The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@thatguy you need to tag Durin he does not get reply notifications.

Ok so what do other people think of trying to get stealth technology on things we could use? Because we can put stealth tech on other things like mines, defenses, armor forces, and regular forces. These could be a used to push our progressive agenda or lessen the admech unrest since these has to be done to help prevent tech theft.

This could work pretty well. We have the option to install steath tech on a lot of our stuff. This would be a good way to show both it's effectiveness and practicality. Might increase unrest in the short term but should go down after it's proven to be a good idea.
 
Turoq's is a very well made plan, but I'd disagree.

There's probably some kind of plan that lets us go on the offensive while not blowing the Trust up, its just for the life of me I can't think what right now.
We fake having way more orbital defences than we actually do maybe?

Or we concentrate orbital defense buildup over some colonies, while limiting population growth in the ones we do not build up defences over, then we trade for enough ships to evacuate the undefended colonies, leaving them temporarily abandoned while we assault Turok?

Honestly I really want more info on their internal structure.
 
We can't go the offensive till we have 2 times the forces we have now or the Eldar let us use the webway. Mobility is a great advantage and we simply cannot attack until we have some way to neutralize that.
 
Both sides have near perfect divination but no way to prevent enemy divination, so we are effectively playing with Fog Of War turned off.
Almost, but not quite. The exception is this:

Question: how heavy warding - and what kind of warding - would a ship or hangar need for it or its contents not to be visible from the warp?

unknown but at least advanced, the bigger the ship and the more important what is in the hanger the better the wards need to be
...however, advanced wards and up on a whole fleet sounds expensive?

Would be useful for ambushing their attack fleets too.

Could be used to add some superheavy ships and battleships to patrol fleets, of course, for interesting results.
 
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Ok, so ideas we have to contribute so far that seem like they'd be worthwhile thus far...

1. Ridcully spending some time doing divination to predict raids and counter-divine the enemies. I very much doubt they have better Diviners than him, so he should be able to beat them most of the time. Though it should be noted that they'll probably come out on top in respect to that.
2. Feed some of their spies info so they will fall into traps. (of limited worth given the enemy knows we like to do this, and because of their nature)
3. Created warded fleet elements that would be harder for the enemy to predict. Can't do the whole fleet, but having some of the fleet warded like this could be useful. (note that we've got the Siren Rune of Warding, which we'll prioritize the study of)

I'd also like to see if we can ask That Woman if she knows any Avernus peoples that could be contacted and would be interested in helping muck with the enemy plans through their own psykery.
 
3. Created warded fleet elements that would be harder for the enemy to predict. Can't do the whole fleet, but having some of the fleet warded like this could be useful. (note that we've got the Siren Rune of Warding, which we'll prioritize the study of)
Also IIRC warded ships move a little faster through the warp, and certainly suffer fewer warp troubles that may delay a fleet.

So that seems like a worth while investment on a quick reaction fleet as well.

I'd also like to see if we can ask That Woman if she knows any Avernus peoples that could be contacted and would be interested in helping muck with the enemy plans through their own psykery.
You mean Areatha right?

I'd also like to ask her or anyone else if they could figure out a practical way of replicating Garkill's party trick?

Being able to yank even part of their fleets out of the warp seems like an effective counter?
 
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I'd also like to see if we can ask That Woman if she knows any Avernus peoples that could be contacted and would be interested in helping muck with the enemy plans through their own psykery.
I have the distinct impression that any diplomatic initiative that leads with "Want to help beat up Chaos?" gets a massive bonus on Avernus...
 
You mean Areatha right?

I'd also like to ask her or anyone else if they could figure out a practical way of replicating Garkill's party trick?

Being able to yank even part of their fleets out of the warp seems like an effective counter?

I would keep in mind that Garkill's trick was something that was using millions of Weirdboyz, and would likely have popped many of their heads in the process.
 
I would keep in mind that Garkill's trick was something that was using millions of Weirdboyz, and would likely have popped many of their heads in the process.
I know, but at the same time he was brute forcing it.

I don't think for a moment that we could replicate what Garkill could, but creating a control based one with our large number of powerful psykers maybe able to replicate a lesser variant of it.

It would certainly make Turoq more cautious since we could scoop some of his ships into our guns before they even engage en mass.

Best case scenario we grab the commander. Unlikely, but its nice to have ideas and we have an extremely well rounded alpha lets exploit her :)
 
I know, but at the same time he was brute forcing it.

I don't think for a moment that we could replicate what Garkill could, but creating a control based one with our large number of powerful psykers maybe able to replicate a lesser variant of it.

It would certainly make Turoq more cautious since we could scoop some of his ships into our guns before they even engage en mass.

Best case scenario we grab the commander. Unlikely, but its nice to have ideas and we have an extremely well rounded alpha lets exploit her :)

I suppose we could ask her, but it's not relevant here because we don't know if it would work and frankly I have very low confidence that we could make it work. The Alpha Plus creatures on Avernus might be able to do it, but I don't think Avernus is going to get raided given all the defenses it has.
 
