*checks char sheet*yeah, super solider is broad enough that there are a lot of possile roles, and if you leave it up to Max he will decide which role to fill.
Now he is a pretty good commander so it will be a valid and useful role, but it might not be the best one
smh Maximal couldn't even beat Alexa der the Great in a chess game*checks char sheet*
Martial: 16+11=27
this is downright *bad* by our standards, which tracks since Martial is *not* on Max's favored trait's list; ...
yet its still on-par for RL generals irrc how the char-sheet goes. lol
(30's is where you get into the range of historical legends, so 25-30 is 'top-end of "merely" competent experts')
Power Level | Total | Pure | Chaos | Dealt with | Caused Damage | % damage inflicted |
a+ | 40 | 30 | 10 | 6 | 4 | 3% |
a | 9,460 | 7,989 | 1,471 | 1,147 | 324 | 25% |
b | 156,749 | 142,731 | 14,018 | 11,550 | 2,468 | 48% |
g | 783,743 | 751,966 | 31,777 | 27,582 | 4,195 | 20% |
d | 3,799,968 | 3,766,213 | 33,755 | 30,785 | 2,970 | 4% |
e | 8,312,431 | 8,312,431 | ||||
z | 10,687,411 | 10,687,411 | ||||
Minor | 974,550,777 | 974,550,777 |
Losses | Militia/ Hunter/ Psy-Hunter | PDF/ Veteran Hunter/Master Psy-Hunter | Helltrooper/Elite Hunter/Grandmaster Psy-Hunter/ Last Hunter | Helguard/Master Hunter/ Primaris Psy-Hunter | Grandmaster Hunter | Exemplar Hunter |
Soldier | 11,429,720,812 | 37,146,593 | 4,127,399 | 412,740 | ||
Psyker Hunters | 936,094 | 156,016 | 20,059 | 911 | 51 | 3 |
Witch Hunters | 1,851,615 | 308,602 | 39,677 | 1,802 | 100 | 5 |
minor Psy-hunters | 34,043 | 6,945 | 330 | 16 | ||
major Psy-Hunters | 1,702 | 347 | 8 | 1 | ||
Last Hunters | 164 | 8 | ||||
Voids | 62,506 | 10,418 | 1,736 | 289 | ||
Nulls | 25,003 | 4,167 | 695 | 116 | ||
Thunder Hunters | 30,003 | 7,501 |
Trials | Alpha Plus | Alpha | Beta | Gamma | Delta | Epsilon | Zeta | Minor |
Passed | 19 | 4,109 | 77,666 | 428,298 | 2,231,301 | 5,121,309 | 6,769,171 | 460,631,614 |
Attempted | 24 | 4,981 | 91,371 | 489,483 | 2,479,223 | 5,536,551 | 7,125,443 | 504,448,132 |
Percent passed | 79% | 82% | 85% | 88% | 90% | 92% | 95% | 91% |
Primaris | Alpha Plus | Alpha | Beta | Gamma | Delta | Total Change | Total Number |
Regular | 15 | 2,668 | 33,317 | 91,659 | 476,011 | 603,669 | 3,178,201 |
Veteran | 1 | 388 | 4,969 | 13,726 | 71,758 | 90,842 | 605,634 |
Elite | 0 | 23 | 316 | 900 | 4,833 | 6,072 | 39,685 |
Master | 0 | 1 | 9 | 28 | 155 | 193 | 1,119 |
Grandmaster | 0 | 0 | 0 | 1 | 4 | 5 | 26 |
Total Change | 16 | 3,079 | 38,612 | 106,314 | 552,761 | 700,782 | |
Total Number | 61 | 15,851 | 206,030 | 575,134 | 3,027,590 | 3,824,588 |
Battle Psyker | Beta | Gamma | Delta | Epsilon | Zeta | Minor | Total Change | Total Number |
Regular | 5,577 | 80,909 | 681,786 | 2,290,192 | 3,027,098 | 35,664,453 | 41,750,016 | 414,362,051 |
Veteran | 2,283 | 17,523 | 129,480 | 432,057 | 542,611 | 36,845,396 | 37,969,350 | 230,057,069 |
Elite | 378 | 3,045 | 21,930 | 76,777 | 97,378 | 7,785,029 | 7,984,537 | 35,520,169 |
