The Long Night Part Three: Bonfire at Dawn (45k)

Voting is open
We have not, no.

Flashpoint General Deployment notes (to avoid burnout, general rotations are needed):

T2:
Lord- General Rakes
General Ozolinish
General Stumpf
Grandmaster Xavier

T3:
Lord- General Rakes (2)
General Hajek
General Herman
General Ozolinsh (2)
General Ericsson
Grandmaster Xavier (2)

T4 (Tentative):
Lord- General Rakes (15/33)
Hajek (10/28)
Herman (10/29)
General Ozolinsh (15/28)
General Ericsson (10/21)
Stumpf (5/31)
Xavier (15/44)

Burnout Cap is a function of Will, our generals have on average 30, except Ericsson who has 21 and Xavier who has 45.

Edit: Generals can be deployed for (Will) Years at a time, being at home clears all burnout, one deployment is 5 years due to chronofield
Got the answers on how long our generals can be deployed before burnout happens, so amended appropriately.

Next turn will see rotations start, tentatively looks something like this:

t5: Rakes rests
t6: Ozolinsh rests, Hajek rests
t7: Ericsson rests, Herman rests
 
New questions and answers.
1) Is the First Worldship an Apex?
1) hard to say, probebly not

2) How likely is it that the Eldar will agree to bring us samples of the Warp beasts if we asked, without us needing to burn a minor favor?
a) With a minor favor?
2) moderate
a) certain

3) Are there any Nynye/Mycenids with a claim on the Mad Scientist Archetype?
3) no
the top 10 claiments are all termites
so are most of the top 100

4) Did members of their collab deploy to the Realm of Death front?
4) yes

5) In Karen Herman's Char sheet:
Psyker General (+1M, +20 to psykers under his command)- General Herwin has developed an expertise at leading psykers to battle, and making best use of their rather unusual abilities.

In Taneka Stumpf's Char sheet:
Avernite Bi-centenarian (+6C, +2W, +1I, -2D when dealing with non-Avernites) – Having survived two centuries of life on Avernus General Stumpf have proven herself to be an expert warrior, the bearer of a strong will and very alert to danger
has
Leads from the front (+3C, +1D, +10 to morale of force under her command, more likely to die in battle) – General Stumpf always leads her men from the front,fighting among the common troopers were she claims that he can feel the flow of the battle better. Whether or not this is true it is undisputed that his men fight harder when their general is fighting beside them.
wrong pronouns in the second sentence
Expert Swordsman (+1M, +3C, +30 to melee combat rolls) – General Stumpf is highly trained and experienced in the use of the blade and considered to be an expert.
Swordswoman

In Martinus Argall's Char sheet:
Preceptive (+4I, +1W, +1D)- Martinus Argall is very preceptive, skilled at seeing not just what is around him but also what others are thinking and noticing changes in his own mind.
perceptive

In Tranth's Char sheet:
13 + 22= 35 (+55 martial bonus)
In the reference doc 35 Martial equals 75 bonus. Similar discrepancies are probably also elsewhere.
Similarly, the Combat bonus for 54 C equals 1300.
Paragon Leaning Trait: The Scientist
Learning
7) In Maximal's char sheet:
Self-Knowledge through Mental Organisation (+2A, +4W)- Archmagos Biologis Maximal has organised and categorised his inner thoughts, and through this study of his inner self gained self-knowledge.Expert Gene-Forger (+4L, +50 to all attempts at genetic engineering) - After a lifetime of studying the work of the greatest geneforger of the current era Archmagos Biologis Maximal has developed a high level of expertise in the field.
Missing break between the traits.
Expert Axe-Wielder (+1C, +30 to melee attack rolls, +4% Pen)- Archmagos Biolgois Maximal has found that the best way of dealing with many forces of Avernite wildlife is an axe to a key joint.
Biologis
5) thanks

6) If my maths is right, do we have the ability to upgrade our PDF to Neutron Guns with surprising affordability?
6) yes

2) Does this need a Feasibility ?
2) yes

8) Do any kind of Species Spirits exist? Like Culture or Idea(l) Spirits, but linked to entire Species?
8) not that you know of
you dont even know if Ideal Spritis are a thing

9) Is the Crusade force we faced about the size of the task forces Abaddon sent out to crush Conflagrations?
9) yes

