The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Durin

1. Would it be cheaper for Hagal to turn a Chaos tainted world into a divine world or to purify it of Chaos taint?
2. Is there a grace period wherein after the creation of a divine world it cannot be attacked?
3. If so, could Hagal potentially make a profit in power by turning a populated Chaos world into a divine world and farming the souls of the psykers who'll be born there before the grace period ends?
 
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You know looking right now I think I significantly underestimated the Princedom of Assour.

He's by far the biggest kid on the block, like by a lot, especially when I thought it was Amrika.

640 worlds, 20,000 marines and 10,000 capital ships ain't nothing to sneeze at.

We may need to start taking precautions.
 
I think we are underestimating Demagogue the most. Since his name means one who gains popular support through hate and strong emotional arguments instead of rationality I think we may have to deal with someone who can corrupt people who see him. Like that one warplord Cain fought in cannon.
 
huh, i just noticed something. cadmus has only 10,000 marines. I wonder why that number is so low? even if they don't put much effort into them a polity of their size should be able to support a lot more than just 10 chapters.
 
I think we are underestimating Demagogue the most. Since his name means one who gains popular support through hate and strong emotional arguments instead of rationality I think we may have to deal with someone who can corrupt people who see him. Like that one warplord Cain fought in cannon.
Demagogue I believe is more in reference to speaking.

Especially since if we saw him in person he'd likely end up dead really ****ing quick, especially since he's not a daemon lord.

In all ways Demagogue looking at it should have been ripped to shreds by someone like Turoq. 500 capital ships, 600 marines, no daemon world no daemon prince and no visible psyker numbers.

How has he and it survived?

More interestingly than that we know nothing on the domain.

huh, i just noticed something. cadmus has only 10,000 marines. I wonder why that number is so low? even if they don't put much effort into them a polity of their size should be able to support a lot more than just 10 chapters.
Paranoia or casualties perhaps?

They do seem to be in one of the biggest grinders of the galaxy, Ophenians on the north, Necrons on the south and sandwiched between orks on the east and west.

While they can mass produce everything else, astartes need more time to develop which would impact their numbers.
 
The Princedom of Assour is the strongest United Chaos Domain in our regions for a reason. They and the Ork Domain are the clearest threat to us at the moment. The rest are dangerous but those two seem the most likely to be able to spare troops to kill us.
 
despite getting the smallest relative bump in tech level, I suspect Callamus might end up getting the most benefit out of the exchange. They are the ones most set up to rapidly roll out new technology, and the ones most in need of a shot in the arm. They will probably have a lot of what they get rolled out within a decade.
 
Testament to their industry that they've managed to survive this long.

Quintus has distraction, Eldar and Primarchs, Tertius has a great power they can semi cooperate with to deal with outside threats.

Callamus got none of that and is enclosed on all sides, but is still managing.

Hopefully with the tech we give them they will be able to keep their Astartes alive and build up a larger numbers. Our Astartes can match better trained Astartes because of the gear we outfit them with. So Astartes that actually meet the standards equipped with the gear should be a massive boost to both morale and power.
 
despite getting the smallest relative bump in tech level, I suspect Callamus might end up getting the most benefit out of the exchange. They are the ones most set up to rapidly roll out new technology, and the ones most in need of a shot in the arm. They will probably have a lot of what they get rolled out within a decade.
With luck it will let them put pressure on Ophelia at the least.
 
Possibly the most important of these defeats is that Typhus, the Herald of Nurgle and host of the Destroyer Hive, was gifted with True Death by the hand of Ynnead herself, ending his blight on the galaxy.

@Durin out of curiosity, what is the fallout of this?, are plague zombies now less of a thing? or was it just nurgle losing his potent mortal servant?
 
despite getting the smallest relative bump in tech level, I suspect Callamus might end up getting the most benefit out of the exchange. They are the ones most set up to rapidly roll out new technology, and the ones most in need of a shot in the arm. They will probably have a lot of what they get rolled out within a decade.

I think if we do a good tech trade with what we currently have everyone get at least two levels up so Callamus and The Primarch go up to 17 and, if Secundus also only gets two instead of 3 then goes to 16. If the data jewel gives us good results then maybe even 17 (whatever they specialize in +). Similar to our own 18 (military +) we will get from the trade which will eventually move up to 19 (military). If that happens the every major Human power will have a level of 18 or 17.
 
Speaking of tech handouts
@Durin
1. How are the "assorted remnants" in the neighboring regions doing tech wise?
2. Would giving them a decent imperial tech base help much
3. What about shipping them mothballed equipment that we're never going to use again? I know we have a few hundred Imperial era strike wings lying around, and I think we left a baneblade or two underneath the couch.
 
