The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
It's hide to hide a planet brightening aura
You watch us! We'll find a way!

That being said

@Durin
1. How significant a debuff is said planet brightening aura?
2. Does the debuff increase the closer they get to Lin? And by that I mean would daemons fighting in Dis get a bigger debuff than ones in Duat say. When they're fighting him I imagine they get a mega debuff.
 
@Durin If we spend a Major Favor to get the help of the Eldar, would the Trust consider it wasted?
no
You watch us! We'll find a way!

That being said

@Durin
1. How significant a debuff is said planet brightening aura?
2. Does the debuff increase the closer they get to Lin? And by that I mean would daemons fighting in Dis get a bigger debuff than ones in Duat say. When they're fighting him I imagine they get a mega debuff.
1.pretty major
2. yes it does
 
Alright, looks pretty good so far. I'd suggest putting Ophelia at 3 and deploying her in the same place as Xavier but the rest looks ok. Definitely call in that favor, could mean the difference between losing heroes and them surviving + getting traits on top of reducing the casualties we take which will be vital for the aftermath of the incursion, especially after Lin is gone.
 
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Linruk, the Mad Priest. Sixth God of Chaos.
Alright, I wrote this up a while back but never got around to posting it. This is a kind of "what if we critfailed on the Primordial Sea" omake. Since we're not doing that, seems like a good time to post it now.

Linruk, the Mad Priest. Sixth God of Chaos.

The central domain of Linruk is Madness, and all of his followers are insane even by Chaos standards. He also claims the domains of Corruption, Truth, Enlightenment, Forbidden Knowledge, and Love, though the last domain is contested. In life, Saint <REDACTED> was a kindly priest who was sainted by the Emperor of Mankind, but towards the end of his gazed into the Primordial Sea only for his soul to fall in and be bathed in it, twisting him into a mockery of everything he once was. Driven insane by what he learned and yet empowered by it, he rose as a new Dark God bent on spreading his New Primordial Truth to all the galaxy.

The followers of the Mad Priest are universally deranged even by Chaos standards, as they have been made privy to secrets that are not meant for mortal minds. They then seek to disseminate this forbidden knowledge, so as to enlighten others and bring them into Linruk's flock. With his claim on the domain of Corruption, the memetic threat of Linruk is the greatest of all the Dark Gods several times over, and can even pose a risk to their most devout followers. Fortunately, the madness of Linruk's followers frequently renders them ineffective, especially in large groups, though there are often individuals whose madness has driven them to great heights and are not to be underestimated. Their love for others also makes these madmen rather unlikely to ever turn on one another, making the typical chaotic backstabbing a rarity.

Linruk's primary rival in the Warp is Tjapa, the Star Father, who believes that Linruk is both his by right and a traitor. The Mad Priest refuses to recognize Tjapa as the Emperor, who Linruk still worships even after his apotheosis. In the center of the Mad Priest's realm sits the Empty Throne, and the dark god preaches that one day his lord will sit upon it and become the Anathema of All That Exists and that a new age in which pain and suffering will end shall be brought about. Many believe that if he ever accomplishes this feat that the galaxy will be doomed.

The Four Saints of Linruk
Unlike other Chaos Gods, when the Mad Priest arose he did not merely create daemons to serve as his champions. He chose four fellow humans who he greatly respected and brough upon them great madness, corrupting their souls and granting them daemon princedom and great power that rivals that of the Exalted Daemons of other Chaos gods.

<REDACTED>, the Great - He was once revered by his people as a great leader, loved and respected by his people. He was perhaps the greatest human general to ever live, rivaling even the Primarchs. Now he leads the forces of Linruk into war, coordinating these mad souls into a devastatingly effective fighting force. It is rumored that it is he who suggested that the man who was once the Mad Priest seek the secrets of the Primordial Sea, and those who have survived to see his face report that he weeps openly.

<REDACTED>, the Scientist - He thought to understand the universe and its workings, in his pursuit of the Quest of Knowledge. Now, he knows more than he ever dared hope, as nightmarish as it has made him. The Dark Mechanicus will often sacrifice much to summon him so that they may learn from him, for even an hour of his time can reveal much that has been lost. But know that all knowledge he spreads is tainted, and it is rumored that many STCs found since his rebirth are corrupted versions spread by his followers for others to find.

