The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
if these splinter fleets come from the void then they would lack some of ground units they have gain from this galaxy
I don't think the nids have any ground units they didn't have in the galaxy.

Even then the nids psycic connection means they probably got them and their fight against the necrons means they've undoubtedly evolved new ones.
 
@Durin
1. Is an alliance or agreement with a Chaos polity innately corruptive? If so how corruptive?
2. Are the Eldar already diverting some forces and attention to this particular Nid problem?
3. Do we um, know exactly what happens when the Tyranids go up against Orks?

Cause I am 99% sure we'll agree to help Amir-Ka with the incoming Nids problem, if only so they don't eat everything in the sector. Or at the very least slow down their eating of the sector.
1. innatly not very, as you have contact the curruption goes up really fast though
2. yes but not much, they are severly overstreached
3. best case, the Orks win and come out bigger and stronger, next best case, the Tyranids win and come out having eaten a mass of biomass. Worse case it drags on and both sides escalate
@Durin how many eldar favors would we have to burn to help with the Tyranids?

Specifically:
  1. How much aid would we gain for a minor favor?
  2. How much for a major one?
1. you would get a large warhost for a minor favour
2. enough to make the battle relatively easy
 
2. enough to make the battle relatively easy
I think we should not contact them unless we're super screwed, they're busy enough.

@Durin
1. Just to check was Areatha's bonus vanishing to Lin's reroll just a copy paste error?
2. As I recall you said the evolutionary speed of the Nids was far faster in the void because there were many more of them. Now that they're well fragments of their former selves, will their evolutionary speed slow down again?
 
1. innatly not very, as you have contact the curruption goes up really fast though
So to help out Amir-Ka with the Tyranids without being corrupted to chaos we probably first need a suitable intermediary to negotiate with without being corrupted while also being good enough not to let us get corrupted. Subsequently we will probably send powerful fleets backed up powerful psykers to burn and burn and burn tyranid splinter fleets as they arrive. Cauterize the wound.
 
Tranth does have a opening next turn but the problem with a design slot is it has to be something everyone can get behind because if not people will not vote.
Oh I'm talking about this action from naval. Not Tranth.

Ship Design Investigation (Ship)-
While you gained many ancient ship designs from the Sword of Sutur datacores there are still many holes in the line of battle for the Imperial Trust. Admiral Sarnow could spend a year determining if a particular design would work. If it is determined that a design is possible it will then have to be passed on to the Adeptus Mechanicus to actually make the design.

Time: varies (1 yr for escorts

Ill spend time campaigning for the Bane class, the less strikecraft that survive the void engagement means less to compete with our insufficently sized Air Force.
 
I think we should not contact them unless we're super screwed, they're busy enough.

@Durin
1. Just to check was Areatha's bonus vanishing to Lin's reroll just a copy paste error?
2. As I recall you said the evolutionary speed of the Nids was far faster in the void because there were many more of them. Now that they're well fragments of their former selves, will their evolutionary speed slow down again?
1. Yes it wa
2.It will
 
Oh I'm talking about this action from naval. Not Tranth.

Ship Design Investigation (Ship)-
While you gained many ancient ship designs from the Sword of Sutur datacores there are still many holes in the line of battle for the Imperial Trust. Admiral Sarnow could spend a year determining if a particular design would work. If it is determined that a design is possible it will then have to be passed on to the Adeptus Mechanicus to actually make the design.

Time: varies (1 yr for escorts

Ill spend time campaigning for the Bane class, the less strikecraft that survive the void engagement means less to compete with our insufficently sized Air Force.
That may help but the thing is I think we should have Ridicully divine the force composition first before doing anything design wise. Because the picture in the Void Ridicully painted of the necrons was not pleasant, what with the psyker ships the size of battle cruisers.
 
That may help but the thing is I think we should have Ridicully divine the force composition first before doing anything design wise. Because the picture in the Void Ridicully painted of the necrons was not pleasant, what with the psyker ships the size of battle cruisers.
I'll tell you what I told shard on discord. If the Nids aren't still using massive amounts of strikecraft and PD sized munitions I will eat a hat of your choice.
 
I'll tell you what I told shard on discord. If the Nids aren't still using massive amounts of strikecraft and PD sized munitions I will eat a hat of your choice.
The problem is not just the design but the production. Any new ship even a escort would take decades for Avernus to build in meaningful numbers. We would need to get Vanaheim or Midgard to build them.
 
Really? It seems like we can pump out quite a few escorts per turn going by the Skeid action.
That's repairing ships we have left in the graveyard which is less time and cost's less than building them from nothing. Avernus could do it but we do not have a lot of shipyards. Which is why I keep pushing building more shipyards.

We can build about 86 ship monitors and 8 cruisers defense in 5 years. While Vanaheim can build 30 times that. Midgard is in between.
 
Last edited:
That's repairing ships we have left in the graveyard which is less time and cost's less than building them from nothing. Avernus could do it but we do not have a lot of shipyards. Which is why I keep pushing building more shipyards.
Still you said we have decades which gives us just enough time to make a production run or two of them. If I can convince you and Enjou to design them next turn anyhow.
 
@Durin, fairies speak with a combination of speech and telepathy, which is why our tech priests couldn't communicate them. Given that many of our psykers are capable of both speech and telepathy, I'm thinking they could learn. Would the Species Research option from the Telepathica make that possible? If not, would it at least be the first step?
 
Last edited:
So now that we have officially drawn attention from the greater powers it may be worth calling in the Honorbound to get the Krork to set up shop. They'd most likely take over Tugorzak's former realm and from there we'd have an even more advanced neighbor sworn to defend us.
 
It might be wise to found an Institute of Avernus Studies. Joint Admech(biologis) and Telepathica project.

Because Avernus wildlife is almost always psy-bio-tech instead of only bio. And sometimes not even bio at all.

We have a massive backlog of promising races to study, we really need to do something about this.
 
It might be wise to found an Institute of Avernus Studies. Joint Admech(biologis) and Telepathica project.

Because Avernus wildlife is almost always psy-bio-tech instead of only bio. And sometimes not even bio at all.

We have a massive backlog of promising races to study, we really need to do something about this.
The two organizations do not like each other much and their methods clash far too much to work.

Also on your last comment to bring the Nids to Avernus that is a horrible idea. The last thing anyone wants is the Nids anywhere near our planet. The dangers of them getting access to any Avernite biomass and genetics far out weigh any possible strength. And they would kill anything we put in its way as well. This Splinter fleet is the size and power of a full Hive Fleet.
 
The two organizations do not like each other much and their methods clash far too much to work.

Also on your last comment to bring the Nids to Avernus that is a horrible idea. The last thing anyone wants is the Nids anywhere near our planet. The dangers of them getting access to any Avernite biomass and genetics far out weigh any possible strength. And they would kill anything we put in its way as well. This Splinter fleet is the size and power of a full Hive Fleet.
Eh not to worry.

The last time the Nids sent a hive fleet after Avernus, its defences blasted it to smithereens.

Lets not do it anyway, but still there's little risk of the Nids getting Avernite biomass.
 
Back
Top