Master | 36 | 358 | 2,217 | 7,847 | 10,133 | 469,556 | 490,147 | 2,420,771 |
Grandmaster | 1 | 10 | 60 | 210 | 272 | 10,452 | 11,005 | 55,404 |
Exemplar | 0 | 0 | 1 | 2 | 3 | 56 | 61 | 563 |
Paragon | 0 | 0 | 0 | 0 | 0 | 0.26 | 0 | 4 |
Total Change | 8,274 | 101,846 | 835,473 | 2,807,085 | 3,677,495 | 80,774,943 | 88,205,116 | |
Total Number | 40,063 | 362,930 | 2,318,785 | 7,808,511 | 10,017,426 | 661,868,316 | 682,416,030 |
Sanctionites | Beta | Gamma | Delta | Epsilon | Zeta | Minor | Total Change | Total Number |
Regular | 9,586 | 105,305 | 547,326 | 1,778,515 | 2,350,756 | 92,777,974 | 97,569,463 | 761,444,034 |
Veteran | 2,346 | 26,013 | 135,944 | 441,805 | 584,193 | 37,156,150 | 38,346,452 | 213,886,360 |
Elite | 177 | 2,014 | 10,633 | 34,352 | 45,276 | 2,786,147 | 2,878,599 | 15,332,928 |
Master | 4 | 50 | 268 | 870 | 1,157 | 66,216 | 68,564 | 399,048 |
Grandmaster | 0 | 0 | 2 | 7 | 10 | 513 | 534 | 3,914 |
Exemplar | 0 | 0 | 0 | 0 | 0 | 1.4 | 1 | 15 |
Total Change | 12,114 | 133,382 | 694,173 | 2,255,550 | 2,981,393 | 132,787,002 | 138,863,614 | |
Total Number | 61,550 | 687,282 | 3,601,953 | 11,688,665 | 15,447,052 | 977,661,370 | 991,066,299 |
Neo-Astropaths | Beta | Gamma | Delta | Epsilon | Zeta | Total Change | Total Number |
Neo-Astropaths | -168 | -1,863 | -9,737 | -33,577 | -44,402 | -89,747 | 150,836 |
Veteran Neo-Astropaths | -5 | -67 | -384 | -931 | -1,188 | -2,574 | 362,915 |
Elite Neo-Astropaths | 23 | 258 | 1,349 | 4,670 | 6,184 | 12,484 | 112,999 |
Master Neo-Astropaths | 3 | 30 | 162 | 523 | 685 | 1,403 | 9,526 |
Grandmaster Neo-Astropaths | 0 | 1 | 4 | 13 | 17 | 35 | 254 |
Exemplar Neo-Astropaths | 0 | 0 | 0 | 0 | 0 | 0 | 3 |
Total Change | -147 | -1,640 | -8,606 | -29,302 | -38,704 | -78,399 | |
Total Number | 1,191 | 13,407 | 70,536 | 237,716 | 313,684 | 636,533 |
Witch Finders | Total Change | Total Number |
Regular | 6,947,144 | 270,430,741 |
Veteran | 18,600,278 | 102,026,934 |
Elite | 1,807,336 | 9,225,870 |
Master | 55,260 | 292,757 |
Grandmaster | 525 | 3,298 |
Exemplar | 2 | 13 |
Total | 27,410,545 | 381,979,614 |
Inquisition | Alpha Plus | Alpha | Beta | Gamma | Delta | Epsilon | Zeta | Minor |
9,825,881 | 1 | 514 | 6,480 | 17,846 | 92,971 | 213,388 | 282,049 | 9,212,632 |
Year Income | Thrones | Material | Metal | Promethium | Advanced Material | Exotic Material | Food | Relic Material | Population | Tax Debt |
Starting | 235,514,377 | 23,822,611 | 56,792,491 | 2,053,306 | 2,255,052,701 | 2,239,883,954 | 118,552,883 | 999,342 | 1,451,273,171,857 | |
Net Income | 5,050,525 | -12,831,888 | 78,459,039 | 1,956,395 | 527,300,217 | -456,810,478 | 19,273,295 | -760,027 | 88,021,865,209 | -604,865,900 |
Percent of Income used | 98.60% | 355.94% | 0.93% | 51.08% | 16.25% | 152.29% | 0.00% | 408.61% | ||
Remaining | 240,564,902 | 10,990,723 | 135,251,530 | 4,009,701 | 2,782,352,918 | 1,783,073,476 | 137,826,178 | 239,315 | 1,539,295,037,066 | |
Percent Growth | 2.14% | -53.86% | 138.15% | 95.28% | 23.38% | -20.39% | 16.26% | -76.05% | 0.61% |
