Skink Bestiary Vl. 25
In addition to the more traditional lizard based creatures, the Skinks also utilise a variety of avian and mammalian creatures in their arsenal. This is a small selection of the more impressive creatures.
The Copy Parrot
Although there are a vast number of highly intelligent birds which the Skinks give the name "parrot" too, this particular sub species is particularly impressive among their kind.
Physically the Parrot can be up to 58-68 centimetres in length, are relatively powerful flyers and possess sharp talons and beaks.
The Parrot possesses only a single innate ability, to change the colour of its feathers although typically they assume rorchous arrays of plumage.
What distinguishes the Parrots from their "normal" cousins, is their shocking degree of intelligence (bordering on sapience) allowing them to "copy" what they see and hear to a stunning degree, while possessing advanced creative skills.
In a more normal bird this would make them distinctive enough, as they can be taught to do a wide variety of tasks, from carrying message, reconnaissance and sabotage to name, but a few.
However, the copy parrot is able to apply these abilities to psycic techniques as well, possessing a fair degree of psycic talent. Combined with their natural long life spans and it is clear why the Skinks rate them so highly.
These traits make them highly coveted by the Skink priests as familiars, and all too frequently hunted by the Saurus, who are most frequently on the receiving end of pranks and name calling from the birds when they are not being used against them.
Jungle Eagle
A vicious bird of prey, the Skinks frequently utilise these creatures as hunting weapons to strategically divebomb enemy commanders.
The creature's powers are simple.
First an application of telekinesis that allow it to amplify its downwards momentum drastically.
Second a combination of telekinesis and biomancy to pierce their claws through dermis and then make removal of the claws exceptionally difficult. (The telekinesis sticks the claws to the wounds enhancing the effect of the biomatically enhanced barbs.)
Third: A biomatic and telekinetic boost to rapidly rise the bird into the sky so that it can drop its unfortunate victim crushing them on the ground below.
Sluggish Sloth
Weighing up to four tons, the Sluggish Sloth is among the most physically potent options available to the Skinks (at least that isn't strong enough to threaten a Knight).
Possessing claws capable of carving through heavy armour like a power sword through bread, the sloth's true physical capacity is in sheer endurance, able to ignore off punishment that would instantly kill a creature of similar dimensions with ease.
However, the most peculiar part of the sloths on first glance is how immobile they are. To most outside observers the Sloths don't appear to be moving at all.
This is in fact their power in motion, for the sloths are almost constantly under the effect of a field that stores up their potential energy, converting the kinetic energy of their movement into power that they can draw upon when they need it.
To make this work, the sloths must consume vast amounts and have an incredibly advanced digestive system, with biomatic powers similar to a titan scorpions that allow them to draw every fraction of nutrition from their meals, letting them go months sometimes even years without eating, digesting a single meal.
While under the effects of their power they are nearly invulnerable to most conventional forms of attack, but are not especially useful. However, the Skinks have learned how trigger the Sloths into action and direct them towards the enemy.
The result is that the Sloths unleash their stored energy at their foes all at once, turning into unbelievably fast and vicious killing machines.
However, this does come with a down side that this power is burned through at an incredibly fast pace, forcing the sloth into storing up power again.
Additional parrot required.
@Durin