opponent, but the Streetfighter was going to win, and for one simple reason: Apex wasn't a fighter. He wasn't even a gladiator. No, he was an intellect, the type of man better suited for ruling and bringing about a new order to things. In a different and place, he'd have made for an excellent ruler of Commous.

Arthon unleashed his final ace when it came time, the Titan Frame. His body became covered in shimmering scales and plates of armor, and soon Arthon stood among the Grand Battlefield with the power and strength to withstand even the greatest of attacks. He was no longer a Gamma; now, he was a Beta.

Even if Apex wasn't outclassed in skill, the power gap was too much. He tried everything, including creating a conversion beam attack with his powers, but the Titan Frame was able to resist long enough for Arthon to get in close and knock out Apex, cold. The Streetfighter wasn't going to kill Apex, another victim in both their worlds discrimination and Mind Over Matters machinations.

No, Arthon saved all his fury. His friends and the resistance were already on the move anyway. Their shadow war was starting and would soon conclude, just in time for everything else to go wrong.

---

Arthon was bored. The Imperials kept him in his cell again, with barely anything to read or watch or whatever. Stuck in isolation, Arthon was forced to confront the reality of the situation he found himself in and his future uncertainty. He missed his friends, for starters, and had no idea what happened to them.

By the time their 'war' against Mind Over Matter concluded, the situation with the Imperium of Man had reached the point of no return. Something caused the Imperials to declare war and demand that the world enter "compliance" per their Emperors' wishes. Arthon hated what happened, what he did, but it was all necessary.

The Imperium seemed to shift between hating psykers and mistrusting them, but at the same time allowing for some of them to rule. In the Streetfighters' opinion, it was a bad sign all around. Arthon understood why Mind Over Matter had done what they felt was necessary, but they were still wrong, and it only proved Garons point. Psykers were better off separated from humans, less they harm each other and the mundane.

Yet the Imperium of Man wanted to use him for something. They claimed that his power could help humanity, both mundanes, and psykers, towards a better future. The one known as Oliver seemed to have this notion that with enough time and effort, humanity could achieve harmony between their respective peoples.

Of course, that depended on Arthon playing ball with them. Not that it mattered anyway, Arthon was aware that his actions had already made the Imperiums job all the harder. His friends had been able to broadcast the fight against the Primarch and his honor guard, allowing a hundred billion people to see Arthon prove that the Imperium wasn't some all-powerful force.

But Arthon wasn't sure what he had been trying actually to prove during that battle. The sad truth was that he just wanted to fight a being who claimed to have fought aliens and creatures from beyond the stars. The people of Commous had only limited information about what was happening outside their system, opting to focus more on internal matters. Not that it did them any good in the long run.

Like Arthon, his world focused on finding reasoning in the battles and coliseums. They were no longer interested in trying to find a purpose beyond their own borders. Perhaps that was a mistake in the long run. Commous had become insular, a nation dedicated to producing the strongest psykers possible, but for no grandiose purpose other than entertainment.

He felt no shame in enjoying what he did, but Arthon considered that maybe Mind Over Matter was right about one thing; they as a people and society had stagnated. In another thousand years, perhaps more and more psykers would've ended up just like they were, discarded and forgotten by industry and society that had gone down a darker path.

As he contemplated the future of Commous, he heard the sounds of the warded door to his room start to activate and then move. Arthon wasn't due for anything, nor was it time for his meals or exercise. It was unscheduled. At the very least, he doubted that they were going to kill him suddenly.

Arthon had been lying on his bed, staring up at the ceiling, when he heard heavy footsteps enter his room. "If this is another interrogation, I don't suppose there is a chance we can put this off?"

"I could," A rather powerful voice remarked, "But I'm planning on leaving soon enough, and I wanted to get one last good look at you at least."

The Streetfighter bounced up into a fighting position upon recognizing the voice, instinct and muscle memory flaring up, as he quickly got to his feet and stared at the Primarch, Roboute Guilliman, who was staring expectantly at Arthon. Arthon was a tall man but even had to look up at the giant of a human.

Arthon was now all smiles, "You got my letters!"

Roboute lifted one of his eyebrows at the excited psyker.

---

Arthon had expected a few things to happen upon their second meeting; perhaps the Primarch looking for revenge or maybe a personal interrogation. In any case, Roboute took Arthon to what looked like a massive office before asking him to take a seat. There were no other guards around, and Arthon couldn't sense anyone else. It was just the two of them.

The Primarch poured the psyker a drink, an expensive brandy by the look and subsequent taste. "I want to understand you a little more. Those Imperial agents that have been meeting with you, their reports show only one side of your decisions. I was hoping to offer perhaps my own take on what happened."

"Does that really matter?" Arthon asked as he took a sip of his brandy, "Your Imperium ultimately won, Commous is yours, and I'm your prisoner. At this point, I'd like a fight before I end up in some far off-world." The Psyker knew what awaited him, the agents had already made their pitch, and they would likely be making it a few more times before this was all over.

"Why do you want to fight me so badly?"

Arthon looked confused, "You know why? Because it was fun!"

He looked guilty as he nodded, "Aye, I was indeed having 'fun' until more people died than was necessary."

The psyker shook his head, "If you want me to feel guilty about killing your troops, I'd like to remind you that your nation invaded mine." He drank a little more before he set his cup down, "I'm not asking for either of us to forget or forgive, but the fact remains that you still won in the end, and Commous is yours. It would've been yours anyway. Instead, it would've been Mind Over Matter handing it to you on a silver platter."

"They weren't, actually," Roboute remarked darkly as he took a sip of his brandy. "They were trying to do everything in their power to keep someone in charge of Commous, a new Psyker-Governor with them, being Mind Over Matter, as the head of a new advisory council alongside the human general government."

"Wait," Arthon put his drink down, "They were trying to keep you out of a leadership position?"

He nodded, "Something about the necessity of keeping their world from falling apart. I was making good progress, including one of the heads of Mind Over Matter who was part of the diplomatic party, a Nokra Long-Arms."

Nokra was a disgraced champion, a telekine with an affinity for using weapons and long-range tactics. Nokra was also responsible for orchestrating dozens of killings of enemy psykers. During the shadow war, they died just around when the Imperium was making dedicated landfall across Commous.

"Five years." He suddenly remarked, bringing Arthon out of his thoughts, "That was all the time I needed, but certain outside factors forced my hand, and I suppose I was too heavy-handed in my approach. I just wouldn't budge on that psyker-governor proposition, among a thousand other little mandates."

Arthon scoffed and looked away, "All this because they wanted one of their own to have control over this planet..."

"You," Roboute spoke up quietly.

"What?"

He looked at the psyker dead in the eye, "They were going to pick you to be the ruler of Commous."

Arthon could only stare at the Primarch as he heard that, "That...that doesn't make any sense!" He stood up now, "I was the one leading the resistance against them! I even killed dozens of their operatives!"

"Expendable losses?" Roboute shrugged, "And while you were leading the resistance against them, that didn't make you any less their qualified pick for a future ruler."

