Alright, time for Omakes. First up is a rather nice Omake on the Fractured Conclave, specifically Fortress Ishgard. I did take a fair few names from it, and they worked really well and I thoroughly enjoyed it. The suicides were a good addition to it, as awful as that sounds to say. Also, the name 'Salvation Device' was just on point, it fit them so perfectly. For your reward:
[] Salvation Comes From the Sky - Revealed if Chosen. (not technically related to the Omake, but related to that discussion on Discord)
[] When Death Comes - Revealed if Chosen. Sort of fluff.
[] Kingdom Come Directive - Revealed if Chosen
A storm comes for them all.
Next we have a new Omake writer.
@10moorem II , it's always nice to see new Omake writers. For the Omake itself, it's a nice snippet on Kesar's thoughts. The way that you managed to convey the still forming runic combination was rather interesting, and I found that I liked it a fair bit. Also, the suidical daemons was a fun part of the Omake, and it's something I've had in my notes for some time, and I think Altered had a daemon within one of his Omakes. For your reward:
[] +5 to a roll of the GM's choice
[] GM Reveals requirements to make a Rune of Daemon
[] +15 to the next runic research roll
omakes for the omake throne!!!
Then we have Random's Omake on the Rune of Death once more. It's a very nice view of the rune forming within the warp itself, and the words themselves felt rather flowy for lack of a better term. It felt poetic to me, and the italics were a nice stylistic touch that added to the feeling. For your reward:
[] +10 to a roll of the GM's choice
[] +10 to all rolls for creating a Rune of Death
[] -1 year for creating a Rune of Death
Heres a mega-project idea...hope it catches on!
Alright, then we have a really good mega-project from Random, and it's one I really liked quite a bit. So much so that I'm tempted to fiat it as having this be the monument that is created by the Wardens. It would fit really well for it, and it's such a nice Omake as well. For your reward:
[] +15 to a roll of the GM's choice
[] +10% to the effect of the monument
[] GM reveals the full stats if this specific design is chosen
I am sorry about this but I honestly couldn't get the idea out of my head.
Then we have Bastet, a fun cat that has sadly not had much screen time. I'm hopeful that you get to see her the next time you visit Magnus, but based on all events, it seems like that'll be a while. Still, this was a fun read, and I'm making it canon in a sense just because I like the idea of it. I will say that I'm not making this what occurs, but instead am essentially going to treat it as a prank played by Veteran Thousand Sons on new recruits. For your reward:
[] +5 to a roll of the GM's choice
[] Bastet will be with Magnus the next time you meet unless he's within a warzone
[] Give her a bath, I dare you - Not Revealed if Chosen
Another Omake for the pile, shorter then the last one...
Alright, next we have an Omake on mass producing void shields. Now that's a rather useful tech, although I'll not that it does say possible mass production. There's a difference between it being a guarantee and it having a chance for it. I will say that I do have it planned out as of now. As for the Omake, there were a lot of details in it that I liked, and I don't think I can cover them all. For your reward:
[] +5 to a roll of the GM's choice
[] 1 year cut from Void Shield Possible Mass Upgrade - Grandmaster
[] +10 to researching Void Shield Possible Mass Upgrade
It comes to me and doesn't let my mind go.
So, here you are, an Omake.
Hm, is this right way to post one?
Alright, next we have another new Omake writer. It's nice to see it
@Kamangr . I really did like this Omake, it felt a lot like how I envision the Emperor, and it had a really nice style that I enjoyed. The transition to Tzeentch was nice, and his complaints are great. I always like when he gets taken down a peg, although maybe I shouldn't as I'm the GM and I control some of his actions. In any case, it's a good omake, and for your reward:
[] The Screams of the Dead and Dying - Fluff, Revealed if Chosen
[] Countless, Ever-Changing Plans - Fluff, Revealed if Chosen
[] There was Nothing He Could Do - Fluff, Revealed if Chosen
Next is a continuation of Random's Doom x TLP crossover. The fun thing is that with the Maelstrom ritual, I can actually make a crossover, although it's largely just a Doom crossover in some extremely limited ways. It's an idea that I've had, and it's one that Random's Omake solidified for me, and made work well. And this Omake expanded on those ideas further, and I'm looking forward to it. For your reward:
[] An Age of Exploration - Fluff, Revealed if Chosen
[] The Khan Maykr - Fluff, Revealed if Chosen
[] The Icon of Sin - Fluff, Revealed if Chosen
?!?!?! i didnt think it was that excellent...the third part is going to go over their armaments as well as technology they would be bringing to the imperium...
as it is, here is another rune Omake @Daemon Hunter!!!
