The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
He found that the Conflagration is likely to head directly towards the area of the galactic core held by Vect and his now Chaos Eldar. This will result in a brutal fight but one that Vect is most likely to be the victor in.

So that's why vect sealed the deal

While she is confident that she wiped out this cell she is sure that more will come, given that she manged to determine that they were agents of the diabolical Alpha Legion.

This is incredably bad in all sort's of way's but we shouldn't panic.

High Grandmaster Ridcully spent a year attempting to determine the Imperial Trust's next great enemy. He found that it is one of half a dozen Tyranid Splinter Fleets that will soon break though the Necron blockade and come up from above the galaxy. This means that they will eat their way though Amir-Ka and Ironbusta's Domain before they reach the Imperial Trust. According to Ridcully Amir-Ka has two decades until the first fragments of the fleet hit it, and is likely to stand for less then a decade before being consumed.

PANIC! EVERYBODY PANIC!
 
So that's why vect sealed the deal
Well at least it'll keep him occupied for a few decades and ensure that the Eldar can ignore that particular conflagration.

This is incredably bad in all sort's of way's but we shouldn't panic.
@Durin
1. Are these Alpha Legion the chaos worshippers or the omnicidal ones?

Seems like the easiest way to deal with them is to alert the loyalist legion.

PANIC! EVERYBODY PANIC!
I'm not panicked yet.

We should just warn everyone in the region and hope chaos units against the tyranids.
There's a lot of chaos in the region, giving them someone to focus on should increase the delaying a bit and the thing's also going to be going up against Ironbusta. Not great orks vs nids never ends well, but it'll still delay them.

The big two though are Avernus and the Necrons, since remember we've a local dynasty and the last time Nids came near Avernus it blasted em to bits.

Oh yeaaah we've still got that +10 bonus to necron diplomacy from their invasion.

Anyone want to warn the local dynasty :D
 
Some really frustrating rolls this turn, and I somehow doubt we'll be able to handle the Tyranids as anti-climatically as last time. At least we'll be able to pull swarms of discount-Space Marines out of our ass as a trump card.

Honestly ain't surprised we're dealing with spies, that was inevitable.
 
Well at least it'll keep him occupied for a few decades and ensure that the Eldar can ignore that particular conflagration.


@Durin
1. Are these Alpha Legion the chaos worshippers or the omnicidal ones?

Seems like the easiest way to deal with them is to alert the loyalist legion.


I'm not panicked yet.


There's a lot of chaos in the region, giving them someone to focus on should increase the delaying a bit and the thing's also going to be going up against Ironbusta. Not great orks vs nids never ends well, but it'll still delay them.

The big two though are Avernus and the Necrons, since remember we've a local dynasty and the last time Nids came near Avernus it blasted em to bits.

Oh yeaaah we've still got that +10 bonus to necron diplomacy from their invasion.

Anyone want to warn the local dynasty :D
1. impossible to tell
 
Sigh.

Curses the failed vault and gods!

I think we may have to ask Areatha to help on the damn thing.

Otherwise...Alpha legion and tyranids...yaaay.

Can anyone think of a way of yelling a warning at Amrika? I want them to be as effective a road block as possible.
Well, it depends on what we tend to do with chaos Astartes geenseed. If we lock it in a vault somewhere I can think of one way to get their attention...
 
The second option is to create units of Knights that are entirely capable of Blinking and Phasing and have enough Illusionists to hide themselves while Phased while maintaining a mix of other powers
Sweet Emperor.
In particular a Thunder Warrior will take centuries to fully adjust to the increased speed that their mucles can provide, and until then will be able to move faster then their reactions can keep up.
They only live two centuries at best, and take centuries to master their augmentations?
as well as many other effects that are so commonplace that they are just how the world works.
I see you justifying melee combat there :V
 
I'm kind of pondering the possablity of giving a warning to amir-kir too...but we shall see.

maybe do a action about asking the other goveners? or maybe we can do a emergency high-counsel meeting in responce to this?


also, holy crap those rolls were terrable! I say if we cant get the vault in time we should see about if the eldar would let us borrow their black library's back-room closet or something so we can temporarly put Lin's secrets in there till we have a proper vault of our own. (that sounds almost dirty, but I'm serious)

I vote that we do the stealth-knight plan and see how effective they are working with the phase tigers. (obviously not directly...its hard to "work with" somebody 100 times your size afterall...but you can set the enemy up to get hit hard by them and vis-versa)
 
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also, holy crap those rolls were terrable! I say if we cant get the vault in time we should see about if the eldar would let us borrow their black library's back-room closet or something so we can temporarly put Lin's secrets in there till we have a proper vault of our own. (that sounds almost dirty, but I'm serious)
For the vault?

Yeah pretty bad, I think we should ask Areatha for assistance.

This is getting silly.

yes, they themselves do not know
How do they function?

Oh wait they don't.
 
For the vault?