"But they had Apex! For that matter, no one on their own inner circle wanted to make a move on the position?!" Arthon knew that several of the members of Mind Over Matter was more than capable of ruling the planet. "Are you saying that everything we did, me and my friends and Mind Over Matter, was ultimately for nothing?!"

Now the Primarch nodded, "From a cursory glance? Yes, I suppose so. We'll never truly know since your forces and my own destroyed the entire organization, but you must understand their logic." Roboute leaned back into his rather large reinforced seat as he spoke, "You had the power, the fame, and the love of many psykers and humans. You were considered the return of this Garon fellow, which made you the greatest fighter of all time in most peoples' eyes. Given enough time and the right crises, you could've easily ascended to a significant level on power and then likely seized it entirely with popular governmental and public support."

"The people would never-"

"Support it?" The Primarch looked almost surprised at hearing it, "Arthon, you'll be surprised what people will do if they think it necessary. Do you know how many men and women gained control over multiple worlds just by maneuvering themselves during a crisis? These are just humans whose only claim to that power was because they knew who to kill and bribe. But you have power, you have influence, and the people loved you."

Arthon looked aghast at this situation, "But I wouldn't have been qualified."

"You'd have your former enemies assisting you, along with your friends and the human government. In theory, you'd be the one just making the biggest decisions based on your councilor's input."

"You mean I'd have been a puppet for Mind Over Matter."

Roboute rolled his eyes, "And your alternative would've been to allow for this status quo on Commous to continue, resulting in the same problems inevitably cropping up once you passed away. If you wanted to change things, to prevent Mind Over Matter from perverting whatever dream you had for your world, working with them would've been the better option in the long run. Don't forget; you'd have had the chance to convert them."

Now the Primarch gently laughed, "Granted, not that I would've allowed it, nor does it matter now."

"Then why the hell would you tell me this?!" Arthon was glaring at the Primarch again, "What is the point of this meeting?! If we aren't going to fight, then I might as well leave!"

Roboute nodded, "You are free to do so. You are still our prisoner, but powerful people still wish to have you on our side." He stood up and approached the psyker, "As for why we are having this meeting? I wanted to gauge your response upon hearing this information and also to provide some context of my own for why this all happened."

"Lot good it does me and everyone else that died." Arthon couldn't believe what he was hearing. This had to be a trick of some kind because why would his enemies pick him as their prospective ruler? Even if he were just their puppet, he'd have been given so much power over Commous. "Or should I say is dying?"

"A situation which hasn't been helped by your actions." The Primarch didn't go into specifics or details, "Nevertheless, it's now out of both our hands. You and I have more important matters to discuss."

Arthon didn't respond. Instead, he walked over and grabbed the same bottle of brandy that the Primarch used and poured himself a large glass before speaking, "And that is?"

"I want you to work for us."

Now it was the psyker who rolled his eyes as he drank, "Your agents are already making that pitch."

"And now I am as well." Roboute sounded serious, "Arthon, the galaxy is about to head into the greatest conflict yet. In time, it will be up to men and women with conviction to withstand against the tides of horror and darkness that await us all."

The Psyker drank a fair amount of his brandy, "I'm really not invested in fighting your Imperium's wars." He looked away and sighed, "If anything, I think it might be time to consider what the hell I've been doing with my life." Arthon fought for his friends, but what good had that done them in the end now?

"Arthon," Roboute tried again, "What I did was necessary. But if we both want to try and make this situation work for the two of us, you need to work with the Imperium. Your world isn't just some minor conquest; it will be important in the grand scheme of things, which means I will take steps to ensure that it will be taken care of. Your people will, in time, come to realize that this new order will be only to their benefit."

Shaking his head, Arthon took another drink before refilling his glass, "Or else, right?"

Roboute shook his head, "No. I took steps to prevent such actions, even when my brothers advised me to do otherwise. For all my sins and faults, I am still one of the few people in this galaxy that actually wants to see all those that serve me to prosper and grow into new soaring heights."

"Unless it interferes with your schedule."

The Primarch didn't remark at the dig against him, "Sometimes you have to make a hard choice, one that requires sacrifice. I do believe that would've been you if Mind Over Matter had offered you the mantle of leadership."

"I would've turned it down..."

"Would you?" Roboute asked again, "If it meant saving more lives, ending things peacefully, and trying to fix the broken system of your world?"

"They murdered people." Arthon couldn't let that slide, "What sort of peace is built upon such a thing?"

He looked away, "The only one this galaxy recognizes and respects."

---

The Lord of Macragge would give Arthon a few data-slates for reading before the Primarch was needed elsewhere. Their meeting was an unsettling one. A part of Arthon wanted to think that he was lying, but once he took the time to read some of the recovered Mind Over Matter reports...they were really going to make him king of Commous.

He never even considered if they were trying to reach out to him, to resolve things peacefully. Perhaps they just didn't think he'd agree to anything. They'd have been right. Arthon wouldn't have agreed under normal circumstances...but perhaps with the Imperium's arrival, he'd have reconsidered.

Would it have been wrong if their world was being conquered? Mind Over Matter cared about the people, but they also wanted to control them from the shadows. However, Arthon would've been their voice and given enough time, and the people would've accepted it in time.

Alternatively, a deal with the Imperium and they could've made significant efforts to change things while using their new Imperial masters as the focus for any ire while slowly controlling things from the shadows to prevent rebellion and insurrection.

Arthon hadn't made things worse by fighting back, but his actions resulted in a predictably worse outcome for Commous. He had no idea what would happen now, how many would die, or if his world would ever truly return to being considered "normal" now. The Imperium didn't like psykers fighting in blood matches, so his and Apex's battle would be the last official one ever on Commous.

It was a bittersweet feeling. The Last Grand Champion didn't sound nearly as cool as he thought.

Before he and his friends had taken off for what unknowingly the real battle for Commous, Arthon was called the Greatest of All Time by most of the media, he was Garon Reborn, but Arthon was humble enough to keep calling himself the Streetfighter.

However, in hindsight, he realized now just how influentially he had become in the end. After beating Apex, he could still remember that same feeling as the crowds cheered his name over the vids.

ARTHON!

ARTHON!

ARTHON!


Somehow, he felt their cheers turn into cries of exaltation. He was no longer just a champion, a grand champion, or someone artificially molded into being a "hero." Arthon was their savior, he was their defender, and if given a chance, they probably would've made him their king.

When Arthon arrived back at his room...he asked to be taken to a gymnasium.

He spent the next 16 hours exercising so much that by the time his guards requested he returned to his room, he finished off his workout by punching a hole through a reinforced adamantium door. By the time he arrived back at his room, Arthon had spent the rest of the training inside his cramped quarters.

The training, which used to clear his mind of the voices, could not stop the thoughts of uncertainty and doubt clouding his mind.

---

@Daemon Hunter Okay, finally done with this.
 