I want the pillow fight to be canon. I really, really do. As it is, the parts on the rune are pretty accurate. The boost to the Sisters of Silence will be slight, but it'll be noticeable. The interesting part of the rune is going to be how it works with psykers that make it, as that's going to be fun as experienced by the Thousand Sons here. For your reward:
[] +5 to a roll of the GM's choice
[] +10 to the rolls for the Rune of Null
[] -1 year from the Rune of Null's creation
Then we have Argenten's Omake on a Warboss in the Blood and Thunder War. I can confirm that the Orks do act like this a fair bit, and the reason its non canon is largely due to the last part. It's not bad by any means, it's just that I'm imagining them taking it a different way. Largely going down the Beast line as opposed to the Krork line. Nonetheless, I did like it quite a bit, so for your reward:
[] War of the Beast - Revealed in the Event of a Heresy or Civil War.
[] Built for War - Fluff, Revealed if Chosen
[] The Power of the Gods - Fluff, Revealed if Chosen
MORE OMAKES FOR THE OMAKE THRONE!
Alright, next up we have the Anathema striking the Chaos Gods in the face. Never fun to take an Emperor hyper nuke to the face. I liked it a fair bit, and it's certainly going to be interesting to see what happens in the future. For your reward:
[] +5 to the Emperor's roll when the ritual goes off
[] The Changer of Ways Has His Plan - GM Reveals one of two things Tzeentch might do depending on the roll
[] GM Reveals the Emperor's plan once the Maelstrom ritual is completed
Then we have Malal finding his cat of old. It's a really touching reunion, and the way you ended it TG was gut-punching. I'm impressed you made me feel sympathy for them. It's a sad tale, and one that I'm ruling did happen as it fits him. Although when it occurs is up to the dice. But I expect it to take a while sadly. As for your reward:
[] +10 to a roll of the GM's choice
[] GM reveals what Malal has been up to
[] Unaligned Warp Horrors - Not Revealed if Chosen. Not a trait.
Okay, finally finished with this one. It was 15,000 words in total. @Daemon Hunter for your review. @TinyGladiator I give you the start of something massive for the Blood and Thunder War. Going to put this into spoilers for the sake of the thread.
Alright, up next we have the Corridor War, and it's something that I really enjoyed. It's also something that I expect to occur in the future. I shouldn't reveal this, but I've rolled for what is in the Maelstrom (not the STCs as of yet), and the Orks rolled a nat 100. As a result, when you made this Omake, I was really happy as it can easily slot in for it. Now as for the Corridor War itself, I really enjoyed it. It's a really nicely done Omake, and it kept me on the edge of my seat throughout it. The wall of fire seen was especially intense and made me really want to see the end. For your reward:
[] The Wall of Fire - Revealed if Chosen
[] The Corridor War - Revealed if Chosen
[] Da Factory - Revealed if Chosen
Varient of this being sung by the Wardens as they march against the Maelstrom
Then we have a really nice march. The adaptation to Warhammer was well done, and the bagpipe music was great. Speaking of, I really need to have a Warden playing a bagpipe at some point. That would be a really fun scene to write. As for your reward:
[] March of Camebreadth - Improves trait gained in relation to CR once the ritual crusade is done
[] +10 to a roll of the GM's choice
[] GM Reveals Hero True Death Chances (doesn't include Otto)
The Rune of Comedy (Non canon omake)
Alright, next up is a short snippet on the Rune of Comedy. It's a nice and short piece, and I enjoyed the last line with Cegorach sending Kesar a message. For your reward:
[] +5 to a roll of the GM's choice
[] +5 to the next rune research roll
[] +5 to ???
Okay Another Rune Omake finished, this one Being the Rune of Void...
