Orks of the Alkazoth.
TinyGladiator
Just another SVer
- Location
- I move alot.
Hiya! Decided to make an omake on the Alkazoth again, that race of aliens I omaked (twice) that got the attention of both Slaanesh and Tzeentch, because a certain Exalted Eldar of Cegorach has decided to really mess these guys up with an Ork Waaagh as Slaanesh is really obsessed with these guys for resisting their take over for a while. Anyways, hope it's good and doesn't have too many mistakes! 0u0
-----
Orks of the Alkazoth.
On the corrupted world of Akara, home of a race that fell to the will of Slaanesh after those that fell to them triumphed the ones that Tzeentch had took, there was bafflement among the Alkazoth.
A race of strange alien beings invaded their world, that they later learned to be called 'Orks' after managing to translate some of their guttural language and receive some knowledge that the daemons of their god gave freely to them as they tried their best to stop their master's latest obsession from dying.
The Alkazoth, even in their twisted state, believed deeply in the worth of knowledge and understandings. It was woven deeply into their culture, into their minds, in the belief of the pattern. There was a pattern to all life, to follow and understand it was to survive and triumph and show worth. There were pattern of behaviour, life, science, tactics, mindsets, factions and everything else. They even believed this on a metaphysical level, that the body and soul were merely different parts of the pattern of the self.
A woven existence and connection, the philosophy dominating the Alkazoth since before they made their civilizations. And it gave them a desperate drive to expand themselves in whatever way they could against their competitors and all else the Alkazoth faced. That which was unknown was the enemy, it was a failure to have something not understood. It was a failure to perfect knowledge and skill, and death would follow those that were too weak and ignorant to reach higher than anyone else.
To live was to be superior, to be without regrets. Complexity required focus and understanding, and above all else break the limits and never let life be wasted.
And that philosophy, that belief of life, was proven beyond their wildest beliefs when the Alkazoth were blessed by the direct attention of not one but two gods of the Warp, a god of knowledge and a god of perfection.
The battle between the two forces they blessed was grand, sharpening them with divine assistance and ascending the race into heights they could scarcely believe even if some initially tried to reject what they saw as corruption and subjugation.
Patterns of life, the Warp and existence were vastly more understood. Ways to manipulate the Immaterium, spells and rituals and the assistance of daemons, and the wonders it brought were a gift beyond compare. Knowledge and perfection itself fighting with the Alkazoth as its champions, the prestige and glory of such a thing was not unnoticed.
Eventually Slaanesh had triumphed over the forces of Tzeentch and killed them all, as many of the Alkazoth had found to be a most fitting end. After all, while the direct pursuit of knowledge was a grand thing and possesses vast amounts of it a brilliant advantage it would always be second to a being of more skill.
The power of the mind would forever second to the ability to actually use it to use it, and all other talents, in their best ways. That and it was also second to those that managed to steal said knowledge from those who possessed it, or take it as a trophy after killing them.
Now, however, that belief was being challenged by the race known as the Orks. Trying to understand them seemed to be an exercise in insanity. Trying to comprehend how they fought was like deciphering genuine tactical gibberish. Trying to truly figure out almost anything about them seemed futile, as if madness and inanity dominated the race completely.
They weren't totally unfathomable, and indeed there were some aspects of the madness that at least almost made sense, such as parts of the general biology and the ways that Orks established their hierarchy, but the invading race was bewilderment personified to the Alkazoth. It was horrifying to some as they tried and failed to understand what they faced.
It was also horrifying in how inexplicably effective they were at warfare and slaughter.
The initial attack was devastating. The roaring army came on a ramshackle yet large fleet of ships, a transmission sent to the Alkazoth that was both a declaration of war and casually insulting dismissal as the Orks hoped to face those that followed a different god.
Akara had few ships and fewer orbital stations for defence, with many of the ships focused on sleeker and smaller designs with focus on stealth and manoeuvrability rather than raw power and size.
Despite the potential and dangerous implications of space travel, of either encountering other life or the idea of a rival finding a world with a lot of resources, there was still more of a focus on dealing with one another than reaching outwards. Space ships weren't exactly dismissed, there were a few decent and effective designs that were made in preparation for whatever might be faced in the outer reaches, but a lot of other avenues of were favoured more heavily. Especially when the civil war between those of Tzeentch and Slaanesh occured.
