The [Destiny] and [Fate] of Kesar Dorlin. (Must Read, Unknown Canon)
TinyGladiator
Just another SVer
- Location
- I move alot.
Hiya! Decided to make a 'Limbo of the Lost' reference- uh, I mean an omake about Kesar Dorlin having dreams with Runes (or rather their concepts) inspiring/speaking to him again. This one is a bit weird but I hope ya enjoy it!
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The [Destiny] and [Fate] of Kesar Dorlin.
It starts in a deep dream, as it always does. A feeling of sinking down into somewhere else. Entering a place that was not a place.
This was deeper than anywhere else. Brighter, darker, full of shapes of endless simplicity and complexity. The waves were tranquil around an inner sea, pressure that would destroy anything unable to find the true path, an abstraction beyond easy definition.
There are fleeting images that you will never fully remember, sights your mind could not comprehend, the shadows of things being cast into your perception. In the distance there were the sounds of planets crashing against planets, the birth and death of stars, acts that have sent ripples across reality and beyond.
The light grows brighter, brighter and brighter. Your eyes feel as though they are burning as they witness something. It is too much to bear, even for something like you, vision fades into a quiet haze of darkness as you shut your eyes and keep them open at once.
Then there is a feeling of rushing air, flowing water, starlight cascading across the heavens and it all twists into a new shape.
You open your eyes and you were within a room without windows and doors. Neither small nor large, neither tall nor short, neither filled or barren. It was just a room, and it defied further description until that too had changed.
In your mind your thoughts described a space that was as golden as the Imperial Palace, as familiar as the Vigilance that voyaged across the stars, as cold as the first ice and snow of Valhalla. A moment of stability, of safety, in a realm that did not normally confine to reason and reality. A dream-bubble within the very depths in the Warp. So it was.
You were on a throne that was made out of silver, obsidian and ancient ivory. The familiar colours brings a sense of comfort. It was a reflection of yourself and your standing here, granted a cordial symbol of respect. In front of you was-
-the light still burned in your eyes, your retinas imprinted by the scalding mark of absolute radiance, crawling in sharp patterns that cut through everything without resistance, the flame that was within the foundational engine, the heat behind the universe's first and last breath, the brilliance that mortals and gods coveted since the primal dawn, burning into your mind, rising in the tides and waves as what brought the tides and waves, the shadows it formed where everywhere around you, in the throne, in your hands, in your-
-it was…
You blink and then you see a mirror. It was as black as the night that came before any light, as formless as nothingness, as great and large as a mountain. It went beyond the room, seeming to be as a shadow that was cast from elsewhere into the secluded space. Disembodied light shined upon the mirror and you saw yourself, on another throne, but it was not you.
He was old and radiated history, experience and the scars of long battles. A sword that resembled Epitaph rested by the side of his throne, glimmering with motes of light that radiated here, the edge sharpened to a point that you could see the air blur around its edge as it was cut. The armour was carved with a script so small, fine and densely interwoven that it could not be read, whether they were names or Runes.
Their face was weathered by time, their hair seemed to be flecked with shades of grey, their eyes were wells that reflected the radiant light you had initially seen. It was the you of the future, a distant time of tomorrow. Not something unclear or alien. This avatar was clearer than anything you had seen.
This was no ordinary dream.
With a wave of the apparition's [Hand], something else had appeared. Between the two of you was now a simple table, a grey hexagon made out of smooth stone, long and raised to be within your reach. There is the feeling of anticipation that surges across the object, the air you breathe, the aura of the figure before you.
'Hello, Kesar Dorlin.' the doppelganger greeted, a deeper voice that was like your own, smiling as one who had never smiled before. 'Care to play a game?'
You know better than to agree to something like that. Previous dreams had ended up without issue or influence, merely inspiration for your work in conceptually channelling, but even while in a psychic dream were you not going to let your guard down.
"Who are you?" you ask, peering into the dark mirror and studying all that you could make out from within.
'That will be part of the game, but I'm sure you'll figure it out quickly. Will you play?'
You consider the creature, the table, the room, the dream and the offer. This was more than inspiration. This was presented as a test.
This was either an attack or an opportunity, and you weren't sure which it was. You were leaning towards the latter, as these dreams hadn't been a problem before, but the former was kept well in mind. Anything could happen in a mind, in a soul, and this felt more real and powerful than anything else.
You could refuse, reject this entirely and find a way back to your waking self, but you'd sooner bring down your mental fortress than freely leave any influence to possibly remain somewhere within you.
"Know that no matter what you truly are, or what this place might really be, I will not hesitate to kill you if this is a trick against me."
'You can defeat me, but you cannot kill me.' the mirror declared simply, not a boast but as simple description that was the only answer. 'Not even gods or higher beings can bring my end, and many have tried. I ask again, shall we play our game?'
You choose to neither fully accept nor deny. You lean forward, hands clutching the sword that was always by your side, and you look straight into the eyes of your doppelganger.
"Show me this game."
The figure smiled, the action more natural and unnatural than last time, and clapped their [Hands] together. The mirror cracked and broke instantly.
An infinite amount of black fragments, midnight gemstones falling across the room and outside it, the shadows flickering with light unyielding that flared across the table. On the other side was now the other throne and your mimic in true, 'physically' manifested instead of just a reflection.
They stretched out one [Hand] to catch the falling fragments, the falling stars, and carried the weight of that which shaped worlds and stars and all that existed within the galaxy. As a titan of old myth did they carry a flame within their fingers, burning and moulding the glass into a new form. As a god did they call forth a new law, a new being, a new way as they casted the reformed pieces onto the table.
As a challenger did they match your piercing gaze as they gestured to the table.
You slowly look down and see that the stone hexagon had changed. The once smooth surface had been carved into a grid of repeating hexagons within the wider surface, akin to the hives of the extinct bees that once swarmed upon ancient Terra. The object had seemed relatively small before, just an ordinary table in size, yet now it seemed to stretch beyond all limits of perception as you tried to follow the lines and spaces to an edge.
Directly in front of you were several miniature depictions of warriors in power armour, the black stone tinted in parts with white and silver. Despite being made from glass, or something that first appeared and acted as glass, no light at all passed through these figurines.
The one closest to you was the clearest to be seen. Standing at a height that was double that than the others, with a familiar sword unsheathed and pointed out to the distance, was yourself. Decorated in a perfect miniature of your armour, to the point that you could make out individual names as you focused your gaze upon Memoria's plate, the Runes you wore gleaming with motes of energy. Your face showed determination, strength and the will to see the greatest of Chaos fall.
Surrounding you were the Heroes of your Legion, your most cherished sons. Oriacarius within a command centre, blade and pistol at the ready. Maticus wielding the Sword of the Lost in two hands, charging forward to an unseen combatant. Doom Slayer with a panoply of weaponry, the patterns of black and white given a murky quality as though stained by blood, like a spectre of death and slaughter. Solarus holding a device that you hoped wouldn't actually detonate, tools and materials lining their armour. Crescum Auro withing a ritual circle that you did not recognise the purpose of. Durante standing beside a smaller, paler figure as he rushed forward. Baldur simply standing at the ready.
In front of all those pieces were amalgamate figures that were towers of armoured limbs, helmets, blades, bolters, volkites, plasma guns, Terminator gear, what seemed to be Dreadnought components, banners that displayed different Runes upon them that you both recognised and did not. You belatedly realise that you should not have been able to have seen such fine detail, such dense information, from such tiny figurines of carved and coloured glass.
Even as a Primarch, attuned to psychic power, so much you saw shouldn't have been noticeable or discernible. Dreams reflected logic and physical space, just like a mirror, but were as disconnected from reality's rigid laws as the depths of the Warp were. You could almost make out faces within the towers, faces that you could almost make out, under a dense sea of etched names on conjoined plates.
"Where is Orion?" you ask as you restrain yourself from picking up any of the pieces to get a closer look. As someone who carved complex psycho equations, and was the brother to Perturabo and Vulkan, you had to admire the craftsmanship of the figurines. If that was even the right term for these objects.
'Not on this board right now.' the dream-self replied, waving towards the far side of the endless grid. 'They're in the distance.'
You examine the pieces before you, the grid and what this game likely was. There was no possible way that what happened here influenced what actually happened in the galaxy or your sons, vivid dream or not. A Rune was trying to reach you, or rather the concept behind it was, and aside from something directly related to Chaos you knew that few things would be foolish enough to try going against you like this.
If it did have the power to influence what was really reflected on this board, with or without you carving the Rune, then rejecting this game would just put your sons at risk.
"How do I play?" you ask.
