The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Titan drop pods
Created by Callamus as a means of deploying their most powerful asset as quickly as possible, a Titan drop pod is surprisingly complex. There are numerous hurdles that must be overcome in order to drop a titan from orbit without harming the Machine within or making it an easy target to being shot down. Even now the largest titan (the Imperator) cannot be dropped at all and it is risky to try to drop Warlords.

However, tactically the ability to literally drop titans on an enemy force is near unprecedented.
Well this certainly sounds like it's completely terrifying to be on the receiving end of.:confused:
 
Well this certainly sounds like it's completely terrifying to be on the receiving end of.:confused:
It also solves one of the major issues of titans, specifically getting them to the enemy.

After all Titans tend to be at their most vulnerable before they engage the enemy.

All Mechanicus vehicles and Titans
Also WE GOT THE EMPEROR CLASS!

The Boar General Combat Vehicle is a fast, four wheeled light vehicle designed for mobile warfare. Its combination of small size, great agility, high speed, decent armour, and multiple heavy weapons mounts, for it size, allows units of Boars to conduct hit and run strikes against a wide variety of targets. They are aided in this by jump jets which allow them to make small jumps, letting them bypass otherwise impassable terrain Unlike other vehicles designed for this purpose the Boar is cheap and easily produced, allowing it to be deployed in larger numbers and treated as expendable. A more advanced variant uses gravatic suspenders to allow it to carry more weapons and armour then a traditional Boar, making it a formidable ground based skirmisher.
Very happy they made it.

Callamus fields formations of powerful war autometa to battle, where their great strength and utter fearless renders them an invaluable military force. These autometa range in size from an Imperial Sentinel to an Imperial Knight-Titan, and there are dozens of designs for different battlefield roles. However no matter the design a Callamus War Autometa is fitted with restraining bolts allowing for a supervising data smith to observe every facet of the Mech and shut them down with,but a thought. In conventional battle the War Autometa are a tireless and powerful force but they cope poorly with innovative tactics.
Excellent the Machine will MARCH
 
still open to ideas for tech from all sources, including those that I have posted, these ideas can come from write ups or just simple ideas

Considering Calumus focus on genetics, and biology should have a rejuvenat that stops aging period, or close enough that the user is far more likely to die of accident or murder then of old age. Also the more basic forms of rejuvenat should have been made far cheaper, and longer lasting than our original version is.

What I want to see is the reactions of the other factions to our Darkage tech, super space marine armor, and our Titan which is likely made every other Titan obsolete. Along with the ship designs we have that are so big we can't make them.

Also bigger, better, faster, cheaper ship yards. If I remember the quest Calumus is from didn't they have a World Ring design?
 
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@Durin
1. Super bionics/improved genetics for the Last Hunters. Either reducing future classes ageing rate to something more normal, or increasing their abilities. Maybe both.

Also the more basic forms of rejuvenat should have been made far cheaper, and longer lasting than our original version is.
Our version of Juv-nat is the super variant that we found. I doubt improving that in any form is easy.

Although

2. Dilute Juv nat: Reducing the age reducing effects of Juv nat to their bare minimum it provides a small extension to life span, but keeps the human body young for a much longer period of time, increasing the useful time of the person considerably. Designed for mass production.
 
Dang, no Calculators. I suppose that'd have been a too convenient way to prep for MoS.
@Durin how does the Callamus Las-tech compare to:
1) Imperial norm?
2) Pre-Fall Mechanicus norm?
3) Trust norm?
 
Going to assume the list of Imperial Trust general STCs is so we know what we already have, so we know how much of a boost we're getting?

And also so there's no complaints about how small a boost/how few we're getting considering the list of General STCs will only be listing unknown ones, with the later lists only telling us ones that we already haven't gotten from someone else?
 
Going to assume the list of Imperial Trust general STCs is so we know what we already have, so we know how much of a boost we're getting?

And also so there's no complaints about how small a boost/how few we're getting considering the list of General STCs will only be listing unknown ones, with the later lists only telling us ones that we already haven't gotten from someone else?
I guess.

Personally I think the former, seeing as it let me quickly see our general manufacturing bonii had increased to over 3000%
 
Woof in just the general stc's and techs that aren't *exciting*, it increases our economy by so much. That food issue we have is probably gone?(Unsure of the numbers so don't quote me). Then we get a whole bunch of new options militarily and industrially, such as the space elevators and titan fall.
 
+ With luck a major boost to our ship's long term prospects.

Pity there's no internal armouring scheme, but eh greedy greedy me.

Yeah I know. I was rather stoked to see this quests interpretation of Callamus' long term genetic mass improvement project. Stick that on top of our Avernites and we could probably significantly reduce fatalities through nature.
 
@Durin:
1) Does Callamus have the Internal Armouring layout tech? The one used by the Calamity Battlecruiser I mean.
2) If so, how compatible is it with our Dark Age ship designs?
3) Can it be incorporated into the Defence Monitors?
 
Eh? I don't remember that being mentioned in the update?

That's why I'm slightly sad. It was something from the other quest. See, in Callamusquest Mutations were confirmed to mostly be a result of a DAOT genetic improvement project intended to slowly adapt people to the planet they lived on acting up because of a lack of maintenance. The MC of the quest, Akadia Lethe, happened to inherit an almost completely intact variant of that program, allowing Callamus to reverse engineer its functions and figure out how to manipulate it to reduce the chance of non-chaotic mutations and induce small positive changes in a populations biology over the course of generations via genetherapy.

It's only a case of me being greedy.
 
Callamus augmetics: +15 to Mechancius ground forces, +10% AM, EM and RM production
The Adeptus Mechanicus have long used highly advanced biological and cybernetic enhancements for a wide range of tasks. Calamus has continued to develop them over the years, and now has a massive range of augmetics designed for countless roles, ranging from the arcane cybernetics of an Archmagos to the simple enhancements used by the Tech-Guard. These designs should be valuable for the Mechanicus in all of its roles.
@Durin shouldn't these augmetics give our Mechanicus heroes a stat boost like the other high-end augments we got did or are these not high-end enough to do that?
 
That's why I'm slightly sad. It was something from the other quest. See, in Callamusquest Mutations were confirmed to mostly be a result of a DAOT genetic improvement project intended to slowly adapt people to the planet they lived on acting up because of a lack of maintenance. The MC of the quest, Akadia Lethe, happened to inherit an almost completely intact variant of that program, allowing Callamus to reverse engineer its functions and figure out how to manipulate it to reduce the chance of non-chaotic mutations and induce small positive changes in a populations biology over the course of generations via genetherapy.
I know that I read the quest :D

OHHHHHHHHHHHHHHHH

I think those are the mega advanced designs from Callamus...

@Durin
1. Some of these things were held on Mars, how'd Callamus get their mitts on em? My guess would be that individual forge worlds stole acquired them over a long period of time?
2. Last question, did Callamus also include the uncreator gauntlet? Uncreator Gauntlet - Warhammer 40k - Lexicanum Seems like a very useful too for Tranth and co?
 
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