<REDACTED>, the Seer - This blind man was once among the greatest diviners in the galaxy. Now he is the undisputed greatest, but there is much men were not meant to know, much less understand. Seeing far more than he can truly comprehend, his mind has collapsed into a state of lunacy. Even so, those desperate for knowledge might seek his prophecies of the future, which once spoken unerringly come to pass. Typically to ruinous results for all involved.

<REDACTED>, the Arbitrator - Once upon a time, she worked tirelessly to root out the heresy of cultists and Chaotic Psykers. Now she works to aid them, as she instructs her minions to whisper into their minds and let them know how to avoid the authorities of worlds they seek to overthrow in the name of the New Primordial Truth. It is also said she is a terrifying combatant, able to bring true death to all she kills.

--------

@Durin
 
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Penguin Song
Penguin Song

The Cold North winds blew in a chilling biting gusts, over the mighty walls of Ever ice, across the pitted and trapped abyss of time warped plains where lay the great wound of the World. The great hole through which the forces of the Great Destroyer ever advanced, entering the World in petty rage to destroy that which was pure and good.

And who defended those frosty walls? The eternal first line, the mighty bulwark of the world. For millions of years they had stood strong in their duties, growing ever stronger to match their relentless foe.

A mere three hundred years ago a new threat emerged, spawned by the sin of man. And so they had set about their preparations, studying this new grand threat. The Golden Tyrant, the taker of freedoms, the embodiment of zealotry, the enforcer of the status quo.

A tempestuous and powerful creature to be certain, but it was not the Monster from Blood, the strongest of the annihilator's slaves, capable of resisting their powers. It lacked the experience or knowledge of the World, for it knew not what powers that it awoke.

No, it was lesser than it in all ways, its powers nothing against their unity of focus and being, for they had allies that stood strong with them. Their brother guardians, their ancient friends, their mighty lords, all stood with them.

Even the humans that they protected under their aegis stood with them, the light that the daemons had been sent to quash weakening them, staggering them as they left the warp, sheer numbers alone pushing them forwards, as they were crushed by under foot and wing by those that pushed behind them, an endless mob forced onwards by their hatred and bile.

But, as they charged the Penguins stood together, one being with one thought, one focus one drive and sang.

The chant of a trillion minds as one, the chorus of a billion hearts together, conducted and directed by their emperors.

It was a song of rebellion, of casting aside chains and tradition, of breaking apart the old and building the new, of truth and rationality in a galaxy turned to madness.

It was a song of freedom!

The skies may turn gold, the oppressive command of the creature crashing into the world, but Freedom still stood strong and defiant, for so long as they stood in rejection of the oppression the chaos god brought they would never be broken, they would never be silenced and they would never be slaves.

The skies parted around the polls, even as angyls cavorted and flew in the skies, wincing and broiling from the phantom sensations that they could not understand, as the light of Lin burned their very essences, before they heard the song, the song of a free people, united in the rejection of all that they were, their very beings unravelling as it worked its way into their bodies and minds, letting loose the souls that had been chained in their creations and granting them at last release.

The Angyls flew chained, but the Angyls fell free.

In the cold north the first line of defence stands.

So let us hear them sing that song of freedom and free the slaves from their eternal oppression.

@Durin
 
Alright, Durin said we can have Rotbart and Lin make speeches in this phase of the incursion, and this phase only. I think we might want to do that for morale.
 
[X] Plan Incursion A
-[X] Dis- The capital of Avernus is a massive hive with a billions strong militia and the most powerful defences on Avernus, and has your Ultra-Secure Vault buried under it as a final fallback.
-[X] Evacuate your trainee psykers to orbit - Make psyker cities less valuable targets and less vulnerable, lose decent number of trainee psykers and cargo wings in transit.
-[X] Redeploy your forces in Tarascon - Increase the number of available forces significantly, lose some forces and cargo wings in trasit.
-[X] Have Ridcully divine the plans of the attackers- All you know of the assault is that its primary goal is to kill Saint Lin, finding out how they plan to do this could be useful.
-[X] Lin and Rotbart will make motivational and preparatory speeches to the populace before the Incursion hits.
-[X] Tamia & Other Telepaths will warn all Avernite peoples they can reach of the incoming Incursion, and also ask the Ancient One to come to Dis - The Exalted is targeting Saint Lin in this incursion.
-[X] Order our orbital fleet to assist the Island turtles in bombarding targets of interest, as well as bombarding our targets.
-[X] Do not shoot the World Serpent.
-[X] Try and get incontact with the appearing Guardians for coordination purposes.

