Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
Why are people choosing to only Disrupt the ritual? Like, its the riskiest option we can take. I'd really prefer we do at least something else as well.
 
Why are people choosing to only Disrupt the ritual? Like, its the riskiest option we can take. I'd really prefer we do at least something else as well.
Well I have chosen that because blowing one site from orbit will alert all the other areas we are coming.
Given the rest will be doing stealth attacks I figure that the increase in alertness will be unwise.
 
Well I have chosen that because blowing one site from orbit will alert all the other areas we are coming.
Given the rest will be doing stealth attacks I figure that the increase in alertness will be unwise.
I'd expect that we'd know to time it perfectly. They shouldn't have warning, especially if the stealth attacks happen first. I... generally assume our primarch would know better than to wait a day between or something.
 
It wouldn't have really mattered. We rolled poorly. If we had those poor rolls, even with the Primarch there, we'd still have lost a large number of our troops. Possibly more with more of them to lose.

That's super helpful. Now we just need to know if the Mechanicus Favor for increasing industrial capacity or tech level of 100 worlds can be controlled. In so far as asking them to upgrade specific tiers first, or if its a 1 to 1 ratio where we can have them upgrade 50 worlds to tier 8, and 50 worlds by 5 tech levels. Because the benefit of upgrading the tech level of a warp space world, to a low imperial one, is way better than upgrading from a stone age to iron age. Meanwhile upgrading tier 1-3 planets to tier 8 infrastructure planets is absolutely massive. So it'd be super nice to be able to choose, but I don't know how you want to decide that.


Sidenote, we are missing 9 planets from the tech list.

Post Compliance: Basic uplift
-20% compliance rate Negated by Mechanicus
-25% revolt risk
+5 to Tech Levels below 41
Infrastructure floor for planets is Tier 4
I'm also trying to figure out how this jives with the fact we've got planets still in the stone age (tech level 1-5), as well as planets with infrastructure levels from 1-3. Shouldn't all of our planets be at least iron age, and tier 4?

Alright, finally done with classes so I can answer stuff. For the infrastructure/tech upgrades, I'm going to take care of that as the GM, since it is less work for me, and fits thematically with the Mechanicus being a separate group from you. I'll look at my notes to see where I missed planets, thanks for letting me know that btw. For the reason you have stone age and those infrastructure levels, it was because before you took control of the Legion, Oriacarius obtained worlds for the Legion rather slowly. He managed to get 400 worlds, but he wasn't following the same guidelines as you, which led to these planets.

Also, interesting to see people are voting to disrupt the ritual, I honestly was not expecting that. I'll call the vote in about 20 minutes.
 
Alright, so we won't control the upgrades, that's... going to make future planning difficult unless its consistent. We'll see how it works out. Though... gotta admit. Definitely want industry improvements first. 100 more planets to industry 8 would be huge.

Specifically, the worst case for improvements we could get in industrial tech would take us to 842 production points, from the 773 that we currently have on the spread sheet. Meanwhile the best case for technological improvements would give us 823 production points. Still definitely better than what we have now, but just not worth nearly as much. The difference industry makes is just so much greater than what tech level makes. Doubly so when industry level gets brought all the way up to 8, while tech only goes up by one tier.
 
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Alright, finally done with classes so I can answer stuff. For the infrastructure/tech upgrades, I'm going to take care of that as the GM, since it is less work for me, and fits thematically with the Mechanicus being a separate group from you. I'll look at my notes to see where I missed planets, thanks for letting me know that btw. For the reason you have stone age and those infrastructure levels, it was because before you took control of the Legion, Oriacarius obtained worlds for the Legion rather slowly. He managed to get 400 worlds, but he wasn't following the same guidelines as you, which led to these planets.

Also, interesting to see people are voting to disrupt the ritual, I honestly was not expecting that. I'll call the vote in about 20 minutes.
We have done something the do did not expect we are either going to die horribly or end up tap dancing on the corpse of a greater daemon.
 
I wish you the best of luck, now, I'll call the vote here. Looks like streamlining informant networks and disrupting the ritual wins. Can I get 3 people to roll me 2d100s each? You can roll on SV or in the rolz room linked in a threadmark.

VOTE CLOSED
Adhoc vote count started by Daemon Hunter on Apr 15, 2019 at 9:32 PM, finished with 72 posts and 12 votes.
 
