The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Something to remember when going for the major plan is that we will be facing a lot of orks not long after so we are going to have to be frugal with our ships until then.

We can do a few things about that. We can use a major favor to combine the actions of sending the Waaghs at the other local chaos domains and have Eldar hit the Forge Worlds that are attacking us to stop them from coming back for a while. We could also ask them to teach us how to redirect waaghs against others.
 
1. pretty low and mostly concentratedf on the wraiths that act as the line of battle
2. they are fast, stealthy, heavily armorued cruisers armed with naval D-Cannons and are designed to totally wreck enemy super capitals and hyper capitals. They are crewed entirely by wraiths for sanity reasons

*gasp*...they are ELDAR DEAMON-SHIPS!

I only just realized that!
the wraiths are basically eldar-god-deamons!
 
-[x] Wait a week before redeploying the Eldar Warhost to (Asgard)- Becomes available on selected world in one week, nearly no risks on Hvergelmir
keep the colony safe and kill chaos

would you consider just letting them know if they run they won't be chased, and redeploy the eldar fleet once they withdraw? the realm is about to shatter into civil war, letting his forces escape is not much of a downside. It would free up the war host a week sooner.
 
Well, timeline here is somewhat complicated. Three different fronts, all fighting at different times.
Made a small cheatsheet to tell how much time we'd have to fight alone in each option:

Ground assistance
[] Immediately redeploy the Eldar Warhost to (world)- Immediately becomes available on selected world, some risks on Hvergelmir
14:20 - 13:00 = 1:20 (1 day 20 hours) Muspelheim
14:20 - 13:08 = 1:12 (1 day 12 hours) Asgard
[] Wait a week before redeploying the Eldar Warhost to (world)- Becomes available on selected world in one week, nearly no risks on Hvergelmir
14:20 - 13:00 + 7:00 = 8:20 Muspelheim
14:20 - 13:08 + 7:00 = 8:12 Asgard
[] Leave the Eldar Warhost in place for a fortnight- Wipe out chaos forces on Hvergelmir
14:20 - 13:00 + 14:00 = 15:20 Muspelheim
14:20 - 13:08 + 14:00 = 15:12 Asgard

Naval support
[] Immediately redeploy the Eldar Fleet to (world)- Immediately becomes available on selected world, cedes control of the Void to chaos for extended period
14:20 - 13:00 = 1:20 Muspelheim
14:20 - 13:08 = 1:12 Asgard
[] Wait half a week before redeploying the Eldar Fleet to (world)- Becomes available on selected world in four days, cedes control of the Void to chaos for half a week
14:20 - 13:00 + 3:12 = 5:08 Muspelheim
14:20 - 13:08 + 3:12 = 5:00 Asgard
[] Wait until chaos fleet is destroyed before redeploying the Eldar Fleet to (world)- Becomes available on selected world in a week days, destroys Chaos Fleet
14:20 - 13:00 + 7:00 = 8:20 Muspelheim
14:20 - 13:08 + 7:00 = 8:12 Asgard

In general, there's only a 8 hour difference between two Core-world fronts.

To put all that into a perspective- the Valinor Crusade lasted approximately 39 days. (ignoring the clean-up)
Durin said:

Said invasion was prolonged, as we allowed Abomination to move deep into our city and stall their desperation ritual.
Still, we can expect... 30 days of combat? Point is- all of those options would allow Eldar to bail us out if we face a defeat (for some reason).
Real question is how much we'd lose on each front.

EDIT: A better milestone is lasting till T=29:00, as that's when reinforcements arrive.
So that would be 16:00 for Muspelheim and 15:16 for Asgard.

Yeah, I fucked up here. That's why I deleted the post right after. This version should be right.
(also, 13:08 to 14:20 is 1 day and 12 hours)
Do we actually know how long it takes for the Eldar to move from point to point? What are you basing the transit time numbers off of?
 
would you consider just letting them know if they run they won't be chased, and redeploy the eldar fleet once they withdraw? the realm is about to shatter into civil war, letting his forces escape is not much of a downside. It would free up the war host a week sooner.
They'd escape with more technology then. And our colony planet would get severely damaged.
 