'In this game, the only piece you truly control is that one.' the old version of yourself points to your own piece. 'The rest you can guide, setting up their initial arrangement and combinations. For your first time playing, I will allow you to move them as you see fit.'
"Where are the pieces going? What are they up against?"
[EVERYWHERE/EVERYTHING].
The word strike the world like a hammer.
There is light. There is darkness. There is the board. There is… you?
You open your eyes and witness a giant expanse of grey worlds that stretch off into the distance. Your limbs cannot move. Your face cannot shift its frozen expression. You cannot blink your unwavering eyes. You cannot breathe. You cannot do anything except stand and watch and think. Surrounded by your sons, the towers formed of your sons, in an expanse that is without definition.
You are on the board. You are the piece. You are a part of the greater game.
You blink and you see the grid-board as it stretches across the horizon, limitless in scope, each space was a reflection of the galaxy and its worlds and moon and stars and ships and stations and asteroid fields and more. Warp rifts howled across or within the hexagonal planes, trying to swallow everything into their endless hunger, spilling forth poison that weakened the veil of reality. Fleets that burn planets or do stranger things. Stiff and motionless, yet full of life and action.
Beyond the board yet within it at the same time were other tables that were stacked above and below, outside the normal boundaries that governed everything. A realm of twisted flame and arcane screams, a garden full of diseased life and foul decay, a fortress of brass and the skulls from countless warriors, a palace where every desire is taken to complete excess. The Warp, the Realms of the Archdaemons, your ultimate target.
You blink and you are back on the throne, able to breathe again in your lucid existence, your eyes narrowing as you gazed upon your impassive doppelganger.
'Does that explain things sufficiently to you?' the mirrored being asked. 'If not, then look to your [Hand].'
You feel the weight of the world within your right hand, clenched in a fist you did not remember making. You open it up to reveal a collection of gemstones, cut from the same broken glass, perfect little pyramids, cubes, octahedrons and other geometric shapes unveiled. Each facet displayed a different symbol which you knew had to be numbers after a quick comparison. It was all dice.
"You're not going to roll?" you asked, somewhat surprised by this turn of events.
'It wouldn't be fair, not until you have rolled first.'
You look down to the board and your pieces. You moved your hand to reach your own piece, to put it ahead of all the others on your side, but it would not budge. A ring of gold had surrounded your figurine, as a shackle to keep it in place. You understood what that meant, and focused on the upcoming battle for your sons.
You carefully consider the 'towers' that were on the board, each representing a significant chunk of your Legion's forces. You know in your heart how many each piece represented, the factors and variables all considered even when that shouldn't have been known, and you feel the rules and purpose of the game flow through your fingertips as you reach out for the pieces. How far one could move. What it could accomplish. What it might end up against.
You looked ahead and saw a vast array of different fragments, some misshapen and hidden while others were clear and carefully cut to be seen. There were human or at least humanoid warriors, some with starships or crackled with psychic powers. There were daemons of each god, and things you assumed were daemons but weren't entirely sure the allegiance and nature of them. Things that were either xenos or mutants, and fouler or more abstract monsters that defied easy categorisation.
The ones in the distance, except for those of the four other tables, were typically murkier or stranger than you could easily understand. The closest ones were more visible. A group of worlds with corrupted xenos, a planet with a mechanical overlord, a fleet that displayed a symbol that represented 'Astartes', a world run by Squats and Aeldari, a world shrouded in shadow, a great ship that was twisted by Tzeentchian logic, and several other horrors from the Maelstrom.
"How are my sons?" you inquire, out of genuine curiosity and to test this entity. "My true sons, not these figurines."
There is a moment where the doppelganger seemed to hesitate, features shifting slightly in thought, eyes glancing elsewhere before they focus back to you. 'Only time will tell what will happen.'
You carefully consider the board. Minutes begin to pass in the silent moment of contemplation, as your mind races with what you knew and what you didn't. With such an abstraction, a different and simplified lens to everything, you couldn't make all the decisions that you would have wanted to do. To be confined to the rules, the roll of dice, the unseen and the distant authority you had over the course of events.
Eventually, for the purposes of the game, you continue. You arrange the positions of your forces, you make them move to their proper places in battle, following the rules of the game in the best way to ensure victory and the survival of your sons.
You had faith in their capabilities, their power and their will, even within the putrid depths of a once colossal rift. Even the gods would falter in trying to defeat your champions, your wonderful warriors against the monsters in the Warp. You trusted them.
You trust had been a bit too much here.
The dice fall for each element of your side, except for your own piece that was so close yet so distant from your Eternal Wardens, and you see the results. Hope dies as you see the results shift in the tumbling of the dark glass, the radiant numerals, the finality behind their motion.
Most of the towers, significant chunks of your army, crumble and fall to dust that is brushed aside by an unseen breeze. Scratches cleave deeply into the figurines of your heroes, leading deep marks that made you consider what would result in such wounds in truth, with some of them also falling or retreating. There was victory here, dominance over the darkness, but it was far smaller than expected.
You see the opponents hurt, unharmed, slain and victorious over what you have done. New ones had appeared mid-fight, groups of daemons that had descended where they had found weakness, Undivided unity against your Daemonsbanes. Your Legion had ended up decimated, losing so many lives and pillars that had helped push your forces into the deep nest of madness that was the Maelstrom.
As the dice finished their turns and tumbles, no more numbers able to be rolled, you look down at the largest piece on your side. How you wished that you could have been there with them, in the game and in reality. How you wished you could have been there by their side, fighting with them, leading from the front, slaying daemons instead of resting back on Terra and dealing with political strife and potential civil war.
How you wished you could…
'If only you could have been there, if things had been different, if this piece went that way or done this instead. What could have been?'
The voice of the avatar shakes you from your contemplation, your sorrow. You look up with anger, a silent challenge to this game.
Without another word, the old doppelganger manifests their own dice in their [Hand]. The dark glass glows as it is remoulded by the fingers of an expert, by the power that was great enough to shift the results and faces of such artefacts. You blink and then you are the one holding the dice, the weight neatly fitting in your clenched fist.
They were the same geometric shape, identical to everything you had thrown to the table just previously, but there were differences you immediately noticed. Some of the numbers were repeated, lower and higher, and some sides were heavier or lighter than the others. Loaded dice.
With a wave of the avatar's [Hand], the grey board had shifted to the recent past. All the pieces on both sides had been restored back to how they were just before you had cast even a single one of these objects. You nearly reached forward to change your previous decision, to move your figurines closer together or away from certain threats, but something in your hearts told you that it couldn't be done.
You briefly look back up to the gaze of the spirit, the living inspiration that has challenged you with this sight. You are ready to match the challenge you have been given. You had begun this game, you would see this through to its end.
You now knew what you were facing.
The dice were rolled, the fate of what had happened was shifted. Certain battles had dramatically changed, little details and moments adding up to radically different results. Victory was greater for both sides, as was failure and loss.
The mechanical overlord was beaten back more, explosions rippling across the stretch of space, while more was lost. The corrupted xenos were butchered until there was one world left, where a grand battle had occurred between your forces and the daemons. The twisted ship was dealt with far easier, over a longer back and forth. The shadow world writhed as the dice seemed to shake as you rolled them, stranger than it had gone before.
Death and destruction, glory and greatness, extremes magnified but mostly to utterly extreme lengths. Things were more focused, pushed ahead or pulled back, harnessed to a specific degree. The board itself had seemed narrower than before, no longer just a wide open space of endless possibility.
'It makes for a better story, yes?' the old version of yourself, the thing wearing that image, spoke with a voice of satisfaction. Not the mad glee that you witnessed in the daemons and corrupted of Chaos, but the quiet enjoyment of a craftsman whom had shown some of their work.
The dice fall from the doppelganger's [Hands], from your hands, and then they go further. Physically moving some of the pieces around from both sides, without rolling for them at all, changing actions around in small and big ways. They smile as the game is over.
'This is my offer to you, Kesar Dorlin. It's not as much as you might believe. A little push here and there, a little pull to keep things going as they should. A light shifting of the dice for most, and something greater at those special times that you keep finding yourself at. A fitting tool for you, wouldn't you agree?'
"I know who you are," you speak, the words bringing a stillness towards the realm. "As well as what you are."
'Indeed?' the question lingering in the air with anticipation.
"I first thought that you might have been 'Chance' or 'Fortune', but the way you framed this game makes me think otherwise. If you had appeared more close to how I am now, I would have guessed 'Mimic' or even my own self, but you are too old and too different. You hold power and relevance to wider things, showing omens on this board, and with the focus on me…"
There can be only one answer, one name plucked amidst other possibilities, and you know it to be true.
"…you are Destiny."