Speaking of tech handouts
@Durin
1. How are the "assorted remnants" in the neighboring regions doing tech wise?
2. Would giving them a decent imperial tech base help much
3. What about shipping them mothballed equipment that we're never going to use again? I know we have a few hundred Imperial era strike wings lying around, and I think we left a baneblade or two underneath the couch.
1. they are generally below Imperial average, with a few clear exceptions
2. it could
3. it would help a little
 
Gods of the Firmament Pantheon (Sun, Storm, Earth)
@Durin
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Gods of the Firmament Pantheon (Sun, Storm, Earth)


***
Storm Wyrm Karzarot

History
Karzarot is a religious god formed from the worship of several human solar systems all found within a single stormy nebula. The nebula storms are hyper-deadly, capable of destroying ships that pass through them, and the local warpspace is no different, tearing apart the essence of warp entities who try to pass through it. This is what's allowed Karzarot to gestate until birth.

Karzarot is very old, having an age of at least several thousand years. Over that time, he hasn't attracted much attention from the daemonic at all. He sticks to his storm, he's irrelevant to the Great Game, and the chaotic energies of a daemon make his home storm temporarily stronger when they enter it, which when combined with the storm god's home field advantage makes fighting him a daunting and painful prospect. Unfortunately, there have been daemons who've sought to kill him on principle and were strong enough to do it, and they did. Karzarot has died more than once during his lifetime, and has been resurrected each time by the continued worship of his people. Because it's the same people worshipping the same god in the same place, Karzarot remains the same person and even partially remembers his previous lifetimes.

Appearance and Demeanour
Karzarot takes the form of a great serpentine dragon with powerful jaws. Karzarot is a vengeful, ferocious deity, his demeanour a result of both his people's worship and his multiple deaths at the hands of Chaos.

Powers and Religion
Karzarot is the God of the Storm, and as such has power over lightning, wind, and storms, and fires a coruscating beam of electric light from his mouth to disintegrate his opponents. His power extends to warp storms as well, and he can control them with natural ease.

An important thing to note about his nature is that he's not all-hating. Storms are powerful, dreadful things, but the eye of the storm is calm and safe, and Karzarot embodies this aspect of the storm as well. To those who give him no reason to be vengeful, he does not enact vengeance, and to earn his favour is to be invited into the eye of the storm. This has allowed the worlds within his nebula to flourish and unite into one, as their continued fervent worship of him has earned them the right to travel through the otherwise impassable Warp Storm. The Warp Storm has also kept the Imperium from reaching the civilisation. Unfortunately, while orks were less of a problem than for other civilisations, they would still periodically attack, because they're orks. Trespassing in Karzarot's domain and attacking his worshippers has earned them his enmity.

The nebula civilisation believes in one of three possible fates for the soul. If the soul has earned the ire of the Storm Wyrm, their soul will be consumed. If they've earned nought but apathy from the Storm Wyrm, their soul will mix into the Warp Storm and dissipate, strengthening the storm and thus the god. If they've earned the favour of the Storm Wyrm, they will be transformed into a dragon in his image.

Alliance with the Sun
Eventually, it came to be that Bel-Caerel's expansion would lead to it bordering Karzarot's Warp Storm. When this happened, Ilfeliare sought parley with the storm god and received it, and there she made an offer. Karzarot would become her ally, trading technology and aiding in each other's ventures. Together, they would kill more Orks and Chaos than they could alone. Karzarot hated Orks and Chaos and so together with that other stuff on the table he agreed, though he did say in advance that he wouldn't attack anyone who didn't earn his ire, and so would not help fight necrons and non-Chaos humans. Having not much desire to socialise with others, and with the goddess having earned his trust over the years, Karzarot allows Ilfeliare to speak for him in divine politics.

***
Titan of Earth Zuntîram

History
Zuntîram is an ancient god formed from the worship of xenos who's tied very deeply to his homeworld. He's been in slumber for thousands of years, which has kept him hidden from the daemonic and is how he's survived despite the deaths of all his followers. While Zuntîram's inseparable tie to his planet means he can't leave it, it also means that the only way to kill him is by destroying his physical planet.

Appearance
Zuntîram is normally one with his planet, but when he needs to, he rises fully formed from the earth, appearing as a giant, powerfully-built humanoid warrior made of stone, metal, and gem.

Demeanor
Zuntîram is normally very stoic. He is slow in movement, but not slow to movement, steadily and unhesitatingly doing what he thinks needs to be done as soon as he thinks it, and taking neither too little nor too much time to think on issues. Furthermore, while he's slow to any given emotion, his capacity for emotion is by no means limited and being highly emotional affects him on a physical level. For example, while his normal bodily movements may be sluggish, if his fury is stoked to its maximum he begins moving with all the proportional speed of a human. However, when stoked to such high emotions, his power bleed and vulnerability to being changed by his worshippers skyrocket.