The Orks seemed to focus on the exact opposite for their ships than the Alkazoth, and had much greater numbers. When they appeared there was little preparation or means of countering them from descending and firing on the cities, in that order, while those on Akara scrambled from their haze of celebrations and revelry from their divine victory to try fighting back.
The crude yet effective weaponry and the brutish yet fierce strength of the Orks devastated the refined armaments and honed skills of the Alkazoth fighters. Towers that were built against espionage were toppled over, cities built for containing unwilling test subject prisoners were broken into then razed and shrines dedicated to Slaanesh were shattered by stray explosives.
At first it was believed by the Alkazoth that they were fighting a totally disorganised mess without reason or strategy. That was somehow a more logical assumption than when they realised that there actually was some coordination.
The attacks at first appeared to be enacted on random positions of the planet but were noticed to follow a pattern that was difficult to counter. The more corrupted places were targeted by the ships initially, while the less corrupted areas around them were conquered by the the deployed armies as they pushed inwards and looted whatever they could find and then the forces started to press on to the larger settlements they surrounded.
Striking weaker areas first wasn't absurd in and of itself, it was to be expected, but levels of actual strategic importance between what the Orks targeted went from 'vital' to 'useless', well defended bases and research laboratories facing as many forces as a large museum or prestigious gallery of art. It didn't look like a deliberate attack on Akara's culture, they were destroyed or turned into bases just because they were big places to attack.
In the battles the Ork fought they used an array of simple strategies and crude methods that was built on parody of logic for its foundations that was working infuriatingly well for the Orks. They were starting to take over areas and build fortresses over them, erecting workshops to create a number of large and absurd warmachines on the spot.
And then it was realised Orks actually possessed those that were adept at stealth and assassination. Forces on Akara reported ambushes that enacted heavy losses while they were distracted by another threat, done by beings wearing the most plain and haphazard camouflage that was ever seen. The idea of them being capable of this was discarded after witnessing the race's intelligence, and it wasn't even a mistaken assessment.
The shame of being outwitted by the Orks, the indignation of suffering the 'Kommandos' that were faced was unparalleled. At least they didn't find too much success, with the race having had its whole existence and culture to prepare for attacks of stealth of all sorts even if those of the Orks were harder to predict than usual.
Analysing the capabilities and tactical prowess of these beings was a task that was met with great difficulty, not helped by the fact that the greatest and thus most arrogant of the Alkazoth rarely worked together without insult, sabotage or theft.
There was hardly anything useful that could be salvaged from the Orks aside from their bodies and spores, which had surprisingly complicated biology that stupefied researchers in a different way. Weaponry was either crude, such as powered axes and swords using actual Ork teeth to rip into opponents, or too esoteric to replicate, such as the energy weapons that a 'Mek' would wield.
Typically most of the more complicated technology was a bizarre mix of crude and esoteric at the same time, samples taken to the Alkazoth labs suddenly blowing up almost as much as it did to the Orks that wielded them. Even the landed ships that were managed to be taken by overcoming the Orks inside didn't reveal much, due to the fact that most of the initial 'ships' were little more than hollowed out asteroids with guns and engines attached to them.
A few daemons were called forth by the Alkazoth to bring answers to the questions before the, the race desperate to figure out what secrets the Orks held that allowed them to be so strong. The fact that even the creations of Slaanesh were baffled by much of the Orks was almost as maddening as the revelations that an uncountable amount of Orks and empires of them existed in the galaxy, that they all possessed an undeserved strangely connected psychic power and even had two gods of their own. Gods of war that did nothing but brawl at each other, and recently a another.
It was a massacre of lives and logic against the Alkazoth, desperately trying to fight back and understand the strange patterns of their foe. But hope was not lost to the rulers of Akara, and with the help of many sacrifices and the obsession of Slaanesh did they manage to fight back against the Orks with divine assistance.
Greater daemons of Slaanesh, led by those more favoured among them, charged into the attacking Orks had had driven the attackers back from constantly invading and overtaking Akara. The battle was a glorious sight of salvation and of the power that the god of perfection wielded, even if they couldn't completely slaughter the Orks that came.
But the reprieve they had given was more than welcome, and so the Alkazoth race had ceased both the lax debauchery it had after celebrating Slaanesh's blessings and the confused panic as they faced the power of the Orks and were heavily decimated under them. The destruction that had been wrought was catastrophic, humiliating and a fevered nightmare come to life.