Then we have the Rune of Void. The way that you described how the rune was different from the Rune of Null was a rather interesting touch, and I've got a fair few ideas as a result of it which I've got to thank you for. For your reward:
[] +5 to a roll of the GM's choice
[] +10 to rolls for the Rune of Void
[] 1 year cut from the Rune of Void
So much more in the Warp Part 1
Up next is Redleo's sort of crossover with WHF. I've got to admit that all I know of it comes from Divided Loyalties, although I feel like that's an excellent source in a number of ways. Nonetheless, it would be interesting to see what Magnus thinks of Sigmar. As for you reward:
[] +5 to a roll of the GM's choice
[] GM reveals one of Magnus' more interesting actions (chosen at random)
[] +10 to Magnus' next roll assuming it's for the best
Alright, next up is a nice Omake on Polaris once it joins the Imperium. It's a neat story, and I can somewhat see it happening based on what you know on them. I will say that it's not going to be easy to get Polaris as it is, and I know of 2 members that will directly refuse to work under the Imperium for personal reasons. As for your reward:
[] Hands Not Stained By Blood - Reaveled if Chosen (only useful if Polaris joins)
[] The Two Vanishing Lights - Fluff, Revealed if Chosen
[] A Wise Old Man - Revealed if Chosen (only useful if Polaris joins)
Alright, next up is Adlen's rather tame compliance. The seeds were a really nice touch, and I'm still surprised that I didn't have them in my tables until now. That being said, I did love what you did with them, as it really does show exactly how much they care about Oaharai. For your reward:
[] Greenery Under a Sky of Ash - Fluff, Revealed if Chosen
[] An Administratum Full of Holes - Fluff, Revealed if Chosen
[] Vaults of Seeds - Fluff, Revealed if Chosen
Defiance Against The Maelstrom.
Up next we have Scafrir and the Emperor talking. I will say that I really do wish that he could meet Kesar again, but as things are, he's going to be sleeping. That being said, I'm still going to be having his scene be cannon, as it's too wholesome not to be. Now, for your reward:
[] GM Reveals a Situation Where Scafrir will be Used in the Ritual (low likelihood)
[] An Energized Volkite - Revealed if Chosen
[] I'd Like to See Them - Revealed if Chosen
Up next is a really good Omake on the Emperor and Malcador talking after Kesar left. It's really well done, and it conveys their thoughts on Kesar's decision very well. I really enjoyed reading it, and for your reward:
[] GM Reveals Malcador's Part in the Ritual
[] Malcador gets an extra slot for Year 29 for a social
[] A Father's Pride. Emperor's relationship pushed up slightly.
So much more in the Warp Part 2
Then we have Tzeentch also getting a book on WHF Gods. It's a fun story, and while I don't know much about WHF, I can tell that it's entertaining. For your reward:
[] +5 to a roll of the Gm's choice
[] -10 to Tzeentch's next roll
[] -10 to ???
Up next is a really fun conversation between Lion and Magnus. I will say that I was really tempted to put this in the main threadmarks, it's just that it didn't quite fit the updates that were going on at the time. And after thinking on it, it's fully canon as opposed to partially canon. For your reward:
[] A Clown's Amusement - Revealed if Chosen
[] An Irritating Journey - Revealed if Chosen
[] A Madness to His Method - Revealed if Chosen
A Pack of Driveling Galoots
Then we have Zunia dealing with Leman's diplomats. I did say a fair bit on this in Discord, but I really liked how you fleshed out the issues with the diplomatic corp. It was a really well done Omake, and I enjoyed reading it. As for your reward:
[] The Approval of Bjorn - Revealed if Chosen
[] Restructuring in Full - Revealed if Chosen
[] A Surprisingly Stubborn Lass - Revealed if Chosen
Up next is a pretty interesting Omake on a group of Dark Age soldiers being taken out of stasis. It's certainly interesting to think about. Would they hate the Imperium or would they join it? It's such a complex question, and it's one I like to think about. As for your reward:
[] A Shellgame Within Shellgames - Revealed if Chosen
[] Relic of a Time Long Past - Revealed if Chosen
[] Majestic - Revealed if Chosen
Two more omakes for the omake throne! both add up to 2500 words, so a good bit above average for a rune omake. Good luck with everyone elses omakes!
1. Alright, now we have more Runic Omakes from Mysterio. With the first being the Master Rune of Sensing. Which is in effect a straight upgrade to the rune of detection. I like some of the ideas here, especially the psyker detection part. I certainly didn't have that planned, but it makes a good bit of sense. For your reward:
[] +5 to a roll of the GM's choice
[] +10 to research rolls for the Master Rune of Sensing
[] Effect of the Master Rune of Sensing Revealed
2. Then we have the next evolution of it, with the Grandmaster Rune of Truth. It's an interesting rune to say the least, and I liked how you had the frustration at the creation process and the joy at completing it. That was a good touch, and I liked it a fair bit. For your reward:
[] +5 to a roll of the GM's choice
[] +10 to research rolls for the Grandmaster Rune of Truth
[] GM Reveals what is needed to begin making it
Here are many Omakes by Mysterio.