Powers
As the God of the Earth, Zuntîram has power over stone, metal, gems, earth, and magma. His power over the latter allows him to charge parts of his body with divine heat, letting them cause massive damage. He is naturally incredibly resistant to damage of all types. Due to his strong connection to his world, Zuntîram's home field advantage is much more potent than that of other gods, giving him immense physical power. As the god of his world, he can also shape it as if it were a divine world (which it isn't), and is capable of mass geographic shifting to combat enemies.

Zuntîram can make physical divine servitors, but it takes him years to complete even one of them and the process cannot be rushed.

Woken by Daybreak
Zuntîram's world is an unremarkable one, rich in minerals but too far out of the way from Imperial warp lanes to have been worth colonising. It only gained importance because shifting warp routes eventually made it so that its solar system became a bottleneck between two regions of space, one of which the Kingdom of Bel-Caerel occupied. Noting its strategic location, Ilfeliare decided to colonise it and make it into a fortress world, both to protect Bel-Caerel and to act as a staging ground for future expansion. Unfortunately, a local Chaos polity also saw the planet and valued it for pretty much the same reasons, and began making moves to take the planet for themselves. A war began and over the years it escalated to the point where the leaders of both polities touched down on the planet in the hopes of breaking the stalemate.

After some time, the enemy Daemon Prince, the leader of the Chaos polity, managed to thwart his enemy and successfully summoned a powerful Bloodthirster of Khorne. This Bloodthirster had been circling the battleground in the Warp for some time now, and was why Karzarot could not make his presence in the battle felt, for if he entered the local Warp space he would be destroyed by the daemon. Now, with the Bloodthirster summoned, there was little hope for victory. Ilfeliare could defeat it, but its strength was such that her odds of victory were merely small despite her power. With no other choice, she flared to her maximum level of power, took her wargear to 100% performance, and prepared to engage the daemon in mortal combat. (At range, with a gun, and flying to maintain distance, like a sensible person.)

The noise from the war was heard by the slumbering god of the world, but it wasn't the first time he heard that kind of rumbling in his sleep and this alone would not have broken his sleep, but there was another factor at play: Ilfeliare. The deity's flaring power shone brightly and to the god it was like the dawn sun's rays hitting his eyes. This was a new thing that the god thought should not have been possible, and with the war's rumbling already stirring some wakefulness in the earth god, Zuntîram at last awoke.

When he emerged fully formed from the ground, he saw two armies. The first, an army of humans with a human god at its head. The second, opposing it, an army of Chaos humans with a Daemon Prince at its head and a Bloodthirster recently summoned. Zuntîram is a god who is slow to anger, the same as he's slow to many emotions, but his hatred of Chaos was truly exceptional, to the point where it took just a scant few seconds for him to reach the full depths of his fury and attack the Bloodthirster.

The battle was a thing of legends. The Bloodthirster's hate was as fire, uncontrollable and wild, while Zuntîram's was as red-hot metal, focused and restrained, preventing the Bloodthirster from bathing in the aura of its heat. Every one of Zuntîram's blows sent the Bloodthirster reeling and caused the earth itself to fissure and crack, killing many of the Chaos forces and disrupting more. The master of melee combat got hits in with its greataxe, but they did little, drawing only small amounts of near-solid blazing white magma in the stead of blood. Eventually, the Bloodthirster fell broken on the ground and was close to being banished from the battle, so thorough was the Divine Smackdown, but Zuntîram did not simply hit it and banish it. With his left hand he grabbed the daemon by the throat, and then with his right hand prepared for a truly devastating blow. As the fist was coiled it radiated more and more divine energy as Zuntîram infused it with the powers of metal, stone, and magma, and by the time it reached its apex it was a bonafide weapon of mass destruction in the shape of a fist.

And then it struck, the sheer concentration of divine energy banishing the daemon for 888 years and wiping out swathes of the opposing force.

During this time, Ilfeliare's armies had been rather efficiently tearing into the armies of Chaos, distracted and disrupted as they were by the battle between god and daemon, and ended with not only a full victory for Bel-Caerel but the capture of the enemy Daemon Prince with god-designed warp technology. With neither army nor leader, the enemy polity was effectively ended as a threat. After the battle, the two gods spoke and in the end, several things were settled. First, the Daemon Prince would be sealed far beneath the surface of the planet, where the god held power and where none other could access. Second, the god would join Ilfeliare's pantheon as a subordinate. In exchange, she would reroute refugees to the planet to settle the world and worship the Titan of Earth.

