The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Chlof psychic cannon will not be done if the Abomination attacks. The ordinatus will be done 7-10 years before the tryanids come.
We don't know when the Abomination attacks. It'll be done in 8 years, which could be well before the Abomination attack. The tyranids will be destroyed regardless of if we develop an Ordinatus against them or not, meanwhile the Abomination is a genuine threat that could succeed in its goal of killing Lin. The Abomination takes priority. A possible advantage against it is better than a certain advantage against the tyranids.
 
We don't know when the Abomination attacks. It'll be done in 8 years, which could be well before the Abomination attack. The tyranids will be destroyed regardless of if we develop an Ordinatus against them or not, meanwhile the Abomination is a genuine threat that could succeed in its goal of killing Lin. The Abomination takes priority. A possible advantage against it is better than a certain advantage against the tyranids.
Saint Lin leaves in 12 years. Without Saint Lin the abomination has no reason to attack us. If we get a attack it will be a demon incursion since there are no large abomination forces in the region. The fundamentals will take 8 years followed by a design action followed by a build action. We will not get the design action till Saint Lin leaves. So we have no point in doing psychic fundamentals. We can however build a ordinatus before the tryanids come.
 
If you guus were against the Ordinatus why didnt you speak up last turn instead of waiting for us to commit the Biologis action??
 
We don't know if it attacks either, though. It's a 50/50 chance, according to Rotbart.
50/50 chance is not small. That is a very real chance we'll get hit by a powerful enemy that's a genuine threat to us and we should prepare for it accordingly. 50/50 is not a low enough chance that we should discard the possibility of invasion for the sake of better defence against an enemy we'll do fine against no matter what.

Saint Lin leaves in 12 years. Without Saint Lin the abomination has no reason to attack us. If we get a attack it will be a demon incursion since there are no large abomination forces in the region. The fundamentals will take 8 years followed by a design action followed by a build action. We will not get the design action till Saint Lin leaves. So we have no point in doing psychic fundamentals. We can however build a ordinatus before the tryanids come.
God damn it. We should've done this thing earlier instead of that gravity fundamental action. What a waste that action turned out to be. Anyway, you're wrong about one thing. The task force only takes up to a few years to get here, so even with no large Abomination force in the region, we could still get hit by an Abomination enemy from beyond the region.

@Chlof, Gravitic Array Program would greatly boost our system's defences. If we get hit by an Abomination space fleet, it would greatly improve our victory odds.
 
Hey guys, I have an insane plan.

Lets hijack the Black Imperium's Task Force.

With Vlad as an imposter, Ridcully providing intel, HWWO to assassinate all of Vlad's "superiors", and burn a minor favor for Farseer support.
 
50/50 chance is not small. That is a very real chance we'll get hit by a powerful enemy that's a genuine threat to us and we should prepare for it accordingly. 50/50 is not a low enough chance that we should discard the possibility of invasion for the sake of better defence against an enemy we'll do fine against no matter what.


God damn it. We should've done this thing earlier instead of that gravity fundamental action. What a waste that action turned out to be. Anyway, you're wrong about one thing. The task force only takes up to a few years to get here, so even with no large Abomination force in the region, we could still get hit by an Abomination enemy from beyond the region.

@Chlof, Gravitic Array Program would greatly boost our system's defences. If we get hit by an Abomination space fleet, it would greatly improve our victory odds.
We already have it for Helhiem system. Really you need a sector fleet to attack Avernus right now.
 
There is no Explorator action we can do that will improve our odds against the Abomination. The opportunity is gone.
 
It wouldn't be anywhere near fast to built a psychic cannon Ordinatus, anyway. The thing would have a spinal weapon mounted on several kilometers long cruisers as its main gun, which means it needs a superstructure capable of somewhat rapid movement under gravity for it, and place for crew, and other guns to parry close assaults. I'd rather prefer we spent a good half-century on making that thing be as good possible, with hovering and runes and Psy-Knights strike group, rather than a hackjob.
 
It wouldn't be anywhere near fast to built a psychic cannon Ordinatus, anyway. The thing would have a spinal weapon mounted on several kilometers long cruisers as its main gun, which means it needs a superstructure capable of somewhat rapid movement under gravity for it, and place for crew, and other guns to parry close assaults. I'd rather prefer we spent a good half-century on making that thing be as good possible, with hovering and runes and Psy-Knights strike group, rather than a hackjob.
You would prefer a super psychic cannon decades when we don't need it instead of a decent psychic cannon when we do need it? Besides, who said anything about an Ordinatus? We can just incorporate it into Dis' defensive grid. Durin confirmed that we can do so with the Nova Cannon and it'd probably be no different for the Psychic Cannon.
 
Last edited:
You would prefer a super psychic cannon decades when we don't need it instead of a decent psychic cannon when we do need it? Besides, who said anything about an Ordinatus? We can just incorporate it into Dis' defensive grid. Durin confirmed that we can do so with the Nova Cannon and it'd probably be no different for the Psychic Cannon.
I am saying that we wouldn't have time for even a decent psychic cannon on land in anything less than decades. Even for defences, it's a kilometers long gun, you can't just stick it on top of a palace and call it a day. We'd need fundamentals, then we'd need to design a psychic cannon that works on land, then we'd need to design how to implement it into defences, and then do said implementation. And none of those actions would take very little time. So you might as well not worry about a particular event, that may not even happen, and just do a super psychic cannon you'll always find a use for. It's not like we'll be lacking in Chaos foes or Incursions later on.
 
Last edited:
Void Command
Slot A (3 Years)
Y3: Combine Shipyards: Huge
--EXPEDITE Y3

Slot B (2 Years, Construction)
Y4: Continue Repairs
--EXPEDITE Y4
We would need to reverse these for the repairs to finish before the estimated arrival of the fleet.
Arbites
Slot A (5 Years)
Y1-Y5: Greater Psyker Hunting

Slot B (5 Years)
Y1: Counterintelligence
Y2-Y5: Greater Psyker Hunting (Twice)
Considering with the return of our major psykers, siren implementation, and with Lin still alive our anti-psyker defenses are the strongest they are going to be for a long time, we should consider doing Counterintelligence for the whole of slot B I think. It would give us much better odds of getting rid of any embedded spies.

If you guus were against the Ordinatus why didnt you speak up last turn instead of waiting for us to commit the Biologis action??
Well I did actually. I don't consider developing an Ordinatus against an enemy we'll fight only once that good an idea. Even if we fight tyranids again they'll be of a different strain that the ordinatus won't be specialized against. I prefer more general weapons to something so specialized. But people in this thread really like their superweapons, so I didn't try to fight them too hard on it. I admittedly really like developing a bigger and better navy, so I try not to fight the thread on their superweapons unless they're being really ridiculous.

Incidentally if we end up doing a fundamental at all I think we should do the Warp Travel fundamental, as any speed increase we can get from that would be useful on several points. Faster fleets means better response time to attacks, an increase to area we can effectively govern, and at this point I think a little bit more and our colonies should start to be viable to trade with.
 
Honestly it's so insane I actually want to try it but it's damned insane.

Like dammmnnnn man. Do we need to get Vlad PA w/spikes on it?
you would, it is actually a reasonable plan in some ways, Vlad + Ridcully is one of the few combos that could pull that off, and with HWWO you have extraction and a galatic tier assassin on hand
 
Back
Top