So the Alkazoth sweared to the watchful Slaanesh as the god focused heavily on the world, not wanting to lose their hard earned prize, that they would triumph. That all those that died were those too weak to live, and that the rest would prove their worth and power as they triumphed over the Orks they faced.
There was a pattern to all things and the Alkazoth would understand and surpass them all, and no matter how inane and parallel to sense this strangely potent one was. This time they would prepare, learn from the critical mistakes that occured and not underestimate the Orks again.
-----
Murzod, Warboss of the Waaagh that was fighting the Alkazoth, sighed. They had overestimated the things they were fighting.
They weren't total pushovers, and they did have some interesting poisons and well fortified places on their world, but it was disappointingly easy for a race that followed one of the other four gods that the Weirdboyz talked about and use the powers of the Warp. From what the Orks felt since the call of the Blood and Thunder War, Warp and 'Chaos' stuff was supposed to be a lot more vicious and tough. Something that could wage war against Gork and Mork.
Instead it had been a pretty easy slaughter met with minimal resistence. It was a downright let down.
The bug things were weaker than Orks, less numerous than them and they didn't have as much powerful or big weapons than them. Murzod's ships and roks dwarfed the 'fleet' of small ships the Waaagh faced, then proving that even if something moved really quickly and easily it didn't matter much against a hail of fire that made dodging impossible. Even the planet itself was on the small side.
It was certainly fun to kill so many of them, there was no doubt about that, but there was no big challenge to it. The Waaagh had come to this world because the Weirdboyz sensed from far away that there was a big presence of the Warp, to the point that when they got close that the average Orks could easily feel it, so it was assumed that because of that much presence there would be something properly tough as the reason for it. Maybe even a rift into the Warp, or at least something that'd make for brilliant practice for the great war ahead.
At least the loot was nice. Aside from the more immediately valuable things, such as the guns and scrap, there was a surprising resource that Murzod wouldn't have initially thought to be so worthwhile. The paints, pigments and dyes.
Murzod hadn't paid too much attention to markings before, barely even having battle trophies on their body, preferring a rather plain look compared to most other Warbosses as they considered their might and skill itself to be a good enough display of their position.
But some places on the world they raided were filled with intricate drawings, statues, twisted bodies and a few ritualistic markings. And in those places, and occasionally in others, there were loads of containers full of the specially perfected and beautiful paints for the artistic side of the race the Orks were facing.
The paints and dyes were so vibrant, more so than any the Orks had ever saw before. Reds so bright that they popped into view were seared into the eyes of the viewer. Yellows so rich that they almost seemed to glow. Blues clearer than the most beautiful waters. And so many shades and variations for all the colours.
They saw the vidid colours worn by the bug things before, or on their buildings or their flowers, but it was assumed to be some sort of effect from the Warp. And while that was the case at times, it seemed most of them actually had a natural origin that either wasn't corrupted or only slightly touched by the Warp.
Murzod was a simple commander of simple tastes, being experienced enough in managing their Orks and fighting enemies to lead a powerful Waaagh to defeat whatever it faced, but the sight of the looted colourants and the desire to really rise up as they fought by the side of Gork and Mork sparked an idea in their mind. And they might as well have as much fun as they could for the battle, and let it be something that they could use to help in managing and commanding their Waaagh.
The Warboss decided to turn the paints and dyes into a mark of status and strength for the best Orks under them, turning them into a reward for the best that they had. The Warboss and his mightiest Nobs were coated with splashes and markings of the greatest greens. The fastest and most deadly Speed Freeks had their bodies and, most importantly, their vehicles adorned with the fastest reds. The wealthiest and the explosives experts had the brightest yellows. The luckiest and smartest took to the blues. And the Kommandos were drawn to the deep purples that were available.
It was an enjoyable new craze that took to the Orks, the Meks getting requests for having a favourite weapon receive some expensive new coat of paint. It managed to establish the hierarchy of who was the best better than before, and it galvanised the Orks to attack harder to get more colourants.
And Murzod the Warboss had become Murzod Da Green, now they and their Nobs were truly ready to be seen by the Twin Gods with their shiny new look. Murzod Da Green was a true champion, they were greener than any other Ork and meaner than them too.
Aside from the paints, there were a few other interesting things that were taken from the world too even if most of them weren't to the taste of the Warboss with their lack of raw power. Like the animals that were literally tasty to eat, aside from some that were extremely poisonous. Some of the other Orks found more excitement in what was found, though.