A critical success, yet the source remains unknown? Once again, an ultranarrow circle of suspects...Critical Success
Recently, Ridcully has focused on identifying the intelligence leak within the Unchained. While he has discovered several leaks of varying degrees of danger, there remains a significant one that he has yet to locate.
As the heavily fortified sorcery academy and the world it was built upon started to shatter under the impact of missed shots, both of them came to recognise each other as mirrored counterparts, equally skilled in opposing fields. Thus, there was a silent yet steadfast agreement that only one person would walk away from the fight. It ended up being Jane Oakheart, the Witch Hunter, rather than John Smith, the Sorcerer.
After following the path of the Witch Hunter to its conclusion, Jane returned to pursuing particularly dangerous sorcerers of the Theocracy. Recently, she has been deployed more as a tactical than a strategic assassin, as security has tightened to the point where she can't reach any of her targets without an unfeasible number of guards outside the battlefield.
Archmagos Tranth tells you that the issues with the Knowledge Implantation Chairs seem to result from the methods used to strip knowledge from personality when programming them. He is confident that he can remove it, but is unsure what impact doing so will have on the minds of users.
Actually, on further thought, he knows exactly what impact it will have. So, that's Niflheim's other secret. He wonders if the effect is the same for non-Ka users.
High Grandmaster Ridcully was able to determine that Abbadon is not planning on going after any of the Sane once he finishes consolidating.
The next unusual entry on the richlist is Jane Oakheart, who earned a massive amount during thanks to an old law putting a bounty on rogue psykers, and then had it invested by what turned out to be an entire series of investment managers.
Why are there only a few apprentice Crypteks?While you were unable to convince the Necrons to assign a full Cryptek to tutor Aria in the basics of Ka use, you did persuade them that she should learn it. As a result, she has been assigned one of the few apprentice Crypteks, a former Lychguard, to teach her more about Ka.
This is odd to me because if anything blowing up worlds seems way too easy. The Imperium could blow up planets.While the Imperial Trust maintains a stock of Exterminatus Weaponry, primarily Cyclonic Torpedoes, it is used only rarely. This is largely because, in the current era, most targets worthy of Exterminatus Weaponry are too well defended for it to be effective. Much of the blame for this actually falls on the Old Ones, who did something to make planets far harder to destroy during the War in Heaven, resulting in Exterminatus Weaponry needing to be extremely powerful and often twisting fate to give defenders a chance to prevent their world from being destroyed.