The figure simply nods at your answer, a human gesture for such an inhuman thing. Another gesture is casually made, wiping the board clean.
'Call me the [Guiding Hand], for I am that which shifts and turns the individual within the wider game. I am the shadow that is cast by all you have done, all you will do, all that you are doing. I am the motion of your gears, the pull of the lever, the beating of your hearts and breath in your lungs. I am every choice and reaction you have done and has been done to you. I am what you call [Destiny].'
The Guiding Hand leans forward, the throne so close to yours now when it had been so distant before, and in the palm of their hand is the loaded dice. The ability to shift your own destiny, to change what would have happened, to focus yourself with the power of narrative assistance.
'Take it and it will be yours, whenever you wish it to be so. You need only make one of your [Runes] to call upon me, to carve my shape through your mind and soul and into your reality. Then the power that is [Myself] will be with you, for good and ill. This is not freedom from fortune, nor a shackle to determined results. This is merely a path for you to take, overcome, follow, conquer, eat, destroy. To do with it what you wish and will, for this is [Yourself].'
You carefully consider the offer, staring into the loaded dice as you thought about the two games you had played and the results that had occurred from your choices and the apparent whims of random chance.
No matter what you did, no matter how much you prepared and how strong or skilled or capable or resourceful you would become, there was always the chance that things could go wrong. A little note of discord in an ordered melody, an unseen thorn from a sculpted wooden statue, a beginning of an avalanche from one wayward snowflake falling from the skies at the worst moment. This wouldn't prevent that, not for most such events at least, but it would shift such thing away from just sudden destruction into something else.
More than just chance, it would change things in a stronger way. A random enemy sniper having their gun misfire, slightly miss their target, give a non-fatal wound when death should have been the result because that was against the story. Or they had been caught or were too slow. Anything would become a new opportunity for the story.
From a sudden end to the flow of narrative to becoming part of it, to continue it than stop or turn against it. An ambush happening at just the right moment, an army rushing at just the right time, a fighter reaching their enemy when they would have escaped.
This would not be a total removal of choice or chance, this was a shifting of odds and reinforcement of narrative weight and the power that sprang from such a resource. By using it correctly, you could accomplish things that you would never dream of even attempting let alone succeeding at. Setting up conflicts that resonated with you and against an enemy, destroying them as things kept turning to the orbit of the tale of your life, to use the edge of a story as your blade.
A battle against a foe that the Warp churned against, granting you the same protection and advantage it typically gave for only the monsters you swore to destroy. Things coming in alignment for a perfect moment, a series of events that twist and turn to the heartbeat that defined libraries and ancient mythologies, to build a path to your ultimate desire.
You imagined the sight of you and your sons, after a grand and impossible war within the very depths of Chaos, standing over the ruins of a vast nightmare realm as you took a head from one of the Four Archdaemons that ruled the putrid depths of the Warp. The struggle and effort rewarded in a way it never had been before.
This could bring you victory, the winds freely flowing in your sails, or at least be of significant help. It could save you, your sons, everything you have fought for and continued to fight for.
At the same time, you knew that it could be your downfall. 'Doom' was another word to describe Destiny, the ill omen of a future full of strife and struggle against countless obstacles. Tragedy and drama were interwoven with stories, to dismiss such elements would bring your downfall if you tried to make the Rune of Destiny.
Enemies that you would have felled normally could become stronger if they didn't end up weaker, turning easy victories into something far more difficult and pyrrhic if not turn it into a defeat in a worse-case scenario. You would be empowered, that much you were certain of, but that same power would influence everything you every fought for good or ill.
None were better suited to the power and weight of narratives as daemons. For as Heroes rose for their deeds, as you had researched and written about before even coming back to the Imperium, so too were there Villains. The champions of Chaos would likely be granted a tremendous boon, if perhaps not one that saved them from death. Ensuring that any fight against them would last longer or require more effort, wounds dealt to you diving deeper, that there was a true battle than an quick execution.
Yet that could also have been further reason to reach for this. It would help ensure that such things would die, even if the two of you struggled far more to reach such a point. To prevent them from escaping, to grant you more strength from the ordeal's triumph, to give you what you needed to reach your goal even as the path fought your steps.
One of the Archdaemons, and almost everything that stemmed from that infernal source, was heavily interwoven. The Architect of Fate already twisted chance and determined results, the future and even the past being manipulated by its power. Already against such a thing, would it be a mistake to wield it yourself to fight on what could be more even terms?
With enough effort, even if the flow of the river was pushing against you, it would be possible to do anything. If it was pushing with you, then you could achieve what truly should not have been possible. Could you go against Destiny while wielding it? From its words…
Your mind drifted to countless stories of those who went up against their destiny, and the results of such struggles. You couldn't recall most of them ending well.
Was it truly worth it?
"Now I shall ask something of you before we continue."
'Ask!' the Guiding Hand of Destiny happily allowed, pulling away their dice for a moment. 'But know that I can only answer a fair question. Understanding is the crux of your position.'
"What have I done to earn this game?" asking the question that was at the forefront of your mind now. "To have you come to me, something so powerful that I now know even gods have failed to truly thwart, to allow me to know your design to bring it forth?
The avatar silently regarded you, their body still and motionless for a while as though it forgot to move or express it at all. Contemplating you with a blank detachment that no living thing could truly express. Despite how they talked and how you had seen them before, you didn't fully understand the thoughts and awareness that concepts possessed.
'You wish to know more first?' the Guiding Hand suddenly asked, its strange smile returned. 'Understandable, you have only begun to tap into concepts beyond the normal flow of what you know as the [Warp]. Shall we see your prior games to find an answer?'
The hexagonal board was filled again with figurines, arranged in different patterns, fewer Heroes of the Eternal Wardens than you had seen before but far more dense overall. Surrounding them were Iron Warriors and Perturabo, White Scars with Jaghatai Khan, Ultramarines with Roboute Guilliman and in a far side was the Emperor of Mankind with Malcador the Sigillite and the Custodes.
The initial war within the Maelstrom, its last moments as a colossal rift than as a faint scar, played out before you. The table itself seemed to shift for all the pieces and the worlds, even the spaces surrounding your father, moving in roiling waves and turbulent tides while remaining as still and motionless as endlessly repeating stone. Dice tumbled from the mirror-fragments once more, this time just falling unseen from above as the results played out as you remembered.
'There's so much to pick from. Why can you call upon me? Because I allow it, because I decide it, because I find you interesting and worthy of such a thing. If we need a true reason or origin, then we can pick one here and have it decide how things go in the future. You may have earned me by this war or another conflict.'
Time passes in reverse, in memories reflected by the abstract medium of this game. Dice falls, daemons emerge, figurines shift and change. Just as space seemed to be distorted, infinite yet condensed within this stone table, so too did temporal perception. You felt like you witnessed every detail be dragged out in full, a complete show over the Maelstrom war, the Battle of Three Stars, the Cadian Crucible, the Gehenna Massacre and so many other conflicts great and small.
Eternity passed by in a few fleeting seconds, the vivid memories pouring through your fingers like sand, it was just a game here. Until the board was empty again, the brief show wiped away as you looked up to the doppelganger once more.
'Or maybe we can do away with such a ritual, an abstraction for your needed understanding, and know that you are simply a man to which [Destiny] is strongly expressed and bound to every single thing you do.'
The [Hand] is stretched out once more. Nothing was inside, no geometric shapes again, but the power behind it was still there. Hanging in the air with anticipation. The way to shift the course of events. It burned in your mind as you really considered what you could accept or turn away.
You consider the offer once until you recall what was happening recently to you, the piece so far away from those that fought for it, what you were doing on Terra while your sons were fighting in the broken maw of hell. What was at risk and what you tried to prevent.
"If I do call upon you," stressing the 'if' as much as you could. "I doubt that you would direct me towards peace."
Instead of another blank expression of contemplation, inhuman reactions within an imitation of your own form, the Guiding Hand shifted towards a recognisable look of bafflement and amusement.
'I ask you, do you really think peace is still truly possible to reach? Between you and your creator, your brothers and their beliefs, between mankind and your galaxy? Are you willing to turn me away in the name of peace, of calm, of the chance you believe exists that war will not reign supreme as it has always done?'
"It's worth fighting for."
'Then do so!' the avatar exclaims. 'This is my challenge, and you will take it whether you accept my offer or not. Chase peace, chase war, it matters not. All that I wish is to see the game being played. How it is played is irrelevant, whether I am more involved or continue to remain distant. Indeed, I shall aid you or even go against you when it is appropriate. But no matter how much I push with you or pull against you, shielding you from meaningless events and attacks, this is your path to take and it will go to wherever you wish to go until you reach the end.'
