That's what I was wondering about. It seemed likely an oversight that should have hurt us a lot worse.The slaughter seems to be due to the lack of the +200 WAAGH bonus that was applied in the war on Mar Sara.
I don't know if this was an oversight, or more likely, a change in design where the +200 Waaagh is incorporated into unit traits. Kinda like how we no longer see our troops veterancy and skill modifiers anymore either.
Pretty sure it applied all the time on Mar Sara, not just on the individual scale.We see it when we get down to smaller scale, at the level of abstraction we're currently at we don't see it.
The slaughter seems to be due to the lack of the +200 WAAGH bonus that was applied in the war on Mar Sara.
I don't know if this was an oversight, or more likely, a change in design where the +200 Waaagh is incorporated into unit traits. Kinda like how we no longer see our troops veterancy and skill modifiers anymore either.
That's what I was wondering about. It seemed likely an oversight that should have hurt us a lot worse.
Pretty sure it applied all the time on Mar Sara, not just on the individual scale.
Given even our best exchange rates are only on the order of thousands to one, there's no way it's measuring in magnitudes. Even 15 magnitudes would be a thousand trillion to one.I'm presuming that is being handled in the background, given the Skill Multiplier column in the military spreadsheet.
That said, a significant amount of our advantage here is the difference in martial stats. The last Waaagh had a really competent Warlord running it, along with lots of elites, whereas this one... doesn't. Headcrusha is dragging down the martial bonus of his lieutenants by a lot, whereas Rotbart is increasing the martial bonus of the other generals. As I recall every 15 points of difference in the roll adds a magnitude of difference in terms of casualties inflicted/taken.
Facesnappa vs Julius
+17(martial)
+335(martial)
Difference 318 -> 21 magnitudes of victory
Scalpchoppa vs Sigurd
+12(martial)
+242(martial)
Difference 230 -> 15 magnitudes of victory
Slaystampa vs Aelfric
-2(martial)
+258(martial)
Difference 260 -> 17.3 magnitudes of victory
Schwarz vs Minor Warbosses
+7(martial)
+262(martial)
Difference 255 -> 17 magnitudes of victory
It doesn't help that the rolls for the Orks were overall well below average, often making the margin of victory even higher for the Trust forces.
Degrees of success aren't individually a factor of ten, but they do stack multiplicitively with each other. Thus, each additional one you get is worth more than the one previous to it.Given even our best exchange rates are only on the order of thousands to one, there's no way it's measuring in magnitudes. Even 15 magnitudes would be a thousand trillion to one.
Really? Cause there weren't any ground rolls for Mar Sara that I could find.Pretty sure it applied all the time on Mar Sara, not just on the individual scale.
Da Crupas wiped out
170 PDF Divisions lost
34 Helltrooper Divisions lost
20 Helguard Regiments lost
35 Black Irons Regiments lost
Sadly no way to keep him alive. He shall die in Svartelhiem and is I'll burned to dust.
Yeah, I think there it was rolled just Durin didn't bother posting them.Really? Cause there weren't any ground rolls for Mar Sara that I could find.
Yes the orbitals always got their +100 due to the Waargh, as did this Waargh, but I can find none for Mar Sara.
Not even when we personally got involved against Da Crumpas did we get a roll.
IIRC it was every 100 points, so a 300 point unit vs a 200 point unit will multiply kills by 4 and divide deaths by 4.As I recall every 15 points of difference in the roll adds a magnitude of difference in terms of casualties inflicted/taken.
See, that just sounds like Evil Overlord List material. Forget the handicap of fighting non-lethally, the whole 'have an enemy that can fuck shit up stored in stasis' thing is just bad trope material.I wonder if we can put the idiot warboss in a statis field after we defeat him.
Defeating the Paragon Ork Warboss nonlethally might be an issue tho. Or maybe just have stacks of Telepaths/Biomancers control him after the Waaaagh is knocked back down to Tier 1.
Not a bad idea. Once we have him subdued, we can do surgery on him and give him various implants filled with tranqs and tasers and stuff. We'll essentially use him as a dumb attack dog, activating the implants when he's finished with a job so we can collect him and put him back in stasis. He's Paragon Combat so he'd make an excellent weapon, and he's also really dumb so his chances of getting away from us are practically nil.I wonder if we can put the idiot warboss in a statis field after we defeat him.
Defeating the Paragon Ork Warboss nonlethally might be an issue tho. Or maybe just have stacks of Telepaths/Biomancers control him after the Waaaagh is knocked back down to Tier 1.
Then use Telepathy magixs to nerf his Martial even more.Not a bad idea. Once we have him subdued, we can do surgery on him and give him various implants filled with tranqs and tasers and stuff. We'll essentially use him as a dumb attack dog, activating the implants when he's finished with a job so we can collect him and put him back in stasis. He's Paragon Combat so he'd make an excellent weapon, and he's also really dumb so his chances of getting away from us are practically nil.
EDIT: I think this is something the Dark Eldar do sometimes so there is precedent, and we have Dark Age tech so it should be pretty easy for us.