There is no option for it but yeah if we can do it.Can we please change this to Nurgle countering? I'm still worried about a potential Green Skies.
There is no option for it but yeah if we can do it.Can we please change this to Nurgle countering? I'm still worried about a potential Green Skies.
Just because they know his capabilities doesn't mean that they are capable of doing much against him. The only people with knowledge on how to even counter divination are chaos worshippers with the right connections and the Telepathica. And trying to get wards or runes without drawing attention seem like it would be incredibly difficult due to those likely being kept an extremely close eye on by a number of parties. Even then it's not like most wards or rune would even be much of an inconvenience to someone of Rids level.Him being guarded isn't important, I'm more curious and impressed that despite being in some of the best positions to keep him out due to their knowledge of his abilities they've not been able too.
They're going up against paragon traits, so its not too surprising, but still.
It is available, ever since we finished the Nurgle destructive resonances. Durin just forgot to add some of the later countering/banishing sets.
its not even just rid's being high skilled either...he has a paragon-level trait built for ward-bypassing. (I think it's paragon level anyway)Just because they know his capabilities doesn't mean that they are capable of doing much against him. The only people with knowledge on how to even counter divination are chaos worshippers with the right connections and the Telepathica. And trying to get wards or runes without drawing attention seem like it would be incredibly difficult due to those likely being kept an extremely close eye on by a number of parties. Even then it's not like most wards or rune would even be much of an inconvenience to someone of Rids level.
Paragon Power Trait: Sees no Barriers (can ignore psychic wards and interference below the divine level for divination, greater chance against divine level wards or interference)- High Grandmaster Ridcully's experiences have developed his sight to the level where he can easily see past any merely mortal attempts to ward him out or cloud his eyes, and is far better at getting past divine precautions then any mortal has the right to be.its not even just rid's being high skilled either...he has a paragon-level trait built for ward-bypassing. (I think it's paragon level anyway)
wait, so even paragon and even(!!!) transcendent level wards don't work against rids paragon level trait? wowsa.Paragon Power Trait: Sees no Barriers (can ignore psychic wards and interference below the divine level for divination, greater chance against divine level wards or interference)- High Grandmaster Ridcully's experiences have developed his sight to the level where he can easily see past any merely mortal attempts to ward him out or cloud his eyes, and is far better at getting past divine precautions then any mortal has the right to be.
Haha, as if they could get divine-level wards anytime soon.
How many can we fit on the planet?So how many titan production lines/manufactorums do we want in the end?
It's really promising for surgical strikes on Daemon worlds. Just psykicly flatten everything around the area you're raiding.Oh my, now THAT is a good result. Not only could we build Psychic Cannons into our ground defenses (probably needs to be limited to a few cities, rather than all of them) AND we might be able to do orbital bombardment on Daemon Worlds effectively, if not in huge numbers.
I can think of only two forces that might be unoccupied enough to try something serious, either an Ork conflagration attempts to loot the ritual, or the small gods try to sneak some of the sacrifices out, unfortunately I don't remember any of them being especially sneaky.Yeah, given where the rituals are taking place I don't think even the Eldar could disrupt this. Maybe the Necrons could, but they've got other problems on their plate with the Tyranids. Probably the reason why the timing for this is right now. The Nids are distracting everyone.
good question, its important to have a baseline of how many each of our planets can fit so we know how many to expect out of each.
I've have to say that the Nids are the worst threat both short and long term. The surviving Nids are quite literally the most powerful and deadliest creations of the entire race that managed to actually survive fighting the Necrons for centuries. A polity lead by freaking Primarchs are having trouble with one of the most powerful splinter fleets and they even managed to kill Vulkan at least twice and forced them to flee. If the Necron's break off and try to stop the ritual then they would likely be spent enough that they couldn't deal with the Nids that slip through along with everyone else. Which is really bad considering that NIds snowballing are as bad if not worse than the Orks.Edit: Should we consider dropping the Necrons a warning? In the vague hope that they can manage some sort of surgical strike/that they will take the risk of drawing some forces away and decide that they can deal with some of the Tyrannids later, but Daemons are more of a permanent problem?
as stated by previously made arguments, the Lion may have been socially retarted....but he was not stupid...I'm now much more open to divining for the Lion. As he might be represent the only unengaged force in the entire galaxy that is large enough to interrupt one of these rituals.
Yeah, but he's acting in secret, which means that if his legion concentrates and shows up out of hiding he's going to take everyone by surprise, and won't have existing required force commitments tying him down.as stated by previously made arguments, the Lion may have been socially retarted....but he was not stupid...
whatever forces he has available to him is undoubtedly already being directed towards various forces of chaos, orks or nids..
It's been awhile since we divined the War in the Void, it might be wrapping up to the point that the Necrons can spare some forces to go stomp on Chaos.I've have to say that the Nids are the worst threat both short and long term. The surviving Nids are quite literally the most powerful and deadliest creations of the entire race that managed to actually survive fighting the Necrons for centuries. A polity lead by freaking Primarchs are having trouble with one of the most powerful splinter fleets and they even managed to kill Vulkan at least twice and forced them to flee. If the Necron's break off and try to stop the ritual then they would likely be spent enough that they couldn't deal with the Nids that slip through along with everyone else. Which is really bad considering that NIds snowballing are as bad if not worse than the Orks.
Apparently Vulkan and friends aren't that interested in finding the Lion (guess they're still pissed about him being a secretive jackass even during the Heresy.) so in terms of returning Primarchs to the field I'm now focused on getting a divination on Sanguinius and what's up with him (something is, per word of Lin).Yeah, but he's acting in secret, which means that if his legion concentrates and shows up out of hiding he's going to take everyone by surprise, and won't have existing required force commitments tying him down.