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February 2nd Omake Rewards
GM Note: Mysterio's omakes have no end it would seem. I'm going to be posting these in groups of 10 over time so that I have natural stopping points for rewards.

1. Alright omakes. First up we have Kesar on Boreathia, as always when it comes to Mysterio's omakes, I am perpetually behind. Now this was a fun read, and showed some of Horus' own thoughts on the situation. For this omake, it's already been rewarded:

*+10 to this set of rolls against Polaris

2. Up next is Kesar'a analysis of the situation where the Purity Rune was stolen. As can be seen, it's non canon primarily because of it. However, there were a fair few ideas within this that I had in the options, namely the Alpha Legion being deployed. For this omake, it was already rewarded:

*+10 to this set of rolls against Polaris

3. Then we have a look at the Crusade, and the horrors it has fought. It's a bit chilling to see it described like this, but that's part of the fun of Warhammer. As for your reward, it was already given:

*+10 to this set of rolls against Polaris

4. Alright, next up is the ALpha Legion negaverse from when they wound up having Tzeentch use an emergency button to get Nurgle to belief the Twins had stolen a Great Daemon. Needless to say, he was very surprised when that was the case. It's definitely irritating, and something chaos does a lot. As for your reward:

[] +5 to a roll of the GM's choice
[] +10 to the next Alpha Legion Roll (Currently 2.5 bonuses)
[] GM reveals gains from Bellguard's imprisonment

5. Up next we have Tzeentch celebrating his victory. I will say that it certainly was a costly victory, but a victory all the same. It'll be interesting to see how that works out for him. As for your reward:

[] +5 to a roll of the GM's choice
[] +10 to Tzeentch's next roll (He's going after Nurgle)
[] -10 to Tzeentch's next roll that doesn't help you

6. Up next we have another Alpha Legion omake. This one being one of their agents. It's an interesting style of omake, and one that has been done a fair bit. As for your reward:

[] +5 to a roll of the GM's choice
[] +10 to the next Alpha Legion Roll (Currently 2.5 bonuses)
[] Slightly increased effect of the next Alpha Legion operation

7. Next up we have a continuation of Cauturn, along with the mess of the world that it is. It's an interesting planet to say the least, and I've got some lore on it as well. As for your reward:

[] +5 to a roll of the GM's choice
[] +10 to the next Alpha Legion Roll (Currently 2.5 bonuses)
[] Alpha Legion's current actions revealed

8. And next up we have the Alpha Negaverse discussing combat upgrades, which is most definitely a serious hole in their repertoire. One that hasn't really improved over the years due to their ever increasing focus. I did like the commentary on Lion's Brilliant Strategist Trait, and it's definitely going to be fun seeing if the Wardens get something similar. As for your reward:

[] +5 to a roll of the GM's choice
[] +10 to the next Alpha Legion Roll (Currently 2.5 bonuses)
[] Next Alpha Legion Action to Improve their combat increases bonus gained by 10%

9. Up next we have the Alpha Legion negaverse discussing their plans, and I do like how you commented that they definitely come with controversy. The suicide mission certainly doesn't help matters. Now as for your reward:

[] +5 to a roll of the GM's choice
[] +10 to the next Alpha Legion Roll (Currently 2.5 bonuses)
[] +10 to the Alpharius Impersonator's rolls during the Year 32 operation

10. And last omake reward for today, here we have Oaharai, and a new planetary governor. It's an interesting take, and I have taken some inspiration from it. Namely in the pragmatism in the fact that the planet lost and there's nothing that can really be done. They're certainly not liked, but they have managed to calm the situation down overall. As for your reward:

[] +5 to a roll of the GM's choice
[] +10 to the next set of background rolls for Oaharai
[] +10 to ???
 
*+10 to this set of rolls against Polaris
*+10 to this set of rolls against Polaris
*+10 to this set of rolls against Polaris
[] +10 to the next Alpha Legion Roll (Currently 2.5 bonuses)
[] -10 to Tzeentch's next roll that doesn't help you
[] Slightly increased effect of the next Alpha Legion operation
[] +10 to the next Alpha Legion Roll (Currently 2.5 bonuses)
[] Next Alpha Legion Action to Improve their combat increases bonus gained by 10%
[] +10 to the next Alpha Legion Roll (Currently 2.5 bonuses)
[] +5 to a roll of the GM's choice

Mysterio's chosen rewards.
 
Crescum Auro's Rune of True Light
It was soothing to etch the same rune time and time again, a form of meditation that allowed for true relaxation. Yet, at the same time I find it hard to connect with my brothers and cousins due to their emotional nature, Beltran one of our most prominent members, rages constantly. Infuriated at the slightest deviation from the norm, which is ironic as the norm that he so cherishes is less than three decades old.

Strange, that for someone that has lived for decades beyond that point that he fell so easily in line with the new ideals, yet then again we all have. For when our Father speaks we all listen and obey. I know that he does not mean to remove our individuality, but without a doubt it happens as we cleave towards his desires over our own. Yet, even in this there is a silver lining for at me, for prior to Father's arrival I was under intense scrutiny for my lack of ability.

I have never been able to call upon the warp as my brothers do and just as they are confused so am I in regards to each other. I wonder why they bring forth disorder and chaos upon the pristine natural laws of reality with the taint of the warp, why they seek to make a mockery of the realm we fight for. They wonder why I limit myself so far, they whisper behind my back that I am insane, that I need to undergo hypo-indoctrination to cure myself of my self imposed limits.

Such words only tell me of just how uncertain our kind can be when given unusual events. Perhaps, it was a flaw in the Emperor's work that made all of the Astartes closed minded to the unusual, or perhaps its a matter of bias in how the indoctrination is applied, with how heavy handed it can be in some cases, I would not be surprised if it was the root cause of such.

Yet, no matter what they feel regarding me, I have proven myself to them for centuries as I was one of the first generation arisen from Terra. I have seen the formation of the legion, I have seen the work of our commander to protect and shelter our numbers. I have lived through the disasters of the legion on luck time and time again. In the beginning the whispers disquieted me, and worried me but now I simply ignore them for they have no bearing on my nature.
I am what I am and not will change that simple fact. I stand for Order and Logic, I reject Chaos for all time and always will. I fear Chaos as one would fear a vermin infestation, knowing that one day perhaps soon a flamer will be taken to the infection and purge the vermin from our people. Reality must be protected from the touch of the warp at any and all costs, for what is there to protect or save if the very laws of of reality are broken by the saviors? Every time one of my brothers or cousins or a human brings forth the warp into reality the separation between the two falters slightly.

For that is the reason I reject the warp as I do, the roiling eddies and limitless power on the other side, that is always there whispering that I could have any wish fulfilled, has no hold over me. For the wish I hold is the total elimination of warp energy in reality, for all that does not draw upon it in order and logical fashion to be removed for eternity for it to never again touch the laws of reality with perversion. This shows just how mindless the spawn of Chaos are in truth, for even now they still offer me power in the service of this desire, without realizing the very fact that power is the heart of this mindset.

