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The Lost Primarch Quest
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In the 30th Millenia, the Imperium has been born. Under the watch of the Emperor of Man and his Primarchs, humanity is recovering from the Age of Strife. Follow one of the unknown Primarchs during the Great Crusade and see if you can make Warhammer a kinder setting.
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Opening Crawl: Star Wars, An Uncertain Future
Opening Crawl: Star Wars, An Uncertain Future

War! The Republic stands crumbling piecemeal by piecemeal as systems split free joining the newly born Confederacy, led by the ex-Jedi turned Sith Lord, Count Dooku. With the great democracy split in twain, it's loyal citizens are forced into desperate holding actions taken aback by the swift assaults of the Confederacy.

As war ignites all across the galaxy and millions of innocents die in various conflict, a fleet of ships lost and weary arrive in the galaxy, transported here by maligned beings who themselves could be called Gods, though they resemble demons in behavior. With the Heroes of another galaxy here the future of the universe becomes ever more uncertain.

The era of peace is over, left dead amongst the fires of war and the Clone Wars have truly begun even as a remnant of Humanity knowing only War and Betrayal has arrived here. Will they bring war upon this galaxy, far, far away from what they call home? Will they ally themselves with the faltering Republic or ascendant Confederacy? Perhaps the Lord of Valhalla shall rebuild what was lost and like a Phoenix the Imperium which he so faithfully served will rise from the ashes, resplendent in its glory?

In these uncertain times, you must pick a side, so I ask of you - who arth thou?

[] Republic - The Grand Republic, the unfaltering behemoth of democracy. Twenty-five thousand years it has stand, millennia more it shall reign. Under this bastion of light, all shall flourish. Countless wars have been raged against and within it, none ever laid it low and even now it shall not fall. Where the Confederacy portrays a front of truly caring, the Republic's is no front. However, it still suffers from its own issues. Corruption rests heavily here. Perhaps you might cleanse it and reunite this galaxy
[] Confederacy - The downtrodden, the poor, the neglected and the abused fed up with the corruption and delays that plague the Republic, or that's the image they like to present. Made up of some of the richest corporations and poorest planets this is an odd bunch that proclaimed independence in intent to free themselves of the issues of the Republic but have only bound themselves more tightly to them. Perhaps here you might be a chain-breaker.
[] Remnants of an Imperium - A vast and mighty fleet, full of purpose and people. The Eternal Wardens have been brought here, sent by the four beings of Chaos each eager to get rid of the enemy that hurt them so dearly. While at full strength and assembled around Gehenna Station now known as the Aegis they are alone in this new galaxy. Lacking the light of the Emperor and the might of the Imperium this remnant is left directionless for now. Perhaps they shall rebuild, or mayhaps they shall join with a side… for now, though the future is uncertain beyond the haze of war that has descended upon it.



A/N: Welcome to the TLPQ/Star Wars crossover Omake Quest you've all been waiting for. Thought about making this originally a nega-verse version, but then I decided, "Why not an omake quest within a quest?"
 
The Lost Warden: Hero's Choice
The Lost Warden: Hero's Choice

It is the 41st Millennium. For more than a hundred centuries The Emperor has sat immobile on the Golden Throne of Earth. He is the Master of Mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and worse.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods

To be a man is to be one amongst untold billions, but what if you aren't a man?

The 11th Primarch torn asunder from his dimension, from his reality. Ripped from his family, from his Legion, and his Imperium. The Lost Son, the Unknown Primarch cursed by the very thirsting Gods who control reality has been sent here by foul daemonic plots of the very Daemonic Gods he faced.

Kesar Dorlin, the Eternal Warden, Son of the Sovereign, Rune-Lord, the Ruler of Valhalla, and now last of the Wardens and loyal son of the Emperor. The universe has grown dark, hope is guttering out as mankind fights to its last overwhelmed by the tide of enemies that amass against it. Wounds litter the Imperium and the very thing you sought to create has become a feral beast, all but unrecognizable from what you once knew. Rot and ruin has set in, despair taints the air and mankind while blood is spilled amongst the pain-filled humanity, even as great excesses are committed by those chosen to protect and guide the others. In this grim-dark galaxy, is there anything worth fighting for anymore? Will you surrender or shall you take up your arms once more, for humanity. Daemonic laughter might fill the air, countless foes might gaze upon you, yet the choice remains yours as it always has.

To save or raze, the choice is your's hero. Humanity cries out, seeking a savior. The Emperor lies entombed upon the Throne and here you stand. Will you be that savior, will you be the Last Son of Terra, of Valhalla, of the Emperor? Or shall you like your brothers prove a disappointment and failure of mankind?

What revelation have you had Hero of the Imperium, Hero of Humanity? What will you choose, oh Eternal Warden?

Humanity begs! The Daemonic laugh! The Emperor sheds a tear! The Eldar gnash their teeth is irritation! The Tyranids feel the change! All will know your choice. So choose wisely, for only you control your fate. For within your hands rests salvation, the fires of hope and humanity. Should you extend them perhaps this universe might be changed, perhaps you might clear away the haze and make it brighter. An uphill battle, but one not even you can deny being a glorious sight and deserving of your work. Should your hands close, know with it hope is extinguished, finally stripped away from the species you once sheltered and guided under your father's rule.

Alone and lost, no sons to be found. No brother's coming to your rescue. Not even the Emperor can save you, but worry not even now some respite is granted. This is a secret choice. Pick #1 or #2, you don't know what is what, but I promise both will aid your future. Pick wisely. Remember Lion is a great brother, but once upon a time Abel Simeon could have been your best friend.
Kesar stirred, his eyes slowly opening and taking in the sights around him. They differed from what he remembered before the four maligned beings in the Warp had struck at him. Blinking the Primarch found himself confused at his surroundings, did those foul creatures send him here? Why the 11th Primarch wondered.

[] Valhalla - Your homeworld, the planet of ice and war. The planet you ruled, one you had proudly called home. But something was off. Something about it was fundamentally wrong. Perhaps you might discover why this feeling persists, perhaps you might once again make this home of yours safe.
[] Cadia - The unbreakable planet, the unbending people, the place where you stole hope from Lorgar. But the scars of the grand battle you fought across the planet are gone. The shattered hulks of Lorgar's ships stripped. In the place of what you once knew rises cities and fortress, with the ever-present black pylons covering the surface.
[] Vorsk - The Greenskin menace, the Orks. Only they exist everywhere and now they are here. The planet is their's, but once it was Humanity's. Perhaps you ought to make things right. A battle will be fought, a war shall be won. But be careful, you face a tide of green and the remnants of mankind here might find their end rather than salvation.
[] The Cherished Son - The second Gloriana, your most recent addition to your fleet. Taken from Lorgar in the aftermath of his betrayal, now it is the 11th's. Silence stirs, the ship abandoned - only you remain. Your destination unknown, perhaps given the time you might get the ship up and running and maybe you will discover where you truly are. [This requires you being okay with some mystery and accepting a d2 roll to decide if you pick from the above list or get randomly assigned a planet from off the above list. Dice will be rolled to decide the planet after the d2 is rolled.]

[] The Cherished Son - Time has no meaning on this ship, you're lost cast adrift in the Warp. You know naught your location or time. Eventually you will... but for now, you know nothing. It would be best to keep the shields up lest you end up meeting some friends soon. [This requires you being okay with some mystery and accepting a d2 roll to decide if you pick from the above list or get randomly assigned time from off the above list. Dice will be rolled to decide the time after the d2 is rolled.]
[] The 13th Black Crusade Begins - Twelve crusades have been launched, twelve have been driven back. Now a thirteenth challenges the Imperium once more. This one promising to be worst than the one before. Chaos rises and with it the evil that would destroy mankind. Can you stop this crusade, or shall you like so many others fall before it in the line of duty?
[] Invasion of Cadia - The 13th Black Crusade has been struck, planets and sectors suffered. Now Cadia is being invaded, the gateway to the Imperium besieged. The fate of the planet is predetermined, or is it? Destroyed or saved, what shall it be?
[] Indomitus Crusade - The Black Crusade has come and gone, with it Cadia. Now Guilliman leads his own Crusade to restore the Imperium, all the foes of mankind shall taste war for he brings it to them.

AN:

I walk a lonely road
The only one that I have ever known
Don't know where it goes
But it's only me, and I walk alone

I walk this empty street
On the boulevard of broken dreams
Where the city sleeps
And I'm the only one, and I walk alone

I walk alone, I walk alone
I walk alone and I walk a

My shadow's the only one that walks beside me
My shallow heart's the only thing that's beating
Sometimes I wish someone out there will find me
Till then I walk alone

A Stranger in a Strange Land, alone and lost rests Kesar Dorlin. Taken from his time and reality he is cast adrift. Time will tell what how he responds, time will tell the Hero's Choice. Until then I suggest you read this carefully. Verily so, lest you lose out on something that was yours. You have one chance. The galaxy screams and quiets, the Gods laugh and frown. Choose wisely.
 
The Lost Warden - Wrongness Pervades the Air of a Silent City
The Lost Warden - Wrongness Pervades the Air of a Silent City

The lost son stood and stared warily, the buildings, the city, the world… it was all too familiar to Kesar's eyes. Long had the Primarch reigned over Valhalla, long had he visited war-torn and rebuilt worlds whose focus had been upon the military. What stood before him was all to evidently yet another world devoted to war, to the bloody conflict that would eternally grip the universe as long as that foul creature remained alive. Shaking his head disgusted at the thought of the red, bull-headed fiend Kesar cast his gaze about analyzing the area once more.

There, he thought. A black pylon rose in the distance, a lone and unusual feature but one the Warden knew all too well. Cadia, he snorted, how ironic he'd end up here of all places. Sighing at the fact he'd ended up on the planet that'd almost cost him a brother, and forced him to fight another Kesar retreated into the alleyway near him. The city, the defenses, the symbols all across it were unfamiliar to him. His father might control the planet, but what stood here was something that he doubted even the Emperor would order done. The overt religiousness of it all was not the way of the Master of Mankind, and cautiousness mixed with patience and stealth would serve him well here.

Slowly but surely, the 11th Primarch moved through the city hiding his presence from any likely patrols. Smirking at the ease of the stealth movement occurred, Kesar resolved to thank Alpharius and Omegon when he saw them next. Their training has definitely paid off in ensuring not even the best-trained mortal could find any traces of him.

No patrols, no sounds, only the feeling of wrongness continued to stick around, pervading through even Kesar. Something was off with this city, he concluded his body tensed as he searched for what could be wrong. A city built to be defended, one whose very architecture is that of a civilization molded for war with no patrols, no lights, just sheer silence engulfed the area…

Doubling his efforts, the foremost Witch Hunter of Valhalla continued the investigation. Back-alleys were traveled buildings broken into only to be found empty, and more… Cursing the Primarch sped up the search, if what he thought was happening actually was, this place would be an epicenter for a Daemonic Invasion that could rival the one that allowed him to ascend to the office of President upon Valhalla.

Rushing now, Kesar forewent any pretenses of stealth, moving throughout the city in hopes of finding one bastion of humanity, of safety. It was a failure he did not relish as he came upon a conclave of corruption. The chanting having drawn his attention, the smell of blood ever-present alongside the sickly sweet taint of corruption he hated.