10) Who will the Black Crystal Gear we collected go to?
10) Nurma

11) Rotbart acquired the Black Crystal sword pretty early on in the quest, was it always the "SEAL OF SUPER EVIL" TM, or was it initially something else?
11) it was just a relic sowrd at first
that changed when Avernus took its current form

12) How many favors do we have right now? This includes Eldar, Triumvirate, Secundus, or anyone else
12) Empire of Ashes
1 Honourbound Favour for the Rescue of Isha
1 Major Favour for Ridcully's Divination of Arhra
1 Major Favour for Ridcully's Divination of the Deceiver
13 Minor Favours for Ridcully's Divinations
4 Minor Favours for Jane's Hunting

Unchained
3 Minor Favours for Ridcullys Divinatins

Imperium Quartus
1 Minor Favours for Ridcullys Divinations

Imperium Secondus
1 Honourbound Favour for the healing of the Primarch Roboute Guilliman

13) In the second conclave we got Tau Service Drones:
Service Drones
While the Tau's drones are most well known for their combat applications, these devices are present at all levels of Tau society, often fulfilling roles like shop attendants and street cleaners, permitting more valuable biological workers to focus on more pressing roles.
At the time this was too small scale. But now that we're drowning in AM and desperately need thrones, could we roll out huge masses of these to effectively produce local thrones for AM?
13) no

14) Could we have regular sanctionites focus more time on training in order to decrease their AM production but increase their promotion rate?
14) feasability

15) Do the Warp beasts seem to have a biological component, or are they pure Warp entities?
15) pure warp

16) How well did the Old Ones understand the third force?
16) still unknown

17) Can we actually access any of these for study purposes? The Long Night Part Two: Sparks at Midnight: A Planetary Governor Quest (43k)
17) no

18) Have you considered the Naval DAOT parts just being a flat 'x2 Base HP, Shields, Weapons' type of trait?
18) I have

19) It says Kiribian mold can survive in almost every environment. Is that only for places with biospheres, though? The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up
19) it is

1) Are we still able to burn minor favors as normal, or would Ridcully or Jane start vetoing that?
1) you can

2) At what point would Ophelia become a full hero unit as opposed to the pseudo hero unit she's been so far? Only if learning High Magic nets her a Paragon? Or is High Magic sufficiently op that merely just learning it would make her a full hero unit?
2) she is a hero unit
if you mean at what point does she gain her own set of actions
when one of the current telepathica Grandmasters leaves their post

3) how did the unchained roll this turn?
3) pretty well but worse then their foes

4) How's Nurma's approval rating looking?
4) decent

1) If we get Warp beast samples, do we need to make Maximal poke that first, or could we skip straight to Telepathica examination since it's pure Warp?
1) teleapthica

1) Assuming we get the samples this turn, how many AYs is the examination?
1) you wont get them to the end of the turn

2) Is getting a Paragon like Maximal did this turn considered to be a good enough reason to hold a party?
2) yes

1) With bronze being associated with things like bells, are there any signs Orichalcum has Truebronze echoes?
1a) The Eternal?
1) unknown

2) Is Tjapa winning the Great Game by default on account of not wasting forces attacking people?
2) yes

3) Is some kind of psychic gene therapy to turn minor psykers into Zeta psykers possible?
3) feasability

4) If we get Warp beast samples, is it a freebie to send extra bits to the other peoples' researchers so they can poke at it too, or is that an extra diplo?
4) extra diplo

5) How is Callamus doing actually against their apocalypse?
5) holding ground, not gaining ground

1) What can we use Unchained minor favors on, if the Trust continues being ridiculous about blessings?
1) allies or resrouces
once they are built up some more

2) How is the opening foray of Kobas into KoC going?
2) pretty well

1) How thoroughly crushed are the Sslyth at this point? Still a turn or two to go?
1) should be finsihed by the end of the turn

1) Which of these are completely inaccessible (and need to be moved to the Inaccessible section)? Avernite Wildlife (not researched) Part Two: Aquatic, City Dwellers, Common, Rocks and Other - The Long Night wiki
1) Deep Cavern Stone Dragon,

1) Only that single one, or did it get cut off?
1) only that one

1) What's the barrier between Nurma and taking Telepathica actions now?
1) needing to settle in and get used to her current job

1) Do the Cloud Physalis, Probability Butterflies, Spy Moths, or Crystal Archons need to be moved to Inaccessible, or could we actually find samples of those weapons?
1) Inaccessible