Power is nothing more than greater ability to break reality to service your will, and for that reason I never seek out power. For I already have more than enough, I stand at the high end of the Gamma rank of power of the human scale. If I live for another few centuries I might even become a Beta in power, this is the reason that I have no desire for more power.

As the final line was carved I shook my head to clear it of the random thoughts and pondering that always inundated me whenever I fashioned runes. Brushing away the shavings of clay with a gentle finger, to reveal the rune that I had invented and refined over the last few years. It might only be a basic rune, that Father could have made in a single year, but for me it was the work of nearly three decades to reach this point. I first started the project in the year that we as a legion first began to invent runes, for I had hoped that I could use the runes to exert power beyond the limits of my own creation, sadly it didn't work but it did give me a strange form of peace whenever I worked upon the runes.

The rune blazed with light as I charged it with my power, one of the few things I could equal any other in. I could see within the blazing white, flickers of all colors shimmering along the carved pattern the formed the rune.

Where purity took a fractal form, and where others took a more symbolic form, this rune of me creation always took the form of a braided band, bending around the center. In the exact center of the rune a pit of darkness formed and gave shape to the rest of the rune, for it was the heart of the rune, the fulcrum that made this rune mine in a much more fundamental manner. From the edges came two lines carved such that they had layers of elevation interwoven moving downward until they crossed at right below the center.

The rune was Light with a touch of something more, the effect of gravity upon something with no mass. From this came the added element, the light formed of this rune would never bend to the will of the warp. It was true at heat and would almost remain so. The work of years to complete, trail and pain but it was completed and refined. Now with the ritual war coming, it would serve the legion and our troops well.

Drawing one of the rarest forms out of its folder, I began to fill it out. Filling in the rune's name as the Rune of True Light and its description as a form of light that will not deviate even in a warp storm. Hours later the form was completed and ready for the Legion Master to approve or disapprove, as I placed it back into its folder along with a blueprint I had requisitioned from the tech marines in how to incorporate a light source into a las gun. Hopefully, both will be approved and our serfs will have weapons able to work normally even in the Maelstrom.

Turning away from the rune on the table, and towards my wargear I began the arduous work of engraving the rune where possible to ensure that I would always have order near me to help ensure my sanity remains intact within the ritual war.

AN: a short omake on Crescum Auro regarding his creation of a new rune on his own time and his own preparations for the coming war.
 
Reporting on Auro
"Kesar, I have another topic I wish to discuss with you. It should take only a few more minutes." Oriacarius asked as he began to consolidate his piles of notes and paper work that was inherent in the work of running the Legion. Smiling a small smile, Kesar nodded his head a bit as he continued to work on his own paperwork.

"There was a recent development in the Librarium. A Codicer by the name of Crescum Auro recently unveiled a rune that he had been working on for twenty years. In his own words the rune has been complete for five years, but he decided to continue to refine the rune prior to revealing it to others." As he spoke Oriacarius, withdrew a large folder from his pile of papers, before handing it over.

Taking the folder, Kesar smiled at the fact that one of his sons had managed to achieve what only he had managed so far. "Before I read the reports, give me your thoughts on the matter." Setting the bulky folder to the side awaiting what his First Captain would say.

"Its in my opinion a good sign for the legion as it proves that we can design runes without your presence, however at the same time it invites further dangers form Chaos and the Archdaemons due to the relative weakness of the Librarians. I believe that its a solidly good event, but I will need to revamp a few contingencies to deal with any possible issues."

Nodding as he listened, Kesar began to read over the folder's contents. Smiling gently as he read over the copious notes that his son had so thoughtfully provided him with. Everything from the weather conditions to what he had done that day and more. Everything possible had been included even showing the hall marks of using hypo technology to ensure complete notes.

"What is Chief Liberian Raziel doing with him? I do not believe we have any protocols for this situation." Kesar spoke as he continued to read over his sons, extremely detailed report. Which now that he was thinking seemed more like something that one of the Iron Warriors would write than one of his own sons.

"Chief Liberian Raziel is currently planning on elevating his rank to the next level and providing him with more resources. Beyond that I believe that based on my contingencies he would try to become closer to Auro. Other than that, he didn't say when he called me to pass the folder over." Out of the corner of his eye Kesar could tell that Oriacarius was uncomfortable with the idea of not being able to control every aspect of this event, yet he still held firm which pleased Kesar as he knew that his son was strong enough to handle a bit of disquiet.

"Tell me more of this Auro. This rune is strange, it has a strong focus on reality's supremacy in a way, it produces light that will not let the warp alter it." Kesar said as he put the folder with the thick report down to the side to await Oriacarius' report.

"Codicer Crescum Auro is one of the older members of the legion, being inducted in the fourth generation since the founding of the legion. Even in the beginning it was obvious that he had a large amount of psychic power, netting him a base ranking of gamma. However, his oddities were also plentiful. Even in the very beginning he could never use his powers like the others and even to this day he is unable to use them. Instead of following the normal routes of power, he has created a strange form all of his own, that relies on working within the boundaries of physical laws.

For example, he could make fire hotter with the introduction of warp energy, but he can't create fire. The same idea applies to most forms of energy where he can increase them via the addition of the warp energy. However, his powers also include a sight focus on gravity and spacetime allowing for slight temporal manipulation. That is the most I know of him, Raziel would probably know more than I in this area." As he spoke, Oriacarius began to write down some new contingencies that he had just thought of as he gave his report.

Kesar, nodded to the report as he wondered if he should meet with Raziel if possible, to get a greater feel of Auro and his apparent oddities. Just as he was pondering such a course of action, he flipped the page of the report to the page that detailed the creation process of the rune. It was remarkable just how lucky Auro had been with the creation of the rune, a full decade of progress with no set backs.

Even if the rune was a basic one it was still a difficult task for an astartes to manage on their own, it took the majority of them to equal his skill and yet, even though there were flaws he could see in the rune it was still impressive. The folder even contained a fully completed rune, that Raziel had noted to be the best of all of the ones that Auro had submitted.

Gently lifting the rune from its case, Kesar could see the burning white light that it produced, and he could feel the rune rejecting the warp around the light it produced. Looking past the blaze of whiteness that covered the rune he could see the two braided lines crossing at a point just below the center of the circle, around which both curved. The center was strange, it seemed to twist the light around it in an unusual fashion.

Frowning Kesar looked deeper into the rune, trying to see just what made this rune feel differently than what he thought Light should feel like. It felt heavy as if something was weighing it down while light itself was massless. Turning away from the rune which was stubbornly hiding its differences from him back to the reports. As he flipped through the pages he realized it had to do with mindset, Auro must have been trying to understand his powers and their limitations better by the making of this rune. This search had bleed over into the rune shifting it from being a pure rune of Light into a strange alternative form of the same rune.

"First Captain I believe that this rune could be useful and as such I want you to take these files and the sample to the other Rune Carvers to see if they can in fact replicate the rune." Kesar said as he handed the files and rune over to Oriacarius before retuning to his paperwork piles.