Durin trolled us in discord that Jane avoided true death, implying she had died. Her taking out an Exalted and the Sorcerer Archetype holder is impressive though.Jane expected to be sent after some of the most terrifying sorcerers in the world to gain the final step in her archetype, and the Ynnari were able to find her targets. For the first, she went after the Crownmaker, the Exalted Lord of Change behind the Principalities of Change, who was currently off his daemonworld demonstrating its continuing power to a group of upstarts. While not an exceptional sorcerer by the standards of an Exalted Lord of Change, his skill with his staff was equally formidable, and when combined, they gave Jane one of the most brutal fights of her life. Eventually, she was able to catch him off guard by taking a glancing blow, setting herself up for a fatal counterattack. While her wounds prevented her from sealing the deal and slaying his soul as well, it would be a hundred and one years before the Crownmaker once more strides the Materium.
After being healed by Isha, Jane was sent after her next target, a seemingly insignificant teacher at one of the Shadowlord's premier sorcerous academies by the name of John Smith. He had recently been discovered to be the Apprentice of the First Sorcerer and, as such, was probably one of the most dangerous sorcerers in the galaxy. This expectation of danger was more than met, as Jane found herself facing someone who could summon and bind demons as easily as walking and had access to a wide range of psychic abilities that he could tailor to circumvent her skillset. As the heavily fortified sorcery academy and the world it was built upon started to shatter under the impact of missed shots, both of them came to recognise each other as mirrored counterparts, equally skilled in opposing fields. Thus, there was a silent yet steadfast agreement that only one person would walk away from the fight. It ended up being Jane Oakheart, the Witch Hunter, rather than John Smith, the Sorcerer.
Rather unfortunate that we didn't crit on this given the massive investment. It being only light vehicle to superheavy is a pretty limiting size range. That covers most ground vehicles sure, but won't stretch to planes or troops. And for these projects stuff we can pack into power armor is really the best.d100=87+48(stats)+80(traits)+80(buildings)+25(other)+5(stunt)+40(prepreation)=365: Success
Re-roll d100=26+48(stats)+80(traits)+80(buildings)+25(other)+5(stunt)+40(prepreation)+52(The Blind Seer)=356: Success
Archmagos Tranth has completed the design of the Tranth Pattern Shield Generator, a scalable, mass-producible system that surpasses all but the most exotic shields available to mankind. The Tranth Pattern Shield Generator is a compact, self-contained unit that can be scaled down for a light vehicle or scaled up for a superheavy tank. It offers layered defence, first attempting to deflect incoming high-energy shots both away from the vehicle itself and, if that is not feasible, away from specific parts of the vehicle. While this deflection is primarily managed by the shield generator's Machine-Spirit, there are controls to allow a sufficiently trained user to oversee the process manually. Shots that strike the shielded vehicle will have most of their mass and energy diverted into the Warp through a Void Shield, with the specific cutoff point again being managed by either the Machine-Spirit or the operator. It is designed so that any energy that penetrates will do no more than scuff the vehicle's armour. While it is straightforward to configure the Shield Generator to block all incoming fire, doing so significantly decreases the time it takes for the shield generator to become overloaded.
This is a pretty decent haul. The energy shields might have been useful for defensive systems. The last seems a good boost to Food production, which we can turn directly into additional combat power via warbeasts.There were three main technologies that Archmagos Tranth believes he will be able to steal from the Tortilians with some more aid from High Grandmaster Ridcully. First is their energy shields, which seem to be a highly advanced combination of the Ion Shield and Structural Integrity Field.
Next is their orbital solar farms, which seem to be far cheaper and more reliable than those that Tranth currently knows about and power much of their civilisation.
Finally, there are their organic recycling technologies, which seem to be able to turn organic waste into food without any issues.
Well finding out about Niflheim's secret here of all places is a bit odd.Archmagos Tranth tells you that the issues with the Knowledge Implantation Chairs seem to result from the methods used to strip knowledge from personality when programming them. He is confident that he can remove it, but is unsure what impact doing so will have on the minds of users.
Actually, on further thought, he knows exactly what impact it will have. So, that's Niflheim's other secret. He wonders if the effect is the same for non-Ka users.