1) Same for Deep Ones?
1) yep

1) Does the Trust still get raided?
1) yes
sometimes its even threatening raids

1) By who?
1) mostly Princes of Change

3) How many Primaris Execution Forces do we need to defeat one Honored Daemon these days?
3) multiple, number depends on honoured

4) Is it viable for a ritual to make a squad of troops share a single HP pool?
4) yes

5) To what extent could we expand our PDF (as % of population) without impacting it's skill level?
5) you could maybe double it
but if you do so your ability to recover from losses will be greatly impacted

2) Would this be in relative terms or absolute terms?
2) both

1) Is strengthening our PDF forces so that they can substantially support our Psyker Hunters instead of being collateral damage in the realm of viability?
1) yes

1) From the PoV of OO, what are the main pitfalls and the main strengths of psybiology?
1) not knowing what you actualy want

2) Are the deathrate and promotion rates given in Psykers: Truemirrors relative or absolute percentages?
2) relative

4) How do our losses to the last Flashpoints compare to past major battles like the Grand Incursion or the Counter-attack after the Iron War or the Tyranid War?
4) in total deaths higher, in percent deaths lower

5) Can we take Expeditionary Force: Unchained this turn for Munitorum? I noticed it wasn't in the action options.
5) yes
added

6) Has Quartus fully taken over from the Krork for holding back Mortarion's domain?
6) yes

7) Will we be able to take some Lessons Learned?
7) no

9) What do the losses look like for the Crusade we threw back?
9) over half

10) If we do the orbital grav relay this turn, would it apply the -20% time to the Tallship Yards? So that they'd be 8 years instead.
10) no, theya re not orbital

11) Why do we have another High Council meeting so soon? Is Nurma auto-attending just because she's the new governor even though it isn't an important meeting, or something else?
11) the last one was an emergacy one this is the one where a new Executive Council will be selected

12) Could you check over if Ophelia's char sheet on the wiki is up-to-date? It has been a while since we last got her full sheet to compare.
12) it looks good to me

13) does Max think he can fix the thunder warriors with his new paragon?
13) yes

14) How are Callamus and Quartus doing at teching up?
14) making progress, well behind you

15) Does Nurma have any more insight into which of these are true and which are just rumor, given her family connections? The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up
15) she is pretty sure that changlings are a rumour, as are skinwalker spiders, Memory mimics and Murdergangers exist

1) Are skinwalker spiders basically a rumor inspired by burrowmarrow spider infections reaching terminal results as far as Nurma knows?
1) that is a likely source

16) what does max think he can do if he studies Geneseed?
16) he is unsure

1) so max is unsure he can fix the problem or something else with the geenseed?
1) what problem?
geneseed works fine

2) could he make it more compatible with more people or have less rejection rate?
2) probebly
but compatability and rejection rates are nt a major issue these days

17) If we gave helguard a Soldier Alkahestry, would it cause problems when they promoted into jaegers and needed a different treatment?
17) yes

18) Is Pazarzu a surviving daemon of Antwyr in TLN? https://wh40k.lexicanum.com/wiki/The_Speartip_Alliance#Pazarzu
18) yes

3) Is he still around or dead now?
3) dead

19) Does Maximal have a wildlife research shortlist he will start going through if no other Biologis actions are available besides wildlife examinations, or does he default to asking us what to pick if that happens?
19) he does

1) Are you willing to tell us the first couple things on the top of that list?
1) no

20) Does troll expedite apply to Strategic Weapon Stockpile actions?
20) yes

1) Do we have to specify exactly what tech we want polities to help with, or is just "Tau" and "Callamus" enough to indicate it's Reactors stuff?
1) specify please

1) For Xavier do we need to finish his deployment to the unchained this turn or is it fine to partially complete it?
1) its fine to partially compelte it

2) Is TrueIron or Orichalcum armor better?
2) Orichalcum

4) Is it possible for Maximal to improve Juvenat by studying the effects of the Eldar therapies (which he might be getting now) on his own body?
a) Actually, is Eldar juvenat in general a valid examination option?
4) maybe
a) yes

5) Should this be read as '3 hero actions, 1 of which is locked (2 free)', or '2 hero actions, 1 of which is locked (1 free)'?
Two Hero Actions, bonus actions do not take up actions
One Action Locked
5) 2 hero actions, 1 of which is locked

6) Can Rebuild (Small Hive) be subject to Troll Expedites?
6) ye

7) which hive is Argall rebuilding?
7) Casarrondo

1) With The Psychic Genes, can we DD on it with Maximal?
1) yes

2) Besides technomancy and machine spirit studies, how developed is Callamus's psychic research capacity?
2) not very