Not really...

I mean as far as we know they're just stealthy armoured ships with D (dimensional) guns.

And the wraiths should be similar to daemons not Daemon princes at least at the low level...
I mean't eldar-god-deamons in the sence that they are deamons of the eldar-gods...not that they are god-deamons for the eldar....

and I still think its true, those wraith are the "creation" of the eldar's god of the dead...they are powered by the warp and they can probably be banished by various kinds of deamon-banishing powers.
 
@Nurgle @Enjou, Durin said that the Trust can recover better from ground losses than from fleet losses. It's better to sacrifice army to preserve fleet than the other way around.
 
They'd escape with more technology then. And our colony planet would get severely damaged.
They're chances of getting anything are apparently quite low, but yes the colony would be ****ed.

I mean't eldar-god-deamons in the sence that they are deamons of the eldar-gods...not that they are god-deamons for the eldar....

and I still think its true, those wraith are the "creation" of the eldar's god of the dead...they are powered by the warp and they can probably be banished by various kinds of deamon-banishing powers.
Well not created, they seem to be the souls of the Eldar dead...they're weird.

they did not get much tech, and how would having them leave damage our world? we can leave the army behind if we have to and just have the eldar help out in the fleet battle.
Presumably because they're very unlikely to leave just because we told em they could go.
 
@random_npc turoq forces have even trained to fight together and are ambitious followers of Tzeentch. If we leave them alone they will seriously try destroy the colony and steal more tech if they can. Anything they find can be traded with other polities for support in the coming civil war. Also there are billions of guardsmen left.

@Andres110 we have a Waagh incoming in 1 to 2 turns. We need preserve as many forces as we can before that happens. Also destruction of industrial centers would be bad for the trust as a whole. We get 6 million Am from Asgard and 10 million from Muselphiem. Also Muselphiem produces half of em and Am as of last high council meeting.
 
@random_npc turoq forces have even trained to fight together and are ambitious followers of Tzeentch. If we leave them alone they will seriously try destroy the colony and steal more tech if they can. Anything they find can be traded with other polities for support in the coming civil war. Also there are billions of guardsmen left.

I'm not saying broadcast and leave, i'm saying broadcast and then let them withdraw if they leg it. They have stuff at home they would to be taking over so they may take a chance to withdraw towards a different ambition. If they don't leave sick around and mess em up.

edit: also maybe leave the eldar ground forces behind if the fleet leaves it's forces behind. assuming the eldar are ok leaving an army without a fleet above it at least.
 
Last edited:
Wouldn't 1 or 2 turns be enough to do the 3-4 divination needed for a minor favor with the Eldar? They could toss the Waagh at a chaos polity once it forms.
something to think about is that there might be some value-drop off with the eldar.

the value of any commodity drops as the demand for it drops afterall.(yes, I am treating his not-quite divine level divination skill as a commodity)
in otherwords...if you did a million divitations then a extra one won't help much, you already know everything you need already.

course, we shall see where the drop-off point is.(or even if Durin will decide if there even is one....or maybe its so slow that the value only goes up as his skill increases)
 
course, we shall see where the drop-off point is.(or even if Durin will decide if there even is one....or maybe its so slow that the value only goes up as his skill increases)
Given that what we're selling is information which is hella valuable and constantly being made I'd be surprised if we reach that point.

@Durin
1. What is the effect of Turoq's info net dying on the dark mech?
2. How long do we estimate people will be fighting over Turoq's domain.
3. Would more of his people surviving extend that?
4. Would it be worth more of his people surviving and then likely fleeing as well?
 
something to think about is that there might be some value-drop off with the eldar.

the value of any commodity drops as the demand for it drops afterall.(yes, I am treating his not-quite divine level divination skill as a commodity)
in otherwords...if you did a million divitations then a extra one won't help much, you already know everything you need already.

course, we shall see where the drop-off point is.(or even if Durin will decide if there even is one....or maybe its so slow that the value only goes up as his skill increases)

Considering the sheer uniqueness of said commodity and their desperate need to put out a thousand fires I don't think that's much of a danger.
 
Back
Top