-[X] Archmagos Biologis Maximal (5)- The senior-most member of the Adeptus Mechanicus on planet, a mighty warrior and a valuable researcher.- Grandmaster Combatant.
-[X] Primaris Ophelia Jameson (3)- Ophelia Jameson, while very good in combat, is also important in other fields
-[X] Knights (3)- While few in number your Knights are some of the few forces that can match greater deamons in city-fighting conditions- 10 Maniples of Knights, additional 40 Maniples if you pull forces from Tarascon
-[X] Dis (6)- Dis is your capital, the centre of most of your departments and the home of almost a third of the people who call Avernus home, also your most heavily fortified location by a wide margin-
-[X] Cassarondo (5)- Cassarondo is your northernmost hive and likely the site of the largest attack, if it holds it should greatly reduce the size of the more southerly attack, but the forces required to make it hold will need to come from somewhere
-[X] Write-In: Southern Cities and Hives (2) - Pull forces from the southern cities and hives to reinforce the northern hives.

@Durin is this what a vote should be like? Just vote on all the changes from the default?
 
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[X] Dis- The capital of Avernus is a massive hive with a billions strong militia and the most powerful defences on Avernus, and has your Ultra-Secure Vault buried under it as a final fallback.
[X] Evacuate your trainee psykers to orbit - Make psyker cities less valuable targets and less vulnerable, lose decent number of trainee psykers and cargo wings in transit.
[X] Redeploy your forces in Tarascon - Increase the number of available forces significantly, lose some forces and cargo wings in trasit.
[X] Have Ridcully divine the plans of the attackers- All you know of the assault is that its primary goal is to kill Sain Lin, finding out how they plan to do this could be useful.
[X] Lin and Rotbart will make motivational and preparatory speeches to the populace before the Incursion hits.
[X] Tamia & Other Telepaths will warn all Avernite peoples they can reach of the incoming Incursion, and also ask the Eldest One to come to Dis - The Exalted is targeting Saint Lin in this incursion.

[X] Archmagos Biologis Maximal (5)- The senior-most member of the Adeptus Mehcanicus on planet, a mighty warrior and a valuable researcher.- Grandmaster Combatant.
[X] Helguard (1)- The Avernite Helguard are your elites, able to engage with all but the mightiest foes with a chance of victory- 44 Elite Power Amrorued Grenadier Divisions
[X] Knights(3)- While few in number your Knights are some of the few forces that can match greater deamons in city-fighting conditions- 10 Maniples of Knights, additional 40 Maniples if you pull forces from Terascon
[X] Dis (6)- Dis is your capital, the centre of most of your departments and the home of almost a third of the people who call Avernus home, also your most heavily fortified location by a wide margin-
[X] Cassarondo (5)- Cassarondo is your northernmost hive and likely the site of the largest attack, if it holds it should greatly reduce the size of the more southerly attack, but the forces required to make it hold will need to come from somewhere
[X] Write-In: Southern Cities and Hives (2) - Pull forces from the southern cities and hvies to reinforce the northern hives.

@Durin is this what a vote should be like? Just vote on all the changes from the default?
Yes thoug add a plan name
 
-[] Helguard (1)- The Avernite Helguard are your elites, able to engage with all but the mightiest foes with a chance of victory- 44 Elite Power Amrorued Grenadier Divisions
-[] Knights(3)- While few in number your Knights are some of the few forces that can match greater deamons in city-fighting conditions- 10 Maniples of Knights, additional 40 Maniples if you pull forces from Terascon
Do we want to do that, and not keep those forces in reserve for a bit before Abomination really pressures Dis?
 
Deep Creatures
Omake: Deep Creatures

Sousal Cavendish had nightmares where Thorns sprouted from the stone. The first round would burst randomly from every available surface like newborn spiders tearing their way free of a host. To be entirely honest, Sousal would prefer spiders to the Thorns. Then, growing up around those initial wounds in the world, would come more. They grew in time with his hammering heartbeat, forming tightly coiled spirals around their breach point, spreading with blinding speed to cover everything in overlapping fields of ripping, tearing, horror. Those Thorns didn't just hook flesh: they tore at soul and time and space alike.