I'm a little unsure if this is meant to be applied to fetuses or adults. I didn't think we could make fetuses that would for sure possess psychic power though.After decades of work, Archmagos Tranth was able to determine that Avernus provides inbuilt powers through a combination of factors. To begin with, genetics offer the creature the ability to channel the Warp and to take the form of the spellforms of the innate power in question. After that is some complex design work to ensure that "the ability to use this power" is part of the defining traits of the creature's soul, ensuring that when new animal creatures are made, their souls form with the required abilities. Finally, there is the narrative connections of "the parents can do it so so can the children" and "all of these can do this".
While the first part is complex, it's still manageable, and the third will require some time and rituals to establish, but it should still be feasible. It's the second aspect that presents a challenge without linking the power to specific bloodlines. Perhaps it can be circumvented by ensuring the subject possesses a certain baseline level of psychic power? Or through the right Machine-Spirit in the augmentations?
The optimal dodging paths is the part I wanted most on this, so it's still a win.Archmagos Maximal tells you that it should be possible to copy the Ziggingzoon's inbuilt divination power to prejudice optimal doging paths. The telepathic and illusory abilities that go with it should also be able to be copied, but are innately tied to the fur being seen, which makes them a poor fit for people who will be wearing enclosed power armour.
Durin said that our Minor psykers wouldn't benefit from the extra pass rate we picked up from culture spirit teaching, but it's ticked up from 89% to 91%. Maybe I phrased my question too narrowly and they instead benefited from shortened teaching time.
Trials Alpha Plus Alpha Beta Gamma Delta Epsilon Zeta Minor Passed 19 4,109 77,666 428,298 2,231,301 5,121,309 6,769,171 460,631,614 Attempted 24 4,981 91,371 489,483 2,479,223 5,536,551 7,125,443 504,448,132 Percent passed 79% 82% 85% 88% 90% 92% 95% 91%
This is good to hear. I think his best move given that is to just keep building up, but the Sane generally build up faster than him.High Grandmaster Ridcully was able to determine that Abbadon is not planning on going after any of the Sane once he finishes consolidating.
And yet I guarantee we're going to charge into it anyway.High Grandmaster Ridcully was able to locate the Battle-Captain of the Death Guard and divine a great deal about the defences of the Fortress World that he is currently lying in wait on. In one of the most obvious traps Ridcully has seen in centuries. Really, they are not even trying to hide it.
At some point it starts feeling a bit excessive.Where the last project to improve Warp breakdown took six years and was led by all of Avernus' greatest psykers, this project took only two years for Tamia alone to conduct. She has now refined the Warp Breakdown Power so that not only can any of your psykers use it in calm conditions, but anyone with at least veteran skill can use it in combat, and Masters can do it subconsciously. Tamia is confident that there is at least one more level of refinement possible, one that should allow even more psykers to subconsciously break down the Warp.
This just has such a low chance of success it doesn't feel worth the years.Complete
d100=30+157(Tamia)+35(Roke Island)+5(Lizardmen)+20(Vorthus)+5(stunt)=252: Fail
Re-roll d100=2+157(Tamia)+35(Roke Island)+5(Lizardmen)+20(Vorthus)+5(stunt)+52(The Blind Seer)=276: Fail
Tamia has spent six more years trying to simplify her ritual to enable Culture Spirits to assist with learning but has not made any real progress. While she is sure it is possible, she just does not see how. Maybe it's time for her to focus on something else for a while.
I'm disappointed on this because I just wanted a pilot for planes (both atmospheric and void), but the rest got tacked on and likely made it fail. I will hope that instead we'll get actions for specific subtypes.While a supersolider design focused on making pilots would be a viable idea, one that tries to fufil the different requirements for every vehicles, ships, titans and battlesuits at once would be basically impossible.
Why did the accounting department threat to quit after seeing the receipts? He's securely the richest because of a literally astronomical valuation on an artifact. I doubt his salary would have driven them to quit.Finally there is the richest man on Avernus, who doesn't deserve to be on the list but someone someone once valued the Orb of Lileath so his place there is very secure. High Grandmaster Ridcully, the man who had Telepathica bylaws changed to stop paying him a salary after the accounting department threated to quit on him after seeing the receipts.