3) Is the Cacodominus in TLN canon? https://wh40k.lexicanum.com/wiki/Cacodominus
3) yes

1) How did it manage such a large range? Was it an apex psyker with the right cybernetic enhancements? Rituals? Psychic relayers?
1) from what little you know it was an apex with various enchancers

1) Do the Eldar know more that we're just currently blocked from learning because of our missing Black Library access, or did this stump them too?
1) they know more

4) Can Maximal grow Warproot?
4) no

1) Does Maximal think that the 'cannot be grown intentionally' part of Warproot be cheesed via Ka (dodging the warp) or Primal (Fertility)?
1) he thinks it may be possible but will not be easy with either

1) Do we need a feasibility to try that once we get our hands on a bigger supply?
1) yes

1) Is there any way to get Black Library access faster? Spend time with Calemirdes?
1) not really

2) Would you appreciate a compilation of all our (net?) resource trade from all past diplomacy actions?
2) yes

3) Can we use Alkahestral Treamtents on Thunder Warriors?
3) yes

1) Feasibility to see if we can give our Thunder Hunters the Psyker/Witch Hunter augments?
1) yes

4) Will the Anatolian say how long he spent working on the TW augments?
4) a few years

5) would Revelation want to talk about his vision of the thunder warriors and why he killed them?
5) no

6) would he also be willing to tell us how he attached geenseed to the archetype hero?
6)no

7) would he be willing to help create a new super-solder but attached to the archetype soldier?
7) no

8) Does Max's paragon cover things the Old Ones knew that Avernus doesn't, or has Avernus matched and/or exceeded them in all psybiology research topics by now?
8) its matched or exceeed them by ow

9) What does Tjapakor think of the way we hardstopped an entire Crusade?
9) annoying

10) Where do the remainig Crusade forces intend to go?
10) regroup rebuild and try against wherever they are deployed

11) Can Max perform a complete examination of Saurus?
11) yes

12) would the Lizardmen allow Max to study them?
12) yes

13) Can Maximal improve space marines?
13) try

14) Does Max's paragon cover cyberspace biome species?
14) no

1) Feasibility to see if we can give our Thunder Hunters the Psyker/Witch Hunter augments?
1) yes

1) Is there anything stopping us from deploying all our (named) generals on the Unchained deployment?
1) short term no
long term its best rotaote them to revent burnout

1) Is one turn of being home enough to reset a general's burnout counter?
1) yes

2) how much will the constant fighting demons help Rotbart trait gain?
2) probebly a lot but I wont be tracking it until you meet him again
deleting his line in my heroes trait list was weird

3) do we have a roufgh idea of how many turns a general can be deployed without issue?
3) Will years
remembering that a 1 turn deployment is 5 years

4) What's Nurma's faith like? Alatrist? Does she occasionally pray to one of her kitsune parents quietly?
4) more polythestic
she beleives in the emepror and that he nprotects
and the trimvette
and certain kitsune
and Avernus
and the Eldar Gods
and the Everchild

3) Does she pray to any or all of them when appropriate, making sure to keep it quiet if that god is technically illegal to worship?
3) yes

5) Can we support the Unchained notably by mass producing metric tonnes of BPA for them?
5) yes

6) Is cataloguing the Termite Archives a Deeptime project for the Black Library?
6) yes

7) In general, what Honored Daemon countermeasures do we have?
7) psycher choirs using Chains of Light
then heroes/Titans to kill them

8) In terms of inflicting damage/utility per day equivalent to a caster Honored Daemon, what's our best psychic equivalent? Like 20 Cata Casters? 200? 20 Choirs?
8) several choirs to stun, and either Primaris Execution or Titan to kill
(depending on if Bloodthirster or not)

1) Sorry, I mean, compared to a Honored-level Lord of Change casting psychic nuking rituals, how many Cata Psyker casting, say, Volcano Cataclysm SPells would we need to produce equivalent damage output?
1) dozens

10) Does Nurma need to supply the entirety or a majority of the action years for an option with a DC to apply her bonuses, or is even one action year enough?
10) entirlity

11) Does Warproot have any other special growing requirements besides no intentional cultivation, such as needing to be in a Warp-touched place?
11) warp touched place
various climactic requiremets