Thought it would obviously interrupt whatever he was originally planning, if he knows about the ritual far enough in advance he can make a judgement on whether the loss from the interruption and revealing himself is worth letting Chaos get away with this.
Extremely unlikely. If non of the sane polities are big enough to stop the ritual than one single Primarch with much more limited resources is definitely in no position to do so.I'm now much more open to divining for the Lion. As he might represent the only unengaged force in the entire galaxy that is large enough to interrupt one of these rituals, and he probably doesn't know about them.
"Killed Vulcan twice" my first reacting to this was 'wut', my second reaction was that it made perfect sense, My third is where did you get that info? It's sort of startling. Is Vulcan just getting into the most dangerous situations because he knows he'll come back from them?I've have to say that the Nids are the worst threat both short and long term. The surviving Nids are quite literally the most powerful and deadliest creations of the entire race that managed to actually survive fighting the Necrons for centuries. A polity lead by freaking Primarchs are having trouble with one of the most powerful splinter fleets and they even managed to kill Vulkan at least twice and forced them to flee. If the Necron's break off and try to stop the ritual then they would likely be spent enough that they couldn't deal with the Nids that slip through along with everyone else. Which is really bad considering that NIds snowballing are as bad if not worse than the Orks.
Maybe they rolled a critical at some point and no one else knows they could have the forces to spare.It's been awhile since we divined the War in the Void, it might be wrapping up to the point that the Necrons can spare some forces to go stomp on Chaos.
Any clue what's up with Sanguinius?Apparently Vulkan and friends aren't that interested in finding the Lion (guess they're still pissed about him being a secretive jackass even during the Heresy.) so in terms of returning Primarchs to the field I'm now focused on getting a divination on Sanguinius and what's up with him (something is, per word of Lin).
The reason that none of them can try anything is that they're all either under attack, or fully engaged trying and failing to keep up with stopping a variety of apocalyptic events. Lion isn't under attack, on one knows to attack him.Extremely unlikely. If non of the sane polities are big enough to stop the ritual than one single Primarch with much more limited resources is definitely in no position to do so.
Its almost like he only gets debuffs against some of the most powerful entities in the galaxy
But, yeah while I am a bit dissapointed these guys hadn't tried to create Rid counter measures its entirely possibly they have and Rids just blitzed through them.
After eight years of study Archmagos Tranth now knows as much about the Psychic Cannon as he is able to. He tells you that while he still has no clue about how the Psychic Cannon achives everything that it does that he has gained enough of an understanding of its shots to be able to use more conventional weaponry to create a void in front of a psychic cannons shot, allowing for it to be used in-atmosphere and as an orbital bombardment weapon. He tells you that the additional weapons that need to be added and the programming needed to make the timing work are even pretty simple, and compared to the cost of the Psychic Cannon itself cheap.
Lin said Sanguinius has a more active connection with his sons than a dead Primarch should IIRC."Killed Vulcan twice" my first reacting to this was 'wut', my second reaction was that it made perfect sense, My third is where did you get that info? It's sort of startling. Is Vulcan just getting into the most dangerous situations because he knows he'll come back from them?
Hey, do you think we should try to find Avernus' anti-Necron stuff, and send some of the creatures out to help all these necrodermis-involving fights?
Maybe they rolled a critical at some point and no one else knows they could have the forces to spare.
Any clue what's up with Sanguinius?
But the Lion would be more useful for this, as he would already have a legion gathered without any legion-sized threats pinning them down.
The reason that none of them can try anything is that they're all either under attack, or fully engaged trying and failing to keep up with stopping a variety of apocalyptic events. Lion isn't under attack, on one knows to attack him.
You aren't getting that for something like this you would need a lot of resources. Lion doesn't really seem like he would have that much resources to try to interfere with it.The reason that none of them can try anything is that they're all either under attack, or fully engaged trying and failing to keep up with stopping a variety of apocalyptic events. Lion isn't under attack, on one knows to attack him.
The Necron's have also took one hell of a beating against the Nids and likely have spent quite a bit of resources and men on the War in the Void against the Nids. It seems at best that they could disrupt the ritual to weaken it rather than try to stop it entirely if they have the resources and man power for it.It's been awhile since we divined the War in the Void, it might be wrapping up to the point that the Necrons can spare some forces to go stomp on Chaos.
They lost 50% of all forces so yes quite a weakening.You aren't getting that for something like this you would need a lot of resources. Lion doesn't really seem like he would have that much resources to try to interfere with it.
The Necron's have also took one hell of a beating against the Nids and likely have spent quite a bit of resources and men on the War in the Void against the Nids. It seems at best that they could disrupt the ritual to weaken it rather than try to stop it entirely if they have the resources and man power for it.
We have word of Durin that they've lost a bit over half their numbers in the war in the void.The Necron's have also took one hell of a beating against the Nids and likely have spent quite a bit of resources and men on the War in the Void against the Nids. It seems at best that they could disrupt the ritual to weaken it rather than try to stop it entirely if they have the resources and man power for it.
Probably, but you'd hope that they'd at least manage a -5.Just because they know his capabilities doesn't mean that they are capable of doing much against him. The only people with knowledge on how to even counter divination are chaos worshippers with the right connections and the Telepathica. And trying to get wards or runes without drawing attention seem like it would be incredibly difficult due to those likely being kept an extremely close eye on by a number of parties. Even then it's not like most wards or rune would even be much of an inconvenience to someone of Rids level.
Rids can't get through whatever true runes the Sirens use to ward their cities.I assume a transcendent rune-crafter could have a trait that would counter rid but only if it was specced into it. (I assume that if two traits "fight" it is the greater of the two that win)