The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Tally:

 
It targets the crew.
That's what I figured it might be at first when I went to double-check the stats, but that doesn't add up. Targeting the crew wouldn't make a macrocannon's shot do less damage, nor would it reduce power to the engines, nor would it strip half the ship's void shields. Also worth noting that, again, it does do physical damage on its own like a macrocannon, just not a lot.
 
By the way, can we change the "spend time with grandson" actions on the plans to "spend time with Syr, Sigmund, and grandson"? That way even if Frederick doesn't succeed in passing on traits to his grandson, the boy's parents might.
 
Oh shit, 6 years? Damn it. Ok, pick whatever it takes so that we get Fundamentals Psychic Cannon earlier. We need it for the next daemonic incursion and abomination crusade. Also to fuck up the tyranid hive mind on the ground.
I seriously that Durin would let us have something that would let us utterly curbstomp Daemons and Nids on the ground. Otherwise we'd just be orbitally bomb daemons before they reach our cities every time an invasion happens.
 
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By the way, can we change the "spend time with grandson" actions on the plans to "spend time with Syr, Sigmund, and grandson"? That way even if Frederick doesn't succeed in passing on traits to his grandson, the boy's parents might.
I would imagine that rotbart would have his own roll and that it would benefit from having it be exclusive....(assuming that durin will have it be influenced at all by non-exclusivity)

besides, we already know that they are going to spend lots of time with him, so if they are going to pass on traits at all, they would do it whether rotbart spends time with grandson or not.
 
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Alright, I'll double check.

@Durin

1. Does choosing a "spend time with grandson" exclusively action give a better chance of success than a "spend time with Syr, Sigmund, and grandson" action, or do they have the same chance?
2. Does the "spend time with Syr, Sigmund, and grandson" action also have a chance for the boy's parents to pass on traits if the rolls are successful?
 
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Alright, I'll double check.

@Durin

1. Does choosing a "spend time with grandson" exclusively action give a better chance of success than a "spend time with Syr, Sigmund, and grandson" action, or do they have the same chance?
2. Does the "spend time with Syr, Sigmund, and grandson" action also have a chance for the boy's parents to pass on traits if the rolls are successful?
1. Same chance
2. Said chance is already there and there is ni5ing you can do to improve it
 
That's what I figured it might be at first when I went to double-check the stats, but that doesn't add up. Targeting the crew wouldn't make a macrocannon's shot do less damage, nor would it reduce power to the engines, nor would it strip half the ship's void shields. Also worth noting that, again, it does do physical damage on its own like a macrocannon, just not a lot.
I would just assume it's a gameplay abstraction and/or game balance decision, as other said before simply because some particular piece of tech/psychic power/whatever works one way on tabletop/PnP RPG/video game doesn't mean it works that way in fluff/EitD rules. And Durin often adjust things as well.

EDIT: Though now that I think a put it's possible that Psychic Cannon can weaken Void Shields since they are Immaterium-based technology.
 
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Sorry about the double asking, but @Durin, does spending time with Syr and Sigmund as well as the grandson give a chance of passing traits to Syr and Sigmund themselves?
 
I seriously that Durin would let us have something that would let us utterly curbstomp Daemons and Nids on the ground. Otherwise we'd just be orbitally bomb daemons before they reach our cities every time an invasion happens.
Curbstomp or no it'd still be our most powerful and potent weapon. It's the only thing that can disrupt the tyranid Hive Mind and it's the only thing capable of reliably banishing an entire daemonship in a single hit. We shouldn't not get Psychic Cannons just because they won't be instawin weapons.
 
Hey @Durin
1. What would it take to build some sort of living and/or mining platform that mostly matches up to Musphelhiem standards?(except for the final fitting out)
2. Could we sell something like that to Musphelhiem?
 
Curbstomp or no it'd still be our most powerful and potent weapon. It's the only thing that can disrupt the tyranid Hive Mind and it's the only thing capable of reliably banishing an entire daemonship in a single hit. We shouldn't not get Psychic Cannons just because they won't be instawin weapons.
It's possible Graviton Weapons are phenomenally effective against Nids. Imagine if you could create Graviton Torpedos.
 
See, that does also benefit us with favors, @Doomed Wombat, and I think the plan was at some point to build up a reserve of those. And that does also help us survive.
But if we want to focus on surviving, we should use Ridcully to minimize the danger we're exposed to. Whether that means researching or scrying the enemy.
And what about my idea of quarantining them to the newly cleansed planet and letting the inquisition sort them out? Hel knows we're giving them their own psykers anyway. And Lin just wrote a book relevant to our concerns on this matter.
Thing is we can both do that with our free divination, in fact that's almost always what we do as the free divination is practically made for it.

Large influx of refugees is the perfect time for a group like the Alpha Legion to slip some unwanted surprises in.

