The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
You seem to not be taking into account that people tend to lose a ton of loved ones and friends in serious wars. Even then cities tend to get caught up in them since the safest places are the cities even if they get invaded.



Uh, you are seriously underestimating how long someone can live. If someone was alive in their teen years they would easily still be around now.


to your first half: ...except that this is as I said, avernus, they lose loved ones all the time already.....they are used to it

to your second half: I was saying that as asking clarification of what the other guy was saying as it was not making sense....my origional arguement (which is what you should be looking at not my responce to his) is

"yea, I was kinda thinking that myself, but it still means that we have recovered for the most part, it just means that we don't have quite as many veterns....but we are STILL better off then the other planets I think...the rest either have orbital stuff or planetside pop/econ that needs to be kept safe ...and they have not been seeded and we have. so thats another reason."

which was itself a responce to something else.

note that in both halfs, im NOT saying that there arent people still alive/arent issues...just implying that its such a small portion/small problem that we should ignore it in favor of practicality.
 
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to your first half: ...except that this is as I said, avernus, they lose loved ones all the time already.....they are used to it

They are used to it to a degree. People still have to go through therapy and serious wars cause way more casualties than normal. That kind of war and the recovery is still quite stressful since it's far more impactful than normal. While we do get the occasional wildlife attack going through serious wars like the Pink skies event still had serious effects on Avernites as a whole.
 
I'd rather we see if we can kill two birds with one stone and just shunt them to Valinor. Yes, there's a risk of ork daemons, but they'll be so busy pulverizing the local Slanneshi ones that we can park overhead and just glass the entire damn planet. The current ork boss has a mek fetish, which our ground stuff is still working on being able to counter, so I'd rather chaos gets a big green boot in their ass for a change.
 
I'd rather we see if we can kill two birds with one stone and just shunt them to Valinor. Yes, there's a risk of ork daemons, but they'll be so busy pulverizing the local Slanneshi ones that we can park overhead and just glass the entire damn planet. The current ork boss has a mek fetish, which our ground stuff is still working on being able to counter, so I'd rather chaos gets a big green boot in their ass for a change.
Not possible with daemon worlds, the local Grand Poobah Daemon will switch around the laws of physics in such a way that the bombardment only hurts its rivals, or makes tasty marshmallow fields, or whatever.
 
Not possible with daemon worlds, the local Grand Poobah Daemon will switch around the laws of physics in such a way that the bombardment only hurts its rivals, or makes tasty marshmallow fields, or whatever.

...maybe thats a GOOD thing? I don't particularly mind if the slanashi cultists DONT die in droves....a few hits will still get through anyway.

all that we really care about is that the orks die with minimal casualties on OUR part....and it seems like this will work actually (maybe? I dont know?) ..and with a bonus that at least some of our firepower will hit the slanashian cultists ...and even if they don't, the orks still will right?

They are used to it to a degree. People still have to go through therapy and serious wars cause way more casualties than normal. That kind of war and the recovery is still quite stressful since it's far more impactful than normal. While we do get the occasional wildlife attack going through serious wars like the Pink skies event still had serious effects on Avernites as a whole.
I edited my post so I don't blame you for missing it but I clarified that while that IS a issue, I'm arguing that it too small to worry about...if we had JUST had a war I might consider it more, but it was like what. 30 years ago or something? thats enough time to recover on a individual level I would say
 
That doesn't really make it a bad thing though. The orks would still be eliminated.
Maybe, but I'm really concerned about what'll happen if the Orks manage to win. Gork and Mork are the strongest Warp Gods around right now, and their daemonworlds will likely produce some absurd BS for us to deal with.

I'm all for cutting the daemon world out of the picture entirely and dealing with this in a more predictable manner. More damaging for us yes, but less probability of Ork Daemons.
 
I edited my post so I don't blame you for missing it but I clarified that while that IS a issue, I'm arguing that it too small to worry about...if we had JUST had a war I might consider it more, but it was like what. 30 years ago or something? thats enough time to recover on a individual level I would say

Again, a lot of people from the time are likely still alive. And again those kinds of large scale wars have a societal effect.
 
Again, a lot of people from the time are likely still alive. And again those kinds of large scale wars have a societal effect.
But why would they have such an effect on Avernus? Everyone who lives on Avernus do so because they believe they have a duty to fight the Emperor's wars. Avernus' culture is built around making the populace not only tolerant of war, but making them see war as a good, virtuous, and above all natural thing for them to partake in.
 
Again, a lot of people from the time are likely still alive. And again those kinds of large scale wars have a societal effect.
somewhat, sure but they will have a much bigger one on the other planets even if they have not had one recently like we have....because ours was not THAT recent.

I think it will mostly depend on what kind/how big the debuff is honestly....hopefully durin explains that soon
 
Maybe, but I'm really concerned about what'll happen if the Orks manage to win. Gork and Mork are the strongest Warp Gods around right now, and their daemonworlds will likely produce some absurd BS for us to deal with.