The Painboys and Mekboys were really happy to take some of the equipment looted from the laboratories that the bug things had, along with all the interesting poisons and toxins that were taken from the world too. And the Kommandos had practically begged the Mekboys to take a look at the various stealth tech that were taken too, especially from the stuff found plundered from the relatively less damaged wrecks of the sneaky little ships.
They even managed to find some shrines, even a couple of temples, that were dedicated to the weird god that the bug things were following. The feel of the Warp was very strong there, to the point that Murzod had hoped that they could use these to help open a big rift to head for the true war. But trying to get any Weirdboys to do that just caused them to scream, explode or spontaneously combust with pink and purple fire.
And just as Murzod Da Green was ready to finish off the world those Warp-y thing came, what the Weirdboyz of the Waaagh called 'daemons', and suddenly things became a lot more exciting. There weren't many of them, but those that were there put up a fight that was more the likes of what Murzod had been expecting. It had gotten the Warboss and all their Orks excited and riled up as they fought the proper battle they were looking for.
The daemons were certainly tough, their pincer claws and swords able to pierce and slice through flesh and armour almost like it didn't matter. They charged into battle without much of a care, laughing and roaring as the monsters they were. It was a wonderful change of pace, even if Murzod was annoyed at how their forces were being pushed back.
Considering how whole, colossal armies full of daemons were supposed to be faced it was obvious that they needed to command their army better before they embarrassed the Warboss as a bunch of useless grots in front of Gork and Mork and any other champion of the twin gods that was there.
They Slaanesh daemons were certainly not invincible, Murzod had proved that when they managed to crush one of them with his Power Klaw after swatting aside its smaller claws. The Warboss had declared that any Ork that managed to kill one of them would get the best green paint and be recognised as a truly hard and proper fighter, an elite that would fight by the side of Murzod and get the best stuff.
Already a few of their best Nobs had managed to achieve such a thing, already marked with the special green paint, as they took down another of the powerful daemons that had driven the Orks back. The sight of two Warp creatures falling, and the desire to prove their strength and rise up higher, caused all those in the Waaagh to rally under their Warboss's command as they vied to take down a daemon. Orks were made for winning, and they were going to win against the daemons on this little war along with those that were in the great war all of them were called to.
Murzod Da Green had overestimated the world they faced, and it still only had a few interesting things to take or tough enough things to fight, but they were going to take over the whole place and keep fighting everything else they found on the way to Gork and Mork's Waaagh.
-----
Orks of the Alkazoth.
On the corrupted world of Akara, home of a race that fell to the will of Slaanesh after those that fell to them triumphed the ones that Tzeentch had took, there was bafflement among the Alkazoth.
A race of strange alien beings invaded their world, that they later learned to be called 'Orks' after managing to translate some of their guttural language and receive some knowledge that the daemons of their god gave freely to them as they tried their best to stop their master's latest obsession from dying.
The Alkazoth, even in their twisted state, believed deeply in the worth of knowledge and understandings. It was woven deeply into their culture, into their minds, in the belief of the pattern. There was a pattern to all life, to follow and understand it was to survive and triumph and show worth. There were pattern of behaviour, life, science, tactics, mindsets, factions and everything else. They even believed this on a metaphysical level, that the body and soul were merely different parts of the pattern of the self.
A woven existence and connection, the philosophy dominating the Alkazoth since before they made their civilizations. And it gave them a desperate drive to expand themselves in whatever way they could against their competitors and all else the Alkazoth faced. That which was unknown was the enemy, it was a failure to have something not understood. It was a failure to perfect knowledge and skill, and death would follow those that were too weak and ignorant to reach higher than anyone else.
To live was to be superior, to be without regrets. Complexity required focus and understanding, and above all else break the limits and never let life be wasted.
And that philosophy, that belief of life, was proven beyond their wildest beliefs when the Alkazoth were blessed by the direct attention of not one but two gods of the Warp, a god of knowledge and a god of perfection.
The battle between the two forces they blessed was grand, sharpening them with divine assistance and ascending the race into heights they could scarcely believe even if some initially tried to reject what they saw as corruption and subjugation.
Patterns of life, the Warp and existence were vastly more understood. Ways to manipulate the Immaterium, spells and rituals and the assistance of daemons, and the wonders it brought were a gift beyond compare. Knowledge and perfection itself fighting with the Alkazoth as its champions, the prestige and glory of such a thing was not unnoticed.