1. Alright, time to swim through the ocean of Mysterio omakes. First up is a piece on the Thousand Son reaction to Sjul. Man, it's been a while since then, and things seem to have gone awry to say the least. For your reward:
[] +5 to a roll of the GM's choice
[] +10 to the next Magnus-Leman roll
[] +10 to the next time the Thousand Sons and Space Wolves fight together
2. Next up is Kesar's internal monologue after Magnus screws up in the Primarch Council. It's been a while since then, but I did take some ideas from it for the update. This has already been awarded:
* +10 to resolving the Magnus-Leman fight
3. Then we have Sanguinius' viewpoint after the near fight. Thankfully he managed to defuse Magnus while you defused Leman. As before, already rewarded.
* +10 to resolving the Magnus-Leman fight
4. Next up is Solarus working on a wide variety of bombs. I will say that they will come in handy over the next few years, so for your reward:
[] +5 to a roll of the GM's choice
[] +10 to the deployment of the first Solarus bomb within the Maelstrom
[] Solarus manages to squeeze out an extra bomb for the Maelstrom Ritual Crusade
5. Then we have Akil thinking about the situation. The commentary on Leman and Magnus was interesting, and it was a fun touch. This has already been rewarded:
* +10 to preventing the fight knowledge from spreading
6. Then we have Liberius heading out to help Sanguinius and Magnus with the Mitu. Once more it's always nice to expand on the situation at hand. As before, already rewarded:
* +10 against the Mitu
7. Then we have Otto who got to have a meeting with Magnus. He's really gone up in the world, and his thoughts are always fun. As before, already rewarded:
* +10 against the Mitu
8. Then we have Zeta musing on the situation at hand. It turned out to be an interesting situation, and I can see how I made it a bit confusing at times. As before,already awarded:
* +10 to rolls against Mavra
9. Then we have Sigma-17 preparing for an assassination if needed. I enjoyed the touch about the social wizard comment, it's a good throwaway line in my opinion. As before, already rewarded:
* +10 to rolls against Mavra
10. Next up we have Kesar trying to find a peaceful solution to the matter. I like how you tied it back to Bara I, which was way back when I initially started the quest. It's always fun to get sent back to the early days. As before, already rewarded:
* +10 to the second set of rolls against Mavra
11. Next up is a brief conversation between the three Agents of Malcador. Well, two technically. It's a fun touch, and I enjoyed reading it. As before, already rewarded:
* +10 to the second set of rolls against Mavra
12. Then we have Kohuka on the Nuckelavee. It's interesting as I've got plans for this Inquisitor, but they aren't yet one. They're likely going to show up around Year 50-75, but until then I still welcome this Omakes. For your reward:
[] +5 to a roll of the GM's choice
[] +10 to the Warden's next roll against Nurgle
[] +10 to the next Inquisition roll
13. Then we have the report on Drach'nyen. I will say that the idea of a warmaster is something I've thought of, although it's going to be a while if one shows up. And if one does, they're going to be far from the heights of Abbaddon. For your reward:
[] +5 to a roll of the GM's choice
[] +10 to the next roll against Drach'nyen. For your sake, I hope this remains unneeded.
[] +10 to the next Inquisition roll
14. Then we have Leman thinking on how Tironia is ugly. It's a fairly apt description when one considers their policy of nuclear bombardment. That rarely, if ever, ends well. As before, already rewarded:
*+10 to Leman's rolls against Tironia
15. Then we have the prelude to the exterminatus, which I was honestly expecting. Then Leman rolled very well and simply rolled over them. As before, already rewarded:
*+10 to Leman's rolls against Tironia
16. Then we have Zunia reacting to the events that have transpired over the last few days. It was certainly a transition for her, and for your reward, it has already been given:
*+10 to Zunia's first reform roll
17. Then we have Malcador reacting to the events that have transpired. I will say that he wasn't happy, but sometimes these things occur. For your reward:
[] +5 to a roll of the GM's choice
[] GM reveals what Malcador's current actions are
[] GM reveals what happened to Oliver
18. Then we have the Dark Eldar of the past, and the irritation that is Arhra. It's certainly interesting that he's back, although it's nice that he's simply setting up the Incubi as opposed to messing with things. As before, already rewarded:
*-10 to Vect's rolls for the year
19. Then we have further commentary on Arhra. Personally I did enjoy the comment on how they're essentially a murderblender, as that's pretty much what they are. As before, already rewarded:
*-10 to Vect's rolls for the year
20. Next up is Solarus creating an active volcano. For some reason this reminded me of the Clockblocker memes for Worm fanfics. It was definitely entertaining, and bombs are always fun. For your reward:
[] +5 to a roll of the GM's choice
[] +10 to the deployment of Solarus' bombs. One time use.