2) This might be unreasonable to ask Tranth but could he give a range or maybe just a lower bound guess on the result of his Capstone Techs? Like a tier up, 0.5 tier up, etc?
2) do one and find out
to be series, no, there are way to many varaibles involved

1) Are the names for the Winds, Qhaysh, and Dhar Warp-resonant in and of themselves, or are they just words?
1) just words

The Empire 7e https://i.imgur.com/QUMoPNT.png
2) How safe and legal is it to craft these banners?
2) no

3) Would making a super effective poison against Traitor Astarte genelines be in line with Max's Psybiology paragon? Not sure how useful that would be since iirc most Chaos Marines are all chimera in some way now or from loyalist genelines but making a poison effective against all Astartes feels like it could back fire on us easily.
3) with some easily acquired gene seed from said gene lines yes
Oh, barring thousand sons
Getting gene seed from them is really hard

1) Do we need a diplo for that, or is it automated if we decide to do that?
1) automated

2) How widely known is it that the Silver Skulls are descended from the Iron Warriors?
2) maybe a hundred poeple galaxy wide know

1) does that include perturabo
1) unknown

3) Can the poison be tailored so that it only reacts in Chaos-tainted individuals and is otherwise relatively harmless/easily cured?
3) yes but it would up the dificulty a lot

4) Oh yeah random question but we share our psyker genetics with the other members of the Conclave too right? If so has that had any interesting effects? Like is Max a common name in the psybiology/psyker community with some rules or laws that he coined that others learn in their schools or whatever?
4a) Actually has Chaos stolen the psyker genetics information? Feels like it would be interesting if they did even if our societies can make better use of it since it's mostly a societal kind of tech.
4) yes and not really
a) it has

5) Why do we have the option to design an Ori Psy Knight even though it is objectively speaking an inferior use of RM/Orichalcum?
5) because while not the best use, its not a bad use

6) How does 40k era Terminator armor compare to our current range of armors from Basic Power Armor to Tranth Terminator armor?
6) toughness wise its around equivilent to Modernised APA
agaility wise its around equivilent to BPA
 
I'm wondering if we could have some of our forces start training the Unchained or if wee could transfer more materials so that they can fortify faster. Also what;s everyone's predictions for the next set of flashpoints?

I think we are going to start digging in with maybe a few more raids to keep Tjapa off balance
 
Avernite Trade actions
Avernite Trade actions as far as I could find (Sparks):

Trade:
Lizardmen : The Long Night Part Two: Sparks at Midnight: A Planetary Governor Quest (43k)
Remnant Kingdom : The Long Night Part Two: Sparks at Midnight: A Planetary Governor Quest (43k)
Troll Trade : The Long Night Part Two: Sparks at Midnight: A Planetary Governor Quest (43k)
Turquoise, Deep Sea : The Long Night Part Two: Sparks at Midnight: A Planetary Governor Quest (43k)
Frigid Sea, Penguins : The Long Night Part Two: Sparks at Midnight: A Planetary Governor Quest (43k)
Khoswe: The Long Night Part Two: Sparks at Midnight: A Planetary Governor Quest (43k)
Animancer (Rejected): The Long Night Part Two: Sparks at Midnight: A Planetary Governor Quest (43k)
Searing Sea: The Long Night Part Two: Sparks at Midnight: A Planetary Governor Quest (43k)
Orkwings: The Long Night Part Two: Sparks at Midnight: A Planetary Governor Quest (43k)

Research Trading
Azure Bay Sirens: The Long Night Part Two: Sparks at Midnight: A Planetary Governor Quest (43k)
Remnant (Attempt 1, Fail): The Long Night Part Two: Sparks at Midnight: A Planetary Governor Quest (43k)
Nynye, Mycenid, Stone Trolls: The Long Night Part Two: Sparks at Midnight: A Planetary Governor Quest (43k)
Deepwood Fairies (Attempt 1, Bare Fail): The Long Night Part Two: Sparks at Midnight: A Planetary Governor Quest (43k)
Shrine Fairies: The Long Night Part Two: Sparks at Midnight: A Planetary Governor Quest (43k)
Ethereal Sea Sirens (Later unviable): The Long Night Part Two: Sparks at Midnight: A Planetary Governor Quest (43k)
 
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Hunting (Jane's Choice) x10 - 10 Years (10/10)
Stunt: Jane flickered a few moments back in time, stabbing her current target before he could slam the warded door closed between them.
Well, that was one of Tjapa's most competent local subordinates deceased. He'd been an obviously unimportant random cog, that set her instincts twitching. Ridcully had quickly confirmed that the apparent unimportance was a lie through and through.
...Fighting the Shadowlord was a lot more annoying than old Tjapa, but they'd mostly hit their stride at this point.