Eventually Slaanesh had triumphed over the forces of Tzeentch and killed them all, as many of the Alkazoth had found to be a most fitting end. After all, while the direct pursuit of knowledge was a grand thing and possesses vast amounts of it a brilliant advantage it would always be second to a being of more skill.
The power of the mind would forever second to the ability to actually use it to use it, and all other talents, in their best ways. That and it was also second to those that managed to steal said knowledge from those who possessed it, or take it as a trophy after killing them.
Now, however, that belief was being challenged by the race known as the Orks. Trying to understand them seemed to be an exercise in insanity. Trying to comprehend how they fought was like deciphering genuine tactical gibberish. Trying to truly figure out almost anything about them seemed futile, as if madness and inanity dominated the race completely.
They weren't totally unfathomable, and indeed there were some aspects of the madness that at least almost made sense, such as parts of the general biology and the ways that Orks established their hierarchy, but the invading race was bewilderment personified to the Alkazoth. It was horrifying to some as they tried and failed to understand what they faced.
It was also horrifying in how inexplicably effective they were at warfare and slaughter.
The initial attack was devastating. The roaring army came on a ramshackle yet large fleet of ships, a transmission sent to the Alkazoth that was both a declaration of war and casually insulting dismissal as the Orks hoped to face those that followed a different god.
Akara had few ships and fewer orbital stations for defence, with many of the ships focused on sleeker and smaller designs with focus on stealth and manoeuvrability rather than raw power and size.
Despite the potential and dangerous implications of space travel, of either encountering other life or the idea of a rival finding a world with a lot of resources, there was still more of a focus on dealing with one another than reaching outwards. Space ships weren't exactly dismissed, there were a few decent and effective designs that were made in preparation for whatever might be faced in the outer reaches, but a lot of other avenues of were favoured more heavily. Especially when the civil war between those of Tzeentch and Slaanesh occured.
The Orks seemed to focus on the exact opposite for their ships than the Alkazoth, and had much greater numbers. When they appeared there was little preparation or means of countering them from descending and firing on the cities, in that order, while those on Akara scrambled from their haze of celebrations and revelry from their divine victory to try fighting back.
The crude yet effective weaponry and the brutish yet fierce strength of the Orks devastated the refined armaments and honed skills of the Alkazoth fighters. Towers that were built against espionage were toppled over, cities built for containing unwilling test subject prisoners were broken into then razed and shrines dedicated to Slaanesh were shattered by stray explosives.
At first it was believed by the Alkazoth that they were fighting a totally disorganised mess without reason or strategy. That was somehow a more logical assumption than when they realised that there actually was some coordination.
The attacks at first appeared to be enacted on random positions of the planet but were noticed to follow a pattern that was difficult to counter. The more corrupted places were targeted by the ships initially, while the less corrupted areas around them were conquered by the the deployed armies as they pushed inwards and looted whatever they could find and then the forces started to press on to the larger settlements they surrounded.
Striking weaker areas first wasn't absurd in and of itself, it was to be expected, but levels of actual strategic importance between what the Orks targeted went from 'vital' to 'useless', well defended bases and research laboratories facing as many forces as a large museum or prestigious gallery of art. It didn't look like a deliberate attack on Akara's culture, they were destroyed or turned into bases just because they were big places to attack.
In the battles the Ork fought they used an array of simple strategies and crude methods that was built on parody of logic for its foundations that was working infuriatingly well for the Orks. They were starting to take over areas and build fortresses over them, erecting workshops to create a number of large and absurd warmachines on the spot.
And then it was realised Orks actually possessed those that were adept at stealth and assassination. Forces on Akara reported ambushes that enacted heavy losses while they were distracted by another threat, done by beings wearing the most plain and haphazard camouflage that was ever seen. The idea of them being capable of this was discarded after witnessing the race's intelligence, and it wasn't even a mistaken assessment.
The shame of being outwitted by the Orks, the indignation of suffering the 'Kommandos' that were faced was unparalleled. At least they didn't find too much success, with the race having had its whole existence and culture to prepare for attacks of stealth of all sorts even if those of the Orks were harder to predict than usual.
Analysing the capabilities and tactical prowess of these beings was a task that was met with great difficulty, not helped by the fact that the greatest and thus most arrogant of the Alkazoth rarely worked together without insult, sabotage or theft.