[] Solarus tries to squeeze out more bombs over the next two years
21. Then we have Khorne hearing that blood is a magical force, something which amuses me to think about. I can honestly see some Lords of Change saying this to annoy Bloodthirsters. For your reward:
[] +5 to a roll of the GM's choice
[] Blood is Magical - Fluff, Revealed if Chosen.
[] +/-10 to Tzeentch's rolls if he invades Khorne. Adjusted to do more damage to Chaos as a whole
22. Then we have Mysterio writing an Omake on Khorne beginning to create Surtr'einn. I will say that I didn't expect Khorne to escalate this much. For your reward:
[] +5 to a roll of the GM's choice
[] GM reveals what Khorne's plan for the blade is
[] GM reveals effect of the blade on Orks
23. Next up is Archon Cynadi, the leader of a Kabal that was hiding in Fulgrim's domain. The shadow war there was interesting I will say, and as before, already rewarded:
* +10 to Fulgrim/IA noticing the Kabals
24. Then we have the continuation. I will say that they managed to just barely sneak under Fulgrim's radar, although the IA is investigating as they think that there are pirates within the area. As before, already rewarded:
*+10 to Fulgrim/IA noticing the Kabals
25. Next up is Baldur's diplomacy with Akadia. It was certainly interesting how that turned out. As before, already rewarded:
*+10 to Baldur's next rolls against Akadia
26. Then we have the continuation, with Baldur having to talk down 5 worlds at once. It's certainly not an easy task to say the least, but he managed it. As before, already rewarded:
*+10 to Baldur's next rolls against Akadia
27. Next up is Oriacarius going to deal with the Korith Subsector. Coups certainly are a fun event, and a fair few resources were lost. As before, already rewarded:
*+10 to Oriacarius' roll here
28. Then we have Oriacarius reading the reports on the rather complex defensive plan of theirs which didn't help them out all that much. As before, already rewarded:
* +10 to Oriacarius' roll here
29. Then we have a race against time to catch the Dark Eldar vessel. A race which was certainly interesting considering who actually won it. As before, already rewarded:
* +10 to hunting the Dark Eldar vessel
30. Then we have Raziel's thoughts on the same Dark Eldar vessel. It's certainly interesting to see him on screen. I've found that a lot of my notes on him are left offline. As before, already rewarded:
* +10 to hunting the Dark Eldar vessel
31. Then we have Oriacarius' lessons on dealing with snipers, things that Doom Slayer has learned about. As before, already rewarded:
* +10 to Doom Slayer's rolls against the Xeno snipers
32. Then we have Maticus considering his plans for the Waagh. It turned out rather sad in that regard as things went awry, and continued to do so. As before, already rewarded:
*+10 against Waagh Shinelight
33. Then we have a human's view of the preparations for the Orks. While it was interesting, it's sadly non canon. As before, already rewarded:
* +10 against Waagh Shinelight
34. Then we have Kesar wondering how long it's been since he last so Corvus, and it seems like it'll be longer still until he seems him again. Although it's interesting how it turned out. As before, already rewarded:
* +10 to Kesar seeing through Corvus' actions
35. And we have the counterpart to the previous Omake with Corvus' perspective. Non cannon as you likely suspect, but for that, it's because you simply didn't know more. As before, already rewarded:
* +10 to Kesar seeing through Corvus' actions
36. Next up we have the Twins dealing with the aftermath of Tzeentch using a button to trick Nurgle. It sucks, but the Chaos Gods cheat hard at times. But it did cost Tzeentch quite a bit. For you reward:
[] +5 to a roll of the GM's choice
[] +10 to the next Alpha Legion roll (Note, have 3 sets of +20s for them to get through)
[] -10 to ???