Culture Spirits: Teaching - 1 Years (2+1/3=3/3)
Any chance you would copy over the stunt from last turn, just to make sure it's not lost?
Stunt: A group's culture included what was common knowledge to them, even if that knowledge was anything but common by broader standards. For the Avernite Telepathica, that included vast amounts of psychic lore. All Tamia needed to do was figure out a way to induce a transfer of knowledge from the collective culture spirit to the individuals it encompassed. Of course that was much easier said than done.

Void Beacon - 3 Years (3/3) Repeat if Failed
Stunt: A third known natural Ka-Sa hybrid! An irreplaceable opportunity for investigation and analysis! Did it use the known Ka-tainted-Sa and Sa-tainted-Ka techniques, or did it have its own variants? Was there anything unique about its nominally-mundane biology? How about its Ka or Sa flows, in isolation? So many experiments, so little time!

@Daemon Hunter The Stunts should work for your plan, too.
 
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Stunt: Jane flickered a few moments back in time, stabbing her current target before he could slam the warded door closed between them.
Well, that was one of Tjapa's most competent local subordinates deceased. He'd been an obviously unimportant random cog, that set her instincts twitching. Ridcully had quickly confirmed that the apparent unimportance was a lie through and through.
...Fighting the Shadowlord was a lot more annoying than old Tjapa, but they'd mostly hit their stride at this point.


Any chance you would copy over the stunt from last turn, just to make sure it's not lost?



Stunt: A third known natural Ka-Sa hybrid! An irreplaceable opportunity for investigation and analysis! Did it use the known Ka-tainted-Sa and Sa-tainted-Ka techniques, or did it have its own variants? Was there anything unique about its nominally-mundane biology? How about its Ka or Sa flows, in isolation? So many experiments, so little time!

@Daemon Hunter The Stunts should work for your plan, too.
Done.
 
Did planmakers decide not to ever do the Slow Heavy Accelerator tech somewhere? The naval redesign is this turn, this is the last chance, likely literally as we are nearing the end of the quest.

Heavy Accelerator is that huge sniper cannon that Twisters wield that wrecked the Slaugth as well as one of our most powerful weapons, and our pocket dreadnoughts (and we don't plan to build any more dreadnoughts) primary armament.

I mean I'm a ship designer, I will work what what I am given and enjoy doing so if the thread determines the tech is not worth the effort somehow, but this does not seem like a wise course of action.
 
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Did planmakers decide not to ever do the Slow Heavy Accelerator tech somewhere? The naval redesign is this turn, this is the last chance, likely literally as we are nearing the end of the quest.

Heavy Accelerator is that huge sniper cannon that Twisters wield that wrecked the Slaugth, one of our most powerful weapons, and our pocket dreadnoughts primary armament.

I mean I'm a ship designer, I will work what what I am given and enjoy doing so if the thread determines the tech is not worth the effort somehow, but this does not seem like a wise course of action.
Yeah the quest goers can get laser focused on certain aspects of the stuff while completely neglecting everything else,I have come to notice
And this quest especially has been going on for a decade and more and it seems to have built quite the backlog
 
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@Daemon Hunter The Stunts should work for your plan, too.

Normally I would but the vote is fairly one sided so I'll just leave it as is.

Did planmakers decide not to ever do the Slow Heavy Accelerator tech somewhere? The naval redesign is this turn, this is the last chance, likely literally as we are nearing the end of the quest.

Heavy Accelerator is that huge sniper cannon that Twisters wield that wrecked the Slaugth as well as one of our most powerful weapons, and our pocket dreadnoughts (and we don't plan to build any more dreadnoughts) primary armament.

I mean I'm a ship designer, I will work what what I am given and enjoy doing so if the thread determines the tech is not worth the effort somehow, but this does not seem like a wise course of action.

A big part of it is that I don't see it as that valuable in and of itself. It's an upgrade to a single ship weapon and we aren't sure how much of a buff it'll be. For the Capstone, original Knights, and psy throne we do have ideas on how much they'll provide. So until we're through with all those there isn't really a reason to gamble with Tranth years on a tech upgrade with several question marks attached to it.
 
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