There was hardly anything useful that could be salvaged from the Orks aside from their bodies and spores, which had surprisingly complicated biology that stupefied researchers in a different way. Weaponry was either crude, such as powered axes and swords using actual Ork teeth to rip into opponents, or too esoteric to replicate, such as the energy weapons that a 'Mek' would wield.
Typically most of the more complicated technology was a bizarre mix of crude and esoteric at the same time, samples taken to the Alkazoth labs suddenly blowing up almost as much as it did to the Orks that wielded them. Even the landed ships that were managed to be taken by overcoming the Orks inside didn't reveal much, due to the fact that most of the initial 'ships' were little more than hollowed out asteroids with guns and engines attached to them.
A few daemons were called forth by the Alkazoth to bring answers to the questions before the, the race desperate to figure out what secrets the Orks held that allowed them to be so strong. The fact that even the creations of Slaanesh were baffled by much of the Orks was almost as maddening as the revelations that an uncountable amount of Orks and empires of them existed in the galaxy, that they all possessed an undeserved strangely connected psychic power and even had two gods of their own. Gods of war that did nothing but brawl at each other, and recently a another.
It was a massacre of lives and logic against the Alkazoth, desperately trying to fight back and understand the strange patterns of their foe. But hope was not lost to the rulers of Akara, and with the help of many sacrifices and the obsession of Slaanesh did they manage to fight back against the Orks with divine assistance.
Greater daemons of Slaanesh, led by those more favoured among them, charged into the attacking Orks had had driven the attackers back from constantly invading and overtaking Akara. The battle was a glorious sight of salvation and of the power that the god of perfection wielded, even if they couldn't completely slaughter the Orks that came.
But the reprieve they had given was more than welcome, and so the Alkazoth race had ceased both the lax debauchery it had after celebrating Slaanesh's blessings and the confused panic as they faced the power of the Orks and were heavily decimated under them. The destruction that had been wrought was catastrophic, humiliating and a fevered nightmare come to life.
So the Alkazoth sweared to the watchful Slaanesh as the god focused heavily on the world, not wanting to lose their hard earned prize, that they would triumph. That all those that died were those too weak to live, and that the rest would prove their worth and power as they triumphed over the Orks they faced.
There was a pattern to all things and the Alkazoth would understand and surpass them all, and no matter how inane and parallel to sense this strangely potent one was. This time they would prepare, learn from the critical mistakes that occured and not underestimate the Orks again.
-----
Murzod, Warboss of the Waaagh that was fighting the Alkazoth, sighed. They had overestimated the things they were fighting.
They weren't total pushovers, and they did have some interesting poisons and well fortified places on their world, but it was disappointingly easy for a race that followed one of the other four gods that the Weirdboyz talked about and use the powers of the Warp. From what the Orks felt since the call of the Blood and Thunder War, Warp and 'Chaos' stuff was supposed to be a lot more vicious and tough. Something that could wage war against Gork and Mork.
Instead it had been a pretty easy slaughter met with minimal resistence. It was a downright let down.
The bug things were weaker than Orks, less numerous than them and they didn't have as much powerful or big weapons than them. Murzod's ships and roks dwarfed the 'fleet' of small ships the Waaagh faced, then proving that even if something moved really quickly and easily it didn't matter much against a hail of fire that made dodging impossible. Even the planet itself was on the small side.
It was certainly fun to kill so many of them, there was no doubt about that, but there was no big challenge to it. The Waaagh had come to this world because the Weirdboyz sensed from far away that there was a big presence of the Warp, to the point that when they got close that the average Orks could easily feel it, so it was assumed that because of that much presence there would be something properly tough as the reason for it. Maybe even a rift into the Warp, or at least something that'd make for brilliant practice for the great war ahead.
At least the loot was nice. Aside from the more immediately valuable things, such as the guns and scrap, there was a surprising resource that Murzod wouldn't have initially thought to be so worthwhile. The paints, pigments and dyes.
Murzod hadn't paid too much attention to markings before, barely even having battle trophies on their body, preferring a rather plain look compared to most other Warbosses as they considered their might and skill itself to be a good enough display of their position.
But some places on the world they raided were filled with intricate drawings, statues, twisted bodies and a few ritualistic markings. And in those places, and occasionally in others, there were loads of containers full of the specially perfected and beautiful paints for the artistic side of the race the Orks were facing.
