The Long Night Part Three: Bonfire at Dawn (45k)

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Reaper's Rift+Cicuris has synergy. Reaper's Rift lets us kill a whole bunch of space marines, and Cicuris lets us hamstring the recovery of that loss of space marines.
 
I say go all in on Mort. If we can knock him back a bit then that means this entire war might end faster which is better for us to focus on other fronts
 
Honestly for mort I believe slowing him down will be the better option.

Namely because if we want a true chance to defeat him we will need to ignore the other 3 fronts and go all out in the Reaper's Rift.

And even then the chance that we will win will be low.
 
Do not fight your enemy where they are strongest.

Which is with their Primarch. Remember Perts absurd Martial bonus for his sons?

No, hit every weak spot of his empire with our moment of surprise while he is elsewhere, occupied.

He can not be everywhere, and we have intel and strategic mobility supremacy with Rids and Primal. So just wreck everything of import everywhere he's not.

Then, when his empire and support structure are in tatters, then think about bringing the fight to him.

His Martial is a massive force multiplier, so cheaply reduce the amount of forces he can massively multiply


Also keep in mind the listed Avernite formations recovery rates which are barely keeping up with our losses, and that facing Mort is noted to result in massive ones.
 
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Do not fight your enemy where they are strongest.

Which is with their Primarch. Remember Perts absurd Martial bonus for his sons?

No, hit every weak spot of his empire with our moment of surprise while he is elsewhere, occupied.

He can not be everywhere, and we have intel and strategic mobility supremacy with Rids and Primal. So just wreck everything of import everywhere he's not.

Then, when his empire and support structure are in tatters, then think about bringing the fight to him.

His Martial is a massive force multiplier, so cheaply reduce the amount of forces he can massively multiply


Also keep in mind the listed Avernite formations recovery rates which are barely keeping up with our losses, and that facing Mort is noted to result in massive ones.

Normally I would agree. But based on the wording of the attack, notably the timing that Ridcully gives, that seems missed opportunity. Being able to attack and defeat Mortarion here is the result of our perfect crit scrying this battle-sector.

So maybe we should go all in here.
 
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Normally I would agree. But based on the wording of the attack, notably the timing that Ridcully gives, that seems missed opportunity. Being able to attack and defeat Mortarion here is the result of our perfect crit scrying this battle-sector.

So maybe we should go all in here.
It's not like we would be peemakilling Mort even if we win, so what would be the benefit? Killing a bunch of space marines while they are ultrabuffed?

Why not kill them when they aren't instead.
 
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It's not like we would be peemakilling Mort even if we win, so what would be the benefit? Killing a bunch of space marines while they are ultrabuffed?

Why not kill them when they aren't instead.

Depends on how long Mortarion needs to respawn if we kill him.

Before all the Chaos buffs, killing a greater daemon meant they couldn't be summoned back to realspace for a century.

His Realm losing his leadership at that critical juncture could spell the end of the Realm of Death before he is revived.
 
Depends on how long Mortarion needs to respawn if we kill him.

Before all the Chaos buffs, killing a greater daemon meant they couldn't be summoned back to realspace for a century.

His Realm losing his leadership at that critical juncture could spell the end of the Realm of Death before he is revived.
We are not going to kill mortarion

The best the perfect critical success is going to give us the chance to have a win and weaken his forces in this war.

Specifically we will win against the 3rd Plague Company which have 1/7 of all the space marines under his command.

which is why I say trying to win the war is not worth it.

if we go all at it and loss (which is more likely) we will be weakened enough that we will have to stop helping in any other front or just start giving low amount of support tell we recover.
If mortarion loss he will at most loss 1/7 of all the marines that he have which to him will all around be easier to recover and his God support.
 
You know. Mort has kind of been getting merced every time he shows up in this quest. It would be hilarious if the trend continued and he was bodied at this big fight. On the other hand it would be way smarter to just take all of the other objectives and possibly even leave the big one completely alone this time. At least take the smaller option and accept the massive casualties we'll likely take to that force. Probably going to be really bad for morale if that option is taken though.
 
Yeah I think that fight elsewhere is the way to go. Let do some damage to his realm, his sorcerers, his army, his space marines and so on.

Xxxxx

Weirdly enough I think he will really regret losing time while fighting the krorks. They get named krorks from good enough wars (that they survive).

If they were not sending all they can to the dragon front this decision to fight here would be very hilarious green sea hitting back a sickly lake of troops.
 
based on the wording of the update; the point of fighting Mort here is to just keep him where he is so that he doesn't show up somewhere more useful to him.