Oriacarius simply nodded and left the room.
 
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Orks of the Alkazoth.
Hiya! Decided to make an omake on the Alkazoth again, that race of aliens I omaked (twice) that got the attention of both Slaanesh and Tzeentch, because a certain Exalted Eldar of Cegorach has decided to really mess these guys up with an Ork Waaagh as Slaanesh is really obsessed with these guys for resisting their take over for a while. Anyways, hope it's good and doesn't have too many mistakes! 0u0
-----
Orks of the Alkazoth.

On the corrupted world of Akara, home of a race that fell to the will of Slaanesh after those that fell to them triumphed the ones that Tzeentch had took, there was bafflement among the Alkazoth.

A race of strange alien beings invaded their world, that they later learned to be called 'Orks' after managing to translate some of their guttural language and receive some knowledge that the daemons of their god gave freely to them as they tried their best to stop their master's latest obsession from dying.

The Alkazoth, even in their twisted state, believed deeply in the worth of knowledge and understandings. It was woven deeply into their culture, into their minds, in the belief of the pattern. There was a pattern to all life, to follow and understand it was to survive and triumph and show worth. There were pattern of behaviour, life, science, tactics, mindsets, factions and everything else. They even believed this on a metaphysical level, that the body and soul were merely different parts of the pattern of the self.

A woven existence and connection, the philosophy dominating the Alkazoth since before they made their civilizations. And it gave them a desperate drive to expand themselves in whatever way they could against their competitors and all else the Alkazoth faced. That which was unknown was the enemy, it was a failure to have something not understood. It was a failure to perfect knowledge and skill, and death would follow those that were too weak and ignorant to reach higher than anyone else.

To live was to be superior, to be without regrets. Complexity required focus and understanding, and above all else break the limits and never let life be wasted.

And that philosophy, that belief of life, was proven beyond their wildest beliefs when the Alkazoth were blessed by the direct attention of not one but two gods of the Warp, a god of knowledge and a god of perfection.

The battle between the two forces they blessed was grand, sharpening them with divine assistance and ascending the race into heights they could scarcely believe even if some initially tried to reject what they saw as corruption and subjugation.

Patterns of life, the Warp and existence were vastly more understood. Ways to manipulate the Immaterium, spells and rituals and the assistance of daemons, and the wonders it brought were a gift beyond compare. Knowledge and perfection itself fighting with the Alkazoth as its champions, the prestige and glory of such a thing was not unnoticed.

Eventually Slaanesh had triumphed over the forces of Tzeentch and killed them all, as many of the Alkazoth had found to be a most fitting end. After all, while the direct pursuit of knowledge was a grand thing and possesses vast amounts of it a brilliant advantage it would always be second to a being of more skill.

The power of the mind would forever second to the ability to actually use it to use it, and all other talents, in their best ways. That and it was also second to those that managed to steal said knowledge from those who possessed it, or take it as a trophy after killing them.

Now, however, that belief was being challenged by the race known as the Orks. Trying to understand them seemed to be an exercise in insanity. Trying to comprehend how they fought was like deciphering genuine tactical gibberish. Trying to truly figure out almost anything about them seemed futile, as if madness and inanity dominated the race completely.

They weren't totally unfathomable, and indeed there were some aspects of the madness that at least almost made sense, such as parts of the general biology and the ways that Orks established their hierarchy, but the invading race was bewilderment personified to the Alkazoth. It was horrifying to some as they tried and failed to understand what they faced.

It was also horrifying in how inexplicably effective they were at warfare and slaughter.

The initial attack was devastating. The roaring army came on a ramshackle yet large fleet of ships, a transmission sent to the Alkazoth that was both a declaration of war and casually insulting dismissal as the Orks hoped to face those that followed a different god.

Akara had few ships and fewer orbital stations for defence, with many of the ships focused on sleeker and smaller designs with focus on stealth and manoeuvrability rather than raw power and size.

Despite the potential and dangerous implications of space travel, of either encountering other life or the idea of a rival finding a world with a lot of resources, there was still more of a focus on dealing with one another than reaching outwards. Space ships weren't exactly dismissed, there were a few decent and effective designs that were made in preparation for whatever might be faced in the outer reaches, but a lot of other avenues of were favoured more heavily. Especially when the civil war between those of Tzeentch and Slaanesh occured.

The Orks seemed to focus on the exact opposite for their ships than the Alkazoth, and had much greater numbers. When they appeared there was little preparation or means of countering them from descending and firing on the cities, in that order, while those on Akara scrambled from their haze of celebrations and revelry from their divine victory to try fighting back.

The crude yet effective weaponry and the brutish yet fierce strength of the Orks devastated the refined armaments and honed skills of the Alkazoth fighters. Towers that were built against espionage were toppled over, cities built for containing unwilling test subject prisoners were broken into then razed and shrines dedicated to Slaanesh were shattered by stray explosives.

At first it was believed by the Alkazoth that they were fighting a totally disorganised mess without reason or strategy. That was somehow a more logical assumption than when they realised that there actually was some coordination.

The attacks at first appeared to be enacted on random positions of the planet but were noticed to follow a pattern that was difficult to counter. The more corrupted places were targeted by the ships initially, while the less corrupted areas around them were conquered by the the deployed armies as they pushed inwards and looted whatever they could find and then the forces started to press on to the larger settlements they surrounded.

Striking weaker areas first wasn't absurd in and of itself, it was to be expected, but levels of actual strategic importance between what the Orks targeted went from 'vital' to 'useless', well defended bases and research laboratories facing as many forces as a large museum or prestigious gallery of art. It didn't look like a deliberate attack on Akara's culture, they were destroyed or turned into bases just because they were big places to attack.

In the battles the Ork fought they used an array of simple strategies and crude methods that was built on parody of logic for its foundations that was working infuriatingly well for the Orks. They were starting to take over areas and build fortresses over them, erecting workshops to create a number of large and absurd warmachines on the spot.

And then it was realised Orks actually possessed those that were adept at stealth and assassination. Forces on Akara reported ambushes that enacted heavy losses while they were distracted by another threat, done by beings wearing the most plain and haphazard camouflage that was ever seen. The idea of them being capable of this was discarded after witnessing the race's intelligence, and it wasn't even a mistaken assessment.

The shame of being outwitted by the Orks, the indignation of suffering the 'Kommandos' that were faced was unparalleled. At least they didn't find too much success, with the race having had its whole existence and culture to prepare for attacks of stealth of all sorts even if those of the Orks were harder to predict than usual.

Analysing the capabilities and tactical prowess of these beings was a task that was met with great difficulty, not helped by the fact that the greatest and thus most arrogant of the Alkazoth rarely worked together without insult, sabotage or theft.

There was hardly anything useful that could be salvaged from the Orks aside from their bodies and spores, which had surprisingly complicated biology that stupefied researchers in a different way. Weaponry was either crude, such as powered axes and swords using actual Ork teeth to rip into opponents, or too esoteric to replicate, such as the energy weapons that a 'Mek' would wield.