High upon his perch, the building serving as an adequate lookout position, Kesar glared down upon the gathering, his eyes roaming across the plaza analyzing everything present. From the pile of dead bodies that formed the tainted star of Chaos, to the group of prisoners wearing clothes better described as rags. The cultists here were intent upon enacting a ritual, but which one he didn't know until a priest was led onto the stage. Searching through the crowd he made sure there existed no hidden daemons, nor possessed cultists who might surprise him as he dismantled this nasty affair.

The chants started up again, as the priest stood defiantly before the agents of Chaos. Where others might have cowered the man glared at them, spitting rebuke after rebuke deriding their Gods and worship. Lesser men might have crumbled in the face of the black speech of the cultist, but he held on strong. Even when they gathered moved several prisoners to the cultists at key locations of the circle he did not flinch.

Knowing now it was time to strike Kesar, readied himself to leap into the fray - to cut down the enemy. Yet who would he strike first?
The Ritual will summon a Greater Daemon, of what you don't know, mayhaps the fact they're using a priest would clue you in as to some specifics of it.

The End of the Line:
[] - The Ritual: It must be disrupted, nothing good can come of even allowing for more blood to be spilled upon that circle. [Ensures the ritual is incomplete. Higher chance of the prisoners being killed]
[] - Prison Guards: Rescue the Prisoners and create a distraction, surely the Cultist would pause upon being granted sight of your form. [Ensures the prisoners are freed, chance of disrupting the ritual, chance of it being completed]

AN: Before anyone says anything about Kesar not immediately disrupting the ritual, well, first off he didn't recognize the ritual much-less the cult he faced. Had he lept into the fray as soon as he found them, things could have gone wrong even with him being a Primarch. The ritual could have had some type of feedback wards or something. So he chose to gather intelligence, to utilize his intellect and intuition to observe an analyze. Until he recognized the ritual. Suffice to say, he recognizes the intent of it - not the actual particularity of it. Now, what shall you do? Prevent this horrid affair perhaps sacrificing people for the greater good in the process, or save them and risk this going south?

I will also say, you got a mix of good and bad rolls for the city. Bad in the sense of this being as it is. Good in the sense of being capable to stop something worse from coming.

Also, the second it looked like anyone was about to get sacrificed Kesar was going to jump the fuck in anyways regardless of the danger.
 
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The Lost Warden - Cultist Massacre
The Lost Warden - Cultist Massacre

@Nicholas Brooks receives the pleasure of being the sole decider of this vote and plan, his decision of:
[Z] Shoot at the Guards and head for the ritual to destroy it aka One-For-All wins!

The cultists chanted and prayed, their ritual only beginning. Sixteen corrupted souls sought to summon a Greater Daemon forth into the materium, utilizing the priest trapped in the circle. Knowing he had only once chance to save everyone, the eleventh son of the Emperor struck fast. His arm blurred and thunder was heard, ripping through the open air, crackling on only to be drowned out by the boom of more thunder following. Ten times thunder was heard, and when it was all said and done the twenty cultists charged with guarding the prisoners could no longer be said to live. Red blossoming all across the area, splattering the ground, the building, and even the prisoners.

While the cultists panicked over his actions, the Primarch lept from the roof he'd been using to observe the gather, intent upon disrupting the summoning. A grim smile painted itself over his face at the sight of seven of the ritual chanters losing concentration and looking back to figure out why everyone was screaming and looking for cover. The auspicious number that lost track would work well to delay the ritual, a gift he couldn't afford to look in the face and reject.

As Kesar flew like a brick through the air, the now freed prisoners did what they did best and scrambled for their dead guards' weapons aware of the fact they were living on borrowed time. Were it so easy though, for the cultist around them broke out of their shock and panic quickly all too aware of the danger represented by loose prisoners. Rushing forward the corrupted struck out at clean, even as las-fire filled the air, one of the prisoners having grabbed a rifle and discharged its ammo upon the monsters trying to beat them down.

Twisting his head at the screaming whine of the las-rifle, Kesar saw the cultists surging down upon the prisoners he freed. Resigning himself to not having enough ammunition when this was all over, the Primarch engaged the enemy even as he traveled through the air. Twice thunder roared, and twice explosions filled the air. Of the twenty cultists who'd responded, fourteen lay dead - their lives stolen by the explosive rounds of Sagitta. Their bodies burnt, twisted beyond recognition from the heat and shrapnel of the deadly payload of Dorlin's weapon.

Happy to have ensured the captives now stood a chance, the falling Primarch turned his head back towards his main goal as he landed with a wet-crunch, his weight flattening and utterly crushing the foot of one of the cultists who'd fallen down at the sight of the mighty avenging angel that was Kesar Dorlin. A dark smirk flitted across his face, as he allowed himself a momentary enjoyment of his landing. Aware he needed to take care of this quickly, Kesar kicked the crippled cultist in the center of his body - punting the man across the circle, into one of his friends sending both crashing to the ground. Throwing his hand forward Kesar grabbed the Cultist who'd attempted to strike him with an iron bar and threw the man away into the crowd behind. With those three down, he had only thirteen more left to kill before he could work on destroying the pentagrammic circle they'd created.

As Epitaph sliced through the air next, the purity runes upon it shone brightly in contrast to the blades grey appearance illuminating all with its light and filling the corrupted souls with a burning sensation. Frightened by how everything had seemingly gone wrong as a monstrous angel of the Emperor had appeared delivering upon them it's tainted, corrupt justice the Cultists allowed fear to overwhelm and drive them to ruin. Pain and agony were all they could feel, even as fear pushed them to flee as fast as possible. Pushing and shoving, those closest to the Emperor's vengeance made to flee fighting against the crowd, causing an internal riot to occur.

As some fell beneath the feet of a crazed crowd, others found themselves the recipients of desperate fights as their allies turned upon them looking for a way out. What had once been a united organization, a union of souls wishing to be freed from the punishing control of the Imperium was now a feral beast striking out at friend, family, foe and even their own environment. Men were wrestled to the ground, while others were stabbed and shoved out of the way. Groups fought, as individuals attempted to run and the entire plaza began to fill with the meaty sounds of hand to hand combat.

Across the plaza, the rescued captives fought off any attackers retreating back towards the building they'd been held in front off. Las-rifles barked out shots, their crimson beams cutting into the few cultists brave enough to charge at the group. Knowing that standing their ground would be foolish, they went with the only option that made sense and sought to fortify themselves in one area they could hold up in. No desperate holding action would be necessary on their part though, for the enemy that would have truly fought them were now fighting their own selves any pretenses of group cohesion lost in the fray of battle. Pleased to be alive, and very grateful to the titan of an angel that had come to their rescue the Cadian captives set to work on ensuring the building wouldn't be breach even as they bore witness to the angel's handiwork in dismantling not only the ritual but all of the cultists gathered here.

The mighty soul known as Kesar Dorlin gritted his teeth as he quickly painted with blood a rune of banishment and purity upon the ground, disrupting the summoning circle's own lines finally ending the invisible threat that had been held over this planet's head. Pleased with his work, he ordered the Priest to stay within the circle for now while he handled the enemy. Rushing at them, the Lost Son found himself more impeded by the enemy's bodies than their weapons. A strike of his sword saw him cutting through three separate cultists, yet more flowed forth to fill their place a tide that he seemingly couldn't stem despite the fact he knew only five hundred could have been counted.

Annoyed, the Primarch barreled forward into them - breaking through the lines they'd formed and flattened all in his way. Throwing his sword forward he cut through yet more cultists, showering the others with their blood. Simple punches and slaps served to break the necks and chests of those who got in his way as Kesar retrieved his sword, with Sagitta serving to end the life of some nameless grunt attempting to rally the rest to no avail.

His black armor covered in red, turning it darker Kesar painted quite the terrifying image for the remaining cultists. Their legs shook in fear, even as he traveled forward step by step, their death. Their doom come to life. Screams filled the air as Kesar began the grisly work of purging the planet of cultists once more.

When it was all said and done, only three were left alive.

The Fate of the Cultists:

[] Death to the Traitors - The Age of Strife has come and gone, mankind is resurgent yet enemies exist all around us. Each a threat to humanity. To serve Chaos, to serve these warpspawned daemonic beings is to betray mankind. And traitors only received one reward... death.
[] Questions? - Why? Why were they doing what they did? What is going on? What are their plans? All of these and more shall be answered, one way... or another.
[] Regret, Regret, Regret... - Fools the lot of them. Scared, pitiful fools. Traitors to their species, traitors to the Imperium you fought for. Traitors of the ideal you spoke of. You had seen sons fall, you'd watch your nephews turn traitor too. Those you'd captured you put to peace once more. You might hate them for their decisions, but even they deserve to die regretting this - given peace that their fate would free them from the terrible service they'd bound themselves to.

With that said and done, you looked up and saw the Priest kneeling in the circle praying. His words a whisper, yet to you they may as well have been yells. Prayers said to some entity known as the Father of Mankind, the savior of the species, and the Emperor of all men. Such prayers were quite the curious sight considering the last place they'd been heard...

Prayers of a Priest:

[] Seek Knowledge - Once your brother spoke these prayers, once he fell astray - lost his ways. When you had come to Cadia these people knew nought such things, now they do. Speak to the Priest and seek the knowledge you desire, of the fate of this city. Of his prayers and more.
[] Ignore the Prayers - You could care less about the man's worship unless he chose to exalt the four foul warp spawn. But he doesn't, so it matters not. Question him as to the fate of the city and learn more of what has happened on Cadia since your last visit.
[] Rebuke the Man - Lorgar spoke those very prayers, his belief filling him until finally, it failed him and your blind brother mistook others for the God he so loved to worship. His foolishness cost many their lives, his own included. Rebuke the man for such beliefs, rebuke him for following the tainted way of the Urizen.
 
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July 26 Omake Rewards
Black Powder, Red Earth

Alright, Omakes. First up we have the idea of the Black Brigades. I will say that it's a very interesting concept, and one that fits perfectly into Warhammer. As a result, I've added them to some of my plans and the like, as well as giving them agency. For the rest of the Omake, I do like how you described their actions as well as how Oaharai operates. I also have just realized that the image in the spoiler is broken. Now for your reward:

[] In the End, Everyone Breaks - Fluff, Revealed if Chosen
[] An Ashen World Without Care - Fluff, Revealed if Chosen
[] Unexpected Resistance - Fluff, Revealed if Chosen

Oh, here's an updated sketch on Kesar's portrait!