Sure, best case scenario they'll be vetted and fine, medium case scenario they tie up valuable Inquisition time, worst case scenario we find that throwing together 50 billion people from vastly different cultures and demographics doesn't end well.

(except for the final fitting out)
???

Fitting out?

In any case Muspelheim already builds things like this kitted out like Ramillies.
 
@Durin

1. I remember you saying that to get a rune to work on a Nova Cannon, it'd either require an Alpha psyker constantly powering it or for the rune to be made of high grade wraithbone-tier material. What would it cost for the eldar to supply us with enough of that material for one rune?
2. We should've gotten the Ordinatus Armaggedon/Oberon from the tech trade, which bears a Nova Cannon. In order to build a Nova Cannon (without Ordinatus) in one of our hives, would it require a Munitorum Implement action?

EDIT: To clarify, this is to get a Banish Nova Cannon ready in case of a daemonic incursion.
1. a minor favour, per shot. That much high grade wraithbone is not cheap
2. it would
Hey @Durin
1. What would it take to build some sort of living and/or mining platform that mostly matches up to Musphelhiem standards?(except for the final fitting out)
2. Could we sell something like that to Musphelhiem?
1. quite a bit
2. no, they could build their own if they wanted one
 
It's possible Graviton Weapons are phenomenally effective against Nids. Imagine if you could create Graviton Torpedos.
It's also possible they're phenomenally worthless. Like, don't get me wrong, it's definitely something we should look into, but not before Psychic Cannons, which don't have the possibility of not being useful and are more effective against daemons.

1. a minor favour, per shot. That much high grade wraithbone is not cheap
2. it would
hehehehehehe
 
???

Fitting out?

In any case Muspelheim already builds things like this kitted out like Ramillies.
I had been thinking that it'd been mentioned that a big limit on Musphelhiem's growth was their limited access to living and working space, with the implication that they needed to wait longer to build a platform then they did to poplulate it, leaving them with periods where they have to engage in population control.

So I thought someone else with shipyards and more raw materials could build the things, then trade them to Muspelheim. Probably not my best idea considering how much Advanced materials their defences must cost.

The final fitting out of the craft would involve final decisions on the content and shape of living spaces, and the addition of Musphelhiem exclusive technologies or prohibitively expensive defences, and would occur after delivery to their system.
 
I had been thinking that it'd been mentioned that a big limit on Musphelhiem's growth was their limited access to living and working space, with the implication that they needed to wait longer to build a platform then they did to poplulate it, leaving them with periods where they have to engage in population control.

So I thought someone else with shipyards and more raw materials could build the things, then trade them to Muspelheim. Probably not my best idea considering how much Advanced materials their defences must cost.

The final fitting out of the craft would involve final decisions on the content and shape of living spaces, and the addition of Musphelhiem exclusive technologies or prohibitively expensive defences, and would occur after delivery to their system.
Oh right.

Well not required, they already make their own, and they are massive things.
 
Anyway, I'm not quite sure if including Syr and Sigmund in the grandson actions will give them chances of getting traits themselves, but at least it won't affect what the grandson gets.
 
I'm surprised Addio isn't writing up the Syr Sigmund Family omake yet. It would be like a reprise of the Frederick family, but everyone genderswapped and with a lot more history and background.
 
Alright, so after the Durin said that the rune would be single shot, I went and looked for a similarly-sized energy weapon rather than something that shot projectiles. After a bit of searching, I found this.
Superlance- This massive weapon is a several kilometre long lance that only the largest warships can use due to size and power requirements. It has a massive range and enough firepower that a single hit can cripple most cruisers or destroy a light cruiser.
Problem is that this hasn't been made into an Ordinatus, so I'm not sure if we can Munitorum Implement it, and might be too big for the rune too. Still, if everything's fine, it should be even better than a Nova Cannon for banishing an Exalted.

A ground-capable Psychic Cannon is still of course preferable but given the fact that we're instead going with gravity weapons this is the best we'll be able to get in time.
 
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So how exactly do the nids assimilate new genetic information ?

Do they need to capture the samples and take it back to the morhership ?

Maybe we can try and disrupt that to mess with their adaptive abilities.
 
So how exactly do the nids assimilate new genetic information ?

Do they need to capture the samples and take it back to the morhership ?

Maybe we can try and disrupt that to mess with their adaptive abilities.

Presumably they need to take it to a mothership to get to a Norn Queen and do physical exchanges, yes. Otherwise it just wouldn't be viable to destroy everything within a light year of the hive fleet in the event of the Nids getting access to Avernite organisms, as the Eldar and Necrons would do. If the info could just be transmitted across the void, then all Tyranids would be able to have all of the same adaptations gained from fighting foes elsewhere.
 
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