In the grasp of the being's hand was the figurine that depicted yourself. It seemed to shift and glow in its grasp, being slowly remoulded again, the dark glass of the mirror melting and becoming something else while the craftsman matched your gaze as it worked.
'I ask you, since when have you not struggled against such things in your life? You've done the impossible since the moment of your creation, till the moment where you bring death to immortals and the champions of the Dark Gods. I am here now because you know you stand at the crossroads, you have called upon me with your desire to find your path. Here it is.'
There you are on the throne, on the board, in the hand. Surrounded by orbiting shapes that twist and turn with endless numbers, in infinite combinations, an array of possibilities laid out before you and your will and the flow of Destiny. It shifts by your perception, quantum existence captured and corralled towards desired results and narrative weight, the gravity of a story governing these motions than physical law.
The design flashed in your mind as you saw it all, saw yourself within everything, the beginning of a new path which could take you beyond the stars. In the orbit of the shapes, of the numbers, of your own mind as it pulsed with thought. It could lead all the way to the four realms that you wished to destroy. It could lead you towards your wildest dreams. It would lead you to a final fate that you did not know what it would become.
It wouldn't completely prevent a sudden death, an ending that brought you down despite Destiny's guidance, but it would be something that would help you greatly against such a thing. That thought alone lingered in your mind, of all the sons you could save and the ones that you wouldn't be able to if you took up this design.
You didn't have to take it now, at such a precarious time where the faint light of peace was so close and so tragically far, but should you reject it wholesale? Was there no means where you could wield Destiny, or have it wield you as well, to bring the fall of Chaos? Even if it lead you to your death, would it be one so insignificant compared to a final deed that could change the galaxy for the better?
You-
-the realm, the dream, the board began to shake-
-the Guiding Hand looked briefly surprised, annoyed, resigned-
-you felt your bones shake, your nerves twist and recoil, your soul flicker like a torch against a sun-
-the throne seemed to shift into another throne, another throne, another throne-
-a thousand-thousand-thousand fragments rose up into new shapes-
-there was another idea, another choice, another game-
-the other hand came and tossed away the dice, the figurines, the thrones-
-it came through the cracks that were within the fading dream-
-when there was a grand choice to shape the course of events, it was always there-
-beyond individual destiny-
-a formless thing seemed to spill forth from nowhere and everywhere. It came as something that you saw as different from the radiant light before, the shadow that was cast from somewhere outside the dream and normal dimension. It was an omnipresent thing that had manifested in front of you, beside you and within your own being. It could not be described by what few words you could find to define it. This was beyond you.
You try to turn away from its terrible wonder, but could feel it coil around the smallest and largest aspects of all that was here. The Guiding Hand itself seemed to be enveloped by this new concept, its avatar shifting against the presence of this grand power. Wings, branches, limbs, wheels, flame, water, metal, flesh, wood. Countless entities, events, symbols and other things were reflected by this spectre.
There was something that could be described as sound and as silence. A way of communication that came before words, before language, before any living being had ever developed the ability to convey information to another. There were feelings that were imprinted onto your mind, discordant and disjointed as you tried to decipher what you were witnessing.
This was a primordial being.
'Enough!' the voice of Destiny spoke. 'It took effort to translate [Myself] for this meeting, and only by my [Connection] to individual elements can this form be taken. [YOU] are too much, too vast, too bright for even this soul to dream of you.'
The sound and silence did not stop. Your mind seemed to burn as you witnessed past events remerge, memories shifting in amorphous ways, distorted reflections of what you had done. A twisted figure of a warrior briefly appears in your mind, almost unrecognisable until you briefly heard their muffled voice, the deformed sight of Scafrir vanishing and replaced by a two-headed Lord of Change.
You knew that this wasn't mockery or a rise, the feelings that were being emanated to you were tasted too different for that to be true. Amazement was the only thing fully understood, expressed strongest and clearest of all, an attempt at an explanation while your thoughts were tangled by something that should not be physically seen or be in the direst presence of. The sight of the daemon still brought up rage in your hearts, an anchor to your wild emotions.
'If you so insist on interrupting, then I will translate for now.'
With a wave of a thousand hands at once, the world becomes a mirror. A vast geometric shape like a dice with endless sides confines the room into a safe boundary for understanding, the facets are clear and reflective as mirrors once more. Starlight bounces around in waves of visiblity.
You see infinite variations of yourself and the avatar, ones with different faces, different throne, different colours and aesthetic to the armour. You had a sword, a hammer, a spear, a fist and a gun. With more Runes, with less or with none.
Everything you could have been.
The presence is not gone, it was still here but intangible and invisible once more. Only small portions of it could be seen in the edges where facets met, the border of mirrors, where reflection to the inside and the window to the outside began and ended.
"What?" you whisper still shocked by what you had seen. "What was that?"
'My older brother,' the Guiding Hand explained. 'Think of [IT] like that.'
You still for a moment as your mind recovers enough from the initial reaction to comprehend what you just heard. The weight of what was happening presses down on you far more than it had done before. Older and greater than most concepts you could ever think of reaching were plainly here before you.
There was only thing that could be beyond Destiny while being its 'brother'.
You had just been greeted by something that defined, guided and shaped life and existence across the Materium and Immaterium. The universe going along its path from the moment it burst into being, the galaxy and its worlds turning to the formless will that governed everything, to the individual players on the grand stage of life.
This was Fate.
"Destiny and Fate?" you muse, looking around the endless mirrors as you tried to keep your calm. "I've ended up in an even deeper dream than I thought."
'I've waited a long time to set this up,' the avatar speaks, their voice echoing across the countless different selves being reflected around you. 'As you do more monumental acts and open yourself more to the [Sea of Souls]. Your actions have offered you some special attention. It is only right that you are granted audience and ceremony before you carve what would change everything for you. My older brother agrees.'
You take a deep breath as you think back to what you just witnessed. What was explained and shown to you before with this game was a useful analogy, a simple comparison and display of what would happen. This was something more raw, too primal to be properly reduced by metaphor.
You looked down to the board, then above and around you to all other mirrored stone tables you had seen. It had shifted in shape without you having realised it. From a hexagon to a square, from a grid of spaces to two lines that crossed together. It didn't alter the dice or the figurines, it changed the game itself.
[X]
The sheer power and strangeness of Fate was beyond your ability to fully understand. You struggled to imagine what this would be be like, how you could use it in a way that you could understand, how this 'game' could be played with such a thing.
"So is your 'brother' here for the same reasons you are?" you ask the Guiding Hand. "Offering me a deal, a Rune, just out of… enjoyment over what I've done?"
'No, [THEY] are less prone to whims and enjoyment of individual pieces as [I/DESTINY] am. You earned this offer when you did the impossible. What countless mortals and gods have tried to do since the beginning, what they thought they were doing while they played their roles, is what you succeeded in truth. You defied and altered [FATE].'
That wasn't something you expected to hear. You knew you had done things that would have normally been impossible, especially when you had become an Anathema, but to hear it on this scale had brought your mind up short.
"How?" you question, baffled to hear this. "When?"
The board shifts by the Will of Fate, unseen hands moulding the dark glass of this realm into pieces, revealing a scene that you would remember till the very end. Cadia.
There you faced the Exalted Oracle of Tzeentch, Kairos Fateweaver, the two-headed daemon that had brought your cherished son's end. You were too late to save him, too late to bring your vengeance, left to face the grief of such a loss that would hang deeply over all the Eternal Wardens.
Then Scafrir the Defiant fought past death itself, rising up as a ghost, dragged the monster out from the Warp into your clutches. Nine dice rise up by the Will of Fate and fall down, nine more are thrown by the Guiding Hand, one loss being enough to stop you.
The results are nine victories for you and nine failures for the daemon.
Yet even after all that had happened, everything you and your dead son had done, this should not have brought this nightmare's final end. It was too powerful, too strong in spirit and standing, a being that was simply not meant to truly die here.
But your will and your own story had shifted what should have happened, bringing triumph that made the Chaos Gods scream, manifesting your blood-drenched wish into reality.
Fate itself reaches out with a single hand, an appendage your eyes strain to witness with a silhouette of overlapping shapes and forms, and it picks up the figurine of Kairos Fateweaver and then slowly crushes it to dust. It had accepted your impossibility and allowed it, thus allowing you to call upon its nature and power.
The board itself begins to crack, hairline fractures worming across the mirror-border and the thrones, spilling out the blinding light of this primal realm.
'So the dream ends.' the avatar spoke, dual voices shaking between human words and noises outside physical possibility. 'This may be the final time we meet, if you do not accept either of our offers either now or in your future. On behalf of the both of us, the [Guiding Hand of Destiny] and the [WILL OF FATE], it was nice to meet such an interesting soul.'