Next up is a very pretty sketch of Kesar. I've got to say that I love how it looks. The colors there were great, as was the face, it was just so expressive. Art omakes are something I find that I enjoy quite a bit, and I'm really happy to see this. It's helped me out a fair bit when I imagine Kesar in my head, and for your reward:

[] Pick one of the hidden Omake rewards and I shall reveal it
[] Primarch of the Wardens - Revealed if Chosen
[] Ask the GM a question and they shall answer
[] Suggest some other reward if these aren't to your liking

Too Big and Will Fail

Next up we have the Rune Planet, and an Omake I very much enjoyed. I like how you deconstructed all the issues that are in the way between the completion of the Rune Planet. It's a very well done Omake, and has a lot of logical steps taken to illustrate those problems. I have to say that it's helped flesh out a lot of stuff behind the Rune Planet, and for your reward:

[] A Man Named Clarke - Revealed if Chosen
[] An Entire Redesign - Revealed if Chosen
[] Insights and Art - Sort of Fluff, Revealed if Chosen


Next up is the Sword that Khorne has been making, Surtur'einn. I will say that I really wasn't expecting things to play out as they did, with Khorne, Gork, and Mork getting into a massive brawl in the warp as a result of it. Although that just makes it even more interesting to think about. Also, that does mean so much lore about the sword is going to be changed, although that's more as in what the sword's effect will be as well as the power behind it. For your reward:

[] The Anvils of Khorne - Fluff, Revealed if Chosen
[] Surtur'einn the Divider - Fluff, Revealed if Chosen
[] The Blood and Thunder War - Fluff, Revealed if Chosen

Malcador's (possible) Familiar

Do I give Malcador a gyrinx? Since that seems to be the purpose of this Omake. I will say that it does fit him pretty well. The image of him just stroking a white cat on his lap while staring at someone amuses me to no end. That and I love pets. I've got two dogs so I entirely understand how great they are. Now, for the gyrinx, well, I can't say that I can't see it happening. It's also something that I want to see occur. It's just that I wonder if I could do it well? Nonetheless, for your reward:

[] A Clown's Gift - Fluff, Revealed if Chosen
[] The Most Influential Pet in the Galaxy - Fluff, Revealed if Chosen
[] A Cat Friend - Fluff, Revealed if Chosen


Then we have more on the Black Brigades, with Skullface appearing. Got to say that I do like them quite a bit, even from a single scene with them. Also, I really do like the messages from Alpharius and Corvus. Those were a very nice touch, and one that I enjoyed quite a bit. For your reward:

[] Black Power, Red Earth - Revealed if Chosen
[] A Wound on the Soul - Fluff, Revealed if Chosen
[] The Boot of the Imperium - Fluff, Revealed if Chosen

To Walk the Golden Path in the Dark of Night.

Next up is Maticus talking to a Night Watch veteran. I will say that it was a really fluffy Omake and one that I enjoyed quite a bit. After some thought though, I've decided to declare it noncanon for now. The primary reason being that I feel as if it's a bit too soon for him to have a Night Watch soldier talk to him directly. If he works with them for a few years though, and not in a training role, then I can see it happening. But for now, while I dearly wish it was, it's non canon. For your reward:

[] A Kind, Caring Man - Fluff, Revealed if Chosen
[] Guilt and Blame - Fluff, Revealed if Chosen
[] In the Dark of Night - Not Revealed if Chosen

Chronicles of Baldur: Echoes of the Past

Then we have Baldur once more, an Astartes that has developed in ways I didn't expect at all. I honestly don't know how he became a diplomat, before then transitioning into a subterfuge agent, but it seems to fit him. I will say that I do like how you described him here, as it felt very much like my mental image. For your reward:

[] Living Over the Dead - Fluff, Revealed if Chosen
[] A Generous Offer - Revealed if Chosen
[] An STC of Old - Fluff, Revealed if Chosen

The Temple Serpentus

Alright, for some reason it seems that SV has borked the placement of this Omake, which threw me off considerably. I do really love how much you fluffed out this temple. It's a great help to me, and the lore you wrote is just amazing. The Icon of Authority is a really interesting item, which enables so many levels of subterfuge as you mentioned. For your reward:

[] The Twin Snakes' Gift - Fluff, Revealed if Chosen
[] The Salamander's Trick - Fluff, Revealed if Chosen
[] Breaking a Daemon - Fluff, Revealed if Chosen


Next up is Somnyx, a Dark Eldar Hellion that managed to become a hero in Commorragh. Got to say that I do like how you went with the little fluff I had, and then sketched it out into such a fascinating character. It's a very well done piece, and it also gives so many little details. The part with the drugs especially was something I enjoyed as it fits Somnyx perfectly. For your reward:

[] The Pinnacle of Pain - Fluff, Revealed if Chosen
[] The Black Heart's Response - Revealed if Chosen
[] An Agent of Madness - Revealed if Chosen

a New omake for the Omake Pile!!!

Then we have a rather sad story on Kesar and the Rune of Death. It's a rather cruel rune to make to say the least, having it require the death of a person in order to create. There's more to it as well, but you'll have to wait and see when it comes to that. Or you could just get an Omake reward on it. :p. Nonetheless, I loved how well you managed to show the pain Kesar had here, and for your reward:

[] The Creation of More - Fluff, Revealed if Chosen
[] GM reveals the effect if a random cultist is sacrificed to create the rune
[] A Hollowness Within - Effect if Oriacarius or another hero close to Kesar is sacrificed for the rune revealed.

A Thief Of Boraetia.

And for the last reward of the day, we have a fascinating insight into Polaris. You really nailed their motivations quite well, and it fits perfectly within the backstory I've made for them. As a result, it's been placed within the main threadmarks. As for your reward, I admit that I had some trouble thinking these up, partly since I did PM you on one possible reward I could have given. Nonetheless, I did love the Omake, so for your reward:

[] He is Like Us, and Not Like Us - Revealed if Chosen
[] The Completion of a Plan - Fluff, Revealed if Chosen
[] The Hidden Member - Fluff, Revealed if Chosen
 
August 16 Omake Rewards

Alright, time for Omakes. First up is a rather nice Omake on the Fractured Conclave, specifically Fortress Ishgard. I did take a fair few names from it, and they worked really well and I thoroughly enjoyed it. The suicides were a good addition to it, as awful as that sounds to say. Also, the name 'Salvation Device' was just on point, it fit them so perfectly. For your reward:

[] Salvation Comes From the Sky - Revealed if Chosen. (not technically related to the Omake, but related to that discussion on Discord)
[] When Death Comes - Revealed if Chosen. Sort of fluff.
[] Kingdom Come Directive - Revealed if Chosen

A storm comes for them all.

Next we have a new Omake writer. @10moorem II , it's always nice to see new Omake writers. For the Omake itself, it's a nice snippet on Kesar's thoughts. The way that you managed to convey the still forming runic combination was rather interesting, and I found that I liked it a fair bit. Also, the suidical daemons was a fun part of the Omake, and it's something I've had in my notes for some time, and I think Altered had a daemon within one of his Omakes. For your reward:

[] +5 to a roll of the GM's choice
[] GM Reveals requirements to make a Rune of Daemon
[] +15 to the next runic research roll

omakes for the omake throne!!!

Then we have Random's Omake on the Rune of Death once more. It's a very nice view of the rune forming within the warp itself, and the words themselves felt rather flowy for lack of a better term. It felt poetic to me, and the italics were a nice stylistic touch that added to the feeling. For your reward:

[] +10 to a roll of the GM's choice
[] +10 to all rolls for creating a Rune of Death
[] -1 year for creating a Rune of Death

Heres a mega-project idea...hope it catches on!

Alright, then we have a really good mega-project from Random, and it's one I really liked quite a bit. So much so that I'm tempted to fiat it as having this be the monument that is created by the Wardens. It would fit really well for it, and it's such a nice Omake as well. For your reward:

[] +15 to a roll of the GM's choice
[] +10% to the effect of the monument
[] GM reveals the full stats if this specific design is chosen

I am sorry about this but I honestly couldn't get the idea out of my head.

Then we have Bastet, a fun cat that has sadly not had much screen time. I'm hopeful that you get to see her the next time you visit Magnus, but based on all events, it seems like that'll be a while. Still, this was a fun read, and I'm making it canon in a sense just because I like the idea of it. I will say that I'm not making this what occurs, but instead am essentially going to treat it as a prank played by Veteran Thousand Sons on new recruits. For your reward:

[] +5 to a roll of the GM's choice
[] Bastet will be with Magnus the next time you meet unless he's within a warzone
[] Give her a bath, I dare you - Not Revealed if Chosen

Another Omake for the pile, shorter then the last one...

Alright, next we have an Omake on mass producing void shields. Now that's a rather useful tech, although I'll not that it does say possible mass production. There's a difference between it being a guarantee and it having a chance for it. I will say that I do have it planned out as of now. As for the Omake, there were a lot of details in it that I liked, and I don't think I can cover them all. For your reward:

[] +5 to a roll of the GM's choice
[] 1 year cut from Void Shield Possible Mass Upgrade - Grandmaster
[] +10 to researching Void Shield Possible Mass Upgrade

It comes to me and doesn't let my mind go.
So, here you are, an Omake.

Hm, is this right way to post one?

Alright, next we have another new Omake writer. It's nice to see it @Kamangr . I really did like this Omake, it felt a lot like how I envision the Emperor, and it had a really nice style that I enjoyed. The transition to Tzeentch was nice, and his complaints are great. I always like when he gets taken down a peg, although maybe I shouldn't as I'm the GM and I control some of his actions. In any case, it's a good omake, and for your reward:

[] The Screams of the Dead and Dying - Fluff, Revealed if Chosen
[] Countless, Ever-Changing Plans - Fluff, Revealed if Chosen
[] There was Nothing He Could Do - Fluff, Revealed if Chosen


Next is a continuation of Random's Doom x TLP crossover. The fun thing is that with the Maelstrom ritual, I can actually make a crossover, although it's largely just a Doom crossover in some extremely limited ways. It's an idea that I've had, and it's one that Random's Omake solidified for me, and made work well. And this Omake expanded on those ideas further, and I'm looking forward to it. For your reward:

[] An Age of Exploration - Fluff, Revealed if Chosen
[] The Khan Maykr - Fluff, Revealed if Chosen
[] The Icon of Sin - Fluff, Revealed if Chosen

?!?!?! i didnt think it was that excellent...the third part is going to go over their armaments as well as technology they would be bringing to the imperium...

as it is, here is another rune Omake @Daemon Hunter!!!

I want the pillow fight to be canon. I really, really do. As it is, the parts on the rune are pretty accurate. The boost to the Sisters of Silence will be slight, but it'll be noticeable. The interesting part of the rune is going to be how it works with psykers that make it, as that's going to be fun as experienced by the Thousand Sons here. For your reward:

[] +5 to a roll of the GM's choice
[] +10 to the rolls for the Rune of Null
[] -1 year from the Rune of Null's creation


Then we have Argenten's Omake on a Warboss in the Blood and Thunder War. I can confirm that the Orks do act like this a fair bit, and the reason its non canon is largely due to the last part. It's not bad by any means, it's just that I'm imagining them taking it a different way. Largely going down the Beast line as opposed to the Krork line. Nonetheless, I did like it quite a bit, so for your reward:

[] War of the Beast - Revealed in the Event of a Heresy or Civil War.
[] Built for War - Fluff, Revealed if Chosen
[] The Power of the Gods - Fluff, Revealed if Chosen

MORE OMAKES FOR THE OMAKE THRONE!