Typically most of the more complicated technology was a bizarre mix of crude and esoteric at the same time, samples taken to the Alkazoth labs suddenly blowing up almost as much as it did to the Orks that wielded them. Even the landed ships that were managed to be taken by overcoming the Orks inside didn't reveal much, due to the fact that most of the initial 'ships' were little more than hollowed out asteroids with guns and engines attached to them.

A few daemons were called forth by the Alkazoth to bring answers to the questions before the, the race desperate to figure out what secrets the Orks held that allowed them to be so strong. The fact that even the creations of Slaanesh were baffled by much of the Orks was almost as maddening as the revelations that an uncountable amount of Orks and empires of them existed in the galaxy, that they all possessed an undeserved strangely connected psychic power and even had two gods of their own. Gods of war that did nothing but brawl at each other, and recently a another.

It was a massacre of lives and logic against the Alkazoth, desperately trying to fight back and understand the strange patterns of their foe. But hope was not lost to the rulers of Akara, and with the help of many sacrifices and the obsession of Slaanesh did they manage to fight back against the Orks with divine assistance.

Greater daemons of Slaanesh, led by those more favoured among them, charged into the attacking Orks had had driven the attackers back from constantly invading and overtaking Akara. The battle was a glorious sight of salvation and of the power that the god of perfection wielded, even if they couldn't completely slaughter the Orks that came.

But the reprieve they had given was more than welcome, and so the Alkazoth race had ceased both the lax debauchery it had after celebrating Slaanesh's blessings and the confused panic as they faced the power of the Orks and were heavily decimated under them. The destruction that had been wrought was catastrophic, humiliating and a fevered nightmare come to life.

So the Alkazoth sweared to the watchful Slaanesh as the god focused heavily on the world, not wanting to lose their hard earned prize, that they would triumph. That all those that died were those too weak to live, and that the rest would prove their worth and power as they triumphed over the Orks they faced.

There was a pattern to all things and the Alkazoth would understand and surpass them all, and no matter how inane and parallel to sense this strangely potent one was. This time they would prepare, learn from the critical mistakes that occured and not underestimate the Orks again.

-----

Murzod, Warboss of the Waaagh that was fighting the Alkazoth, sighed. They had overestimated the things they were fighting.

They weren't total pushovers, and they did have some interesting poisons and well fortified places on their world, but it was disappointingly easy for a race that followed one of the other four gods that the Weirdboyz talked about and use the powers of the Warp. From what the Orks felt since the call of the Blood and Thunder War, Warp and 'Chaos' stuff was supposed to be a lot more vicious and tough. Something that could wage war against Gork and Mork.

Instead it had been a pretty easy slaughter met with minimal resistence. It was a downright let down.

The bug things were weaker than Orks, less numerous than them and they didn't have as much powerful or big weapons than them. Murzod's ships and roks dwarfed the 'fleet' of small ships the Waaagh faced, then proving that even if something moved really quickly and easily it didn't matter much against a hail of fire that made dodging impossible. Even the planet itself was on the small side.

It was certainly fun to kill so many of them, there was no doubt about that, but there was no big challenge to it. The Waaagh had come to this world because the Weirdboyz sensed from far away that there was a big presence of the Warp, to the point that when they got close that the average Orks could easily feel it, so it was assumed that because of that much presence there would be something properly tough as the reason for it. Maybe even a rift into the Warp, or at least something that'd make for brilliant practice for the great war ahead.

At least the loot was nice. Aside from the more immediately valuable things, such as the guns and scrap, there was a surprising resource that Murzod wouldn't have initially thought to be so worthwhile. The paints, pigments and dyes.

Murzod hadn't paid too much attention to markings before, barely even having battle trophies on their body, preferring a rather plain look compared to most other Warbosses as they considered their might and skill itself to be a good enough display of their position.

But some places on the world they raided were filled with intricate drawings, statues, twisted bodies and a few ritualistic markings. And in those places, and occasionally in others, there were loads of containers full of the specially perfected and beautiful paints for the artistic side of the race the Orks were facing.

The paints and dyes were so vibrant, more so than any the Orks had ever saw before. Reds so bright that they popped into view were seared into the eyes of the viewer. Yellows so rich that they almost seemed to glow. Blues clearer than the most beautiful waters. And so many shades and variations for all the colours.

They saw the vidid colours worn by the bug things before, or on their buildings or their flowers, but it was assumed to be some sort of effect from the Warp. And while that was the case at times, it seemed most of them actually had a natural origin that either wasn't corrupted or only slightly touched by the Warp.

Murzod was a simple commander of simple tastes, being experienced enough in managing their Orks and fighting enemies to lead a powerful Waaagh to defeat whatever it faced, but the sight of the looted colourants and the desire to really rise up as they fought by the side of Gork and Mork sparked an idea in their mind. And they might as well have as much fun as they could for the battle, and let it be something that they could use to help in managing and commanding their Waaagh.

The Warboss decided to turn the paints and dyes into a mark of status and strength for the best Orks under them, turning them into a reward for the best that they had. The Warboss and his mightiest Nobs were coated with splashes and markings of the greatest greens. The fastest and most deadly Speed Freeks had their bodies and, most importantly, their vehicles adorned with the fastest reds. The wealthiest and the explosives experts had the brightest yellows. The luckiest and smartest took to the blues. And the Kommandos were drawn to the deep purples that were available.

It was an enjoyable new craze that took to the Orks, the Meks getting requests for having a favourite weapon receive some expensive new coat of paint. It managed to establish the hierarchy of who was the best better than before, and it galvanised the Orks to attack harder to get more colourants.

And Murzod the Warboss had become Murzod Da Green, now they and their Nobs were truly ready to be seen by the Twin Gods with their shiny new look. Murzod Da Green was a true champion, they were greener than any other Ork and meaner than them too.

Aside from the paints, there were a few other interesting things that were taken from the world too even if most of them weren't to the taste of the Warboss with their lack of raw power. Like the animals that were literally tasty to eat, aside from some that were extremely poisonous. Some of the other Orks found more excitement in what was found, though.

The Painboys and Mekboys were really happy to take some of the equipment looted from the laboratories that the bug things had, along with all the interesting poisons and toxins that were taken from the world too. And the Kommandos had practically begged the Mekboys to take a look at the various stealth tech that were taken too, especially from the stuff found plundered from the relatively less damaged wrecks of the sneaky little ships.

They even managed to find some shrines, even a couple of temples, that were dedicated to the weird god that the bug things were following. The feel of the Warp was very strong there, to the point that Murzod had hoped that they could use these to help open a big rift to head for the true war. But trying to get any Weirdboys to do that just caused them to scream, explode or spontaneously combust with pink and purple fire.