The paints and dyes were so vibrant, more so than any the Orks had ever saw before. Reds so bright that they popped into view were seared into the eyes of the viewer. Yellows so rich that they almost seemed to glow. Blues clearer than the most beautiful waters. And so many shades and variations for all the colours.
They saw the vidid colours worn by the bug things before, or on their buildings or their flowers, but it was assumed to be some sort of effect from the Warp. And while that was the case at times, it seemed most of them actually had a natural origin that either wasn't corrupted or only slightly touched by the Warp.
Murzod was a simple commander of simple tastes, being experienced enough in managing their Orks and fighting enemies to lead a powerful Waaagh to defeat whatever it faced, but the sight of the looted colourants and the desire to really rise up as they fought by the side of Gork and Mork sparked an idea in their mind. And they might as well have as much fun as they could for the battle, and let it be something that they could use to help in managing and commanding their Waaagh.
The Warboss decided to turn the paints and dyes into a mark of status and strength for the best Orks under them, turning them into a reward for the best that they had. The Warboss and his mightiest Nobs were coated with splashes and markings of the greatest greens. The fastest and most deadly Speed Freeks had their bodies and, most importantly, their vehicles adorned with the fastest reds. The wealthiest and the explosives experts had the brightest yellows. The luckiest and smartest took to the blues. And the Kommandos were drawn to the deep purples that were available.
It was an enjoyable new craze that took to the Orks, the Meks getting requests for having a favourite weapon receive some expensive new coat of paint. It managed to establish the hierarchy of who was the best better than before, and it galvanised the Orks to attack harder to get more colourants.
And Murzod the Warboss had become Murzod Da Green, now they and their Nobs were truly ready to be seen by the Twin Gods with their shiny new look. Murzod Da Green was a true champion, they were greener than any other Ork and meaner than them too.
Aside from the paints, there were a few other interesting things that were taken from the world too even if most of them weren't to the taste of the Warboss with their lack of raw power. Like the animals that were literally tasty to eat, aside from some that were extremely poisonous. Some of the other Orks found more excitement in what was found, though.
The Painboys and Mekboys were really happy to take some of the equipment looted from the laboratories that the bug things had, along with all the interesting poisons and toxins that were taken from the world too. And the Kommandos had practically begged the Mekboys to take a look at the various stealth tech that were taken too, especially from the stuff found plundered from the relatively less damaged wrecks of the sneaky little ships.
They even managed to find some shrines, even a couple of temples, that were dedicated to the weird god that the bug things were following. The feel of the Warp was very strong there, to the point that Murzod had hoped that they could use these to help open a big rift to head for the true war. But trying to get any Weirdboys to do that just caused them to scream, explode or spontaneously combust with pink and purple fire.
And just as Murzod Da Green was ready to finish off the world those Warp-y thing came, what the Weirdboyz of the Waaagh called 'daemons', and suddenly things became a lot more exciting. There weren't many of them, but those that were there put up a fight that was more the likes of what Murzod had been expecting. It had gotten the Warboss and all their Orks excited and riled up as they fought the proper battle they were looking for.
The daemons were certainly tough, their pincer claws and swords able to pierce and slice through flesh and armour almost like it didn't matter. They charged into battle without much of a care, laughing and roaring as the monsters they were. It was a wonderful change of pace, even if Murzod was annoyed at how their forces were being pushed back.
Considering how whole, colossal armies full of daemons were supposed to be faced it was obvious that they needed to command their army better before they embarrassed the Warboss as a bunch of useless grots in front of Gork and Mork and any other champion of the twin gods that was there.
They Slaanesh daemons were certainly not invincible, Murzod had proved that when they managed to crush one of them with his Power Klaw after swatting aside its smaller claws. The Warboss had declared that any Ork that managed to kill one of them would get the best green paint and be recognised as a truly hard and proper fighter, an elite that would fight by the side of Murzod and get the best stuff.
Already a few of their best Nobs had managed to achieve such a thing, already marked with the special green paint, as they took down another of the powerful daemons that had driven the Orks back. The sight of two Warp creatures falling, and the desire to prove their strength and rise up higher, caused all those in the Waaagh to rally under their Warboss's command as they vied to take down a daemon. Orks were made for winning, and they were going to win against the daemons on this little war along with those that were in the great war all of them were called to.
Murzod Da Green had overestimated the world they faced, and it still only had a few interesting things to take or tough enough things to fight, but they were going to take over the whole place and keep fighting everything else they found on the way to Gork and Mork's Waaagh.
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