Alright, next up we have the Anathema striking the Chaos Gods in the face. Never fun to take an Emperor hyper nuke to the face. I liked it a fair bit, and it's certainly going to be interesting to see what happens in the future. For your reward:

[] +5 to the Emperor's roll when the ritual goes off
[] The Changer of Ways Has His Plan - GM Reveals one of two things Tzeentch might do depending on the roll
[] GM Reveals the Emperor's plan once the Maelstrom ritual is completed


Then we have Malal finding his cat of old. It's a really touching reunion, and the way you ended it TG was gut-punching. I'm impressed you made me feel sympathy for them. It's a sad tale, and one that I'm ruling did happen as it fits him. Although when it occurs is up to the dice. But I expect it to take a while sadly. As for your reward:

[] +10 to a roll of the GM's choice
[] GM reveals what Malal has been up to
[] Unaligned Warp Horrors - Not Revealed if Chosen. Not a trait.

Okay, finally finished with this one. It was 15,000 words in total. @Daemon Hunter for your review. @TinyGladiator I give you the start of something massive for the Blood and Thunder War. Going to put this into spoilers for the sake of the thread.

Alright, up next we have the Corridor War, and it's something that I really enjoyed. It's also something that I expect to occur in the future. I shouldn't reveal this, but I've rolled for what is in the Maelstrom (not the STCs as of yet), and the Orks rolled a nat 100. As a result, when you made this Omake, I was really happy as it can easily slot in for it. Now as for the Corridor War itself, I really enjoyed it. It's a really nicely done Omake, and it kept me on the edge of my seat throughout it. The wall of fire seen was especially intense and made me really want to see the end. For your reward:

[] The Wall of Fire - Revealed if Chosen
[] The Corridor War - Revealed if Chosen
[] Da Factory - Revealed if Chosen

Varient of this being sung by the Wardens as they march against the Maelstrom

Then we have a really nice march. The adaptation to Warhammer was well done, and the bagpipe music was great. Speaking of, I really need to have a Warden playing a bagpipe at some point. That would be a really fun scene to write. As for your reward:

[] March of Camebreadth - Improves trait gained in relation to CR once the ritual crusade is done
[] +10 to a roll of the GM's choice
[] GM Reveals Hero True Death Chances (doesn't include Otto)

The Rune of Comedy (Non canon omake)

Alright, next up is a short snippet on the Rune of Comedy. It's a nice and short piece, and I enjoyed the last line with Cegorach sending Kesar a message. For your reward:

[] +5 to a roll of the GM's choice
[] +5 to the next rune research roll
[] +5 to ???

Okay Another Rune Omake finished, this one Being the Rune of Void...

Then we have the Rune of Void. The way that you described how the rune was different from the Rune of Null was a rather interesting touch, and I've got a fair few ideas as a result of it which I've got to thank you for. For your reward:

[] +5 to a roll of the GM's choice
[] +10 to rolls for the Rune of Void
[] 1 year cut from the Rune of Void

So much more in the Warp Part 1

Up next is Redleo's sort of crossover with WHF. I've got to admit that all I know of it comes from Divided Loyalties, although I feel like that's an excellent source in a number of ways. Nonetheless, it would be interesting to see what Magnus thinks of Sigmar. As for you reward:

[] +5 to a roll of the GM's choice
[] GM reveals one of Magnus' more interesting actions (chosen at random)
[] +10 to Magnus' next roll assuming it's for the best

Imperium Stargazing.

Alright, next up is a nice Omake on Polaris once it joins the Imperium. It's a neat story, and I can somewhat see it happening based on what you know on them. I will say that it's not going to be easy to get Polaris as it is, and I know of 2 members that will directly refuse to work under the Imperium for personal reasons. As for your reward:

[] Hands Not Stained By Blood - Reaveled if Chosen (only useful if Polaris joins)
[] The Two Vanishing Lights - Fluff, Revealed if Chosen
[] A Wise Old Man - Revealed if Chosen (only useful if Polaris joins)

The Galsan Compliance

Alright, next up is Adlen's rather tame compliance. The seeds were a really nice touch, and I'm still surprised that I didn't have them in my tables until now. That being said, I did love what you did with them, as it really does show exactly how much they care about Oaharai. For your reward:

[] Greenery Under a Sky of Ash - Fluff, Revealed if Chosen
[] An Administratum Full of Holes - Fluff, Revealed if Chosen
[] Vaults of Seeds - Fluff, Revealed if Chosen

Defiance Against The Maelstrom.

Up next we have Scafrir and the Emperor talking. I will say that I really do wish that he could meet Kesar again, but as things are, he's going to be sleeping. That being said, I'm still going to be having his scene be cannon, as it's too wholesome not to be. Now, for your reward:

[] GM Reveals a Situation Where Scafrir will be Used in the Ritual (low likelihood)
[] An Energized Volkite - Revealed if Chosen
[] I'd Like to See Them - Revealed if Chosen

They Grow Up So Fast.

Up next is a really good Omake on the Emperor and Malcador talking after Kesar left. It's really well done, and it conveys their thoughts on Kesar's decision very well. I really enjoyed reading it, and for your reward:

[] GM Reveals Malcador's Part in the Ritual
[] Malcador gets an extra slot for Year 29 for a social
[] A Father's Pride. Emperor's relationship pushed up slightly.

So much more in the Warp Part 2

Then we have Tzeentch also getting a book on WHF Gods. It's a fun story, and while I don't know much about WHF, I can tell that it's entertaining. For your reward:

[] +5 to a roll of the Gm's choice
[] -10 to Tzeentch's next roll
[] -10 to ???


Up next is a really fun conversation between Lion and Magnus. I will say that I was really tempted to put this in the main threadmarks, it's just that it didn't quite fit the updates that were going on at the time. And after thinking on it, it's fully canon as opposed to partially canon. For your reward:

[] A Clown's Amusement - Revealed if Chosen
[] An Irritating Journey - Revealed if Chosen
[] A Madness to His Method - Revealed if Chosen

A Pack of Driveling Galoots

Then we have Zunia dealing with Leman's diplomats. I did say a fair bit on this in Discord, but I really liked how you fleshed out the issues with the diplomatic corp. It was a really well done Omake, and I enjoyed reading it. As for your reward:

[] The Approval of Bjorn - Revealed if Chosen
[] Restructuring in Full - Revealed if Chosen
[] A Surprisingly Stubborn Lass - Revealed if Chosen


Up next is a pretty interesting Omake on a group of Dark Age soldiers being taken out of stasis. It's certainly interesting to think about. Would they hate the Imperium or would they join it? It's such a complex question, and it's one I like to think about. As for your reward:

[] A Shellgame Within Shellgames - Revealed if Chosen
[] Relic of a Time Long Past - Revealed if Chosen
[] Majestic - Revealed if Chosen

Two more omakes for the omake throne! both add up to 2500 words, so a good bit above average for a rune omake. Good luck with everyone elses omakes!

1. Alright, now we have more Runic Omakes from Mysterio. With the first being the Master Rune of Sensing. Which is in effect a straight upgrade to the rune of detection. I like some of the ideas here, especially the psyker detection part. I certainly didn't have that planned, but it makes a good bit of sense. For your reward:

[] +5 to a roll of the GM's choice
[] +10 to research rolls for the Master Rune of Sensing
[] Effect of the Master Rune of Sensing Revealed

2. Then we have the next evolution of it, with the Grandmaster Rune of Truth. It's an interesting rune to say the least, and I liked how you had the frustration at the creation process and the joy at completing it. That was a good touch, and I liked it a fair bit. For your reward:

[] +5 to a roll of the GM's choice
[] +10 to research rolls for the Grandmaster Rune of Truth
[] GM Reveals what is needed to begin making it

Here are many Omakes by Mysterio.

1. Alright, time to swim through the ocean of Mysterio omakes. First up is a piece on the Thousand Son reaction to Sjul. Man, it's been a while since then, and things seem to have gone awry to say the least. For your reward:

[] +5 to a roll of the GM's choice
[] +10 to the next Magnus-Leman roll
[] +10 to the next time the Thousand Sons and Space Wolves fight together

2. Next up is Kesar's internal monologue after Magnus screws up in the Primarch Council. It's been a while since then, but I did take some ideas from it for the update. This has already been awarded:

* +10 to resolving the Magnus-Leman fight

3. Then we have Sanguinius' viewpoint after the near fight. Thankfully he managed to defuse Magnus while you defused Leman. As before, already rewarded.

* +10 to resolving the Magnus-Leman fight

4. Next up is Solarus working on a wide variety of bombs. I will say that they will come in handy over the next few years, so for your reward:

[] +5 to a roll of the GM's choice
[] +10 to the deployment of the first Solarus bomb within the Maelstrom
[] Solarus manages to squeeze out an extra bomb for the Maelstrom Ritual Crusade

5. Then we have Akil thinking about the situation. The commentary on Leman and Magnus was interesting, and it was a fun touch. This has already been rewarded:

* +10 to preventing the fight knowledge from spreading

6. Then we have Liberius heading out to help Sanguinius and Magnus with the Mitu. Once more it's always nice to expand on the situation at hand. As before, already rewarded:

* +10 against the Mitu

7. Then we have Otto who got to have a meeting with Magnus. He's really gone up in the world, and his thoughts are always fun. As before, already rewarded:

* +10 against the Mitu

8. Then we have Zeta musing on the situation at hand. It turned out to be an interesting situation, and I can see how I made it a bit confusing at times. As before,already awarded:

* +10 to rolls against Mavra

9. Then we have Sigma-17 preparing for an assassination if needed. I enjoyed the touch about the social wizard comment, it's a good throwaway line in my opinion. As before, already rewarded:

* +10 to rolls against Mavra

10. Next up we have Kesar trying to find a peaceful solution to the matter. I like how you tied it back to Bara I, which was way back when I initially started the quest. It's always fun to get sent back to the early days. As before, already rewarded:

* +10 to the second set of rolls against Mavra

11. Next up is a brief conversation between the three Agents of Malcador. Well, two technically. It's a fun touch, and I enjoyed reading it. As before, already rewarded:

* +10 to the second set of rolls against Mavra

12. Then we have Kohuka on the Nuckelavee. It's interesting as I've got plans for this Inquisitor, but they aren't yet one. They're likely going to show up around Year 50-75, but until then I still welcome this Omakes. For your reward:

[] +5 to a roll of the GM's choice
[] +10 to the Warden's next roll against Nurgle
[] +10 to the next Inquisition roll

13. Then we have the report on Drach'nyen. I will say that the idea of a warmaster is something I've thought of, although it's going to be a while if one shows up. And if one does, they're going to be far from the heights of Abbaddon. For your reward:

[] +5 to a roll of the GM's choice
[] +10 to the next roll against Drach'nyen. For your sake, I hope this remains unneeded.
[] +10 to the next Inquisition roll

14. Then we have Leman thinking on how Tironia is ugly. It's a fairly apt description when one considers their policy of nuclear bombardment. That rarely, if ever, ends well. As before, already rewarded:

*+10 to Leman's rolls against Tironia

15. Then we have the prelude to the exterminatus, which I was honestly expecting. Then Leman rolled very well and simply rolled over them. As before, already rewarded:

*+10 to Leman's rolls against Tironia

16. Then we have Zunia reacting to the events that have transpired over the last few days. It was certainly a transition for her, and for your reward, it has already been given:

*+10 to Zunia's first reform roll

17. Then we have Malcador reacting to the events that have transpired. I will say that he wasn't happy, but sometimes these things occur. For your reward:

[] +5 to a roll of the GM's choice
[] GM reveals what Malcador's current actions are
[] GM reveals what happened to Oliver

18. Then we have the Dark Eldar of the past, and the irritation that is Arhra. It's certainly interesting that he's back, although it's nice that he's simply setting up the Incubi as opposed to messing with things. As before, already rewarded:

*-10 to Vect's rolls for the year

19. Then we have further commentary on Arhra. Personally I did enjoy the comment on how they're essentially a murderblender, as that's pretty much what they are. As before, already rewarded:

*-10 to Vect's rolls for the year

20. Next up is Solarus creating an active volcano. For some reason this reminded me of the Clockblocker memes for Worm fanfics. It was definitely entertaining, and bombs are always fun. For your reward:

[] +5 to a roll of the GM's choice
[] +10 to the deployment of Solarus' bombs. One time use.
[] Solarus tries to squeeze out more bombs over the next two years

21. Then we have Khorne hearing that blood is a magical force, something which amuses me to think about. I can honestly see some Lords of Change saying this to annoy Bloodthirsters. For your reward:

[] +5 to a roll of the GM's choice
[] Blood is Magical - Fluff, Revealed if Chosen.
[] +/-10 to Tzeentch's rolls if he invades Khorne. Adjusted to do more damage to Chaos as a whole

22. Then we have Mysterio writing an Omake on Khorne beginning to create Surtr'einn. I will say that I didn't expect Khorne to escalate this much. For your reward:

[] +5 to a roll of the GM's choice
[] GM reveals what Khorne's plan for the blade is
[] GM reveals effect of the blade on Orks

23. Next up is Archon Cynadi, the leader of a Kabal that was hiding in Fulgrim's domain. The shadow war there was interesting I will say, and as before, already rewarded:

* +10 to Fulgrim/IA noticing the Kabals

24. Then we have the continuation. I will say that they managed to just barely sneak under Fulgrim's radar, although the IA is investigating as they think that there are pirates within the area. As before, already rewarded:

*+10 to Fulgrim/IA noticing the Kabals

25. Next up is Baldur's diplomacy with Akadia. It was certainly interesting how that turned out. As before, already rewarded:

*+10 to Baldur's next rolls against Akadia

26. Then we have the continuation, with Baldur having to talk down 5 worlds at once. It's certainly not an easy task to say the least, but he managed it. As before, already rewarded:

*+10 to Baldur's next rolls against Akadia

27. Next up is Oriacarius going to deal with the Korith Subsector. Coups certainly are a fun event, and a fair few resources were lost. As before, already rewarded:

*+10 to Oriacarius' roll here

28. Then we have Oriacarius reading the reports on the rather complex defensive plan of theirs which didn't help them out all that much. As before, already rewarded:

* +10 to Oriacarius' roll here

29. Then we have a race against time to catch the Dark Eldar vessel. A race which was certainly interesting considering who actually won it. As before, already rewarded:

* +10 to hunting the Dark Eldar vessel

30. Then we have Raziel's thoughts on the same Dark Eldar vessel. It's certainly interesting to see him on screen. I've found that a lot of my notes on him are left offline. As before, already rewarded:

* +10 to hunting the Dark Eldar vessel

31. Then we have Oriacarius' lessons on dealing with snipers, things that Doom Slayer has learned about. As before, already rewarded:

* +10 to Doom Slayer's rolls against the Xeno snipers

32. Then we have Maticus considering his plans for the Waagh. It turned out rather sad in that regard as things went awry, and continued to do so. As before, already rewarded:

*+10 against Waagh Shinelight

33. Then we have a human's view of the preparations for the Orks. While it was interesting, it's sadly non canon. As before, already rewarded:

* +10 against Waagh Shinelight

34. Then we have Kesar wondering how long it's been since he last so Corvus, and it seems like it'll be longer still until he seems him again. Although it's interesting how it turned out. As before, already rewarded:

* +10 to Kesar seeing through Corvus' actions

35. And we have the counterpart to the previous Omake with Corvus' perspective. Non cannon as you likely suspect, but for that, it's because you simply didn't know more. As before, already rewarded:

* +10 to Kesar seeing through Corvus' actions

36. Next up we have the Twins dealing with the aftermath of Tzeentch using a button to trick Nurgle. It sucks, but the Chaos Gods cheat hard at times. But it did cost Tzeentch quite a bit. For you reward:

[] +5 to a roll of the GM's choice
[] +10 to the next Alpha Legion roll (Note, have 3 sets of +20s for them to get through)
[] -10 to ???

37. Then we have Guilliman on Parona wondering why his sons are acting as they are. Turns out that Solarus is scary, although he doesn't have the same opinion on it. As before, already rewarded:

* +10 to rolls against Parona

38. Then we have Solarus' viewpoint, which is non canon as he doesn't know about the Codes. And if he did, he wouldn't actually have a negative view of it. As before, already rewarded:

* +10 to rolls against Parona

39. Then we have the Dark Eldar negaverse once more. This time barely managing to do much. Vect certainly is in for a long few years of work to try and take Commorragh to say the least. As before, already rewarded:

* -10 to Vect's rolls for the year

40. Then we have the same negaverse learning about Arhra's actions. It's fun to have him as he's not exactly a good strategist, but he's a damn good murder blender. As before, already rewarded:

* -10 to Vect's rolls for the year

41. Then we have Kesar working on the Null Rods, slowly trying to make them better. And trying to answer a variety of questions. As before, already rewarded:

* +10 to Null Rod Understanding Research for the year

42. Then we have Kesar getting closer in his research as he continues to study them. As before, already rewarded:

* +10 to Null Rod Understanding Research for the year

43. Then we have Kesar's struggles with the Rune Planet, and the slow grind that makes it what it is. As before, already rewarded:

* +10 to the next Rune Planet roll

44. Following this is a piece related to Ruirk's Omake. It's a nice bit on the problems of intelligence, and the ties back to his time on Valhalla are interesting. As before, already rewarded:

*+10 to the next Rune Planet roll

45. Then we have the Rune of Subtlety, which Kesar is struggling with. It's a long process, and it's not an easy rune to make I will say. As before, already rewarded:

* +10 to the Rune of Subtlety

46. Then we have the continuation. And the line of making it under the table amused me far too much. Thinking on it, it's a fun double meaning as it can mean one of two things, perhaps both if you like. As before, already rewarded:

* +10 to the Rune of Subtlety

47. Then we have Magnus and the Thousand Sons about to kill the conclave. That didn't come to pass, although it would arguably have been worse if he had been the one that was sent. That would have been a fun time. As before, already rewarded:

* +10 to rolls related to the Thousand Sons in relation to the Fractured Conclave

48. Then we have the other world that Magnus went to. The one with a broken AI. He did end up recovering some stuff, which will be disseminated eventually after the current Machanicum backlog. As before, already rewarded:

* +10 to Magnus' rolls with this AI

49. Next is Horus who was excited to be negotiation with humans. Then Polaris came along, generated by the equivalent of 3 nat 100s. Things certainly changed I will say. As before, already rewarded:

* +10 to Horus' rolls in Year 27

50. Then we have Horus' thoughts before I revealed Polaris. It would have been a minor event if Polaris hadn't begun existing, which was certainly something. As before, already rewarded:

*+10 to Horus' rolls in Year 27

51. Then we have the Waagh which had everyone duel wield guns. It's such a stupid idea, and it's also one that the Orks would do. Thankfully things worked out in the end for him. As before, already rewarded:

* +10 to Khan's rolls against Waagh Dakkalord

52. Then we have the Khan's preparations along with a Solarus tie in. That was a nice touch, and the descriptions of everything were fun. As before, already rewarded:

* +10 to Khan's rolls against Waagh Dakkalord

53. Then we have Kesar working on his gene seed mutation prevention research. Something that actually finished this year! It's certainly nice that it did, although it's not quite taking it as far as you think. There's always something more to it. As before, already rewarded:

* +10 to Gene Seed Partial Mutation Prevention

54. Then we have Kesar considering what to research after the gene-seed research. There's certainly quite a lot of options open to him, and it's always fun for that to be the case. As before, already rewarded:

*+10 to Gene Seed Partial Mutation Prevention

55. Then we have the Dark Eldar negaverse. This time with the appearance of Somnyx, the Eldar version of the joker. Well, not quite, it's more a cross between Neo and the Joker, although more if Neo was simply on drugs and wasn't actually in a simulation. As before, already rewarded:

*-10 to Vect's next rolls

56. Then we have a continuation of the negaverse with a comparison to Claire Stanfield, someone I don't really know, but apparently they're from Baccano. It's always fun to make tie ins by accident, and as before, already rewarded:

*-10 to Vect's next rolls

57. Alright, next up is Beltran's view into the Conclave before Ashani's reveal. It's a nice Omake, and I enjoyed it a fair bit. As before, already rewarded

*+10 against the Fractured Conclave for the first roll set

58. Then we have the fall of the preparations to take down the Black Towers. I will say that all the information you had pointed to it being the moral choice to make, but unfortunately, reality can be cruel like that. As before, already rewarded

*+10 against the Fractured Conclave for the first roll set

59. Then we have the evacuations for the planet, and while Oriacarius does have them, thankfully they could be stopped here. Although the reason for why that occurred isn't something comforting in any way. As before, already rewarded

*+10 against the Fractured Conclave for the second roll set

60. Then there's Kesar looking at the thin, frail form of Ashani. Then she revealed the monster within. The tie-ins to Valhalla were interesting, and I imagine there's some part of Kesar that thought back to it. As before, already rewarded

*+10 against the Fractured Conclave for the second roll set

61. Up next is a view into the Orks as they begin to head for warp rifts or create their own. It's an interesting time to say the least, and the Orks certainly love it. I did like this Omake, and the way that you described the reaction was really well done. For your reward:

[] +5 to a roll of the GM's choice
[] GM Reveals what Lion and Leman's task for the ritual is
[] GM Reveals Effect on the Galaxy at Large

62. Then we have Kesar simply executing Ashani. It's a rather poetic Omake, and I really liked the two lines you had at the end in italics. There's something tragic in that story, even if she was monstrous at the end. For your reward:

[] +5 to a roll of the GM's choice
[] GM reveals the state of that planet and what it'll be used for
[] In Another Life - Not Revealed if Chosen (not a trait)

63. Alright, up next is Titan Void Shield research. Now the rolls passed for it, which is why I didn't rewards this one at the time, although I honestly should have. Still, for your reward:

[] +5 to a roll of the GM's choice
[] +10 to the next roll for this
[] GM Reveals this research's effect

64. Then we have a continuation of the last one. I will say that I did enjoy the touch on the machine spirit, that was an interesting idea. For your reward:

[] +5 to a roll of the GM's choice
[] +10 to the next roll for this
[] A Bonded Machine Spirit - Not Revealed if Chosen. Lowers DC of a roll when it occurs.