And just as Murzod Da Green was ready to finish off the world those Warp-y thing came, what the Weirdboyz of the Waaagh called 'daemons', and suddenly things became a lot more exciting. There weren't many of them, but those that were there put up a fight that was more the likes of what Murzod had been expecting. It had gotten the Warboss and all their Orks excited and riled up as they fought the proper battle they were looking for.

The daemons were certainly tough, their pincer claws and swords able to pierce and slice through flesh and armour almost like it didn't matter. They charged into battle without much of a care, laughing and roaring as the monsters they were. It was a wonderful change of pace, even if Murzod was annoyed at how their forces were being pushed back.

Considering how whole, colossal armies full of daemons were supposed to be faced it was obvious that they needed to command their army better before they embarrassed the Warboss as a bunch of useless grots in front of Gork and Mork and any other champion of the twin gods that was there.

They Slaanesh daemons were certainly not invincible, Murzod had proved that when they managed to crush one of them with his Power Klaw after swatting aside its smaller claws. The Warboss had declared that any Ork that managed to kill one of them would get the best green paint and be recognised as a truly hard and proper fighter, an elite that would fight by the side of Murzod and get the best stuff.

Already a few of their best Nobs had managed to achieve such a thing, already marked with the special green paint, as they took down another of the powerful daemons that had driven the Orks back. The sight of two Warp creatures falling, and the desire to prove their strength and rise up higher, caused all those in the Waaagh to rally under their Warboss's command as they vied to take down a daemon. Orks were made for winning, and they were going to win against the daemons on this little war along with those that were in the great war all of them were called to.

Murzod Da Green had overestimated the world they faced, and it still only had a few interesting things to take or tough enough things to fight, but they were going to take over the whole place and keep fighting everything else they found on the way to Gork and Mork's Waaagh.
 
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Breaking the Ice (Possibly Future Canon)
Eldrad let out a sigh that contained all his annoyances and frustrations before going into a meditative position his shoulders minimally relaxing the laughter of the god of laughter echoing around him. A playful little smile spread across her face as a scream of frustration echoed around him. Before finally fully relaxing of course a part of himself was still looking to the future but a part of him was always looking to the future.
Then he let his body relax in one of his rare breaks.

He carefully let his mind wander reflecting on the latest events and plans not without first checking his mental defenses of course.
In time his thoughts inevitably turned to the mon '… the humans.

The recent events with the human empire were mostly fortuitous for the Eldar, magnus was sending a regiment of the human imperial army to act as support to the Eldar forces in the recently taken demon world, they would help a diversion allowing a specialized team retrieves a fragment of khaine there. The preparations were already underway and the following year the operation would begin then the fragment would be sent to prospero.

Humans regardless of the outcome would reduce the number of Eldar casualties which was always fortuitous and would be the way Magnus would start sending more of the Imperial army to assist Eldar targets with some more Eldar friendly humans being promoted to higher ranks to be able to coordinate their forces better.

Morianne also had gone with Magnus to prospero to try to heal her spirit and he knew the odds of it were much better with her there in the wild with a friend of hers to help her recover. Being there would also strengthen the human primarch's ties to her which would be beneficial to the Eldar, morrianne, and her prophecy.

yes, morriane would definitely come back with a strengthened spirit and mind ready to do his part.

Although he would have to keep an eye on Landesh the master of the 'angel' was very much against Magnus even if he wasn't doing anything. He didn't see a reason to intervene for now but he would if landesh tried something.

Now Magnus would have to deal with the most corrupt form of his people. He had seen him fighting with the cabal of commorahg a typical example of his kind mocking the primarch describing the horrible things he had done to his people and that he planned to do the torture and the pain he would inflict on humans while they fought.

he had seen how that would harm the relations of the human primarch with his own and with him the relations with the human empire, the prophecy of morrianne and would also increase the deaths of the Eldar in the future.

So he went personally and told Magnus about his vision and the dark Eldar.

He then had a series of improvised classes with the primarch explaining in detail the state of the Eldar empire at the end of his life. With how the crafthworlds had fled seeing the empire like a sinking ship. How some took his already horrific and extreme practices even further and how some abandoned their technology deciding to live without it, and how others decided to cling to the Eldar gods very forgotten back then.

Then I tell him about the dark Eldar and how they were literally the embodiment taken to the extreme of all that was wrong with the Eldar empire, he told him how they had twisted their own souls to the point that there was no way they could even stop if they wanted.

he told him how the harlequins had their souls tied to Cegorach and therefore were the only real way for the dark Eldar to stop.

He then covered the nature of the dark eldar with the desire for pleasure and pain before moving to Commorragh and the Khaine Gate where he described in detail the dark city and all the horrors that occurred there along with the gate in the center of the city, as he watched as Magnus's face paled with each word.

Magnus had been… unhappy to find out we were recruiting dark Eldar. Which was understandable, Eldrad hid little from the primarch of the subject, being closed or keeping secrets from him like that for little reason would only lead to unnecessary conflict with the primarch of the thousands sons, especially now and with these circumstances and Eldrad would rather spare himself that kind of drama … He preferred to see that from the outside, thank you very much.

Then came the inevitable question of why they don't invade? why they don't destroy it if it's such a horrible place?

He described the reasons why Commorragh would be such a nightmare to invade and even more with current events and told him how even if they invaded now and everything went well they would still be risking the khaine gate.

And one must always remember no matter how horrible the dark Eldar are they were infinitely preferable to what would happen if Khaine's gate fell and the horrors beyond it spread throughout the galaxy….

He left Magnus there with the information and a pale face filled with horror at what he had heard.

It had been necessary and it would lead Magnus to be more careful, attentive,
and let the primarch underestimate the creature of the warp less.

As for Magnus himself, the primarch was learning slowly and painfully but surely WHY the warp and its inhabitants were dangerous. which was good as it would deprive the enemy of a powerful weapon and help the Eldar as a whole… and he would have his fun driving the human primarch almost mad and making him thank him for it.

A small smile crept across his face at the thought. Then he had a vision of one of the primarchs the Blood Angel Sanguinius and a dark Eldar dressed as a clown deceiving him and making life more difficult for the Eldar: a false harlequin hmm? " A slight frown spread across his face before he stood up having already seen the most likely and beneficial path for the Eldar.

"Well," he said softly, "let's see how the great angel treats the real deal."
________________________________

He had barely reached above the planet when one of his sons approached him looking uncomfortable "father the Eldar wish to speak to you".

Sanguinius raised an eyebrow "is that so" the legion of blood angels had been passing through this part of his domain for the new fulfillment when they received word from a Xeno presence at the edges of the great Angel's domain.

so he had personally come to the planet Lugh # 6 as he was on his way to his fulfillment and help was requested from the Astartes and the reason for the call for help was that he had come personally.

When the Eldar Xenos had appeared in the world surprisingly they had not attacked but had helped the world by taking down corrupt nobles and dismantling large criminal networks that spread throughout at least the entire world and had ties to several other worlds.