37. Then we have Guilliman on Parona wondering why his sons are acting as they are. Turns out that Solarus is scary, although he doesn't have the same opinion on it. As before, already rewarded:
* +10 to rolls against Parona
38. Then we have Solarus' viewpoint, which is non canon as he doesn't know about the Codes. And if he did, he wouldn't actually have a negative view of it. As before, already rewarded:
* +10 to rolls against Parona
39. Then we have the Dark Eldar negaverse once more. This time barely managing to do much. Vect certainly is in for a long few years of work to try and take Commorragh to say the least. As before, already rewarded:
* -10 to Vect's rolls for the year
40. Then we have the same negaverse learning about Arhra's actions. It's fun to have him as he's not exactly a good strategist, but he's a damn good murder blender. As before, already rewarded:
* -10 to Vect's rolls for the year
41. Then we have Kesar working on the Null Rods, slowly trying to make them better. And trying to answer a variety of questions. As before, already rewarded:
* +10 to Null Rod Understanding Research for the year
42. Then we have Kesar getting closer in his research as he continues to study them. As before, already rewarded:
* +10 to Null Rod Understanding Research for the year
43. Then we have Kesar's struggles with the Rune Planet, and the slow grind that makes it what it is. As before, already rewarded:
* +10 to the next Rune Planet roll
44. Following this is a piece related to Ruirk's Omake. It's a nice bit on the problems of intelligence, and the ties back to his time on Valhalla are interesting. As before, already rewarded:
*+10 to the next Rune Planet roll
45. Then we have the Rune of Subtlety, which Kesar is struggling with. It's a long process, and it's not an easy rune to make I will say. As before, already rewarded:
* +10 to the Rune of Subtlety
46. Then we have the continuation. And the line of making it under the table amused me far too much. Thinking on it, it's a fun double meaning as it can mean one of two things, perhaps both if you like. As before, already rewarded:
* +10 to the Rune of Subtlety
47. Then we have Magnus and the Thousand Sons about to kill the conclave. That didn't come to pass, although it would arguably have been worse if he had been the one that was sent. That would have been a fun time. As before, already rewarded:
* +10 to rolls related to the Thousand Sons in relation to the Fractured Conclave
48. Then we have the other world that Magnus went to. The one with a broken AI. He did end up recovering some stuff, which will be disseminated eventually after the current Machanicum backlog. As before, already rewarded:
* +10 to Magnus' rolls with this AI
49. Next is Horus who was excited to be negotiation with humans. Then Polaris came along, generated by the equivalent of 3 nat 100s. Things certainly changed I will say. As before, already rewarded:
* +10 to Horus' rolls in Year 27
50. Then we have Horus' thoughts before I revealed Polaris. It would have been a minor event if Polaris hadn't begun existing, which was certainly something. As before, already rewarded:
*+10 to Horus' rolls in Year 27
51. Then we have the Waagh which had everyone duel wield guns. It's such a stupid idea, and it's also one that the Orks would do. Thankfully things worked out in the end for him. As before, already rewarded:
* +10 to Khan's rolls against Waagh Dakkalord
52. Then we have the Khan's preparations along with a Solarus tie in. That was a nice touch, and the descriptions of everything were fun. As before, already rewarded:
* +10 to Khan's rolls against Waagh Dakkalord
53. Then we have Kesar working on his gene seed mutation prevention research. Something that actually finished this year! It's certainly nice that it did, although it's not quite taking it as far as you think. There's always something more to it. As before, already rewarded:
* +10 to Gene Seed Partial Mutation Prevention
54. Then we have Kesar considering what to research after the gene-seed research. There's certainly quite a lot of options open to him, and it's always fun for that to be the case. As before, already rewarded:
*+10 to Gene Seed Partial Mutation Prevention
55. Then we have the Dark Eldar negaverse. This time with the appearance of Somnyx, the Eldar version of the joker. Well, not quite, it's more a cross between Neo and the Joker, although more if Neo was simply on drugs and wasn't actually in a simulation. As before, already rewarded:
*-10 to Vect's next rolls
56. Then we have a continuation of the negaverse with a comparison to Claire Stanfield, someone I don't really know, but apparently they're from Baccano. It's always fun to make tie ins by accident, and as before, already rewarded:
*-10 to Vect's next rolls
57. Alright, next up is Beltran's view into the Conclave before Ashani's reveal. It's a nice Omake, and I enjoyed it a fair bit. As before, already rewarded
*+10 against the Fractured Conclave for the first roll set
58. Then we have the fall of the preparations to take down the Black Towers. I will say that all the information you had pointed to it being the moral choice to make, but unfortunately, reality can be cruel like that. As before, already rewarded
*+10 against the Fractured Conclave for the first roll set
59. Then we have the evacuations for the planet, and while Oriacarius does have them, thankfully they could be stopped here. Although the reason for why that occurred isn't something comforting in any way. As before, already rewarded
*+10 against the Fractured Conclave for the second roll set
60. Then there's Kesar looking at the thin, frail form of Ashani. Then she revealed the monster within. The tie-ins to Valhalla were interesting, and I imagine there's some part of Kesar that thought back to it. As before, already rewarded
*+10 against the Fractured Conclave for the second roll set
61. Up next is a view into the Orks as they begin to head for warp rifts or create their own. It's an interesting time to say the least, and the Orks certainly love it. I did like this Omake, and the way that you described the reaction was really well done. For your reward:
[] +5 to a roll of the GM's choice
[] GM Reveals what Lion and Leman's task for the ritual is
[] GM Reveals Effect on the Galaxy at Large
62. Then we have Kesar simply executing Ashani. It's a rather poetic Omake, and I really liked the two lines you had at the end in italics. There's something tragic in that story, even if she was monstrous at the end. For your reward:
[] +5 to a roll of the GM's choice
[] GM reveals the state of that planet and what it'll be used for
[] In Another Life - Not Revealed if Chosen (not a trait)
63. Alright, up next is Titan Void Shield research. Now the rolls passed for it, which is why I didn't rewards this one at the time, although I honestly should have. Still, for your reward:
[] +5 to a roll of the GM's choice
[] +10 to the next roll for this
[] GM Reveals this research's effect
64. Then we have a continuation of the last one. I will say that I did enjoy the touch on the machine spirit, that was an interesting idea. For your reward:
[] +5 to a roll of the GM's choice
[] +10 to the next roll for this
[] A Bonded Machine Spirit - Not Revealed if Chosen. Lowers DC of a roll when it occurs.