65. Then we have the Rune of Subtlety, which I had to spell multiple times before I got it right. Nonetheless, it's a nice, if brief read. For your reward:

[] +5 to a roll of the GM's choice
[] +10 to the next roll for this
[] GM Reveals Effect if Twins Help With it

66. Then we have further thoughts on the rune and how exactly Kesar can define it. It's a nice continuation, and for your reward:

[] +5 to a roll of the GM's choice
[] +10 to the next roll for this
[] GM Reveals Effect if Twins Help With it

67. Up next is Kesar working on his gene seed research which finished this year. It's always nice to finish something, and for your reward:

[] +5 to a roll of the GM's choice
[] GM reveals conditions for a Warden gene-seed mutation (not all of them, just the main one)
[] GM reveals the most likely effect of a mutation for the Wardens

68. Then we have Kesar sending the mutation information out. It's a fun bit for him, and he's appreciated for it. The commentary on the Custodes was interesting, although they're quite far out of Kesar's skills for now. As for your reward:

[] +5 to a roll of the GM's choice
[] Slight bonus to Sanguinius' relationship
[] Slight bonus to Leman's relationship

69. Then we have the Dark Eldar negaverse when Vect had a fair few problems. He got pushed back a bit, which certainly wasn't fun for him. This has already been rewarded:

*-10 to Vect's rolls for the year

70. It's still amusing to me that Vect failed to infiltrate a Kabal. That's a big part of his thing, but it seems to rolls utterly hate him trying to do what he does best. As before, already rewarded:

*-10 to Vect's rolls for the year

71. Then we have Kesar working on the rune planet. It's not an easy project by any means, and it's one with a lot of stages. As before, already rewarded:

*+10 to the Rune Planet Roll in Year 28

72. Then we have Kesar making comparisons to the Codex Astartes. Non canon as he doesn't know about it, and this is going to be a different codex from canon as a result of the Twins being rather rude to him as well as his friendship with Corvus. As before, already rewarded:

*+10 to the Rune Planet Roll in Year 28

73. Then we have a really nice Omake on Kesar in the 41st millenia. I really enjoyed reading it, and it tied in a lot of Cadia to it which I liked. I'm still annoyed by Kairos failing all his rolls as that's just rage worthy for me to this day. That being said, for your reward:

[] +15 to a roll of the GM's choice
[] Ask the GM a question and they shall answer (subject to veto)
[] GM reveals one of Tzeentch's plans (chosen at random. Excludes 2 of them)

74. Then we have the Hydroxis Sector. I'm not actually sure where you got the idea for it from, but I did like reading it a fair bit. It's a pretty interesting idea, and I enjoyed it's negaverse form. For your reward:

[] +5 to a roll of the GM's choice
[] +/-10 to generation rolls when this shows up
[] Pick a Primarch, they'll have their table skewed to avoid this world

75. Then we have the continuation of it, and the corruption within this sector is something to say the least. I really enjoyed reading up on it as it was really nice and gave me a bunch of ideas. For your reward:

[] +5 to a roll of the GM's choice
[] +/-10 to generation rolls when this shows up
[] Pick a Primarch, they'll have their table skewed to avoid this world

76. Next up is Mysterio's Omake on the Alpha Legion and their relation to the ritual. It's going to be interesting to see their actions in regards to trying to fake a heist on Isha, and I did like this a fair bit. As for your reward:

[] +5 to a roll of the GM's choice
[] +10 to the next Alpha Legion roll (Currently still 3 +20s to go)
[] GM Reveals the Alpha Legion's 5 year plan from Year 30-35

77. Then we have a Fuegan interlude which I still remember the rolls for. Those were incredibly tense to say the least. I liked how you worked with this, and it felt like a gripping fight to say the least. As for your reward:

[] The Phoenix Lord of Flame - Revealed if Chosen.
[] A Flame that can Never be Quenched - Revealed if Chosen
[] Survival Within the Warp - Revealed if Chosen

78. Then we have the Twins hearing of Polaris. And I can confirm the Alpha Legionaries present are going to be sending this information back to them, as it is of critical importance. As for the current situation, I've already rewarded this:

*+10 to the next set of rolls against Polaris

79. Then we have Horus reacting to the situation. I can say that he's far more concerned with the events pertaining to the theft of your rune. Although a large part of it is how he doesn't know why it's so important, or at least doesn't know the finer details. Nonetheless, as before, already rewarded:

*+10 to the next set of rolls against Polaris

80. Then we have Oriacarius reading the reports on the matter and struggling to comprehend it in a way. It's certainly not something he likes. As for your reward:

[] +5 to a roll of the GM's choice
[] +10 to the next set of rolls against Polaris
[] GM Reveals what Oriacarius will be doing in the background as a result of this

81. Then we have a really nice Omake on Kesar deciding between 25 and 35 sights. I really liked how you conveyed the struggle, and it worked really well as you went through it. I like to imagine that this was what Kesar was thinking as he gave his answer to Emps. As for your reward:

[] +5 to a roll of the GM's choice
[] Slight increase to Kesar's relationship with Emps
[] Slight increase to Kesar's relationship with Malcador

82. Then we have Eldrad viewing the ritual to come and thinking of what to do. I will say that sadly they won't be helping with your rituatl as they've got their own concerns to deal with. For your reward:

[] GM Reveals the plan for the Palace of Pleasure
[] GM reveals the plan for the Eye of Terror
[] GM reveals the plan for Magnus

83. Then we have what Trazyn is doing, and the oppurtunity he has with the ritual. Unfortunately for him, he's got his eye on a different prize. That being the blood of Gork, Mork, and Khorne along with what is born from it. For your reward:

[] +5 to a roll of the GM's choice
[] +10 to Trazyn's rolls for stealing what's born from their blood
[] GM reveals Trazyn's current chance of succeeding

84. Next up is more preparations for the ritual, specifically the Alpha Legion negaverse. I did enjoy reading it a fair bit, and for your reward:

[] +5 to a roll of the GM's choice
[] +10 to the next Alpha Legion roll (Currently still 3 +20s to go)
[] GM Reveals the Alpha Legion's 2-year plan from Year 28-30

85. Up next is Akil viewing Polaris. It's a fun short Omake, and what he saw was certainly interesting. As for your reward:

[] +5 to a roll of the GM's choice
[] +10 to the next set of rolls against Polaris
[] GM provides a hint that's related to his vision

86. And lastly for Mysterio we have Kesar's thoughts on Polaris. They are impressive to say the least, but they've also stolen a purity rune which is dangerous to say the least. As for your reward:

[] +5 to a roll of the GM's choice
[] GM reveals what Sixteen's plan is
[] GM provides a hint related to why they stole a Purity Rune


Alright, next up is a fun Omake on Sixteen, the Polaris member that'll be in the update. I really liked how you expanded on the brief paragraph I had on him. The name of kill-joy was great, and the backstory as well was a fun read. There's a lot I like about this, and quite a bit that I'm drawing from. The last line in particular is great, and I'm going to be using it in the update. For your reward:

[] Dealer's Choice - Fluff, Revealed if Chosen
[] Useless if Broken - Fluff, Revealed if Chosen
[] The Arcane Ways of Old - Fluff, Revealed if Chosen


Then we have an absolutely lovely Omake on Kesar and Maticus' talk. It's masterfully done, and I teared up at the end of it. Well done. As for why it's not threadmarked, I spend a while deciding where it would go, but I've made my decision. I'm going to be putting it in the main threadmarks after Polaris' actions have been dealt with for the year as then it'll slot in perfectly. As for your reward:

[] Champion of the Wardens - Revealed if Chosen
[] Let it go - Revealed if Chosen
[] A Bond of Tears - Revealed if Chosen

Chaos of the Alkazoth.

And at long last we have the final Omake of this horde. Here's the Alkazoth, and the actions that have occurred thus far in relation to them. It's certainly been an interesting time for these aliens as they've been the center of attention of two Chaos Gods for a short while. But in the end they did wind up falling. As for your reward:

[] +10 to a roll of the GM's choice
[] -10 to the rolls for these Xenos to resist the incoming Ork Waagh
[] GM reveals when the Alkazoth will be found
 
September 30th Omake Reards
Runic Planet Ruminations

Alright, Omakes. First up is the rune planet, and an Omake I didn't realize wasn't threadmarked for around a month now. In the future, feel free to ping me if this occurs. As for the Omake itself, there's a couple ideas in it that I like. The idea of creating Runes of Ice in Arctic conditions for example is a pretty neat idea, and one that I'll be having be somewhat cannon. For your reward:

[] +5 to a roll of the GM's choice
[] +10 to the next rune planet roll
[] +10 to the next runic research roll


Up next we have the Khan and his Chief Librarian having a discussion. I will say that this segways pretty well into Argentus' Omake of the meeting, as the divination referenced here is indeed cannon along with the rest of it. I will say that there was something interesting that I've kept hidden as a result of this Omake. As for your reward:

[] Steeled Wills - Not Revealed if Chosen
[] A Day in the Life - Revealed if Chosen (Relates to one of Khan's actions)
[] Ripples and Eddies - Fluff, Revealed if Chosen (Result of Omake)

The primarchs and the Emperor... I always wondered if there was some kind of curse.

Then we have a pretty fun piece on the Emperor thinking of some stuff. I will say that invisitext was pretty artfully done, and really helped to make it feel pretty artistic. In particulary, the comments for Leman were great and the ties to Nurgle were fun to see. For your reward:

[] +5 to a roll of the GM's choice
[] +5 to the Emperor's Ritual Roll
[] Pick a Primarch. GM will reveal their action list.

I'm in Love With My Car (Non Canon, probably)

Up next is an amusing story of Emps' former vehicle. Non canon as expected, but it was fun nonetheless. As for Emps' actual vehicles, I will say that none of the ships he used in the past remain, nor does the vehicles he used previously. There is just what he uses in cannon sadly. For your reward:

[] +5 to a roll of the GM's choice
[] +10 to Emps' next roll
[] -5 to ???

Friend or Enemy at the Gates

Then we have Kadash and the Nightinghale, where Malcador gets another Agent in training. I will say that the backstory for the psyker assassin was pretty well done, and it turned out a perfect darkness for Warhammer. The duels in it were really fun to read, and Sigma-17's ending words with Kara was really fun to read. For your reward:

[] -5 years to Kara's training time. Currently 25 years until ready for deployment.
[] Master Turned Student - Fluff, Revealed if Chosen (Result of Omake)
[] A New Life - Revealed if Chosen

Watching Thunder In The Distance.

Next up we have Tzeentch watching the Blood and Thunder War and planning what they're up to. I will say that the concern over Khain is valid, as there are two shards close enough to the conflict that they might awaken as a result of it, which would certainly help spice up the conflict by a good amount. For your reward:

[] +5 to a roll of the GM's choice
[] -5 to ???
[] -5 to ???