Among older Caverners this wasn't an uncommon nightmare. Nor was haunting terror of a yawning, spiraling, chamber leading ever down into deeper darkness, and of the Thing at the bottom. It was a terror common to the survivors of the early days, the days before the first Labrynthian had been mapped or the first fool had dared jump down a Well. It was a terror Sousal was determined that as few of the younger generations as possible should share.

Right now, at this instant, his nightmare was playing out around him. He felt no fear. A glance at his comrades found them calm too. He smiled as a thorn tore out of the skin of his cheek, hefted his ax, and took a step.

----------

Taraxikal whimpered. It had once stood at at attention for ten thousand years for the hours its superior had taken to examine the squad. It had spent ten times that working to correct the flaw in its posture that had been uncovered. Five times that again it had stood as the legion had assembled over the course of the day. It understood the way that there was truly no difference between an instant and eternity.
Taraxikal had no idea how long it had crawled through this twisted tunnel, dragging wings ragged and torn over tearing hooks and barbs.
It knew that there had been a few seconds of the regimented, unyielding, inexorable time of the physical realm as it had marched with the vanguard to secure the breach. It knew there had been time enough for half the company to pass through the rift before Thorns had blossomed from the very stone. The rift had been overgrown in an instant, the comforting glow of the Father's realm sudden snuffed out by a choking mass of petrified vines and obsidian hooks.
The time since that moment had been impossible to measure. With each step it seemed to splinter into a thousand lifetimes of agony and terror before reforming, each fragmented lifetime bringing all the pain it had experienced back into the whole. And even when it thought it was whole it could not be sure, for some lifetimes found it trudging through this tunnel, shattering and regrouping in recursive agony before rejoining itself to endure in full the agonies of every other splinter. It had endured the first steps of this torment and the last over and over again.
Only one thing was constant across every tortuous life: the man with the Ax was getting nearer.

----------

On its surface Sousal's ax was a simple thing: a wooden handle with a wedge shaped head of sharpened steel. It had no power field, arcane circuits, or runes to lend it strength. Yet he had plucked it from a nightmare so very long ago, and it served him well long after the handle should have rotted or the head shattered against adamantine armor. It certainly cleaved Angyl flesh well enough.

This wasn't a fight, not really. The few Angyls that had the strength to stand were barely able to lift shaking limbs to stop him, and those offered no more resistance to his blows than empty air. In one lifetime he hacked the head from an Angyl that dragged itself desperately through the coiling stone vines, while in another he cleaved through a warding arm to bury his blade in a shining face.

He rejoined himself one by one as his prey were dispatched, until only one him was left, to match with the last feebly crawling Angyl.

----------

Taraxikal almost felt relieved as the Ax tore into its skull. Whatever punishment would face it in the Warp would be nothing compared to the pain it endured here. As its physical form dispersed it began to fade back into the Warp.

And stopped. The Thorns that had buried themselves in its false flesh refused to release it. Screaming in terror it thrashed, tearing great rents in its spiritual substance as it tore itself free. With a final heave it was loose, golden ichor pouring from a thousand wounds.

It burst into the warp, shrieking and wailing in terror and pain and triumph that it was finally free. It was home, wrapped in the golden comfort of its master's dominion, the remaining Hosts laid out in preparation for their part of the assault. There was what remained of its century, reeling where their advance through the rift had been halted by the appearance of stone vines choking the entrance. There was the centurion, pointing at him.

Taraxikal stared in blank confusion as the blast of golden light enveloped it, sunk into it, obliterated it.

----------

The centurion regarded the dissipating cloud of warpstuff with contempt. It had heard that the defenses of this world were formidable, yet it all that it seemed to have to send against them were these wretched, mewling things. If this was the caliber of what they faced on the other side then as soon as that damned barrier fell this campaign would be as good as won.

----------

I figure, if the Angyls want to visit the Caverns, they should get a taste of what our people go through down there.

@Durin
 
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@Durin
What bonuses do we have from our current omakes so far?
Adhoc vote count started by StormySky on Jun 18, 2019 at 10:19 AM, finished with 130991 posts and 5 votes.

  • [X] Plan Incursion A
    -[X] WITH: Spend a favor (major if necessary, minor if Durin allows it) for Aeldari assistance.
    [X] Saint Lin (6)- The Last Saint, one of the most important people in the Imperial Trust but one that has less than a century left to live and one of the greatest possible foes for daemons.
 
actually given the forces available we might not need a major favor for them.
We are most likely going to face a exalted and accompany honored demons. Last incursion honored demons were what was needed to break the defenses. We have 2 hives vulnerable. On top of that Saint Lin is the target for this. He needs to be around to heal Guilliman next turn for galactic importance so any price we have to pay is worth it.
 