Your eyes close, your mind fading away, waking darkness billowing forth.
'Goodbye, Kesar Dorlin. Let [us] see what you do next.'
-----
The [Destiny] and [Fate] of Kesar Dorlin.
It starts in a deep dream, as it always does. A feeling of sinking down into somewhere else. Entering a place that was not a place.
This was deeper than anywhere else. Brighter, darker, full of shapes of endless simplicity and complexity. The waves were tranquil around an inner sea, pressure that would destroy anything unable to find the true path, an abstraction beyond easy definition.
There are fleeting images that you will never fully remember, sights your mind could not comprehend, the shadows of things being cast into your perception. In the distance there were the sounds of planets crashing against planets, the birth and death of stars, acts that have sent ripples across reality and beyond.
The light grows brighter, brighter and brighter. Your eyes feel as though they are burning as they witness something. It is too much to bear, even for something like you, vision fades into a quiet haze of darkness as you shut your eyes and keep them open at once.
Then there is a feeling of rushing air, flowing water, starlight cascading across the heavens and it all twists into a new shape.
You open your eyes and you were within a room without windows and doors. Neither small nor large, neither tall nor short, neither filled or barren. It was just a room, and it defied further description until that too had changed.
In your mind your thoughts described a space that was as golden as the Imperial Palace, as familiar as the Vigilance that voyaged across the stars, as cold as the first ice and snow of Valhalla. A moment of stability, of safety, in a realm that did not normally confine to reason and reality. A dream-bubble within the very depths in the Warp. So it was.
You were on a throne that was made out of silver, obsidian and ancient ivory. The familiar colours brings a sense of comfort. It was a reflection of yourself and your standing here, granted a cordial symbol of respect. In front of you was-
-the light still burned in your eyes, your retinas imprinted by the scalding mark of absolute radiance, crawling in sharp patterns that cut through everything without resistance, the flame that was within the foundational engine, the heat behind the universe's first and last breath, the brilliance that mortals and gods coveted since the primal dawn, burning into your mind, rising in the tides and waves as what brought the tides and waves, the shadows it formed where everywhere around you, in the throne, in your hands, in your-
-it was…
You blink and then you see a mirror. It was as black as the night that came before any light, as formless as nothingness, as great and large as a mountain. It went beyond the room, seeming to be as a shadow that was cast from elsewhere into the secluded space. Disembodied light shined upon the mirror and you saw yourself, on another throne, but it was not you.
He was old and radiated history, experience and the scars of long battles. A sword that resembled Epitaph rested by the side of his throne, glimmering with motes of light that radiated here, the edge sharpened to a point that you could see the air blur around its edge as it was cut. The armour was carved with a script so small, fine and densely interwoven that it could not be read, whether they were names or Runes.
Their face was weathered by time, their hair seemed to be flecked with shades of grey, their eyes were wells that reflected the radiant light you had initially seen. It was the you of the future, a distant time of tomorrow. Not something unclear or alien. This avatar was clearer than anything you had seen.
This was no ordinary dream.
With a wave of the apparition's [Hand], something else had appeared. Between the two of you was now a simple table, a grey hexagon made out of smooth stone, long and raised to be within your reach. There is the feeling of anticipation that surges across the object, the air you breathe, the aura of the figure before you.
'Hello, Kesar Dorlin.' the doppelganger greeted, a deeper voice that was like your own, smiling as one who had never smiled before. 'Care to play a game?'
You know better than to agree to something like that. Previous dreams had ended up without issue or influence, merely inspiration for your work in conceptually channelling, but even while in a psychic dream were you not going to let your guard down.
"Who are you?" you ask, peering into the dark mirror and studying all that you could make out from within.
'That will be part of the game, but I'm sure you'll figure it out quickly. Will you play?'
You consider the creature, the table, the room, the dream and the offer. This was more than inspiration. This was presented as a test.
This was either an attack or an opportunity, and you weren't sure which it was. You were leaning towards the latter, as these dreams hadn't been a problem before, but the former was kept well in mind. Anything could happen in a mind, in a soul, and this felt more real and powerful than anything else.
You could refuse, reject this entirely and find a way back to your waking self, but you'd sooner bring down your mental fortress than freely leave any influence to possibly remain somewhere within you.
"Know that no matter what you truly are, or what this place might really be, I will not hesitate to kill you if this is a trick against me."
'You can defeat me, but you cannot kill me.' the mirror declared simply, not a boast but as simple description that was the only answer. 'Not even gods or higher beings can bring my end, and many have tried. I ask again, shall we play our game?'
You choose to neither fully accept nor deny. You lean forward, hands clutching the sword that was always by your side, and you look straight into the eyes of your doppelganger.
"Show me this game."
The figure smiled, the action more natural and unnatural than last time, and clapped their [Hands] together. The mirror cracked and broke instantly.
An infinite amount of black fragments, midnight gemstones falling across the room and outside it, the shadows flickering with light unyielding that flared across the table. On the other side was now the other throne and your mimic in true, 'physically' manifested instead of just a reflection.
They stretched out one [Hand] to catch the falling fragments, the falling stars, and carried the weight of that which shaped worlds and stars and all that existed within the galaxy. As a titan of old myth did they carry a flame within their fingers, burning and moulding the glass into a new form. As a god did they call forth a new law, a new being, a new way as they casted the reformed pieces onto the table.
As a challenger did they match your piercing gaze as they gestured to the table.
You slowly look down and see that the stone hexagon had changed. The once smooth surface had been carved into a grid of repeating hexagons within the wider surface, akin to the hives of the extinct bees that once swarmed upon ancient Terra. The object had seemed relatively small before, just an ordinary table in size, yet now it seemed to stretch beyond all limits of perception as you tried to follow the lines and spaces to an edge.
Directly in front of you were several miniature depictions of warriors in power armour, the black stone tinted in parts with white and silver. Despite being made from glass, or something that first appeared and acted as glass, no light at all passed through these figurines.
The one closest to you was the clearest to be seen. Standing at a height that was double that than the others, with a familiar sword unsheathed and pointed out to the distance, was yourself. Decorated in a perfect miniature of your armour, to the point that you could make out individual names as you focused your gaze upon Memoria's plate, the Runes you wore gleaming with motes of energy. Your face showed determination, strength and the will to see the greatest of Chaos fall.
Surrounding you were the Heroes of your Legion, your most cherished sons. Oriacarius within a command centre, blade and pistol at the ready. Maticus wielding the Sword of the Lost in two hands, charging forward to an unseen combatant. Doom Slayer with a panoply of weaponry, the patterns of black and white given a murky quality as though stained by blood, like a spectre of death and slaughter. Solarus holding a device that you hoped wouldn't actually detonate, tools and materials lining their armour. Crescum Auro withing a ritual circle that you did not recognise the purpose of. Durante standing beside a smaller, paler figure as he rushed forward. Baldur simply standing at the ready.
In front of all those pieces were amalgamate figures that were towers of armoured limbs, helmets, blades, bolters, volkites, plasma guns, Terminator gear, what seemed to be Dreadnought components, banners that displayed different Runes upon them that you both recognised and did not. You belatedly realise that you should not have been able to have seen such fine detail, such dense information, from such tiny figurines of carved and coloured glass.
Even as a Primarch, attuned to psychic power, so much you saw shouldn't have been noticeable or discernible. Dreams reflected logic and physical space, just like a mirror, but were as disconnected from reality's rigid laws as the depths of the Warp were. You could almost make out faces within the towers, faces that you could almost make out, under a dense sea of etched names on conjoined plates.
"Where is Orion?" you ask as you restrain yourself from picking up any of the pieces to get a closer look. As someone who carved complex psycho equations, and was the brother to Perturabo and Vulkan, you had to admire the craftsmanship of the figurines. If that was even the right term for these objects.
'Not on this board right now.' the dream-self replied, waving towards the far side of the endless grid. 'They're in the distance.'
You examine the pieces before you, the grid and what this game likely was. There was no possible way that what happened here influenced what actually happened in the galaxy or your sons, vivid dream or not. A Rune was trying to reach you, or rather the concept behind it was, and aside from something directly related to Chaos you knew that few things would be foolish enough to try going against you like this.
If it did have the power to influence what was really reflected on this board, with or without you carving the Rune, then rejecting this game would just put your sons at risk.
"How do I play?" you ask.
'In this game, the only piece you truly control is that one.' the old version of yourself points to your own piece. 'The rest you can guide, setting up their initial arrangement and combinations. For your first time playing, I will allow you to move them as you see fit.'
"Where are the pieces going? What are they up against?"
[EVERYWHERE/EVERYTHING].