Yeah pretty bad, I think we should ask Areatha for assistance.

This is getting silly.


How do they function?

Oh wait they don't.
I think that is what we should do, yeah...maybe call in some of avernus's local sentient lifeforms (the smart lion-people who helped us decode the data crystals, the sirens, the people that Jane's son's wife --*cough* I mean girlfriend *cough* I mean, uhh...friend?--- is apart of.......holy smokes my memory is shot right now.
 
So, should we spend one of our divinations next turn on the Alpha Legion or something?
Maybe.

Either that or getting more info on the incoming nid threat/diving the local crons so we can cooperate with them properly.

I think that is what we should do, yeah...maybe call in some of avernus's local sentient lifeforms (the smart lion-people who helped us decode the data crystals, the sirens, the people that Jane's son's wife --*cough* I mean girlfriend *cough* I mean, uhh...friend?--- is apart of.......holy smokes my memory is shot right now.
No kidding.

But of the people the Siren would be most useful since they do wards.
 
@Durin
1 do we know how large the Tryanid fleet is?
2 can we unit the larger Ork domain and direct it at the Tryanids?
2b. Would it be a minor or major favor from the Eldar to direct them to the tryanids?
3 if we warn everyone will the forces of chaos in the region unit? Best estimate please.
4 can we warn the Necrons?
4b do we think they will do anything?
 
Year five d100=100+26(Intrigue)+5(traits)+20(double down)=151: Greater Critical Success

Over the last year Jane has managed to locate and destroy the cell of spies that came so close to success a few years back. While she is confident that she wiped out this cell she is sure that more will come, given that she manged to determine that they were agents of the diabolical Alpha Legion. It seems that recent events have brought attention to the Imperial Trust that you can little afford.

well, uh, that's bad. on the other hand, poking them via scrying is no longer a major risk, since they already have us in their sights. so a way to get rids more scrying xp with the main risk already occurring! yay? also, I suspect we needed that 100 to realize they where alpha legion. I wonder if jane will get a trait from that?

year two d100=56+47(stats)+15(traits)+20(double down)=148: Fail
year two re-roll d100=98+47(stats)+15(traits)+20(double down)+15(Paragon Diviner)=205: Success

huh, shouldn't this be a crit of some kind? assuming it can crit at least.

year four roll d100=88+49(control)+110(Traits)=247: Greater Critical Success

High Grandmaster Ridcully spent a year attempting to determine the Imperial Trust's next great enemy. He found that it is one of half a dozen Tyranid Splinter Fleets that will soon break though the Necron blockade and come up from above the galaxy. This means that they will eat their way though Amir-Ka and Ironbusta's Domain before they reach the Imperial Trust. According to Ridcully Amir-Ka has two decades until the first fragments of the fleet hit it, and is likely to stand for less then a decade before being consumed.

oh double shit. this is going to be an issue. also huh, only a half dozen splinters got into our galaxy, and one of them is heading towards us, and it can eat though the two biggest powers in the block super fast. bugger.


@Durin
1. are there any techs we have yet to implement that would be particularly effective against tryanids?
2. can the identifying chaos action simply not crit?
3. do we think the nids have changed enough over the war in the void that we have no idea how they fight?
 
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Yes; I believe it's been explained before. Frustratingly they come into they full potential just a little bit before they drop dead.
How much do they cost?

Because our pool of "good warriors" is virtually limitless, if they aren't massively expensive and wwe thus don't need the best of the best like with Astartes.

I'm all for taking the actions for making our own Hell Warriors, too.
 
Over the last year Jane has managed to locate and destroy the cell of spies that came so close to success a few years back. While she is confident that she wiped out this cell she is sure that more will come, given that she manged to determine that they were agents of the diabolical Alpha Legion. It seems that recent events have brought attention to the Imperial Trust that you can little afford.

AAAAAAAHHHH! :o

High Grandmaster Ridcully spent a year attempting to determine the Imperial Trust's next great enemy. He found that it is one of half a dozen Tyranid Splinter Fleets that will soon break though the Necron blockade and come up from above the galaxy. This means that they will eat their way though Amir-Ka and Ironbusta's Domain before they reach the Imperial Trust. According to Ridcully Amir-Ka has two decades until the first fragments of the fleet hit it, and is likely to stand for less then a decade before being consumed.

AAAAAAAAAHHHHHH! AAAAAAAAHHHH! BY THE EMPEROR! AAAAAAAAAAHHHHH! :o

However it is less refined, and gives greater boosts to strength and toughness at the expense of life-span, with Thunder Warrior degrading after two centuries even with large quantities of Juv-Nat, and at the expense of the more subtle enhancements that the Astartes benefit from. In particular a Thunder Warrior will take centuries to fully adjust to the increased speed that their mucles can provide, and until then will be able to move faster then their reactions can keep up.

I think you mean decades to adjust? Wouldn't make sense for it to take centuries if they don't live more than two.
 
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