65. Then we have the Rune of Subtlety, which I had to spell multiple times before I got it right. Nonetheless, it's a nice, if brief read. For your reward:
[] +5 to a roll of the GM's choice
[] +10 to the next roll for this
[] GM Reveals Effect if Twins Help With it
66. Then we have further thoughts on the rune and how exactly Kesar can define it. It's a nice continuation, and for your reward:
[] +5 to a roll of the GM's choice
[] +10 to the next roll for this
[] GM Reveals Effect if Twins Help With it
67. Up next is Kesar working on his gene seed research which finished this year. It's always nice to finish something, and for your reward:
[] +5 to a roll of the GM's choice
[] GM reveals conditions for a Warden gene-seed mutation (not all of them, just the main one)
[] GM reveals the most likely effect of a mutation for the Wardens
68. Then we have Kesar sending the mutation information out. It's a fun bit for him, and he's appreciated for it. The commentary on the Custodes was interesting, although they're quite far out of Kesar's skills for now. As for your reward:
[] +5 to a roll of the GM's choice
[] Slight bonus to Sanguinius' relationship
[] Slight bonus to Leman's relationship
69. Then we have the Dark Eldar negaverse when Vect had a fair few problems. He got pushed back a bit, which certainly wasn't fun for him. This has already been rewarded:
*-10 to Vect's rolls for the year
70. It's still amusing to me that Vect failed to infiltrate a Kabal. That's a big part of his thing, but it seems to rolls utterly hate him trying to do what he does best. As before, already rewarded:
*-10 to Vect's rolls for the year
71. Then we have Kesar working on the rune planet. It's not an easy project by any means, and it's one with a lot of stages. As before, already rewarded:
*+10 to the Rune Planet Roll in Year 28
72. Then we have Kesar making comparisons to the Codex Astartes. Non canon as he doesn't know about it, and this is going to be a different codex from canon as a result of the Twins being rather rude to him as well as his friendship with Corvus. As before, already rewarded:
*+10 to the Rune Planet Roll in Year 28
73. Then we have a really nice Omake on Kesar in the 41st millenia. I really enjoyed reading it, and it tied in a lot of Cadia to it which I liked. I'm still annoyed by Kairos failing all his rolls as that's just rage worthy for me to this day. That being said, for your reward:
[] +15 to a roll of the GM's choice
[] Ask the GM a question and they shall answer (subject to veto)
[] GM reveals one of Tzeentch's plans (chosen at random. Excludes 2 of them)
74. Then we have the Hydroxis Sector. I'm not actually sure where you got the idea for it from, but I did like reading it a fair bit. It's a pretty interesting idea, and I enjoyed it's negaverse form. For your reward:
[] +5 to a roll of the GM's choice
[] +/-10 to generation rolls when this shows up
[] Pick a Primarch, they'll have their table skewed to avoid this world
75. Then we have the continuation of it, and the corruption within this sector is something to say the least. I really enjoyed reading up on it as it was really nice and gave me a bunch of ideas. For your reward:
[] +5 to a roll of the GM's choice
[] +/-10 to generation rolls when this shows up
[] Pick a Primarch, they'll have their table skewed to avoid this world
76. Next up is Mysterio's Omake on the Alpha Legion and their relation to the ritual. It's going to be interesting to see their actions in regards to trying to fake a heist on Isha, and I did like this a fair bit. As for your reward:
[] +5 to a roll of the GM's choice
[] +10 to the next Alpha Legion roll (Currently still 3 +20s to go)
[] GM Reveals the Alpha Legion's 5 year plan from Year 30-35
77. Then we have a Fuegan interlude which I still remember the rolls for. Those were incredibly tense to say the least. I liked how you worked with this, and it felt like a gripping fight to say the least. As for your reward:
[] The Phoenix Lord of Flame - Revealed if Chosen.