The word strike the world like a hammer.
There is light. There is darkness. There is the board. There is… you?
You open your eyes and witness a giant expanse of grey worlds that stretch off into the distance. Your limbs cannot move. Your face cannot shift its frozen expression. You cannot blink your unwavering eyes. You cannot breathe. You cannot do anything except stand and watch and think. Surrounded by your sons, the towers formed of your sons, in an expanse that is without definition.
You are on the board. You are the piece. You are a part of the greater game.
You blink and you see the grid-board as it stretches across the horizon, limitless in scope, each space was a reflection of the galaxy and its worlds and moon and stars and ships and stations and asteroid fields and more. Warp rifts howled across or within the hexagonal planes, trying to swallow everything into their endless hunger, spilling forth poison that weakened the veil of reality. Fleets that burn planets or do stranger things. Stiff and motionless, yet full of life and action.
Beyond the board yet within it at the same time were other tables that were stacked above and below, outside the normal boundaries that governed everything. A realm of twisted flame and arcane screams, a garden full of diseased life and foul decay, a fortress of brass and the skulls from countless warriors, a palace where every desire is taken to complete excess. The Warp, the Realms of the Archdaemons, your ultimate target.
You blink and you are back on the throne, able to breathe again in your lucid existence, your eyes narrowing as you gazed upon your impassive doppelganger.
'Does that explain things sufficiently to you?' the mirrored being asked. 'If not, then look to your [Hand].'
You feel the weight of the world within your right hand, clenched in a fist you did not remember making. You open it up to reveal a collection of gemstones, cut from the same broken glass, perfect little pyramids, cubes, octahedrons and other geometric shapes unveiled. Each facet displayed a different symbol which you knew had to be numbers after a quick comparison. It was all dice.
"You're not going to roll?" you asked, somewhat surprised by this turn of events.
'It wouldn't be fair, not until you have rolled first.'
You look down to the board and your pieces. You moved your hand to reach your own piece, to put it ahead of all the others on your side, but it would not budge. A ring of gold had surrounded your figurine, as a shackle to keep it in place. You understood what that meant, and focused on the upcoming battle for your sons.
You carefully consider the 'towers' that were on the board, each representing a significant chunk of your Legion's forces. You know in your heart how many each piece represented, the factors and variables all considered even when that shouldn't have been known, and you feel the rules and purpose of the game flow through your fingertips as you reach out for the pieces. How far one could move. What it could accomplish. What it might end up against.
You looked ahead and saw a vast array of different fragments, some misshapen and hidden while others were clear and carefully cut to be seen. There were human or at least humanoid warriors, some with starships or crackled with psychic powers. There were daemons of each god, and things you assumed were daemons but weren't entirely sure the allegiance and nature of them. Things that were either xenos or mutants, and fouler or more abstract monsters that defied easy categorisation.
The ones in the distance, except for those of the four other tables, were typically murkier or stranger than you could easily understand. The closest ones were more visible. A group of worlds with corrupted xenos, a planet with a mechanical overlord, a fleet that displayed a symbol that represented 'Astartes', a world run by Squats and Aeldari, a world shrouded in shadow, a great ship that was twisted by Tzeentchian logic, and several other horrors from the Maelstrom.
"How are my sons?" you inquire, out of genuine curiosity and to test this entity. "My true sons, not these figurines."
There is a moment where the doppelganger seemed to hesitate, features shifting slightly in thought, eyes glancing elsewhere before they focus back to you. 'Only time will tell what will happen.'
You carefully consider the board. Minutes begin to pass in the silent moment of contemplation, as your mind races with what you knew and what you didn't. With such an abstraction, a different and simplified lens to everything, you couldn't make all the decisions that you would have wanted to do. To be confined to the rules, the roll of dice, the unseen and the distant authority you had over the course of events.
Eventually, for the purposes of the game, you continue. You arrange the positions of your forces, you make them move to their proper places in battle, following the rules of the game in the best way to ensure victory and the survival of your sons.
You had faith in their capabilities, their power and their will, even within the putrid depths of a once colossal rift. Even the gods would falter in trying to defeat your champions, your wonderful warriors against the monsters in the Warp. You trusted them.
You trust had been a bit too much here.
The dice fall for each element of your side, except for your own piece that was so close yet so distant from your Eternal Wardens, and you see the results. Hope dies as you see the results shift in the tumbling of the dark glass, the radiant numerals, the finality behind their motion.
Most of the towers, significant chunks of your army, crumble and fall to dust that is brushed aside by an unseen breeze. Scratches cleave deeply into the figurines of your heroes, leading deep marks that made you consider what would result in such wounds in truth, with some of them also falling or retreating. There was victory here, dominance over the darkness, but it was far smaller than expected.
You see the opponents hurt, unharmed, slain and victorious over what you have done. New ones had appeared mid-fight, groups of daemons that had descended where they had found weakness, Undivided unity against your Daemonsbanes. Your Legion had ended up decimated, losing so many lives and pillars that had helped push your forces into the deep nest of madness that was the Maelstrom.
As the dice finished their turns and tumbles, no more numbers able to be rolled, you look down at the largest piece on your side. How you wished that you could have been there with them, in the game and in reality. How you wished you could have been there by their side, fighting with them, leading from the front, slaying daemons instead of resting back on Terra and dealing with political strife and potential civil war.
How you wished you could…
'If only you could have been there, if things had been different, if this piece went that way or done this instead. What could have been?'
The voice of the avatar shakes you from your contemplation, your sorrow. You look up with anger, a silent challenge to this game.
Without another word, the old doppelganger manifests their own dice in their [Hand]. The dark glass glows as it is remoulded by the fingers of an expert, by the power that was great enough to shift the results and faces of such artefacts. You blink and then you are the one holding the dice, the weight neatly fitting in your clenched fist.
They were the same geometric shape, identical to everything you had thrown to the table just previously, but there were differences you immediately noticed. Some of the numbers were repeated, lower and higher, and some sides were heavier or lighter than the others. Loaded dice.
With a wave of the avatar's [Hand], the grey board had shifted to the recent past. All the pieces on both sides had been restored back to how they were just before you had cast even a single one of these objects. You nearly reached forward to change your previous decision, to move your figurines closer together or away from certain threats, but something in your hearts told you that it couldn't be done.
You briefly look back up to the gaze of the spirit, the living inspiration that has challenged you with this sight. You are ready to match the challenge you have been given. You had begun this game, you would see this through to its end.
You now knew what you were facing.
The dice were rolled, the fate of what had happened was shifted. Certain battles had dramatically changed, little details and moments adding up to radically different results. Victory was greater for both sides, as was failure and loss.
The mechanical overlord was beaten back more, explosions rippling across the stretch of space, while more was lost. The corrupted xenos were butchered until there was one world left, where a grand battle had occurred between your forces and the daemons. The twisted ship was dealt with far easier, over a longer back and forth. The shadow world writhed as the dice seemed to shake as you rolled them, stranger than it had gone before.
Death and destruction, glory and greatness, extremes magnified but mostly to utterly extreme lengths. Things were more focused, pushed ahead or pulled back, harnessed to a specific degree. The board itself had seemed narrower than before, no longer just a wide open space of endless possibility.
'It makes for a better story, yes?' the old version of yourself, the thing wearing that image, spoke with a voice of satisfaction. Not the mad glee that you witnessed in the daemons and corrupted of Chaos, but the quiet enjoyment of a craftsman whom had shown some of their work.
The dice fall from the doppelganger's [Hands], from your hands, and then they go further. Physically moving some of the pieces around from both sides, without rolling for them at all, changing actions around in small and big ways. They smile as the game is over.
'This is my offer to you, Kesar Dorlin. It's not as much as you might believe. A little push here and there, a little pull to keep things going as they should. A light shifting of the dice for most, and something greater at those special times that you keep finding yourself at. A fitting tool for you, wouldn't you agree?'
"I know who you are," you speak, the words bringing a stillness towards the realm. "As well as what you are."
'Indeed?' the question lingering in the air with anticipation.
"I first thought that you might have been 'Chance' or 'Fortune', but the way you framed this game makes me think otherwise. If you had appeared more close to how I am now, I would have guessed 'Mimic' or even my own self, but you are too old and too different. You hold power and relevance to wider things, showing omens on this board, and with the focus on me…"
There can be only one answer, one name plucked amidst other possibilities, and you know it to be true.
"…you are Destiny."
The figure simply nods at your answer, a human gesture for such an inhuman thing. Another gesture is casually made, wiping the board clean.