The World Today
Zuntîram's world in the present day is an extremely well-defended Fortress World, the likes of which few are seen in terms of sheer defensive strength thanks to its technology and its god, who assisted in the construction of its non-technological defences and acts as a powerful combatant in his own right.

***
The Raid

Karzarot would participate in the raid against Nurgle's domains personally, while Zuntîram, bound to his world as he was, instead lent Ilfeliare some of his power with the idea that she'd steal more with it, and would then pay him back with interest.
 
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Demagogue I believe is more in reference to speaking.

Especially since if we saw him in person he'd likely end up dead really ****ing quick, especially since he's not a daemon lord.

In all ways Demagogue looking at it should have been ripped to shreds by someone like Turoq. 500 capital ships, 600 marines, no daemon world no daemon prince and no visible psyker numbers.

How has he and it survived?

More interestingly than that we know nothing on the domain.

1. Demagoye, not Demagogue.
2. Looking at the locations of everyone else, his princedom seems fairly isolated from the other polities in our area. Further, until recently there were three Ork domains keeping Valinor and the Dragon's Nest busy, so it's not like he was anyone's priority, especially if he happened to be fairly isolationist.
3. Keep in mind that the numbers for Demagoye haven't been updated in a long while. Turoq built himself up for a war with us, so had more ships than our initial estimate showed.
 
Speaking of tech handouts
@Durin
1. How are the "assorted remnants" in the neighboring regions doing tech wise?
2. Would giving them a decent imperial tech base help much
3. What about shipping them mothballed equipment that we're never going to use again? I know we have a few hundred Imperial era strike wings lying around, and I think we left a baneblade or two underneath the couch.

Giving the neighboring remnants the standard Imperial tech base would be a pretty good idea. That should make them somewhat harder to hit and get us good diplomacy and Reputation with them as well. This could be the first step in annexing them later on. Will still take a long time to do it since they are pretty weak with low population.

As for older gear it won't be much use in the long run since we don't make anymore of it. They would need to build up their own industrial base to make it them selves.
 
1. Demagoye, not Demagogue.
2. Looking at the locations of everyone else, his princedom seems fairly isolated from the other polities in our area. Further, until recently there were three Ork domains keeping Valinor and the Dragon's Nest busy, so it's not like he was anyone's priority, especially if he happened to be fairly isolationist.
3. Keep in mind that the numbers for Demagoye haven't been updated in a long while. Turoq built himself up for a war with us, so had more ships than our initial estimate showed.
1. Blech spelling.
2. Isolated by our standards maybe, but not to Chaos. I can't see people not canabalising his domain for influxes of material and slaves.
3. While true, the lack of information as a base isn't good.
 
You know looking right now I think I significantly underestimated the Princedom of Assour.

He's by far the biggest kid on the block, like by a lot, especially when I thought it was Amrika.

640 worlds, 20,000 marines and 10,000 capital ships ain't nothing to sneeze at.

We may need to start taking precautions.
One of the things that worry me that he's a Daemon Prince of Chaos Undivided, meaning he's managed to get enough favor with all the big 5 that they helped him ascend. That can't be easy.
I think we are underestimating Demagogue the most. Since his name means one who gains popular support through hate and strong emotional arguments instead of rationality I think we may have to deal with someone who can corrupt people who see him. Like that one warplord Cain fought in cannon.
It's Demagoye, while it sounds like Demagogue there's no guarantee it's anything more than a fancy name.
Demagogue I believe is more in reference to speaking.

Especially since if we saw him in person he'd likely end up dead really ****ing quick, especially since he's not a daemon lord.

In all ways Demagogue looking at it should have been ripped to shreds by someone like Turoq. 500 capital ships, 600 marines, no daemon world no daemon prince and no visible psyker numbers.
It's Princedom of Damagoye, so I'm pretty sure he's a Daemon Prince. Yes, he's listed as Chaos Lord in polity info but so are Turoq and Assour.
 
One of the things that worry me that he's a Daemon Prince of Chaos Undivided, meaning he's managed to get enough favor with all the big 5 that they helped him ascend. That can't be easy.
It isn't, but they do exist.

Points at the Word Barers.

Chaos doesn't empower people all together anyway, not after what happened with Belakor, he's likely got favour from one or two of them.

It's Princedom of Damagoye, so I'm pretty sure he's a Daemon Prince. Yes, he's listed as Chaos Lord in polity info but so are Turoq and Assour.
Counter point, he's Slaaneshi. That comes with an ego the size of a mountain.
 
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