The reason for their call was because of the great skill displayed by the Eldar despite their small numbers, the speed with which they moved, and the fact that they were part of the group of Eldar who had assisted the empire on at least one occasion. the planetary defense forces could not take them and the imperial army could not catch up with them so they call the Astartes.

his son continued to look hesitant "they want to meet on the planet or let one of their own get on our ship while the rest remain guarded by our forces and say they are willing to leave the world without a fight if one of their leaders is here to… speak with you ".

His mind raced trying to see some hidden meaning, was this some kind of trap? he used his divination to see the future and he was puzzled he was there on a pole of the planet a female Eldar also was there she was talking to him wait what were the icetittles?

He spent some time guessing the future trying to see a trick or trap but he did not see one.

"And his forces?" I finally ask his son.

"They have gathered at one of the poles of the planet and according to our reports, at their full strength or almost there is at least 200 the Eldars said" a little disbelief in his voice slipped as he said, "that they would be willing to be put under our vigilance as long as none of them are harmed and allowed to leave the planet after the talks are over".

Frowning thinking of what to do. On the one hand, he could send his sons and eliminate them, we had the numerical advantage, it was only a small force of Eldar and with him on the battlefield, the fight was anything but determined. On the other hand, this particular group of Eldar had proven to be friendly to the empire before, and being hostile for no reasonable reason could make the rest of this Eldar decide to be hostile to the rest of the empire and they had shown great skill.

This could of course be a trap.

Thought for a moment your mind doing hundreds of scenarios on how this could go before making a decision turning to Raldoron "I will go to parley with this Eldars at that pole you must be alert to any traps or tricks that they may try to do and if they do destroy them but otherwise do not harm them".
___________________________________
Sanguinius sighed inwardly wishing he had simply killed the annoying Eldar for the twelfth time… 'This may have been a mistake'.

he really should have known this was a mistake when the second thing she said was "ice to meet you"

Everything had seemed to go well at first the Eldar had stayed in place while the blood angels watched over them and they had sent their leader to him, he had made his sons check for any kind of cheating and he personally used his divination to try to find any trick, but there seemed to be none.

So he had met with her expecting some sort of negotiation or deal. As well as finding out the reasons for the Eldar presence on the planet.

Instead, he had put up with the antics of this Xeno her constant puns and jokes about his person and giggles about one thing or another for five hours, fifty-five minutes and five seconds, and now she was making jokes at his expense again something about his height he did not know why she thought it would be bigger or why did she laugh after saying it.

His nerves were unhappy especially after that cake she threw at one of her sons.

he had almost killed her at that time. But this Xeno had the infernal ability to know when to press and when not to achieve maximum irritation.

so here he was suppressing her urge to kill the annoying Eldar that now seemed to have started reciting poems while she made crazy poses.

"O captain my captain," said the Eldar named Daensis putting simulating fainting and falling towards Raldoron who refused to do anything. The Eldar fell to the ground before standing up, a pout on her face.

Daensis as she had introduced herself had a kind of jumpsuit with red and black parts with a longcoat, pointed shoes, and a mask that looked like a jester's hat with bells on the ends, she had locks of hair of white color like the snow that came out from under her jester-like mask and when they had found her she had had a pink and white Warhammer as big as she…

The first thing she had done when she saw them was smell the air, lick her lip and say "hmm man feathers"

Things hadn't progressed much from there.

Finally deciding that it was enough he spoke with an authoritative voice while making sure as respectful as his temperament allowed him "Miss Daensis could we please go to the reason for this meeting".

Perhaps he was not as eloquent as he usually was but his genius was at the limit. For some reason, the way her Daensis look him made him nervous it was as if she was looking at a piece of meat.

She made another pout with her face "come on Sangui" he frowned at the nickname "I was just ... breaking the ice"

Drums sounded out of nowhere causing him and Raldoron to look sideways. When he turned again.

Daensis was taking a data-pad from his back before turning on his feet, as he lifted one leg and leaned back to look at his face as he held it out, she winked at him and whispered "I like my men like I like my data: robust, insightful, reliable "

With a forced polite smile that he concealed how uncomfortable he felt as he accepted the datapad, he inwardly happy to finally be making headway for this Eldar to leave and then put as much distance from this irritating woman as possible.

He took the data-pad before reading its contents in seconds and what he read left him surprised. Before tensing and looking back at Daensis, his hands moving to his sword while his first captain did the same.

It was information about the movements of the last fulfillment of him apparently they were not pirates as had been suspected but a divided faction of Eldar that apparently… were at war with themselves? And they were blaming the slave raids on some minor pirates.

There was information on their movements and locations from their patrols. And there was also information on a particular Eldar that was pretending to be one of this group of these eldar…. Harlequins and their plans to contact him and trick him into taking his rivals out of the photo.

"How can I know this is true," he said darkly a hand on his sword as his first captain did the same.

Not seeming to be able to read the room the Eldar said happily "Come on Sangui I know if you look deeply into your heart, the one on your left side, by the way, I know you will see the truth."

His right eyebrow twitched and he almost drew his sword at that moment, but then a sound came from the eldar's throat, and then he had to stare at Daensis's face for a moment with her big blue eyes staring at him and her lip trembling.

They stared at each other for a while before he drew his hand from his sword with his wings and shoulders drooping wearily as Daensis raised her hands in celebration and confetti suddenly began to fall around her.

He let out a sigh and used his divination to verify it. It was so much easier now that he knew what to look for.

And he saw the eldar, the deceptions, the one who wanted to deceive him even the pirates who were being blamed. And he couldn't find any deception, everything fit the information given by Daensis but still.

"How can I know that you are not the Eldar who wants me to kill his competition"?
________________________________

Five hours later Sanguinius came out to his sons with his shoulders hunched with fatigue and feeling himself the most idiotic primarch in the galaxy he was also sure that if he were a mere mortal he would have a murderous headache right now.

All of his sons looked as tired as him. apparently, the harlequins had convinced them to play a card game, they had lost at a children's card game and forced a few of them to undress at one point among other things.

The only thing they would say was that it was the reason their armor was now technicolor with feathers, animal ears, and various things.

I watch as the Eldar began to leave the world and how daensis shouted at him when she left "we will see you soon my feather pillow of love".

he shuddered in horror before the thought.

And he could honestly say that he wasn't sure if he had been worth it.

The reason why they took out the criminal organization in this world to contact him instead of contacting him by other means was that apparently Daensis had 'go for a walk' at night and dropped the original plan of the Eldar to contact him.

He called on the fleet to monitor whether the Eldar had really left. This planet would be closely watched by the empire's intelligence services for a time in the future to monitor for any Eldar traps and learn more about the crime network that had clients in various other sectors.

It didn't feel like a victory, but now at least he knew… almost certainly Daensis and his group weren't part of these… dark eldar….

He would still strengthen the security of his ship and inform the raven guard to be vigilant though.
 
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that is fricken hilarious...im wondering why sanguinius hasnt contacted magnus later on and bitched about the whole eldar thing...and then magnus goes "Thats it? little less then 6 hours brother? I do this for weeks on end whenever they come around."
 
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