'Call me the [Guiding Hand], for I am that which shifts and turns the individual within the wider game. I am the shadow that is cast by all you have done, all you will do, all that you are doing. I am the motion of your gears, the pull of the lever, the beating of your hearts and breath in your lungs. I am every choice and reaction you have done and has been done to you. I am what you call [Destiny].'
The Guiding Hand leans forward, the throne so close to yours now when it had been so distant before, and in the palm of their hand is the loaded dice. The ability to shift your own destiny, to change what would have happened, to focus yourself with the power of narrative assistance.
'Take it and it will be yours, whenever you wish it to be so. You need only make one of your [Runes] to call upon me, to carve my shape through your mind and soul and into your reality. Then the power that is [Myself] will be with you, for good and ill. This is not freedom from fortune, nor a shackle to determined results. This is merely a path for you to take, overcome, follow, conquer, eat, destroy. To do with it what you wish and will, for this is [Yourself].'
You carefully consider the offer, staring into the loaded dice as you thought about the two games you had played and the results that had occurred from your choices and the apparent whims of random chance.
No matter what you did, no matter how much you prepared and how strong or skilled or capable or resourceful you would become, there was always the chance that things could go wrong. A little note of discord in an ordered melody, an unseen thorn from a sculpted wooden statue, a beginning of an avalanche from one wayward snowflake falling from the skies at the worst moment. This wouldn't prevent that, not for most such events at least, but it would shift such thing away from just sudden destruction into something else.
More than just chance, it would change things in a stronger way. A random enemy sniper having their gun misfire, slightly miss their target, give a non-fatal wound when death should have been the result because that was against the story. Or they had been caught or were too slow. Anything would become a new opportunity for the story.
From a sudden end to the flow of narrative to becoming part of it, to continue it than stop or turn against it. An ambush happening at just the right moment, an army rushing at just the right time, a fighter reaching their enemy when they would have escaped.
This would not be a total removal of choice or chance, this was a shifting of odds and reinforcement of narrative weight and the power that sprang from such a resource. By using it correctly, you could accomplish things that you would never dream of even attempting let alone succeeding at. Setting up conflicts that resonated with you and against an enemy, destroying them as things kept turning to the orbit of the tale of your life, to use the edge of a story as your blade.
A battle against a foe that the Warp churned against, granting you the same protection and advantage it typically gave for only the monsters you swore to destroy. Things coming in alignment for a perfect moment, a series of events that twist and turn to the heartbeat that defined libraries and ancient mythologies, to build a path to your ultimate desire.
You imagined the sight of you and your sons, after a grand and impossible war within the very depths of Chaos, standing over the ruins of a vast nightmare realm as you took a head from one of the Four Archdaemons that ruled the putrid depths of the Warp. The struggle and effort rewarded in a way it never had been before.
This could bring you victory, the winds freely flowing in your sails, or at least be of significant help. It could save you, your sons, everything you have fought for and continued to fight for.
At the same time, you knew that it could be your downfall. 'Doom' was another word to describe Destiny, the ill omen of a future full of strife and struggle against countless obstacles. Tragedy and drama were interwoven with stories, to dismiss such elements would bring your downfall if you tried to make the Rune of Destiny.
Enemies that you would have felled normally could become stronger if they didn't end up weaker, turning easy victories into something far more difficult and pyrrhic if not turn it into a defeat in a worse-case scenario. You would be empowered, that much you were certain of, but that same power would influence everything you every fought for good or ill.
None were better suited to the power and weight of narratives as daemons. For as Heroes rose for their deeds, as you had researched and written about before even coming back to the Imperium, so too were there Villains. The champions of Chaos would likely be granted a tremendous boon, if perhaps not one that saved them from death. Ensuring that any fight against them would last longer or require more effort, wounds dealt to you diving deeper, that there was a true battle than an quick execution.
Yet that could also have been further reason to reach for this. It would help ensure that such things would die, even if the two of you struggled far more to reach such a point. To prevent them from escaping, to grant you more strength from the ordeal's triumph, to give you what you needed to reach your goal even as the path fought your steps.
One of the Archdaemons, and almost everything that stemmed from that infernal source, was heavily interwoven. The Architect of Fate already twisted chance and determined results, the future and even the past being manipulated by its power. Already against such a thing, would it be a mistake to wield it yourself to fight on what could be more even terms?
With enough effort, even if the flow of the river was pushing against you, it would be possible to do anything. If it was pushing with you, then you could achieve what truly should not have been possible. Could you go against Destiny while wielding it? From its words…
Your mind drifted to countless stories of those who went up against their destiny, and the results of such struggles. You couldn't recall most of them ending well.
Was it truly worth it?
"Now I shall ask something of you before we continue."
'Ask!' the Guiding Hand of Destiny happily allowed, pulling away their dice for a moment. 'But know that I can only answer a fair question. Understanding is the crux of your position.'
"What have I done to earn this game?" asking the question that was at the forefront of your mind now. "To have you come to me, something so powerful that I now know even gods have failed to truly thwart, to allow me to know your design to bring it forth?
The avatar silently regarded you, their body still and motionless for a while as though it forgot to move or express it at all. Contemplating you with a blank detachment that no living thing could truly express. Despite how they talked and how you had seen them before, you didn't fully understand the thoughts and awareness that concepts possessed.
'You wish to know more first?' the Guiding Hand suddenly asked, its strange smile returned. 'Understandable, you have only begun to tap into concepts beyond the normal flow of what you know as the [Warp]. Shall we see your prior games to find an answer?'
The hexagonal board was filled again with figurines, arranged in different patterns, fewer Heroes of the Eternal Wardens than you had seen before but far more dense overall. Surrounding them were Iron Warriors and Perturabo, White Scars with Jaghatai Khan, Ultramarines with Roboute Guilliman and in a far side was the Emperor of Mankind with Malcador the Sigillite and the Custodes.
The initial war within the Maelstrom, its last moments as a colossal rift than as a faint scar, played out before you. The table itself seemed to shift for all the pieces and the worlds, even the spaces surrounding your father, moving in roiling waves and turbulent tides while remaining as still and motionless as endlessly repeating stone. Dice tumbled from the mirror-fragments once more, this time just falling unseen from above as the results played out as you remembered.
'There's so much to pick from. Why can you call upon me? Because I allow it, because I decide it, because I find you interesting and worthy of such a thing. If we need a true reason or origin, then we can pick one here and have it decide how things go in the future. You may have earned me by this war or another conflict.'
Time passes in reverse, in memories reflected by the abstract medium of this game. Dice falls, daemons emerge, figurines shift and change. Just as space seemed to be distorted, infinite yet condensed within this stone table, so too did temporal perception. You felt like you witnessed every detail be dragged out in full, a complete show over the Maelstrom war, the Battle of Three Stars, the Cadian Crucible, the Gehenna Massacre and so many other conflicts great and small.
Eternity passed by in a few fleeting seconds, the vivid memories pouring through your fingers like sand, it was just a game here. Until the board was empty again, the brief show wiped away as you looked up to the doppelganger once more.
'Or maybe we can do away with such a ritual, an abstraction for your needed understanding, and know that you are simply a man to which [Destiny] is strongly expressed and bound to every single thing you do.'
The [Hand] is stretched out once more. Nothing was inside, no geometric shapes again, but the power behind it was still there. Hanging in the air with anticipation. The way to shift the course of events. It burned in your mind as you really considered what you could accept or turn away.
You consider the offer once until you recall what was happening recently to you, the piece so far away from those that fought for it, what you were doing on Terra while your sons were fighting in the broken maw of hell. What was at risk and what you tried to prevent.
"If I do call upon you," stressing the 'if' as much as you could. "I doubt that you would direct me towards peace."
Instead of another blank expression of contemplation, inhuman reactions within an imitation of your own form, the Guiding Hand shifted towards a recognisable look of bafflement and amusement.
'I ask you, do you really think peace is still truly possible to reach? Between you and your creator, your brothers and their beliefs, between mankind and your galaxy? Are you willing to turn me away in the name of peace, of calm, of the chance you believe exists that war will not reign supreme as it has always done?'
"It's worth fighting for."
'Then do so!' the avatar exclaims. 'This is my challenge, and you will take it whether you accept my offer or not. Chase peace, chase war, it matters not. All that I wish is to see the game being played. How it is played is irrelevant, whether I am more involved or continue to remain distant. Indeed, I shall aid you or even go against you when it is appropriate. But no matter how much I push with you or pull against you, shielding you from meaningless events and attacks, this is your path to take and it will go to wherever you wish to go until you reach the end.'
In the grasp of the being's hand was the figurine that depicted yourself. It seemed to shift and glow in its grasp, being slowly remoulded again, the dark glass of the mirror melting and becoming something else while the craftsman matched your gaze as it worked.