IE: right now's the one time where we can throw expendable forces (probably kwouse and our less-skilled soldiers) at him and expect something useful out of it. If we hold off, he just shows up somewhere else (IE: on the same front as what we actually care about) and we are forced to expend more useful soldiers just to achieve what we'd be achieving here.
 
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I am not against slowing down Mort by defending a Krork fortified world, buying more time to wreck his stuff, that's about as close to perfect ground for us to fight him in as it comes.

But trying to win that fight? Let's not.

If we want to slow him down though, there will need to be careful calculation regarding who to send, as we shouldn't expect many back. Don't send anything too valuable and try to fit within our recovery rates if possible.

Though really Krork are perfect for a delaying action like this, I would be comfortable leaving them to it. Or maybe asking Khoswe to help out.

Or, hm... warbeast formations might work well here, keeping the few handlers (with teleport evac devices and such) safe-ish behind waves of expendable warbeasts should be somewhat doable.
 
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Putting everything on Reaper's Rift actually has a decent chance of success. It's just a question of if we should commit to that or spread ourselves over lesser fronts and a larger number of objectives instead.
 
the right skillset of psyker might have a disproportionate effect against Mort too come to think of it.

a small number of ritual psykers might negate alot of nurgle-stratigys and massively slow down Mort disproportionately to even if we lost all the psykers sent.

This being a siege, this might also be worth burning a minor favor with the eldar to get our boi Rotbart back temporarily (I believe he's fighting for the eldar now?) as this kind of fight (defense siege vs SM's) is his thing.
 
Not really our lord general is almost as good when it comes toward defence.

Actually might be better since he have an extra 70 on top of his martial.
 
This being a siege, this might also be worth burning a minor favor with the eldar to get our boi Rotbart back temporarily (I believe he's fighting for the eldar now?) as this kind of fight (defense siege vs SM's) is his thing.
This 100% fits into Rotbart's theme: Defense of a citadel against an overwhelming daemonic force with the goal of holding as long as possible for allies to achieve strategic objectives elsewhere while forcing an enemy's trump piece to faff around kicking rocks instead of murdering your elites.

And considering crippling the Realm of Death would give a Sane polity the reprieve they need to become relevant again, I don't think the Eldar would argue that hard against Rotbart's deployment, unless the Dragon decided to go all-in.
 
This 100% fits into Rotbart's theme: Defense of a citadel against an overwhelming daemonic force with the goal of holding as long as possible for allies to achieve strategic objectives elsewhere while forcing an enemy's trump piece to faff around kicking rocks instead of murdering your elites.

And considering crippling the Realm of Death would give a Sane polity the reprieve they need to become relevant again, I don't think the Eldar would argue that hard against Rotbart's deployment, unless the Dragon decided to go all-in.
Rotbart is currently the commander in chief of the Unchained's Deva Network.

He is currently safeguarding about what, a third of the sane's galactic trade?
 
Not really our lord general is almost as good when it comes toward defence.

Actually might be better since he have an extra 70 on top of his martial.
+15 vs +8 when defending, +0 vs +2 vs chaos SM's. so 5 more martial relative to their base----but Rotbart's base is 15 higher, and with a paragon.

Rotbart is currently the commander in chief of the Unchained's Deva Network.

He is currently safeguarding about what, a third of the sane's galactic trade?
we know for a fact that the krork have at least one general better then rotbart---during the grand invasion for example. the eldar probably have at least one comperable general too, if not several.

and we also know that Rotbart's paragon only applys to 1 planet at a time---

IE: his relative utility drops off fast if put into charge of more then 1 planet at a time. don't get me wrong, he's useful to the eldar/Unchained/etc, but only for critical planetary defenses or the like, unless you got WOD on the relative importance of Rotbart....and this is exactly the kind of thing he's probably sent to anyhow.
 
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+15 vs +8 when defending, +0 vs +2 vs chaos SM's. so 5 more martial relative to their base----but Rotbart's base is 15 higher, and with a paragon.


we know for a fact that the krork have at least one general better then rotbart---during the grand invasion for example. the eldar probably have at least one comperable general too, if not several.

and we also know that Rotbart's paragon only applys to 1 planet at a time---

IE: his relative utility drops off fast if put into charge of more then 1 planet at a time. don't get me wrong, he's useful to the eldar/Unchained/etc, but only for critical planetary defenses or the like, unless you got WOD on the relative importance of Rotbart....and this is exactly the kind of thing he's probably sent to anyhow.
We have word from Durin that his paragon can apply to the entire network. It's why he's such an amazing commander in chief there. He can reduce the forces needed to hold it by 90%.
 
his paragon is more distance and communciation lag limited
and you can walk ebtween different deva worlds on the network
easily
 
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