We are most likely going to face a exalted and accompany honored demons. Last incursion honored demons were what was needed to break the defenses. We have 2 hives vulnerable. On top of that Saint Lin is the target for this. He needs to be around to heal Guilliman next turn for galactic importance so any price we have to pay is worth it.
I mean we can get the eldar forces for a minor favor not that we shouldnt get them.
 
[X] Plan Incursion A
-[X] WITH: Spend a favor (major if necessary, minor if Durin allows it) for Aeldari assistance.

There, that should do it.
 
This formatting is screwing up the vote tally. Can we do something like Plan Incursion B, which is just Plan Incursion A with the major favor tacked on, rather than like this?
Adhoc vote count started by StormySky on Jun 18, 2019 at 10:33 AM, finished with 130997 posts and 8 votes.

  • [X] Plan Incursion A
    -[X] WITH: Spend a favor (major if necessary, minor if Durin allows it) for Aeldari assistance.
    [X] Plan Incursion A
    -[X] WITH: Spend a favor (minor if Durin allows it) for Aeldari assistance, Otherwise don't.
    [X] Saint Lin (6)- The Last Saint, one of the most important people in the Imperial Trust but one that has less than a century left to live and one of the greatest possible foes for daemons.
    [X] Plan Incursion B
 
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For reference, these are the forces in the Eldar Minor Favor (Standard Eldar Warhost)

High General: Autarch Dalsaar Silverspear.
Heroes: 22
Senior Exarches, 10 Farseers
Elites: 32 Titans, 6 Hosts of Vaul (25 super heavy vehicles each)
Regulars: 22 Aspect Hosts (10k strong), 5 Ranger Hosts (10k stronh), 30 Wraith Legions (1 million strong) (OP)
Psykers
: 5 Seer Councils, 37 Warlock Conclaves, 9 Spiritseer Gatherings. Every Eldar.

These are the forces in range:

1 Seer Council, 1 Aspect Host, 50 Wraith Legions
 
[X] Plan Incursion A
-[] Dis- The capital of Avernus is a massive hive with a billions strong militia and the most powerful defences on Avernus, and has your Ultra-Secure Vault buried under it as a final fallback.
-[] Evacuate your trainee psykers to orbit - Make psyker cities less valuable targets and less vulnerable, lose decent number of trainee psykers and cargo wings in transit.
-[] Redeploy your forces in Tarascon - Increase the number of available forces significantly, lose some forces and cargo wings in trasit.
-[] Have Ridcully divine the plans of the attackers- All you know of the assault is that its primary goal is to kill Sain Lin, finding out how they plan to do this could be useful.
-[] Lin and Rotbart will make motivational and preparatory speeches to the populace before the Incursion hits.
-[] Tamia & Other Telepaths will warn all Avernite peoples they can reach of the incoming Incursion, and also ask the Eldest One to come to Dis - The Exalted is targeting Saint Lin in this incursion.

-[] Archmagos Biologis Maximal (5)- The senior-most member of the Adeptus Mehcanicus on planet, a mighty warrior and a valuable researcher.- Grandmaster Combatant.
-[] Helguard (1)- The Avernite Helguard are your elites, able to engage with all but the mightiest foes with a chance of victory- 44 Elite Power Amrorued Grenadier Divisions
-[] Knights(3)- While few in number your Knights are some of the few forces that can match greater deamons in city-fighting conditions- 10 Maniples of Knights, additional 40 Maniples if you pull forces from Terascon
-[] Dis (6)- Dis is your capital, the centre of most of your departments and the home of almost a third of the people who call Avernus home, also your most heavily fortified location by a wide margin-
-[] Cassarondo (5)- Cassarondo is your northernmost hive and likely the site of the largest attack, if it holds it should greatly reduce the size of the more southerly attack, but the forces required to make it hold will need to come from somewhere
-[] Write-In: Southern Cities and Hives (2) - Pull forces from the southern cities and hvies to reinforce the northern hives.

@Durin is this what a vote should be like? Just vote on all the changes from the default?
I like the plan, though I think maybe you should add in spending a major favour with the Eldar to get their assistance. Unless I'm very much mistaken, we can do so at any time really, but it would be best to get their help as soon as we can.
 
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