The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Durin

How would separating ground and space defences fare?

I'm thinking that some worlds have a lot of warships, others have heavy ground forces since any attack needs to defeat both.
it could work as long as you are smart about it, you would still want a bunch of elites on every world though to deal with enemy elite strike forces same with psykers
@Durin
How fast could we gather our troops if they do make a more concentrated attack to wipe out some of these forces in detail?
with a few weeks, not exactly good but some. also with your tech advantage if your ships are willing to avoid combat it would be hard for chaos to kill them, as the only way they could catch up is by either attempting to warp onto them and being scattered and defeated in detail or send their light elements into battle unsupported, as when light elements meet trust =cruisers it is a one sided slaughter

That's literally a transcendent trait which needless to say we our unlikely to ever see in this game.
actually, if Rotbart develops his fleet command to match his ground command and then lives long enough and gains enough experience (and pulls of multiple command miracles) it is possible for Rotbart to get that as his trancendent. however even if he did that would not help in this matter as N-Steps ahead only worlds on forces the enemy does not know where are
 
How do people feel about the idea of us sending assasins to take out Turoq leaders to hopefully cause enough chaos to give us more time to prepare? Might be wise to have Ridcully help out there.

That said I also suggest seriously considering founding an order that has the rest of our diviners focus on helping out on the military side to do things like fanning the flames with enemies to finally have Ridcully stop spending so many actions on those and to help with military matters. Seriously, we literally only have our diviners do two things, look out for attacks on the Trust and help out our military. So might as well have the rest of our diviners specialize in better helping out our military with their divination. They might even be useful in helping out in assasinations as well.
 
one issue with that is that other Diviners can't do anything like what Ridcully does. Ridcully is more effective at fanning the flames in a year then every other diviner you have would be in a decade
 
Speaking of fanning the flames can we use that to cause a Waagh that will hit the bird boys instead of just keeping the place in a perpetual stalemate?
 
We really ought to try figuring out a way to summon daemons without being exposed to corruption. I'd bet my left sock that there is some weird ambush predator on Avernus that drags warp beings into the real world to eat them. Probably a spider.

If we could summon and permakill any daemon dumb enough to accept a contract to spy on us things would be better.

Edit: Damn you Autocorrupt
 
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I'm thinking it's a Cucoo swarm. The leader drags them out and keeps them there, while the others dogpile the things.
 
one issue with that is that other Diviners can't do anything like what Ridcully does. Ridcully is more effective at fanning the flames in a year then every other diviner you have would be in a decade

Alright, still think that having the rest of our diviners get set up into an order to actually be dedicated to helping out our military just makes sense since that is literally the only time we actually put the diviners that aren't in the order of Omens to use.

Well there are the battle psykers but then there are the ones not actually part of them.
 
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I am totally on board with the using Waagh plan if it is even slughtly feasible. Let us see how a follower of the Changer of Ways fares against pure dumb muscle.
 
Speaking of fanning the flames can we use that to cause a Waagh that will hit the bird boys instead of just keeping the place in a perpetual stalemate?

Was suggested by people but it was pointed out that we would need to get lucky by having a waagh be conviniently close enough for us to do so. So probably not wise to rely on that happening within the next decade.
 
Is there no possible way we can beat Turoq in a timely manner? Giving Tzeentchians time to do anything is generally a bad idea.
 
Right...so we're basically trapped on the defensive, unless someone can come up with a really good idea.

@Durin
1. If the Security council calls up all its now available forces will it be able to station a garrison it feels comfortable with on all worlds?
 
Gonna throw out some plans that aim to destroy Turoq quickly.

Plan Just Attack:
1. Leave just enough forces at home to fend off Turoq attacks.
2. Attack Turoq's planets with the rest of our forces.

Turoq's ships may have great speed through the Warp but their infrastructure and population centres can't be moved. Their navies and armies would still pose problems afterwards but less so than the civilisation would if it was left alive. We'll take heavy casualties, but heavy casualties is typically a small price to pay for denying Tzeentchians time.

Plan Eldar Help:
1. Bargain with the eldar to give us access to the Webway so we can attack Turoq.
2. Attack Turoq.

The problem here is the whole 'eldar diplomacy' thing. That could fuck us over but the alternative is leaving an entire Tzeentchian civilisation to do whatever it wants for who knows how many decades. Much more chance to get fucked over and fucked over hard.

Plan Surgical Strike:
1. Send a relatively small, super elite army to assassinate Turoq.
2. Fan the flames.

This plan requires psykers, Astartes, Titans, Last Hunters, and, crucially, a soul-killer (or several). We use Ridcully's talents to plan out a perfect assassination on the lynchpin of the civilisation and end it. Ridcully then fans the flames on the inevitable civil war so we don't have to deal with too much of the remnants' shit. One advantage of this is that it lets us use Avernite assets such as sirens, formics, and Areatha since quality is a lot more important than quantity. The biggest disadvantage of this is that it risks a whole lot of our best assets on a dangerous endeavour, and Ridcully can only do so much to make it safer.

Plan Eldar Mercs:
1. Get the eldar to kill them.

Requires giving a big favour to the eldar and they may not even accept.
 
@Durin:
1) do we have any prize big enough that Turoq might risk sending his core forces to Avernus?
2) what do our advisors think about a trap involving giving Turoq a chance at corrupting Rotbart?
 
1. Leave just enough forces at home to fend off Turoq attacks.
2. Attack Turoq's planets with the rest of our forces.
Pretty sure we either have enough forces to do this, or we have enough forces to attack.

Also if we were to do that then Turoq would just launch a proper assault on one world, rather than a raid a garrison could defend against, and be back before we got there.

The problem here is the whole 'eldar diplomacy' thing. That could fuck us over but the alternative is leaving an entire Tzeentchian civilisation to do whatever it wants for who knows how many decades. Much more chance to get fucked over and fucked over hard.
Plan Eldar Mercs:
1. Get the eldar to kill them.

Not sure what they could **** us over for, and I think they know how to priorities. Still I think if we do do webway access for transport its better we start by getting them to move the Well as close to Rokslide and back as we can.

Hopefully they know of some alternate FTL that we can use to get to Turoq, though I won't hold my breath.

Trying to trap Tzeentchians is generally a bad idea. To destroy them, it's best for your plan to be as straightforward as possible.
It could be a straight forward trap...;) (I'm not being entirely serious here)
 
Triage, then. Defend the worlds worth defending and evacuate the rest.
Kinda defeats the point of going to kill Turoq, weakening ourselves severely to do so. I mean in order for triage to not play into his hands we would have to destroy everything we built up on dozens of worlds and in the aftermath we'd be an emaciated skeleton. Easy pray for the other three major Tzeenchian empires who (if they're smart) can copy Turoq's plan.

Or what about the next waaaargh.

We're not the Imperium it was big enough for a triage strategy to be effective, we don't have the luxury of abandoning worlds.
 
Maybe ask Dragon's Nest for help? If they give us enough help, we'd have to evacuate far fewer worlds, leaving us in a better position after the end of the war.
Preferably we wouldn't have to evacuate any of them, but asking the DN for help basically means they loose worlds (remember Turoq has it out for them too), so lets not rely on them at this junction.
 
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