Alright, well. I'll be first I guess. Here we go!

That... wasn't nearly disruptive enough. :(
jjffjhjf threw 2 100-faced dice. Reason: Disrupting All the Chaos! Total: 82
69 69 13 13
 
Here are the rolls, close but something happens. Time for me to determine what.

Preparation: 97 + 20 (Astartes) + 20 (Primarch Presence) + 20 (Thousand Sons) = 157
Stage 1 Disruption: 6 + 20 (Astartes) + 20 (Primarch Presence) + 20 (Thousand Sons) = 66
Cultists Resist: 61 + 20 (Diviner) + 40 (Greater Daemon) – 40 (???) = 81
Stage 2 Disruption: 41 + 20 (Astartes) + 20 (Primarch Presence) + 20 (Thousand Sons) = 101
Cultists Resist: 35 + 20 (Diviner) + 40 (Greater Daemon) – 40 (???) = 55
Ritual Climax: 30 + 20 (Astartes) + 20 (Primarch Presence) + 20 (Thousand Sons) = 101
Cultist Contest: 74 + 20 (Diviner) + 40 (Greater Daemon) – 40 (???) = 94
Taming the Ritual: 69 + 20 (Astartes) + 20 (Primarch Presence) + 20 (Thousand Sons) – 20 (Close Disruption) - 20 (???) = 89 DC was 90
Ritual Feedback: 13 + 20 (Close failure) = 33 (Low is bad)

Actually, I'll use your rolls SleepMode to see what the effect was.
 
Actually, this is completely right. They should have a +2 to the 85, not that it matters though.

Well, I was more thinking in terms of opposing the daemon for disrupting and taming the ritual, as they've been contesting a Greater Daemon as part of it. A +2 would have made a difference there, as it'd have gotten them over the DC. No idea if it would have been applicable though.
 
Well, I was more thinking in terms of opposing the daemon for disrupting and taming the ritual, as they've been contesting a Greater Daemon as part of it. A +2 would have made a difference there, as it'd have gotten them over the DC. No idea if it would have been applicable though.

For that part no, because it was trying to tame a massive quantity of warp energy. Although I should have added that to the other rolls,

So... it... looks like we succeeded, without killing any of our people? Maybe?
I think we took some casualties, hence the Cultist Resist Roll.
@Daemon Hunter if the thousand son resisted a demon does that mean we have a proto grey knight.
what 85? there wasn't an 85 in the entire roll list? Nevermind, it was the later 85. I'm an idiot.

You guys didn't take any casualties, the cultists resisting was to see if they could keep control of the ritual. They didn't.

No quite Nurgle because the Grey Knights hold a daemon in them for a period of hours, this was a daemon taking advantage of the weakness of the Thousand Sons to try to possess them, but was kicked out in moments. So I suppose technically yes, but nothing of consequence for now. Also, jjffjfjf, the 85 came when I found what the effect was, and it amounted to attempted weak possession. So SleepMode rolled that and got an 85, it should be somewhere on the SV thread.
 
Here are the rolls, close but something happens. Time for me to determine what.

Preparation: 97 + 20 (Astartes) + 20 (Primarch Presence) + 20 (Thousand Sons) = 157
Stage 1 Disruption: 6 + 20 (Astartes) + 20 (Primarch Presence) + 20 (Thousand Sons) = 66
Cultists Resist: 61 + 20 (Diviner) + 40 (Greater Daemon) – 40 (???) = 81
Stage 2 Disruption: 41 + 20 (Astartes) + 20 (Primarch Presence) + 20 (Thousand Sons) = 101
Cultists Resist: 35 + 20 (Diviner) + 40 (Greater Daemon) – 40 (???) = 55
Ritual Climax: 30 + 20 (Astartes) + 20 (Primarch Presence) + 20 (Thousand Sons) = 101
Cultist Contest: 74 + 20 (Diviner) + 40 (Greater Daemon) – 40 (???) = 94
Taming the Ritual: 69 + 20 (Astartes) + 20 (Primarch Presence) + 20 (Thousand Sons) – 20 (Close Disruption) - 20 (???) = 89 DC was 90
Ritual Feedback: 13 + 20 (Close failure) = 33 (Low is bad)

Actually, I'll use your rolls SleepMode to see what the effect was.
Hmm
Does anyone have any guesses on the unknown modifiers
For the -40 I think we caught them at the best time really
 
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