Next up we have Somnyx the utter madman for a Dark Eldar meeting up with a Shadowseer. Always fun to get the Harlequins involved with the Dark Eldar as the two do have ties closer than what a fair bit of the galaxy would be comfortable with. However, I can confirm Cegorach does have plans for this Helian, even if they are long term. As for your reward:

[] GM Reveals one of Cegorach's possible plans (he's got multiple)
[] King of Glass - Fluff, Revealed if Chosen
[] Faceless and Nameless - Fluff, Revealed if Chosen (Result of Omake)

The Gate of Valhalla

Then we have Kesar as a God of the Dead facing off against a daemon prince. It's a very well done Omake, and if you do become God of the Dead, unlikely as that may be, I'll likely take quite a few cues from this Omake. I will say that the openning was just really well done, and the prose you used just felt like Warhammer. It was very descriptive and epic, and made the whole thing seem great. For your reward:

[] The Reclaimer - Fluff, Revealed if Chosen
[] Portend of Eternal Rest - Revealed if Chosen (Not a Trait)
[] The Dead and the Lost - Not Revealed if Chosen (Not a Trait)


Up next is Khan's speech to his sons. It's a pretty well done Omake, and it was definitely suitably epic for the White Scars. The tie in with the Thousand Sons was also a nice touch, and I liked seeing that. The approval of the veterans was also pretty fun to read. Also, side note but The Hu is a pretty nice band. For your reward:

[] Hunt them Down - Fluff, Revealed if Chosen
[] The White Scars Come for You - Fluff, Revealed if Chosen (Result of Omake)
[] The Greatest Conflict - Fluff, Revealed if Chosen

@Daemon Hunter Fucking finally done with this. I give you our Pariah/Culexus for the coming war. An extraordinarly rare individual, that comes with all the problems that such people have when placed in such positions.

Next up we have a really fun Omake on Miss Nobody. I really loved reading this and Gamma-0 was a pretty fun character. The part with getting her to come out with food was great, as was the conversation with her and Kesar. It definitely felt like she was stunted developmentally in some way, although that was probably a result of the assassin training. Also, the tie back to Ashani was great to read. For your reward:

[] GM Reveals Culuxes Actions for the Ritual
[] Known Cognitohazards - Fluff, Revealed if Chosen (Result of Omake)
[] Playing and Toying - Fluff, Revealed if Chosen (Result of Omake)


And next up we have a very different type of Orks, the ones that made Da Factory. It's a very interesting Waagh to say the least, but it definitely fits these Orks especially with how you described them. The ideas in relation to capitalism, the Waagh, and delegation were very well done as they felt Orkish and new at the same time. For your reward:

[] Delegation Among Orks - Fluff, Revealed if Chosen
[] Effect of Da Factory on the BTW Revealed
[] The Unbound Waagh - Fluff, Revealed if Chosen

Stop Me If You've Heard This One

Up next we have a really nice Omake on the meeting between the Primarchs. I will say that I'm very tempted to put this in the main threadmarks, and there's decent odds that I will just because of how well it works. The interplay between the Primarchs is great, and each one feels like who they are. Pert especially is someone I like a lot in this in regards to how he comments on the decimation. He's definitely come to think of it as a mistake, and one he certainly regrets. For your reward:

[] A Central Commander - Fluff, Revealed if Chosen
[] The Countless Trillions to Come - Fluff, Revealed if Chosen
[] Politics Mean Everything - Fluff, Revealed if Chosen

Heres a short for Kesar going into TTSD...will write the next part soon!

(so part one it is!)

Next up we have TTSD and Kesar. I will say that I really do love these types of Omakes. Kesar being about to beat the Chaos out of Magnus was great as Argenten said, and the summoning of Kesar and the reactions were hilarious to me. For your reward:

[] +15 to a roll of the GM's choice
[] Ask the GM a question and they shall answer
[] GM provides a hint of things to come

@Daemon Hunter Okay, another major story and serious development for Majestic as well.

Up next we have Majestic, a covert division within the Imperium. The composition of the members was definitely fun with an AI and a perpetual. Cawl's presence as well was fun, and it fits fairly well with cannon as his knowledge of gene seed was certainly more than average. The entire description of the base was great, and the idea with the STCs was something I enjoyed quite a bit. For your reward:

[] False STCs - Fluff, Revealed if Chosen (Result of Omake)
[] Terra's Southern Pole - Fluff, Revealed if Chosen
[] The Drake's Covert Ally - Fluff, Revealed if Chosen


Next up we have Xemness returning to Omaking for the thread! Glad to have these back as I've got a spreadsheet just for your guys and how I hope to use them in the far future. As for this Omake, I will say that while the Watchers are an interesting idea, they don't really fit the Wardens apart from 2-3 smaller groups. Them being in any more cases doesn't really make as much sense. As for your reward:

[] +10 to the next detecting corruption roll
[] Watching for Lost - Fluff, Revealed if Chosen
[] Give it Time - Not Revealed if Chosen


Next up we have an Imperial Army general dealing with the massive casualties that have resulted from the ritual. I will say that as a result of the preparations to come, around an extra trillion soldiers are dying every year as a result. Once again, a side note but I do like the song within the Omake. I've listenned to it a fair few times in the past. For your reward:

[] +5 to a roll of the GM's choice
[] +10 to the Imperial Army deployment to the ritual (already rolled)
[] -0.5% IA casualties for the year (500 billion)

The Horse and the Bull

Next up we have a really nice Omake of Ferrus and Fulgrim meeting up and talking. The letter at the end where Fulgrim gifts a copy was pretty fun to read, and just the general interactions between the two Primarchs was great. The lesson that comes with the painting is also really well done, and it fit the piece. For your reward:

[] +5 to a roll of the GM's choice
[] +10 to Ferrus' roll to prevent collateral damage next
[] Mercy is never Impossible - Revealed if Chosen


Up next is a fun idea for Malcador dealing with the massive inquality within the Imperium. It's a pretty nice idea, and it jibes nicely with the Dark Eldar deals with penal legions. It's also something that would increase xenophobia within the Imperium, which Eldrad certainly wouldn't like. However, it's also something that Malcador would do. For your reward:

[] +5 to a roll of the GM's choice
[] GM Reveals Malcador's Expected Date to Begin
[] Ask the GM a question in regards to Majestic and they shall answer (subject to veto)


Up next we have Zunia meeting with a very corrupt Noble. I enjoyed it quite a bit, and I did mention this, but seeing karma in action is something that I just love. It's a really nice Omake, and Leman was perfectly in character and just hilarious. And then I rolled my dice and she managed to somehow cut 15 years of work down to 3. So she's getting a trait, and making two of the rewards redundant. For the record, she did the equivalent of rolling a nat 100 then an 80. As for your rewards:

[] +10 to a roll of the GM's choice
[] -2 years from Zunia's current reforms (Currently 13 years left due to utter bullshit rolls)
[] Corruption was Rampant - Fluff, Revealed if Chosen

Errors have been Made

Then we have an amazing bit of Fulgrim reacting to Leman's letter. There's definitely a lot more to it, but that part was just so memorable to me. Leman and Zunia's interaction was great, and the letter writing of his was fun to see. Fulgrim's reaction though was even better for me personally, and Ferrus trying to be the voice of reason was fun.

[] +10 to a roll of the GM's choice
[] Impressive Competence - Revealed if Chosen (Not a Trait)
[] Rescinding Requests - Fluff, Revealed if Chosen

Research Station Echo.

Next up we have Research Station Echo, a world on the edge of the Maelstrom. I will say that the lore of it as shown fits really well with what I have in mind for the Maelstrom Crusade after the ritual. It's definitely going to be something that I think you guys will like. As for your rewards:

[] +10 to a roll of the GM's choice
[] Arrogance of Mastery - Fluff, Revealed if Chosen
[] Echoes in the Warp - Fluff, Revealed if Chosen

What Lurks in the Deep

Then we have a pretty heavy conversation between Mournival. It's very nice and really has the gravity of the talk emphasized. Everyone here was pretty in character, with Abbaddon being a standout in my opinion. As for your reward:

[] +10 to a roll of the GM's choice
[] Infection Procedures - Not Reaveled if Chosen (Not a Trait)
[] Containment if Needed - Not Revealed if Chosen (Not a Trait)

A Rather Large Slice

Up next we have Magnus and Bastet interacting. One day I'll have her in a social with Kesar, and it will be glorious I tell you! As for the Omake, I really enjoyed Magnus describing what he's been through. That was certainly a fun set of rolls, and him having to realize that he needs to listen to others was definitely a learning process for him. As for your reward:

[] +5 to a roll of the GM's choice
[] Listen Red One - Fluff, Revealed if Chosen
[] Delving into Secrets - Fluff, Revealed if Chosen

Moving the Pieces into Place

Next up we have Majestic getting Alpharius to have Vulkan get on the Maelstrom Crusade. At some point I need to start using the official names, but that is for later. I will say that I did like the idea of sending him to the Halo Stars, as that would achieve a lot of Emps' desired goals. It gets Vulkan out of the way, stops his reforms from gaining traction, and keeps him occupied. That being said, Vulkan wouldn't really go along with this quietly, and Majestic's counterproposal does make quite a bit of sense. For your reward:

[] The Raven's Song - Fluff, Revealed if Chosen
[] Nearby rather than Far - Revealed if Chosen
[] Fury - Fluff, Revealed if Chosen

Strength and Vigilance.

Next up is Gabriel, and just a fantastic view of his thoughts. It's a really well done Omake, and I could tell who it was near instantly. The ending of it with the reveal was just amazing and tied it up neatly. I'm looking forward to having him on screen for the ritual. For your reward:

[] A Sleeping Giant - Revealed if Chosen
[] A Calm Emptiness - Revealed if Chosen
[] You Will Stand - Revealed if Chosen

Whelp, heres a new omake people!

Then we have the Rune of Silver. The part with Kesar's frustrations was pretty fun to me, and the way he went around dealing with said rune was a fair bit of fun. As for your reward:

[] +5 to a roll of the GM's choice
[] Rune of Silver autocompletes in 1 year if chosen as an action
[] +10 to the next runic research roll

To Reach, the Unreachable Star

And last up we have Kesar's letter to Vulkan. Now this was a pretty nice Omake, and it showed a lot of what I really love about the Primarchs. The letter was perfectly along the lines of how I view Kesar with the idea that it would be done one day, and that it is for later. It's definitely something that Vulkan would hope that you'd go further, but he also won't hold it against you. Additionally, Vulkan and Konrad's interactions were so well done here. The two of them discussing things was really well done. As for your reward:

[] +5 to a roll of the GM's choice
[] Vulkan gains an extra action in Year 30
[] Konrad gains an extra action in Year 30
 
December 23rd Omake Rewards

Alright, Omakes. I'm going to take this one in chunks of around 5-10 omakes at a time so I can do them over time without getting drowned in them. First up is a lovely tale of the interaction between Pert and the other Primarchs. It was really heartwarming to read, and I'd love for this to happen. Sadly Pert isn't the type to really share this easily, and Guilliman isn't the type to lead to such a conversation. Maybe in the far future it can happen, but until then I can only dream. For your reward:

[] +5 to a roll of the GM's choice
[] Perturabo is slightly more likely to share stories about his background
[] +10 to Pert-Guilliman interaction roll in Year 30


Now this was just hilarious to read. The mental image of Leman pushing a food cart just makes my day. Bjorn's commentary on the situation just added to the whole atmosphere, and there were quite a few nice touches on Zunia and the paranoia which she had grown used to. It's nice to see a bit more growth happening. For your reward:

[] +5 to a roll of the GM's choice
[] -1 year to Zunia's current task (Going through the full Space Wolf compliance list in search for areas of improvement. Currently completes Year 34)
[] +10 to Zunia's current task


Then we have the negaverse Guilliman quest. It's interesting how the players in that quest are like, their commentary on the twins is great as is their analysis of Kesar. There's some stuff that's inaccurate, but that's because I have information that isn't shared. With the information you had, it's pretty spot on. It was a really fun read, and negaverse omakes are some of my favorites. As for your reward:

[] +5 to a roll of the GM's choice
[] -1 year to one of Guilliman's current projects
[] The GM reveals something vague about his relationship with the Twins


Next up we have Magnus and Lion having a conversation. I really liked how you fluffed out Magnus' background actions, as well as having their interaction take place. It's much easier on me from a worldbuilding perspective, and also much higher quality. I particularly liked Magnus' translations of Lion's words, those really were amusing. As for your reward:

[] +5 to a roll of the GM's choice
[] +10 to Magnus' next roll
[] +10 to Lion's next roll

Roboutte Negaverse 2

Ah Guilliman and the Ultramarines, how cute your +85 CR is compared to your brothers. I do love the reactions that were present in the chat, it really fit what I expected from them, and was hilarious to read. Perhaps they'll be happy after their CR rises by leaps and bounds? For your reward:

[] +5 to a roll of the GM's choice
[] -1 year to one of Guilliman's current projects
[] CR training for the Ultramarines is 10% more effective in year 30

Negaverse KHAAAAAAAAAAAN!!!

