Groen - The flooded world.
- Location
- madison
Groen - The flooded world.
Groen is by the strictest technical definition an ocean planet, being almost entirely covered by a single sea, however due to a quirk of its geography the water is less than two feet deep in most places. The landscape of Groen is primarily flat flooded plains, broken up by few mountains and the occasional massive yawning flooded chasm. The planets most interesting feature is the vast flooded cave network honeycombing the planet, to the point that according to some calculations the planet is primarily water by volume. The planets unusual geography has been an object of intense study among the more academically inclined Magos among the trust.
The surface of the planet is covered in a vast skein of a type of kelp that can easily be processed into foodstuffs of middling quality. The kelp forms the basis of a simple ecosystem, with the local apex predator on the surface being a pisciform approximately a quarter of a meter in length. Larger and more dangerous creatures can be found in the caverns below, but so far nothing truly threatening has been encountered. This has made the world's surface immensely well suited to both fishing and aquaculture, however it proved to be a challenge to fight on. Between the deep soft mud and the omnipresent strands of durable kelp crisscrossing the surface of the water most tracked vehicles are greatly hampered, and even walkers have some difficulty. Most infantry suffered similar problems, with the mud and knee-to-waist high water greatly reducing mobility. Ultimately, jotun where found to be the force best suited force for combat on this world, by the simple virtue of having longer legs and stronger muscles. In fact their suitability for the worlds marshy conditions has resulted in a great many jotun colonists, causing Groen to become one of the few abhuman majority worlds in the trust.
The deep and vast caverns below the surface are a dramatically different environment to the kelp covered surface above. Complex currents draw vast amount of organic detritus from above, enabling the formation of a surprisingly complex ecosystem. Indeed, the caverns below have a far greater degree of biodiversity than the surface, the immense size of most caverns allowing for the evolution of much larger creatures. The orkish occupation of this world seems to have driven anything much larger than 4 meters extinct, but examination of orkish trophies suggest that the world was once home to creatures of truly staggering size. Whether the Leviathans of Groen have been truly exterminated or merely driven into the deepest reaches remains a topic of much debate, and only time will tell if the beasts will one day reemerge. While the caverns are far less lush than the surface, they are no less bountiful - rich veins of ore can be found criss crossing cave walls, easily found and exploited and deeper still the vast water pressure has crushed millions of years of organic detritus into vast reserves of promethium. However the aquatic nature of the environment has greatly hampered exploitation efforts, while the caves usually are wide enough not or be overly restrictive, their winding nature can make navigation time consuming, necessitating the boring of a number of tunnels. In addition to this the typical issues of underwater construction are present as well, however both the bounty and increased defensibility of these settlements has so far made the expenses well worth it.
The governor of the world is a jotun soldier-scholar named Askan Honigsberg. A renowned scholar of history and political science, Askan left a promising career among academia to join the Trust Guard. While he was a somewhat mediocre warrior by jotun standards he proved a capable strategist and a logistical prodigy, eventually rising to the rank of captain. He greatly distinguished himself in the taking of Groen, rapidly adapting to the unique quirks of the terrain which put him in the spotlight when the potential governors were chosen. As governor he has proven himself more than capable of managing the growth of his colony, quickly establishing Groen as a local breadbasket before using the additional trade revenue to compensate for the increased expenses of building submerged hives. He has stated a long term goal of moving all major population centers into the caverns, citing the danger of raids. Some have noted that he may have another motive, noting the focus his academic career had on the collapse of empires and the nations that survived them.
The population of Groen was drawn largely from jotun partially due it being the first world to be governed by a jotun, and partially because of there greater ease of movements in the shallow waters of the world. The remaining population primarily comes from Midgard as can be expected. The majority of the populace lives upon the surface, with approximately 30% living in below ground hives. The cultural character oer Groen can be described only somewhat inaccurately as relaxed - quiet contemplation and light debate are common past times. Some have commented that this is likely due to their worlds montonsus scenery, being either a uniform sea of green on the surface, or pitch black below. As a side effect of this, scholarly pursuits are highly valued, to the point that Groen already possess one of the better education systems among the trust. They are also slowly becoming known for the their expertise with antigravity systems, as the surface of their world necessitates a heavy use of skimmers.
The orkish presence on the world remains largely manageable, as the surface lacks any source of easy metal to enable production of dangerous weapons and the flat and open terrain allows for quick detection and extermination of any significant force. As such surface ork tribes are of little threat, however persistent ork holdouts hidden in the depths have been a moderate issue with small fleets of freeboota sinkas seizing cargo subs and raiding resourcing sites. So far there has not been any successful attack on a major settlement, but the infamous Kaptin 'arrstab has in recent years been gathering a concerning number of other kaptins to his banner, and has shown a worrying obsession with the city of Wit after suffering heavy injuries in a failed raid upon it. As of writing efforts to locate his hidden lair of failed, but the hunt is intensifying.
Militarily Groen can claim to be the trusts foremost expert in underwater combat, if only due to a lack of competition, though the experience gained from waging constant small scale wars against the orks in the stygian depths of the worlds underground seas should not be dismissed. While this is very much a niche specialty the security council has taken the position that it is of considerable, if not critical value, and has subsidized a number of programs intending to further develop the art of underwater combat and fortification. It is believed that in time Groen could provide aquatic assault forces to the trust, filling a narrow but useful niche.
Agri-World - -1 .