'I ask you, since when have you not struggled against such things in your life? You've done the impossible since the moment of your creation, till the moment where you bring death to immortals and the champions of the Dark Gods. I am here now because you know you stand at the crossroads, you have called upon me with your desire to find your path. Here it is.'
There you are on the throne, on the board, in the hand. Surrounded by orbiting shapes that twist and turn with endless numbers, in infinite combinations, an array of possibilities laid out before you and your will and the flow of Destiny. It shifts by your perception, quantum existence captured and corralled towards desired results and narrative weight, the gravity of a story governing these motions than physical law.
The design flashed in your mind as you saw it all, saw yourself within everything, the beginning of a new path which could take you beyond the stars. In the orbit of the shapes, of the numbers, of your own mind as it pulsed with thought. It could lead all the way to the four realms that you wished to destroy. It could lead you towards your wildest dreams. It would lead you to a final fate that you did not know what it would become.
It wouldn't completely prevent a sudden death, an ending that brought you down despite Destiny's guidance, but it would be something that would help you greatly against such a thing. That thought alone lingered in your mind, of all the sons you could save and the ones that you wouldn't be able to if you took up this design.
You didn't have to take it now, at such a precarious time where the faint light of peace was so close and so tragically far, but should you reject it wholesale? Was there no means where you could wield Destiny, or have it wield you as well, to bring the fall of Chaos? Even if it lead you to your death, would it be one so insignificant compared to a final deed that could change the galaxy for the better?
You-
-the realm, the dream, the board began to shake-
-the Guiding Hand looked briefly surprised, annoyed, resigned-
-you felt your bones shake, your nerves twist and recoil, your soul flicker like a torch against a sun-
-the throne seemed to shift into another throne, another throne, another throne-
-a thousand-thousand-thousand fragments rose up into new shapes-
-there was another idea, another choice, another game-
-the other hand came and tossed away the dice, the figurines, the thrones-
-it came through the cracks that were within the fading dream-
-when there was a grand choice to shape the course of events, it was always there-
-beyond individual destiny-
-a formless thing seemed to spill forth from nowhere and everywhere. It came as something that you saw as different from the radiant light before, the shadow that was cast from somewhere outside the dream and normal dimension. It was an omnipresent thing that had manifested in front of you, beside you and within your own being. It could not be described by what few words you could find to define it. This was beyond you.
You try to turn away from its terrible wonder, but could feel it coil around the smallest and largest aspects of all that was here. The Guiding Hand itself seemed to be enveloped by this new concept, its avatar shifting against the presence of this grand power. Wings, branches, limbs, wheels, flame, water, metal, flesh, wood. Countless entities, events, symbols and other things were reflected by this spectre.
There was something that could be described as sound and as silence. A way of communication that came before words, before language, before any living being had ever developed the ability to convey information to another. There were feelings that were imprinted onto your mind, discordant and disjointed as you tried to decipher what you were witnessing.
This was a primordial being.
'Enough!' the voice of Destiny spoke. 'It took effort to translate [Myself] for this meeting, and only by my [Connection] to individual elements can this form be taken. [YOU] are too much, too vast, too bright for even this soul to dream of you.'
The sound and silence did not stop. Your mind seemed to burn as you witnessed past events remerge, memories shifting in amorphous ways, distorted reflections of what you had done. A twisted figure of a warrior briefly appears in your mind, almost unrecognisable until you briefly heard their muffled voice, the deformed sight of Scafrir vanishing and replaced by a two-headed Lord of Change.
You knew that this wasn't mockery or a rise, the feelings that were being emanated to you were tasted too different for that to be true. Amazement was the only thing fully understood, expressed strongest and clearest of all, an attempt at an explanation while your thoughts were tangled by something that should not be physically seen or be in the direst presence of. The sight of the daemon still brought up rage in your hearts, an anchor to your wild emotions.
'If you so insist on interrupting, then I will translate for now.'
With a wave of a thousand hands at once, the world becomes a mirror. A vast geometric shape like a dice with endless sides confines the room into a safe boundary for understanding, the facets are clear and reflective as mirrors once more. Starlight bounces around in waves of visiblity.
You see infinite variations of yourself and the avatar, ones with different faces, different throne, different colours and aesthetic to the armour. You had a sword, a hammer, a spear, a fist and a gun. With more Runes, with less or with none.
Everything you could have been.
The presence is not gone, it was still here but intangible and invisible once more. Only small portions of it could be seen in the edges where facets met, the border of mirrors, where reflection to the inside and the window to the outside began and ended.
"What?" you whisper still shocked by what you had seen. "What was that?"
'My older brother,' the Guiding Hand explained. 'Think of [IT] like that.'
You still for a moment as your mind recovers enough from the initial reaction to comprehend what you just heard. The weight of what was happening presses down on you far more than it had done before. Older and greater than most concepts you could ever think of reaching were plainly here before you.
There was only thing that could be beyond Destiny while being its 'brother'.
You had just been greeted by something that defined, guided and shaped life and existence across the Materium and Immaterium. The universe going along its path from the moment it burst into being, the galaxy and its worlds turning to the formless will that governed everything, to the individual players on the grand stage of life.
This was Fate.
"Destiny and Fate?" you muse, looking around the endless mirrors as you tried to keep your calm. "I've ended up in an even deeper dream than I thought."
'I've waited a long time to set this up,' the avatar speaks, their voice echoing across the countless different selves being reflected around you. 'As you do more monumental acts and open yourself more to the [Sea of Souls]. Your actions have offered you some special attention. It is only right that you are granted audience and ceremony before you carve what would change everything for you. My older brother agrees.'
You take a deep breath as you think back to what you just witnessed. What was explained and shown to you before with this game was a useful analogy, a simple comparison and display of what would happen. This was something more raw, too primal to be properly reduced by metaphor.
You looked down to the board, then above and around you to all other mirrored stone tables you had seen. It had shifted in shape without you having realised it. From a hexagon to a square, from a grid of spaces to two lines that crossed together. It didn't alter the dice or the figurines, it changed the game itself.
[X]
The sheer power and strangeness of Fate was beyond your ability to fully understand. You struggled to imagine what this would be be like, how you could use it in a way that you could understand, how this 'game' could be played with such a thing.
"So is your 'brother' here for the same reasons you are?" you ask the Guiding Hand. "Offering me a deal, a Rune, just out of… enjoyment over what I've done?"
'No, [THEY] are less prone to whims and enjoyment of individual pieces as [I/DESTINY] am. You earned this offer when you did the impossible. What countless mortals and gods have tried to do since the beginning, what they thought they were doing while they played their roles, is what you succeeded in truth. You defied and altered [FATE].'
That wasn't something you expected to hear. You knew you had done things that would have normally been impossible, especially when you had become an Anathema, but to hear it on this scale had brought your mind up short.
"How?" you question, baffled to hear this. "When?"
The board shifts by the Will of Fate, unseen hands moulding the dark glass of this realm into pieces, revealing a scene that you would remember till the very end. Cadia.
There you faced the Exalted Oracle of Tzeentch, Kairos Fateweaver, the two-headed daemon that had brought your cherished son's end. You were too late to save him, too late to bring your vengeance, left to face the grief of such a loss that would hang deeply over all the Eternal Wardens.
Then Scafrir the Defiant fought past death itself, rising up as a ghost, dragged the monster out from the Warp into your clutches. Nine dice rise up by the Will of Fate and fall down, nine more are thrown by the Guiding Hand, one loss being enough to stop you.
The results are nine victories for you and nine failures for the daemon.
Yet even after all that had happened, everything you and your dead son had done, this should not have brought this nightmare's final end. It was too powerful, too strong in spirit and standing, a being that was simply not meant to truly die here.
But your will and your own story had shifted what should have happened, bringing triumph that made the Chaos Gods scream, manifesting your blood-drenched wish into reality.
Fate itself reaches out with a single hand, an appendage your eyes strain to witness with a silhouette of overlapping shapes and forms, and it picks up the figurine of Kairos Fateweaver and then slowly crushes it to dust. It had accepted your impossibility and allowed it, thus allowing you to call upon its nature and power.
The board itself begins to crack, hairline fractures worming across the mirror-border and the thrones, spilling out the blinding light of this primal realm.
'So the dream ends.' the avatar spoke, dual voices shaking between human words and noises outside physical possibility. 'This may be the final time we meet, if you do not accept either of our offers either now or in your future. On behalf of the both of us, the [Guiding Hand of Destiny] and the [WILL OF FATE], it was nice to meet such an interesting soul.'
Your eyes close, your mind fading away, waking darkness billowing forth.
'Goodbye, Kesar Dorlin. Let [us] see what you do next.'
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