Now this was a fair bit more fun than I thought it would be. It was a fun read, and I really enjoyed how it tied into your past omakes. It's nice to see that interconnectivity of omakes and the logical storyline it makes. The comparison to Ullanor was quite interesting, and something I'll have to keep in mind. For your reward:

[] +5 to a roll of the GM's choice
[] +10% to the White Scar's CR training in Year 30
[] +10% to the White Scar's Anti-Daemon training in Year 30

Negaverse KHAAAAAAAAAAAN 2!!!

I will say that the names you've given my alternate selves are hilarious. Although BaddreamHunter is my favorite thus far. As for the omake, the nod at Kairos' death was great and a fairly big factor on why this crusade can occur. If they were still around, Emps wouldn't even attempt this. Now for your reward:

[] +5 to a roll of the GM's choice
[] +10% to the White Scar's CR training in Year 30
[] +10% to the White Scar's Anti-Daemon training in Year 30

Iron Salt of the Negaverse

Then we have the Perturabo negaverse. I will say that sadly Pert has yet to own up to the decimation, and it'll be a long time before he does. Also, the concept of having that negaverse gm create cyphers that when solved give rewards is amazing. It's such a fun idea and one I hope to see in another quest at some point. And talking clearly is the best solution for all problems. As for your reward:

[] +5 to a roll of the GM's choice
[] +10% to the Iron Warriors's CR training in Year 30
[] +10% to the Iron Warriors's Anti-Daemon training in Year 30
 
December 24th Omake Rewards
Iron Salt of the Negaverse 2

Alright, Omakes for today. First up is a continuation of the Pert negaverse. Just got to say that the second quote was just amazing. Also, the cypher where you explained Pert just wants to retire to a nice house was great. I fully agree with it, and I imagine that one day maybe he'll have a chance to do so. As for your reward:

[] +5 to a roll of the GM's choice
[] +10% to the Iron Warriors's CR training in Year 30
[] +10% to the Iron Warriors's Anti-Daemon training in Year 30

The Negaverse of Hugs

Next up is a Vulkan negaverse, and let me say that I really enjoyed reading this. The incorporation of your letter from Kesar into it was great, and I could feel the frustration in the playerbase. It fits what I'd expect from them, and the inclusion of the extra action mention in it fit very well. As for your reward:

[] +5 to a roll of the GM's choice
[] -1 year to one of Vulkan's current projects
[] Konrad gains an extra action in Year 30


Then we have a hilarious omake of Leman and Zunia's continued sitcom. You know, I'd read a book just about their interactions. For the omake, I really enjoyed it. It fits perfectly with their characters, and the skepticism of Leman would definitely be understandable albeit annoying. Capturing that in Zunia was great, and thankfully for my sanity, she didn't repeat this on her next task. As for your reward:

[] +5 to a roll of the GM's choice
[] -2 years to Zunia's current task (Going through the full Space Wolf compliance list in search for areas of improvement. Currently completes Year 33)
[] -3 years to Zunia's next task (Implementing Changes Based on Areas of Improvement. 5 Years of Work)

Maelstrom's Memoriam.

Now this was absolutely a treat to read. It completely in character for Kesar, and Emps carving the names of Custodes into his armor was a great touch. The weight that was clearly on Kesar formed of all the dead was wonderfully done, and soon we shall see if the number of dead matches or surpasses expectations. Perhaps it will even surprise all of us and be less than expected. As for your reward:

[] +5 to a roll of the GM's choice
[] +5 to the Emperor's Roll for the Ritual (Will Max Out the Bonus)
[] +10% effectiveness to one of Kesar's actions in Year 30 (Chosen by GM)


Well, I can also completely agree that I never actually expected you to pick 35 worlds. However, you guys did come up with a pretty good plan, and one I didn't expect. Also, can I just say that this quote is amazing? "Sorta, his rolls helped but it was Leman's nat 100 that got her on board, and she'd probably have strong words, with punchy vowels, if you called her "Leman's squeeze." I imagine." It's just absolutely glorious. As for your reward:

[] +5 to a roll of the GM's choice
[] Ask the GM a question and they shall answer (subject to veto)
[] +10 to the Emperor's next social roll
 
December 26th Omake Rewards

Alright, omakes. First up is a pretty fun meeting between the three Primarchs. I will say that this did happen canonically, albeit with a few minor notes that aren't really worth mention. For example, the exact percentages weren't known, but that's just nitpicking on my part. I will say that I really liked the analysis of the Chaos Gods in it. They were accurate and concise, perfect for the situation being described in the Omake. For your reward:

[] +5 to a roll of the GM's choice
[] -5 to a certain roll of Khorne's when it comes up
[] A small hint of what Archdaemon's forces you will face most

Negaverse KHAAAAAAAAAAAN 3!!!

Up next is a fairly fun Omake for the Khan. There's actually a couple of quotes in here that foreshadow what's to come really well which I enjoyed. And I also really liked the commentary on Lorgar and what happened to him. As for your reward:

[] +5 to a roll of the GM's choice
[] +10% to the White Scars anti-daemon training in Year 30
[] One of Khan's current projects' decay is reduced by 20%.

Negaverse KHAAAAAAAAAAAN 4!!!

And next up is the Khan negaverse once more, this time debating the choices presented in part 3. There was quite a bit of analysis here that I enjoyed. It fit the negaverse rather well, and they came up with some good points and nice thoughts on Kesar. I will say that initially I was planning to have Kesar offer choices such as those, but for the sake of simplicity and hastenning updates a bit, I elected to just go with the current system. As for your reward:

[] +5 to a roll of the GM's choice
[] +10% to the White Scars anti-daemon training in Year 30
[] One of Khan's current projects' decay is reduced by 20%.

Iron Salt of the Negaverse 3

The mental image of Perturabo just wrapping Kesar in tape was hilarious to me. I honestly thought this was one of my favorite negaverse omakes, as it really did feel like the shitposting that happens in Discord every now and then. And the introduction of the cipher was rather well done, and something that really fits that particular negaverse GM's style. As for your reward:

[] +5 to a roll of the GM's choice
[] +10% to the Iron Warriors anti-daemon training in Year 30
[] One of Perturabo's current projects' decay is reduced by 20%.

You're Green With It.

Alright, next up we have a rather fun omake about chaos Orks. I will say that this Gretchin was really fun to read. Orks really are the best part of Warhammer. The description of Nurgle as being the biggest and greenest was hilarious to me, and the omake was actually perfectly in character for Orks. I also changed the previous label of unknown canon to it being canon as it fits the situation at hand. As for your reward:

[] +5 to a roll of the GM's choice
[] Orks aren't the best at paying attention - -1 to the Garden of Nurgle's security. Lasts until Year 34.
[] Thiz iz the best - Very minor conflict in the Garden of Nurgle as the Orks in question find that constantly regenerating diseased flesh makes for an excellent fight.

A Black Angel Dressed in White

Alright, then we have a very nice omake about an Eldar named Morianne. I will say that the idea of Lion becoming friends with an Eldar was a pretty interesting one, even if it would take a long time to occur. As for the Omake itself, it was a very fun read. The mix of action, interesting ideas, and conversations between characters was great. The scenes with the Death Jester were some of my favorite personally, although I'm a bit biased as I just like that particular unit quite a bit. As for your reward:

[] +5 to a roll of the GM's choice
[] GM Reveals where Morianne is being deployed and the bonus she gives
[] +10 to Morianne's deployment

Okame: the power of music part 1

Next up we have a rather nice omake on music of Valhalla. I've got to say that I really enjoyed the music choices within it. My favorite personally was the Lords of Iron one, as that had such a nice beat to it. As for the omake itself, the framework you made for it was quite neat. The introduction was catchy, and the Warden's listening to it had some fun reactions. The little " and Solarus ... it was Solarus" just made me laugh. As for your reward:

[] +5 to a roll of the GM's choice
[] +10% Legion Combat gained for the Wardens from preparations in Year 30
[] Ask the GM a question and they shall answer (subject to veto)


Alright, then we have quite the spectacle of an Omake on Arhra. I will admit that when I read the title, for some reason I thought it was Fuegan. That being said, seeing the Father of the Scorpions in actions was quite the sight. I love that little touch where even when distracted while within a horde of daemons, he still parried their attacks. That fits the situation very well, and really showcased his skills. As for your reward:

[] +5 to a roll of the GM's choice
[] +2 years added to Arhra's Incubi project.
[] +5% chance for Somnyx to decide to mess with Arhra

Imperial Negaverse...Timewarp edition

Up next is the Emperor's negaverse reacting to Scafrir. Those rolls were definitely something, to say the least. Also, I shared this in the Discord, but as a consequence of that, Slaanesh no longer has direct control of a third of their daemons. Rather than subordinates, they act more like subservient allies, making things quite a bit trickier. As for the omake itself, the sheer awe present was great to read, and overall I enjoyed it. As for your reward:

[] +5 to a roll of the GM's choice
[] -1 year to one of the Emperor's projects
[] GM Reveals how long on average Scafrir will be out for if he is used

Strength in Fragility.

Alright, last omake reward for the day. Here we have Kesar explaining to Perturabo what happened with Kairos on Cadia. It was a fairly nice read, and the way you captured Perturabo's awkwardness at talking fit him to a tee. I do like how you included Calliphone into his thoughts as well, as that was something that was fairly fun to see. As for your reward:

[] +5 to a roll of the GM's choice
[] +10% Legion Combat gained for the Wardens from preparations in Year 30
[] Perturabo gains an extra action in Year 30 which will be used to visit Calliphone
 
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