Minor Ork Infestation - Your planet has an in minor infestation of orks, small raise in troop quality, ork raiders will occasionally attack, more likely to have orks invade from outside. -4
Abundant Growth - Massive amount of quickly growing plants, very easy farming, much effort is need to keep growth under control. +3
Abundant Promethium - +2
Ore rich - +1
Ogryns - Your world has a population of abhuman ogryns. +1
Minor Ork Infestation - Your planet has an in minor infestation of orks, small raise in troop quality, ork raiders will occasionally attack, more likely to have orks invade from outside. -4
Abundant Growth - Massive amount of quickly growing plants, very easy farming, much effort is need to keep growth under control. +3
Abundant Promethium - +2
Ore rich - +1
Ogryns - Your world has a population of abhuman ogryns. +1
Groen is by the strictest technical definition an ocean planet, being almost entirely covered by a single sea, however due to a quirk of its geography the water is less than two feet deep in most places. The landscape of Groen is primarily flat flooded plains, broken up by few mountains and the occasional massive yawning flooded chasm. The planets most interesting feature is the vast flooded cave network honeycombing the planet, to the point that according to some calculations the planet is primarily water by volume. The planets unusual geography has been an object of intense study among the more academically inclined Magos among the trust.
The surface of the planet is covered in a vast skein of a type of kelp that can easily be processed into foodstuffs of middling quality. The kelp forms the basis of a simple ecosystem, with the local apex predator on the surface being a pisciform approximately a quarter of a meter in length. Larger and more dangerous creatures can be found in the caverns below, but so far nothing truly threatening has been encountered. This has made the world's surface immensely well suited to both fishing and aquaculture, however it proved to be a challenge to fight on. Between the deep soft mud and the omnipresent strands of durable kelp crisscrossing the surface of the water most tracked vehicles are greatly hampered, and even walkers have some difficulty. Most infantry suffered similar problems, with the mud and knee-to-waist high water greatly reducing mobility. Ultimately, jotun where found to be the force best suited force for combat on this world, by the simple virtue of having longer legs and stronger muscles. In fact their suitability for the worlds marshy conditions has resulted in a great many jotun colonists, causing Groen to become one of the few abhuman majority worlds in the trust.
The deep and vast caverns below the surface are a dramatically different environment to the kelp covered surface above. Complex currents draw vast amount of organic detritus from above, enabling the formation of a surprisingly complex ecosystem. Indeed, the caverns below have a far greater degree of biodiversity than the surface, the immense size of most caverns allowing for the evolution of much larger creatures. The orkish occupation of this world seems to have driven anything much larger than 4 meters extinct, but examination of orkish trophies suggest that the world was once home to creatures of truly staggering size. Whether the Leviathans of Groen have been truly exterminated or merely driven into the deepest reaches remains a topic of much debate, and only time will tell if the beasts will one day reemerge. While the caverns are far less lush than the surface, they are no less bountiful - rich veins of ore can be found criss crossing cave walls, easily found and exploited and deeper still the vast water pressure has crushed millions of years of organic detritus into vast reserves of promethium. However the aquatic nature of the environment has greatly hampered exploitation efforts, while the caves usually are wide enough not or be overly restrictive, their winding nature can make navigation time consuming, necessitating the boring of a number of tunnels. In addition to this the typical issues of underwater construction are present as well, however both the bounty and increased defensibility of these settlements has so far made the expenses well worth it.
The governor of the world is a jotun soldier-scholar named Askan Honigsberg. A renowned scholar of history and political science, Askan left a promising career among academia to join the Trust Guard. While he was a somewhat mediocre warrior by jotun standards he proved a capable strategist and a logistical prodigy, eventually rising to the rank of captain. He greatly distinguished himself in the taking of Groen, rapidly adapting to the unique quirks of the terrain which put him in the spotlight when the potential governors were chosen. As governor he has proven himself more than capable of managing the growth of his colony, quickly establishing Groen as a local breadbasket before using the additional trade revenue to compensate for the increased expenses of building submerged hives. He has stated a long term goal of moving all major population centers into the caverns, citing the danger of raids. Some have noted that he may have another motive, noting the focus his academic career had on the collapse of empires and the nations that survived them.
The population of Groen was drawn largely from jotun partially due it being the first world to be governed by a jotun, and partially because of there greater ease of movements in the shallow waters of the world. The remaining population primarily comes from Midgard as can be expected. The majority of the populace lives upon the surface, with approximately 30% living in below ground hives. The cultural character oer Groen can be described only somewhat inaccurately as relaxed - quiet contemplation and light debate are common past times. Some have commented that this is likely due to their worlds montonsus scenery, being either a uniform sea of green on the surface, or pitch black below. As a side effect of this, scholarly pursuits are highly valued, to the point that Groen already possess one of the better education systems among the trust. They are also slowly becoming known for the their expertise with antigravity systems, as the surface of their world necessitates a heavy use of skimmers.
The orkish presence on the world remains largely manageable, as the surface lacks any source of easy metal to enable production of dangerous weapons and the flat and open terrain allows for quick detection and extermination of any significant force. As such surface ork tribes are of little threat, however persistent ork holdouts hidden in the depths have been a moderate issue with small fleets of freeboota sinkas seizing cargo subs and raiding resourcing sites. So far there has not been any successful attack on a major settlement, but the infamous Kaptin 'arrstab has in recent years been gathering a concerning number of other kaptins to his banner, and has shown a worrying obsession with the city of Wit after suffering heavy injuries in a failed raid upon it. As of writing efforts to locate his hidden lair of failed, but the hunt is intensifying.
Militarily Groen can claim to be the trusts foremost expert in underwater combat, if only due to a lack of competition, though the experience gained from waging constant small scale wars against the orks in the stygian depths of the worlds underground seas should not be dismissed. While this is very much a niche specialty the security council has taken the position that it is of considerable, if not critical value, and has subsidized a number of programs intending to further develop the art of underwater combat and fortification. It is believed that in time Groen could provide aquatic assault forces to the trust, filling a narrow but useful niche.