I suppose we could ask her, but it's not relevant here because we don't know if it would work and frankly I have very low confidence that we could make it work. The Alpha Plus creatures on Avernus might be able to do it, but I don't think Avernus is going to get raided given all the defenses it has.
I find your lack of faith disturbing :p.

But, seriously I think we should at least investigate, even if its an Avernus only option. After 1/3rd of his action is due to Tzeench's continued freaking out about us being on Avernus so I'd say an assault on us isn't unlikely.
 
I know, but at the same time he was brute forcing it.

I don't think for a moment that we could replicate what Garkill could, but creating a control based one with our large number of powerful psykers maybe able to replicate a lesser variant of it.

It would certainly make Turoq more cautious since we could scoop some of his ships into our guns before they even engage en mass.

Best case scenario we grab the commander. Unlikely, but its nice to have ideas and we have an extremely well rounded alpha lets exploit her :)
I like the idea and believe that this was a thing, but when was it brought up? So I can go back and reread it.
Edit never mind, found it
 
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I find your lack of faith disturbing :p.

But, seriously I think we should at least investigate, even if its an Avernus only option. After 1/3rd of his action is due to Tzeench's continued freaking out about us being on Avernus so I'd say an assault on us isn't unlikely.

You misunderstand - a raid against us in unlikely. Avernus already possesses a good sized fleet and lots of orbital defenses. The medium sized forces they'll be sending to raid us aren't going to crack Avernus's defenses.
 
What I want to ask Areatha and/or sirens is how way to deal with the clone-choir malarkey, because the psychic link they maintain is ripe for explotaition.
 
You misunderstand - a raid against us in unlikely. Avernus already possesses a good sized fleet and lots of orbital defenses. The medium sized forces they'll be sending to raid us aren't going to crack Avernus's defenses.
And you seem to be misunderstanding as well because I very specifically did not use the word raid I used the word assault. I doubt there will be a raid against a Core World, but a proper assault on one when he feels ready and we're a pretty good target.
 
And you seem to be misunderstanding as well because I very specifically did not use the word raid I used the word assault. I doubt there will be a raid against a Core World, but a proper assault on one when he feels ready and we're a pretty good target.

The final battle where they actually assault us (or we assault them) won't be for a long while. They still need to gather their allies and whatnot before then, and it's going to be decades before then. The discussion right now about what we're going to suggest is with respect to their raids.
 
The final battle where they actually assault us (or we assault them) won't be for a long while. They still need to gather their allies and whatnot before then, and it's going to be decades before then. The discussion right now about what we're going to suggest is with respect to their raids.
I like to plan a head, but I also do think that the idea has merit.

Learning if we can do it on Avernus means that logically we'd be able to do it on other worlds as well.

It'd likely only be a one shot weapon and would only affect a tiny fraction of the fleet, but I'd say that's all that's needed to make em drop a raid.
 
I like to plan a head, but I also do think that the idea has merit.

Learning if we can do it on Avernus means that logically we'd be able to do it on other worlds as well.

It'd likely only be a one shot weapon and would only affect a tiny fraction of the fleet, but I'd say that's all that's needed to make em drop a raid.

I still don't really have much hope of it working. They've got lots of psykers AND they have daemons in the Warp that would likely interfere.
 
@Durin could we ask Avernite natives if there's some way to beat Chaos FTL speeds? The Planet Mind might have a way to create temporary Webway portals to divined destinations.
 
So, is the garrison Julius is proposing going to include significant Avernus troops? If we can safely assume that Turoq is going to avoid attacking Avernus until he has overwhelming force superiority then the 8 armies we're willing to part with long-term would provide .22 armies on average to the other 36 worlds of the Trust, assuming an even spread. Adding the 3 we're willing to deploy short-term would raise that to .3 on average.

Of course, it might be a better idea to deploy the 8 long-term armies to the defense of Dragon's Nest if Julius is going to feel comfortable with the amount of defenders he'll be able to muster otherwise. The short-term set of 3 can be deployed as Ridcully's predictions indicate is best.

That should buy us some time while we work on alternative solutions (hopefully we crit a background roll and get a Webway portal in the middle of Turoq's domain) to the problem.
 
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I still don't really have much hope of it working. They've got lots of psykers AND they have daemons in the Warp that would likely interfere.
Even if we weaken their psykers before they even enter the system (well weaken or make them blow sacrifices) surely that's a benefit? We can presumably rest and recover our psykers much faster thanks to the potions of rest and the like, and miscasting just took a massive down turn thanks to the rune of focus.

Our Avernite stuff is really helpful in these kinds of situations :)
 
Honestly, I think we need a better idea of exactly what kind of raiding fleet we're looking at. Given it is supposed to raid, does that mean that there will be nothing bigger than a heavy cruiser or battlecruiser? How many defense cruisers and monitors would it take to have a decent chance of seeing them off? Can we make up the difference in every system that lacks the sub-light assets with our Warp-capable fleet? Are the enemy ships built more as bricks, or like glass cannons?
 
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