[] A Flame that can Never be Quenched - Revealed if Chosen
[] Survival Within the Warp - Revealed if Chosen
78. Then we have the Twins hearing of Polaris. And I can confirm the Alpha Legionaries present are going to be sending this information back to them, as it is of critical importance. As for the current situation, I've already rewarded this:
*+10 to the next set of rolls against Polaris
79. Then we have Horus reacting to the situation. I can say that he's far more concerned with the events pertaining to the theft of your rune. Although a large part of it is how he doesn't know why it's so important, or at least doesn't know the finer details. Nonetheless, as before, already rewarded:
*+10 to the next set of rolls against Polaris
80. Then we have Oriacarius reading the reports on the matter and struggling to comprehend it in a way. It's certainly not something he likes. As for your reward:
[] +5 to a roll of the GM's choice
[] +10 to the next set of rolls against Polaris
[] GM Reveals what Oriacarius will be doing in the background as a result of this
81. Then we have a really nice Omake on Kesar deciding between 25 and 35 sights. I really liked how you conveyed the struggle, and it worked really well as you went through it. I like to imagine that this was what Kesar was thinking as he gave his answer to Emps. As for your reward:
[] +5 to a roll of the GM's choice
[] Slight increase to Kesar's relationship with Emps
[] Slight increase to Kesar's relationship with Malcador
82. Then we have Eldrad viewing the ritual to come and thinking of what to do. I will say that sadly they won't be helping with your rituatl as they've got their own concerns to deal with. For your reward:
[] GM Reveals the plan for the Palace of Pleasure
[] GM reveals the plan for the Eye of Terror
[] GM reveals the plan for Magnus
83. Then we have what Trazyn is doing, and the oppurtunity he has with the ritual. Unfortunately for him, he's got his eye on a different prize. That being the blood of Gork, Mork, and Khorne along with what is born from it. For your reward:
[] +5 to a roll of the GM's choice
[] +10 to Trazyn's rolls for stealing what's born from their blood
[] GM reveals Trazyn's current chance of succeeding
84. Next up is more preparations for the ritual, specifically the Alpha Legion negaverse. I did enjoy reading it a fair bit, and for your reward:
[] +5 to a roll of the GM's choice
[] +10 to the next Alpha Legion roll (Currently still 3 +20s to go)
[] GM Reveals the Alpha Legion's 2-year plan from Year 28-30
85. Up next is Akil viewing Polaris. It's a fun short Omake, and what he saw was certainly interesting. As for your reward:
[] +5 to a roll of the GM's choice
[] +10 to the next set of rolls against Polaris
[] GM provides a hint that's related to his vision
86. And lastly for Mysterio we have Kesar's thoughts on Polaris. They are impressive to say the least, but they've also stolen a purity rune which is dangerous to say the least. As for your reward:
[] +5 to a roll of the GM's choice
[] GM reveals what Sixteen's plan is
[] GM provides a hint related to why they stole a Purity Rune
Alright, next up is a fun Omake on Sixteen, the Polaris member that'll be in the update. I really liked how you expanded on the brief paragraph I had on him. The name of kill-joy was great, and the backstory as well was a fun read. There's a lot I like about this, and quite a bit that I'm drawing from. The last line in particular is great, and I'm going to be using it in the update. For your reward:
[] Dealer's Choice - Fluff, Revealed if Chosen
[] Useless if Broken - Fluff, Revealed if Chosen
[] The Arcane Ways of Old - Fluff, Revealed if Chosen
Then we have an absolutely lovely Omake on Kesar and Maticus' talk. It's masterfully done, and I teared up at the end of it. Well done. As for why it's not threadmarked, I spend a while deciding where it would go, but I've made my decision. I'm going to be putting it in the main threadmarks after Polaris' actions have been dealt with for the year as then it'll slot in perfectly. As for your reward:
[] Champion of the Wardens - Revealed if Chosen
[] Let it go - Revealed if Chosen
[] A Bond of Tears - Revealed if Chosen
And at long last we have the final Omake of this horde. Here's the Alkazoth, and the actions that have occurred thus far in relation to them. It's certainly been an interesting time for these aliens as they've been the center of attention of two Chaos Gods for a short while. But in the end they did wind up falling. As for your reward:
[] +10 to a roll of the GM's choice
[] -10 to the rolls for these Xenos to resist the incoming Ork Waagh
[] GM reveals when the Alkazoth will be found