At this point I figure he's decided going after them is clearly Cursed. (And given TLN metaphysics it probably literally is at this point)I can't believe it. Abbadon's spirit has been broken lmao.
Or his wards are so good even the Blind Seer couldn't divine his true target: the Silver Skulls34, Electric Boogaloo.
Maybe he receives a share of the bounties, too?Why did the accounting department threat to quit after seeing the receipts? He's securely the richest because of a literally astronomical valuation on an artifact. I doubt his salary would have driven them to quit.
Because they've either become full Crypteks, went to a different role, or died. What limited "population growth" Necrons have seems to be among their footsoldiers.
The lightest "plane" that is a combat vehicle is still within the size range for this, though. It does suck for infantry, but it is because of the Void Shields. Void Harnesses are still massive pieces of kit that require Relic Material.That covers most ground vehicles sure, but won't stretch to planes or troops.
Except it did succeed? The idea of a singular type of supersoldier filling all the roles "failed', but only a moron would think that such a thing would be possible. Aside from something like the Kroot that shape themselves to fill a specific role.I'm disappointed on this because I just wanted a pilot for planes (both atmospheric and void), but the rest got tacked on and likely made it fail. I will hope that instead we'll get actions for specific subtypes.
Really you don't know?Jane finished the 9th step! Very fancy. Not sure how she's going to improve from there.
I assumed he was too lazy to cash his checks and they were annoyed about holding his salary from two centuries in the past in limbo.Why did the accounting department threat to quit after seeing the receipts? He's securely the richest because of a literally astronomical valuation on an artifact. I doubt his salary would have driven them to quit.
We'll get to see next update unless Durin decides to start up a new quest and make us wait another few months before seeing it.
Jane expected to be sent after some of the most terrifying sorcerers in the world to gain the final step in her archetype, and the Ynnari were able to find her targets. For the first, she went after the Crownmaker, the Exalted Lord of Change behind the Principalities of Change, who was currently off his daemonworld demonstrating its continuing power to a group of upstarts. While not an exceptional sorcerer by the standards of an Exalted Lord of Change, his skill with his staff was equally formidable, and when combined, they gave Jane one of the most brutal fights of her life. Eventually, she was able to catch him off guard by taking a glancing blow, setting herself up for a fatal counterattack. While her wounds prevented her from sealing the deal and slaying his soul as well, it would be a hundred and one years before the Crownmaker once more strides the Materium.
you joke but there are a few new quests I am consderingWe'll get to see next update unless Durin decides to start up a new quest and make us wait another few months before seeing it.
Guess SV's a big part of your life now.you joke but there are a few new quests I am consdering
1 Star Wars, 1 Warhamer Fantasy
1 Starcraft/40k
and 1 origional fantasy
it has been for like a third of my life now
Where the last project to improve Warp breakdown took six years and was led by all of Avernus' greatest psykers, this project took only two years for Tamia alone to conduct. She has now refined the Warp Breakdown Power so that not only can any of your psykers use it in calm conditions, but anyone with at least veteran skill can use it in combat, and Masters can do it subconsciously. Tamia is confident that there is at least one more level of refinement possible, one that should allow even more psykers to subconsciously break down the Warp.
With the Roman Preatorean Guard as reference, there is actually quite the number of significant effects:Given the shift from strategic assassination to tactical there I'm curious how much of an impact further deployments will have. It absolutely means that they're dedicating an absurd amount of resources to guarding their strategically-relevant psykers and needing to be quite careful and frugal with their deployment—an excellent ongoing effect for us—but tactical assassination is rarely as impactful long term.
The first is a short-ranged, line-of-sight-limited teleportation/fast movement technique that bypasses all known forms of warding except for a solid barrier, which halts it completely.
The next is a body enhancement technique that combines and enhances the strengths of both Sa and Ka enhancement, while sidestepping many weaknesses.