I'm all for cutting the daemon world out of the picture entirely and dealing with this in a more predictable manner. More damaging for us yes, but less probability of Ork Daemons.

so I guess then its a much better thing then that we can help them out in their battle?

if we attack them before they get into orbit of the deamon planet to weaken them...and then they get attacked by the deamon fleet/defenses..thats will probly weaken them pretty far

and then they have to wage war while we are bombarding them from above? I know bombarments are not nearly as effective in this universe...but a full fleet over head should still make a pretty big difference

afterall, I imagine that the orkish take-over of the local warp-field (is that the right word here?) won't be instant.

not that I'm arguing that we should, im just playing devils advocate cas I want us to think this through.
 
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@Durin
1. Sorry if you've already answered these questions: Does Ridcully believe he can keep the Orks moving between Valinor's systems so that we can keep raiding them beyond the first two he can arrange to get the orks going where we want them too?
2. If he can for how long?
3. How much damage does Sarnow think he could do with raiding (he is the best at it after all) with all the assets that are best for the job available to him and given a chance to prepare the system?
 
@Durin
1. Sorry if you've already answered these questions: Does Ridcully believe he can keep the Orks moving between Valinor's systems so that we can keep raiding them beyond the first two he can arrange to get the orks going where we want them too?
2. If he can for how long?
3. How much damage does Sarnow think he could do with raiding (he is the best at it after all) with all the assets that are best for the job available to him and given a chance to prepare the system?
1. no
3. quite a bit but it depends a lot on luck
 
1. no
3. quite a bit but it depends a lot on luck
@Durin
1. I assume that Ridcully will be available to give Sarnow a hand?
2. When you say Hedcrusha is stupid in what sense do you mean? You say he's likely to make the worst tactical decision in whatever situation he finds himself in, but could that also translate to him making a stupid, but highly effective gambit that only an idiot/genius would have even considered possible?
 
@Durin
1. I assume that Ridcully will be available to give Sarnow a hand?
2. When you say Hedcrusha is stupid in what sense do you mean? You say he's likely to make the worst tactical decision in whatever situation he finds himself in, but could that also translate to him making a stupid, but highly effective gambit that only an idiot/genius would have even considered possible?
1. yes
2. both, mostly the first though however it is strongly advised that you never try and bluff him
 
@Durin
1. To go back to the Navigators for a sec: How do the Norn's compare to navigators from houses like Crasius now that they've lost the Astronomicon and the Patriarch cycle?
2. How hard would it be to eliminate hedcrusha's lieutenant's via Ophelia charged scry and fry? I believe you said she was the only psyker we had who could act in space beyond divination?
 
@Durin
1. To go back to the Navigators for a sec: How do the Norn's compare to navigators from houses like Crasius now that they've lost the Astronomicon and the Patriarch cycle?
2. How hard would it be to eliminate hedcrusha's lieutenant's via Ophelia charged scry and fry? I believe you said she was the only psyker we had who could act in space beyond divination?
1. slightly better
2. while they are on hulks in the middle of a fleet hard, once they start deploying doable. the Waaagh field provides a bit of protection against that sort of thing
 
For this section I would like you to come up with 1-3 separate plans, each including a target world, an intensity for each of the two ambushes, any other ideas and an argument why this plan should be followed.
Ok then.

Plan Bulwark of the Trust:
- Light Ambush
- Light Ambush
- Target Avernus or Svartalfheim
- Argument: This plan suggests destroying the enemy fleet as efficiently as possible while occupying the orks with a target able to withstand their ground assault. Both Avernus and Svartalfheim are sufficiently fortified that conventional attacks without 'cunning plans' are highly unlikely to take cities even will billions of orks and thousands of gargants. This plan would preserve our fleets. Downside is that our ground forces must endure a siege.

Plan Rule The Stars:
- Heavy ambush
- Heavy ambush
- Target Vanaheim
- Argument: We beat them to death with the fleet before they even make landfall. This plan allows us to see them off without losing ground troops. Downside is that it will do substantial damage to our navy.

Strongly against throwing them al Valinor. A demon world is an annoyance. An ork demonworld is a very big step towards a galaxy destroying Waaagh.

@Durin
1 Do you want a specific format for this vote?
 
Ok then.

Plan Bulwark of the Trust:
- Light Ambush
- Light Ambush
- Target Avernus or Svartalfheim
- Argument: This plan suggests destroying the enemy fleet as efficiently as possible while occupying the orks with a target able to withstand their ground assault. Both Avernus and Svartalfheim are sufficiently fortified that conventional attacks without 'cunning plans' are highly unlikely to take cities even will billions of orks and thousands of gargants. This plan would preserve our fleets. Downside is that our ground forces must endure a siege.

Plan Rule The Stars:
- Heavy ambush
- Heavy ambush
- Target Vanaheim
- Argument: We beat them to death with the fleet before they even make landfall. This plan allows us to see them off without losing ground troops. Downside is that it will do substantial damage to our navy.

Strongly against throwing them al Valinor. A demon world is an annoyance. An ork demonworld is a very big step towards a galaxy destroying Waaagh.

@Durin
1 Do you want a specific format for this vote?
No what you have is fine
 
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